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https://github.com/RetroDECK/ES-DE.git
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107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
#include "GuiDetectDevice.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../resources/Font.h"
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#include "GuiInputConfig.h"
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#include <iostream>
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#include <string>
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#include <sstream>
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GuiDetectDevice::GuiDetectDevice(Window* window) : GuiComponent(window)
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{
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//clear any player information from the InputManager
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for(int i = 0; i < mWindow->getInputManager()->getNumPlayers(); i++)
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{
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InputConfig* cfg = mWindow->getInputManager()->getInputConfigByPlayer(i);
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cfg->setPlayerNum(-1);
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cfg->clear();
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}
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mWindow->getInputManager()->setNumPlayers(0);
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mCurrentPlayer = 0;
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mHoldingFinish = false;
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}
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bool GuiDetectDevice::input(InputConfig* config, Input input)
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{
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if((input.type == TYPE_BUTTON || input.type == TYPE_KEY))
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{
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if(config->getPlayerNum() != -1)
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{
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if(config->getPlayerNum() == 0)
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{
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if(input.value)
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{
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mFinishTimer = 0;
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mHoldingFinish = true;
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}else{
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mHoldingFinish = false;
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}
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}
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return true;
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}
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if(!input.value)
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return false;
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config->setPlayerNum(mCurrentPlayer);
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mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players
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mCurrentPlayer++;
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//mapped everything we possibly can?
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if(mCurrentPlayer >= mWindow->getInputManager()->getNumJoysticks() + 1) //+1 for keyboard
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{
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done();
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}
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return true;
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}
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return false;
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}
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void GuiDetectDevice::done()
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{
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mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(0)));
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delete this;
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}
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void GuiDetectDevice::update(int deltaTime)
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{
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if(mHoldingFinish)
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{
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mFinishTimer += deltaTime;
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if(mFinishTimer > 1000)
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done();
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}
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}
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void GuiDetectDevice::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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Renderer::setMatrix(trans);
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std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
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std::string playerString;
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std::stringstream stream;
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stream << (mCurrentPlayer + 1);
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stream >> playerString;
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font->drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3.0f, 0x000000FF);
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font->drawCenteredText("PLAYER " + playerString, 0, (Renderer::getScreenHeight()*1.5f) / 3.0f, 0x333333FF);
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if(mWindow->getInputManager()->getNumPlayers() > 0)
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{
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font->drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3.0f, (mHoldingFinish ? 0x0000FFFF : 0x000066FF));
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}
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if(mWindow->getInputManager()->getNumJoysticks() == 0)
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{
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font->drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2.0f)-10, 0xFF0000FF);
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}
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font->drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2.0f , 0x000000FF);
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}
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