ES-DE/src/Window.h

68 lines
1.3 KiB
C++

#ifndef _WINDOW_H_
#define _WINDOW_H_
#include "GuiComponent.h"
#include "InputManager.h"
#include <vector>
#include "resources/Font.h"
class ViewController;
class Window
{
public:
Window();
~Window();
void pushGui(GuiComponent* gui);
void removeGui(GuiComponent* gui);
GuiComponent* peekGui();
void input(InputConfig* config, Input input);
void update(int deltaTime);
void render();
bool init(unsigned int width = 0, unsigned int height = 0);
void deinit();
inline InputManager* getInputManager() { return mInputManager; }
inline ViewController* getViewController() { return mViewController; }
void normalizeNextUpdate();
void setZoomFactor(const float& zoom);
void setCenterPoint(const Eigen::Vector2f& point);
void setFadePercent(const float& perc);
bool getAllowSleep();
void setAllowSleep(bool sleep);
private:
InputManager* mInputManager;
ViewController* mViewController;
std::vector<GuiComponent*> mGuiStack;
std::vector< std::shared_ptr<Font> > mDefaultFonts;
int mFrameTimeElapsed;
int mFrameCountElapsed;
int mAverageDeltaTime;
std::string mFrameDataString;
bool mNormalizeNextUpdate;
float mZoomFactor;
Eigen::Vector2f mCenterPoint;
void updateMatrix();
Eigen::Affine3f mMatrix;
void postProcess();
float mFadePercent;
bool mAllowSleep;
};
#endif