ES-DE/resources/shaders/glsl
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
..
bgra_to_rgba.glsl Added opacity support to the BGRA to RGBA shader. 2022-02-12 17:40:25 +01:00
blur_horizontal.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00
blur_vertical.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00
core.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00
desaturate.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
dim.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
opacity.glsl Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
scanlines.glsl Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline. 2022-03-13 23:52:32 +01:00