ES-DE/src/components/ImageComponent.cpp
Aloshi a82ef25886 Added .svg vector graphics file support.
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00

293 lines
7.3 KiB
C++

#include "ImageComponent.h"
#include <iostream>
#include <boost/filesystem.hpp>
#include <math.h>
#include "../Log.h"
#include "../Renderer.h"
#include "../ThemeData.h"
#include "../Util.h"
#include "../resources/SVGResource.h"
Eigen::Vector2i ImageComponent::getTextureSize() const
{
if(mTexture)
return mTexture->getSize();
else
return Eigen::Vector2i(0, 0);
}
Eigen::Vector2f ImageComponent::getCenter() const
{
return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2,
mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2);
}
ImageComponent::ImageComponent(Window* window) : GuiComponent(window),
mTargetIsMax(false), mFlipX(false), mFlipY(false), mOrigin(0.0, 0.0), mTargetSize(0, 0), mColorShift(0xFFFFFFFF)
{
}
ImageComponent::~ImageComponent()
{
}
void ImageComponent::resize()
{
if(!mTexture)
return;
const Eigen::Vector2f textureSize((float)getTextureSize().x(), (float)getTextureSize().y());
if(mTexture->isTiled())
{
mSize = mTargetSize;
}else{
if(mTargetIsMax)
{
mSize = textureSize;
Eigen::Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
if(resizeScale.x() < resizeScale.y())
{
mSize[0] *= resizeScale.x();
mSize[1] *= resizeScale.x();
}else{
mSize[0] *= resizeScale.y();
mSize[1] *= resizeScale.y();
}
}else{
// if both components are set, we just stretch
// if no components are set, we don't resize at all
mSize = mTargetSize.isZero() ? textureSize : mTargetSize;
// if only one component is set, we resize in a way that maintains aspect ratio
if(!mTargetSize.x() && mTargetSize.y())
{
mSize[0] = (mTargetSize.y() / textureSize.y()) * textureSize.x();
mSize[1] = mTargetSize.y();
}else if(mTargetSize.x() && !mTargetSize.y())
{
mSize[0] = mTargetSize.x();
mSize[1] = (mTargetSize.x() / textureSize.x()) * textureSize.y();
}
}
}
SVGResource* svg = dynamic_cast<SVGResource*>(mTexture.get());
if(svg)
{
svg->rasterizeAt((int)mSize.x(), (int)mSize.y());
}
}
void ImageComponent::setImage(std::string path, bool tile)
{
if(path.empty() || !ResourceManager::getInstance()->fileExists(path))
mTexture.reset();
else
mTexture = TextureResource::get(path, tile);
resize();
}
void ImageComponent::setImage(const char* path, size_t length, bool tile)
{
mTexture.reset();
mTexture = TextureResource::get("", tile);
mTexture->initFromMemory(path, length);
resize();
}
void ImageComponent::setImage(const std::shared_ptr<TextureResource>& texture)
{
mTexture = texture;
resize();
}
void ImageComponent::setOrigin(float originX, float originY)
{
mOrigin << originX, originY;
}
void ImageComponent::setResize(float width, float height)
{
mTargetSize << width, height;
mTargetIsMax = false;
resize();
}
void ImageComponent::setMaxSize(float width, float height)
{
mTargetSize << width, height;
mTargetIsMax = true;
resize();
}
void ImageComponent::setFlipX(bool flip)
{
mFlipX = flip;
}
void ImageComponent::setFlipY(bool flip)
{
mFlipY = flip;
}
void ImageComponent::setColorShift(unsigned int color)
{
mColorShift = color;
}
void ImageComponent::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = roundMatrix(parentTrans * getTransform());
Renderer::setMatrix(trans);
if(mTexture && getOpacity() > 0)
{
GLfloat points[12], texs[12];
GLubyte colors[6*4];
if(mTexture->isTiled())
{
float xCount = mSize.x() / getTextureSize().x();
float yCount = mSize.y() / getTextureSize().y();
Renderer::buildGLColorArray(colors, (mColorShift >> 8 << 8)| (getOpacity()), 6);
buildImageArray(0, 0, points, texs, xCount, yCount);
}else{
Renderer::buildGLColorArray(colors, (mColorShift >> 8 << 8) | (getOpacity()), 6);
buildImageArray(0, 0, points, texs);
}
drawImageArray(points, texs, colors, 6);
}
GuiComponent::renderChildren(trans);
}
void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
{
points[0] = posX - (mSize.x() * mOrigin.x()); points[1] = posY - (mSize.y() * mOrigin.y());
points[2] = posX - (mSize.x() * mOrigin.x()); points[3] = posY + (mSize.y() * (1 - mOrigin.y()));
points[4] = posX + (mSize.x() * (1 - mOrigin.x())); points[5] = posY - (mSize.y() * mOrigin.y());
points[6] = posX + (mSize.x() * (1 - mOrigin.x())); points[7] = posY - (mSize.y() * mOrigin.y());
points[8] = posX - (mSize.x() * mOrigin.x()); points[9] = posY + (mSize.y() * (1 - mOrigin.y()));
points[10] = posX + (mSize.x() * (1 -mOrigin.x())); points[11] = posY + (mSize.y() * (1 - mOrigin.y()));
// round vertices
for(int i = 0; i < 12; i++)
points[i] = round(points[i]);
texs[0] = 0; texs[1] = py;
texs[2] = 0; texs[3] = 0;
texs[4] = px; texs[5] = py;
texs[6] = px; texs[7] = py;
texs[8] = 0; texs[9] = 0;
texs[10] = px; texs[11] = 0;
if(mFlipX)
{
for(int i = 0; i < 11; i += 2)
if(texs[i] == px)
texs[i] = 0;
else
texs[i] = px;
}
if(mFlipY)
{
for(int i = 1; i < 12; i += 2)
if(texs[i] == py)
texs[i] = 0;
else
texs[i] = py;
}
}
void ImageComponent::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
{
mTexture->bind();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if(colors != NULL)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
}
glVertexPointer(2, GL_FLOAT, 0, points);
glTexCoordPointer(2, GL_FLOAT, 0, texs);
glDrawArrays(GL_TRIANGLES, 0, numArrays);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if(colors != NULL)
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
bool ImageComponent::hasImage()
{
return (bool)mTexture;
}
void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
LOG(LogInfo) << " req image [" << view << "." << element << "] (flags: " << properties << ")";
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "image");
if(!elem)
{
LOG(LogInfo) << " (missing)";
return;
}
Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
if(properties & POSITION && elem->has("pos"))
{
Eigen::Vector2f denormalized = elem->get<Eigen::Vector2f>("pos").cwiseProduct(scale);
setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
}
if(properties & ThemeFlags::SIZE)
{
if(elem->has("size"))
setResize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
else if(elem->has("maxSize"))
setMaxSize(elem->get<Eigen::Vector2f>("maxSize").cwiseProduct(scale));
}
// position + size also implies origin
if((properties & ORIGIN || (properties & POSITION && properties & ThemeFlags::SIZE)) && elem->has("origin"))
setOrigin(elem->get<Eigen::Vector2f>("origin"));
if(properties & PATH && elem->has("path"))
{
bool tile = (elem->has("tile") && elem->get<bool>("tile"));
setImage(elem->get<std::string>("path"), tile);
}
if(properties & COLOR && elem->has("color"))
setColorShift(elem->get<unsigned int>("color"));
}