mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 10:05:39 +00:00
3bbc761c8f
Also removed the corresponding 'Show system names in collections' menu option.
665 lines
25 KiB
C++
665 lines
25 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// FileFilterIndex.cpp
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//
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// Gamelist filters.
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//
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#include "FileFilterIndex.h"
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#include "FileData.h"
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#include "Log.h"
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#include "Settings.h"
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#include "UIModeController.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include <cmath>
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#define UNKNOWN_LABEL "UNKNOWN"
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#define INCLUDE_UNKNOWN false;
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FileFilterIndex::FileFilterIndex()
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: mFilterByText {false}
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, mFilterByRatings {false}
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, mFilterByDeveloper {false}
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, mFilterByPublisher {false}
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, mFilterByGenre {false}
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, mFilterByPlayers {false}
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, mFilterByFavorites {false}
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, mFilterByCompleted {false}
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, mFilterByKidGame {false}
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, mFilterByHidden {false}
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, mFilterByBroken {false}
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, mFilterByController {false}
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, mFilterByAltemulator {false}
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{
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clearAllFilters();
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// clang-format off
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FilterDataDecl filterDecls[] = {
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//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
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{RATINGS_FILTER, &mRatingsIndexAllKeys, &mFilterByRatings, &mRatingsIndexFilteredKeys, "rating", false, "", "RATING"},
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{DEVELOPER_FILTER, &mDeveloperIndexAllKeys, &mFilterByDeveloper, &mDeveloperIndexFilteredKeys, "developer", false, "", "DEVELOPER"},
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{PUBLISHER_FILTER, &mPublisherIndexAllKeys, &mFilterByPublisher, &mPublisherIndexFilteredKeys, "publisher", false, "", "PUBLISHER"},
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{GENRE_FILTER, &mGenreIndexAllKeys, &mFilterByGenre, &mGenreIndexFilteredKeys, "genre", true, "genre", "GENRE"},
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{PLAYER_FILTER, &mPlayersIndexAllKeys, &mFilterByPlayers, &mPlayersIndexFilteredKeys, "players", false, "", "PLAYERS"},
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{FAVORITES_FILTER, &mFavoritesIndexAllKeys, &mFilterByFavorites, &mFavoritesIndexFilteredKeys, "favorite", false, "", "FAVORITE"},
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{COMPLETED_FILTER, &mCompletedIndexAllKeys, &mFilterByCompleted, &mCompletedIndexFilteredKeys, "completed", false, "", "COMPLETED"},
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{KIDGAME_FILTER, &mKidGameIndexAllKeys, &mFilterByKidGame, &mKidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME"},
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{HIDDEN_FILTER, &mHiddenIndexAllKeys, &mFilterByHidden, &mHiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN"},
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{BROKEN_FILTER, &mBrokenIndexAllKeys, &mFilterByBroken, &mBrokenIndexFilteredKeys, "broken", false, "", "BROKEN"},
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{CONTROLLER_FILTER, &mControllerIndexAllKeys, &mFilterByController, &mControllerIndexFilteredKeys, "controller", false, "", "CONTROLLER"},
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{ALTEMULATOR_FILTER, &mAltemulatorIndexAllKeys, &mFilterByAltemulator, &mAltemulatorIndexFilteredKeys, "altemulator", false, "", "ALTERNATIVE EMULATOR"}
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};
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// clang-format on
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filterDataDecl = std::vector<FilterDataDecl>(
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filterDecls, filterDecls + sizeof(filterDecls) / sizeof(filterDecls[0]));
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}
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FileFilterIndex::~FileFilterIndex()
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{
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// Reset the index when destroyed.
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resetIndex();
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}
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void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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{
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struct IndexImportStructure {
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std::map<std::string, int>* destinationIndex;
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std::map<std::string, int>* sourceIndex;
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};
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IndexImportStructure indexStructDecls[] = {
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{&mRatingsIndexAllKeys, &(indexToImport->mRatingsIndexAllKeys)},
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{&mDeveloperIndexAllKeys, &(indexToImport->mDeveloperIndexAllKeys)},
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{&mPublisherIndexAllKeys, &(indexToImport->mPublisherIndexAllKeys)},
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{&mGenreIndexAllKeys, &(indexToImport->mGenreIndexAllKeys)},
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{&mPlayersIndexAllKeys, &(indexToImport->mPlayersIndexAllKeys)},
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{&mFavoritesIndexAllKeys, &(indexToImport->mFavoritesIndexAllKeys)},
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{&mCompletedIndexAllKeys, &(indexToImport->mCompletedIndexAllKeys)},
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{&mKidGameIndexAllKeys, &(indexToImport->mKidGameIndexAllKeys)},
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{&mHiddenIndexAllKeys, &(indexToImport->mHiddenIndexAllKeys)},
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{&mBrokenIndexAllKeys, &(indexToImport->mBrokenIndexAllKeys)},
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{&mControllerIndexAllKeys, &(indexToImport->mControllerIndexAllKeys)},
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{&mAltemulatorIndexAllKeys, &(indexToImport->mAltemulatorIndexAllKeys)},
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};
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std::vector<IndexImportStructure> indexImportDecl {std::vector<IndexImportStructure>(
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indexStructDecls,
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indexStructDecls + sizeof(indexStructDecls) / sizeof(indexStructDecls[0]))};
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for (std::vector<IndexImportStructure>::const_iterator indexesIt = indexImportDecl.cbegin();
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indexesIt != indexImportDecl.cend(); ++indexesIt) {
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for (std::map<std::string, int>::const_iterator sourceIt =
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(*indexesIt).sourceIndex->cbegin();
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sourceIt != (*indexesIt).sourceIndex->cend(); ++sourceIt) {
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if ((*indexesIt).destinationIndex->find((*sourceIt).first) ==
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(*indexesIt).destinationIndex->cend()) {
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// Entry doesn't exist.
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(*((*indexesIt).destinationIndex))[(*sourceIt).first] = (*sourceIt).second;
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}
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else {
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(*((*indexesIt).destinationIndex))[(*sourceIt).first] += (*sourceIt).second;
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}
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}
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}
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}
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void FileFilterIndex::resetIndex()
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{
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clearAllFilters();
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clearIndex(mRatingsIndexAllKeys);
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clearIndex(mDeveloperIndexAllKeys);
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clearIndex(mPublisherIndexAllKeys);
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clearIndex(mGenreIndexAllKeys);
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clearIndex(mPlayersIndexAllKeys);
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clearIndex(mFavoritesIndexAllKeys);
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clearIndex(mCompletedIndexAllKeys);
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clearIndex(mKidGameIndexAllKeys);
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clearIndex(mHiddenIndexAllKeys);
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clearIndex(mBrokenIndexAllKeys);
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clearIndex(mControllerIndexAllKeys);
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clearIndex(mAltemulatorIndexAllKeys);
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}
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std::string FileFilterIndex::getIndexableKey(FileData* game,
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FilterIndexType type,
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bool getSecondary)
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{
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std::string key = "";
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switch (type) {
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case RATINGS_FILTER: {
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int ratingNumber = 0;
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if (!getSecondary) {
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std::string ratingString = game->metadata.get("rating");
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if (!ratingString.empty()) {
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try {
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// Round up fractional values such as 0.75 to 0.8.
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// These values should only exist if a third party application has
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// been used for scraping the ratings, or if the gamelist.xml file
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// has been manually edited.
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ratingNumber =
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static_cast<int>((ceilf(stof(ratingString) / 0.1f) / 10.0f) * 5.0f);
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if (ratingNumber < 0)
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ratingNumber = 0;
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if (ratingNumber == 5)
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key = "5 STARS";
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else
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key = std::to_string(ratingNumber) + " - " +
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std::to_string(ratingNumber) + ".5 STARS";
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}
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catch (int e) {
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LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): "
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<< ratingString << ", " << e;
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}
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}
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}
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break;
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}
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case DEVELOPER_FILTER: {
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key = Utils::String::toUpper(game->metadata.get("developer"));
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break;
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}
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case PUBLISHER_FILTER: {
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key = Utils::String::toUpper(game->metadata.get("publisher"));
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break;
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}
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case GENRE_FILTER: {
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key = Utils::String::toUpper(game->metadata.get("genre"));
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if (getSecondary && !key.empty()) {
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std::istringstream f(key);
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std::string newKey;
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getline(f, newKey, '/');
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if (!newKey.empty() && newKey != key)
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key = newKey;
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else
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key = std::string();
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}
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break;
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}
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case PLAYER_FILTER: {
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if (getSecondary)
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break;
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key = Utils::String::toUpper(game->metadata.get("players"));
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break;
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}
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case FAVORITES_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("favorite"));
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break;
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}
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case COMPLETED_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("completed"));
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break;
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}
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case KIDGAME_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("kidgame"));
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break;
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}
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case HIDDEN_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("hidden"));
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break;
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}
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case BROKEN_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("broken"));
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break;
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}
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case CONTROLLER_FILTER: {
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if (getSecondary)
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break;
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key = Utils::String::toUpper(game->metadata.get("controller"));
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break;
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}
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case ALTEMULATOR_FILTER: {
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if (getSecondary)
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break;
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key = Utils::String::toUpper(game->metadata.get("altemulator"));
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break;
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}
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default:
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break;
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}
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key = Utils::String::trim(key);
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// Add a dummy value in case there is no metadata defined so we can filter based on this.
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if ((type == GENRE_FILTER || type == PLAYER_FILTER || type == DEVELOPER_FILTER ||
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type == PUBLISHER_FILTER) &&
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Utils::String::toUpper(key) == UNKNOWN_LABEL)
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key = ViewController::CROSSEDCIRCLE_CHAR + " UNKNOWN";
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else if ((type == CONTROLLER_FILTER || type == ALTEMULATOR_FILTER) && key.empty())
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key = ViewController::CROSSEDCIRCLE_CHAR + " NONE SELECTED";
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else if (key.empty() || (type == RATINGS_FILTER && key == "0 STARS"))
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key = UNKNOWN_LABEL;
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return key;
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}
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void FileFilterIndex::addToIndex(FileData* game)
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{
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manageRatingsEntryInIndex(game);
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manageDeveloperEntryInIndex(game);
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managePublisherEntryInIndex(game);
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manageGenreEntryInIndex(game);
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managePlayerEntryInIndex(game);
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manageFavoritesEntryInIndex(game);
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manageCompletedEntryInIndex(game);
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manageKidGameEntryInIndex(game);
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manageHiddenEntryInIndex(game);
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manageBrokenEntryInIndex(game);
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manageControllerEntryInIndex(game);
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manageAltemulatorEntryInIndex(game);
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}
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void FileFilterIndex::removeFromIndex(FileData* game)
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{
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manageRatingsEntryInIndex(game, true);
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manageDeveloperEntryInIndex(game, true);
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managePublisherEntryInIndex(game, true);
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manageGenreEntryInIndex(game, true);
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managePlayerEntryInIndex(game, true);
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manageFavoritesEntryInIndex(game, true);
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manageCompletedEntryInIndex(game, true);
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manageKidGameEntryInIndex(game, true);
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manageHiddenEntryInIndex(game, true);
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manageBrokenEntryInIndex(game, true);
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manageControllerEntryInIndex(game, true);
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manageAltemulatorEntryInIndex(game, true);
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}
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void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>* values)
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{
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// Test if it exists before setting.
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if (type == NONE) {
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clearAllFilters();
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}
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else {
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
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it != filterDataDecl.cend(); ++it) {
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if ((*it).type == type) {
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FilterDataDecl filterData = (*it);
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*(filterData.filteredByRef) = values->size() > 0;
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filterData.currentFilteredKeys->clear();
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for (std::vector<std::string>::const_iterator vit = values->cbegin();
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vit != values->cend(); ++vit) {
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// Check if it exists.
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if (filterData.allIndexKeys->find(*vit) != filterData.allIndexKeys->cend()) {
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filterData.currentFilteredKeys->push_back(std::string(*vit));
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}
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}
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}
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}
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}
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return;
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}
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void FileFilterIndex::setTextFilter(std::string textFilter)
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{
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mTextFilter = textFilter;
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if (textFilter == "")
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mFilterByText = false;
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else
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mFilterByText = true;
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}
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void FileFilterIndex::clearAllFilters()
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{
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
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it != filterDataDecl.cend(); ++it) {
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FilterDataDecl filterData = (*it);
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*(filterData.filteredByRef) = false;
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filterData.currentFilteredKeys->clear();
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}
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setTextFilter("");
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return;
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}
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void FileFilterIndex::resetFilters()
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{
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clearAllFilters();
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setKidModeFilters();
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}
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void FileFilterIndex::setKidModeFilters()
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{
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if (UIModeController::getInstance()->isUIModeKid()) {
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mFilterByKidGame = true;
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std::vector<std::string> val = {"TRUE"};
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setFilter(KIDGAME_FILTER, &val);
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}
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}
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void FileFilterIndex::debugPrintIndexes()
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{
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LOG(LogInfo) << "Printing Indexes...";
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for (auto x : mRatingsIndexAllKeys) {
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LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
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}
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for (auto x : mDeveloperIndexAllKeys) {
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LOG(LogInfo) << "Developer Index: " << x.first << ": " << x.second;
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}
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for (auto x : mPublisherIndexAllKeys) {
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LOG(LogInfo) << "Publisher Index: " << x.first << ": " << x.second;
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}
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for (auto x : mGenreIndexAllKeys) {
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LOG(LogInfo) << "Genre Index: " << x.first << ": " << x.second;
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}
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for (auto x : mPlayersIndexAllKeys) {
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LOG(LogInfo) << "Players Index: " << x.first << ": " << x.second;
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}
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for (auto x : mFavoritesIndexAllKeys) {
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LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
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}
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for (auto x : mCompletedIndexAllKeys) {
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LOG(LogInfo) << "Completed Index: " << x.first << ": " << x.second;
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}
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for (auto x : mKidGameIndexAllKeys) {
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LOG(LogInfo) << "KidGames Index: " << x.first << ": " << x.second;
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}
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for (auto x : mHiddenIndexAllKeys) {
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LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
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}
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for (auto x : mBrokenIndexAllKeys) {
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LOG(LogInfo) << "Broken Index: " << x.first << ": " << x.second;
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}
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for (auto x : mControllerIndexAllKeys) {
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LOG(LogInfo) << "Controller Index: " << x.first << ": " << x.second;
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}
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for (auto x : mAltemulatorIndexAllKeys) {
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LOG(LogInfo) << "Altemulator Index: " << x.first << ": " << x.second;
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}
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}
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bool FileFilterIndex::showFile(FileData* game)
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{
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// If folder, needs further inspection - i.e. see if folder contains at least one element
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// that should be shown.
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if (game->getType() == FOLDER) {
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std::vector<FileData*> children = game->getChildren();
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// Iterate through all of the children, until there's a match.
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for (std::vector<FileData*>::const_iterator it = children.cbegin(); it != children.cend();
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++it) {
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if (showFile(*it))
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return true;
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}
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return false;
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}
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bool nameMatch = false;
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bool keepGoing = false;
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// Name filters take precedence over all other filters, so if there is no match for
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// the game name, then always return false.
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if (mTextFilter != "" &&
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!(Utils::String::toUpper(game->getName()).find(Utils::String::toUpper(mTextFilter)) !=
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std::string::npos)) {
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return false;
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}
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if (mTextFilter != "")
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nameMatch = true;
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
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it != filterDataDecl.cend(); ++it) {
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FilterDataDecl filterData = (*it);
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if (filterData.primaryKey == "kidgame" && UIModeController::getInstance()->isUIModeKid()) {
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return (getIndexableKey(game, filterData.type, false) != "FALSE");
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}
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else if (*(filterData.filteredByRef)) {
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// Try to find a match.
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std::string key = getIndexableKey(game, filterData.type, false);
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keepGoing = isKeyBeingFilteredBy(key, filterData.type);
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// If we didn't find a match, try for secondary keys - i.e.
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// publisher and dev, or first genre.
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if (!keepGoing) {
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if (!filterData.hasSecondaryKey)
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return false;
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std::string secKey = getIndexableKey(game, filterData.type, true);
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if (secKey != UNKNOWN_LABEL)
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keepGoing = isKeyBeingFilteredBy(secKey, filterData.type);
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}
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// If still nothing, then it's not a match.
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if (!keepGoing)
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return false;
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}
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}
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// If there is a match for the game name, but not for any other filters, then return
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// true as it means that the name filter is the only applied filter.
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if (!keepGoing && nameMatch)
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return true;
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else
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return keepGoing;
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}
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bool FileFilterIndex::isFiltered()
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{
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if (UIModeController::getInstance()->isUIModeKid()) {
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return (mFilterByText || mFilterByRatings || mFilterByDeveloper || mFilterByPublisher ||
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mFilterByGenre || mFilterByPlayers || mFilterByFavorites || mFilterByCompleted ||
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mFilterByHidden || mFilterByBroken || mFilterByController || mFilterByAltemulator);
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}
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else {
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return (mFilterByText || mFilterByRatings || mFilterByDeveloper || mFilterByPublisher ||
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mFilterByGenre || mFilterByPlayers || mFilterByFavorites || mFilterByCompleted ||
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mFilterByKidGame || mFilterByHidden || mFilterByBroken || mFilterByController ||
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mFilterByAltemulator);
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}
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}
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bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type)
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{
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const FilterIndexType filterTypes[12] = {
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RATINGS_FILTER, DEVELOPER_FILTER, PUBLISHER_FILTER, GENRE_FILTER,
|
|
PLAYER_FILTER, FAVORITES_FILTER, COMPLETED_FILTER, KIDGAME_FILTER,
|
|
HIDDEN_FILTER, BROKEN_FILTER, CONTROLLER_FILTER, ALTEMULATOR_FILTER};
|
|
std::vector<std::string> filterKeysList[12] = {
|
|
mRatingsIndexFilteredKeys, mDeveloperIndexFilteredKeys, mPublisherIndexFilteredKeys,
|
|
mGenreIndexFilteredKeys, mPlayersIndexFilteredKeys, mFavoritesIndexFilteredKeys,
|
|
mCompletedIndexFilteredKeys, mKidGameIndexFilteredKeys, mHiddenIndexFilteredKeys,
|
|
mBrokenIndexFilteredKeys, mControllerIndexFilteredKeys, mAltemulatorIndexFilteredKeys};
|
|
|
|
for (int i = 0; i < 12; ++i) {
|
|
if (filterTypes[i] == type) {
|
|
for (std::vector<std::string>::const_iterator it = filterKeysList[i].cbegin();
|
|
it != filterKeysList[i].cend(); ++it) {
|
|
if (key == (*it))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void FileFilterIndex::manageRatingsEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
std::string key = getIndexableKey(game, RATINGS_FILTER, false);
|
|
|
|
// Flag for including unknowns.
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
// No valid rating info found.
|
|
return;
|
|
|
|
manageIndexEntry(&mRatingsIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageDeveloperEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, DEVELOPER_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
return;
|
|
|
|
manageIndexEntry(&mDeveloperIndexAllKeys, key, remove);
|
|
|
|
key = getIndexableKey(game, DEVELOPER_FILTER, true);
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
manageIndexEntry(&mDeveloperIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::managePublisherEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, PUBLISHER_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
return;
|
|
|
|
manageIndexEntry(&mPublisherIndexAllKeys, key, remove);
|
|
|
|
key = getIndexableKey(game, PUBLISHER_FILTER, true);
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
manageIndexEntry(&mPublisherIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageGenreEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, GENRE_FILTER, false);
|
|
|
|
if (!includeUnknown && (key == UNKNOWN_LABEL || key == "BIOS"))
|
|
return;
|
|
|
|
manageIndexEntry(&mGenreIndexAllKeys, key, remove);
|
|
|
|
key = getIndexableKey(game, GENRE_FILTER, true);
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
manageIndexEntry(&mGenreIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::managePlayerEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, PLAYER_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
return;
|
|
|
|
manageIndexEntry(&mPlayersIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, FAVORITES_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
return;
|
|
|
|
manageIndexEntry(&mFavoritesIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageCompletedEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
// Flag for including unknowns.
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, COMPLETED_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
// No valid completed info found.
|
|
return;
|
|
|
|
manageIndexEntry(&mCompletedIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
// Flag for including unknowns.
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, KIDGAME_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
// No valid kidgame info found.
|
|
return;
|
|
|
|
manageIndexEntry(&mKidGameIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
// Flag for including unknowns.
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, HIDDEN_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
// No valid hidden info found.
|
|
return;
|
|
|
|
manageIndexEntry(&mHiddenIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageBrokenEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
// Flag for including unknowns.
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
std::string key = getIndexableKey(game, BROKEN_FILTER, false);
|
|
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
// No valid broken info found.
|
|
return;
|
|
|
|
manageIndexEntry(&mBrokenIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageControllerEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
std::string key = getIndexableKey(game, CONTROLLER_FILTER, false);
|
|
manageIndexEntry(&mControllerIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageAltemulatorEntryInIndex(FileData* game, bool remove)
|
|
{
|
|
std::string key = getIndexableKey(game, ALTEMULATOR_FILTER, false);
|
|
manageIndexEntry(&mAltemulatorIndexAllKeys, key, remove);
|
|
}
|
|
|
|
void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
|
|
std::string key,
|
|
bool remove)
|
|
{
|
|
bool includeUnknown = INCLUDE_UNKNOWN;
|
|
if (!includeUnknown && key == UNKNOWN_LABEL)
|
|
return;
|
|
|
|
if (remove) {
|
|
// Removing entry.
|
|
if (index->find(key) == index->cend()) {
|
|
// Disabled for now as this could happen because default values are assigned as
|
|
// filters, for example 'FALSE' for favorites and kidgames for non-game entries.
|
|
// LOG(LogDebug) << "Couldn't find entry in index! " << key;
|
|
}
|
|
else {
|
|
--(index->at(key));
|
|
if (index->at(key) <= 0) {
|
|
index->erase(key);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// Adding entry.
|
|
if (index->find(key) == index->cend())
|
|
(*index)[key] = 1;
|
|
else
|
|
++(index->at(key));
|
|
}
|
|
}
|