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39 lines
795 B
C++
39 lines
795 B
C++
#include "Renderer.h"
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#include "GuiComponent.h"
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std::vector<GuiComponent*> renderVector;
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unsigned int Renderer::getScreenWidth() { return 1024; }
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unsigned int Renderer::getScreenHeight() { return 768; }
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void Renderer::registerComponent(GuiComponent* comp)
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{
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renderVector.push_back(comp);
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}
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void Renderer::unregisterComponent(GuiComponent* comp)
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{
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for(unsigned int i = 0; i < renderVector.size(); i++)
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{
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if(renderVector.at(i) == comp)
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{
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renderVector.erase(renderVector.begin() + i);
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break;
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}
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}
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}
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void Renderer::render()
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{
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for(unsigned int layer = 0; layer < LAYER_COUNT; layer++)
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{
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unsigned int layerBit = BIT(layer);
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for(unsigned int i = 0; i < renderVector.size(); i++)
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{
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if(renderVector.at(i)->getLayer() & layerBit)
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renderVector.at(i)->render();
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}
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}
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}
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