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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
//
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// MetaData.h
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//
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// Static data for default metadata values as well as functions
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// to read and write metadata from the gamelist files.
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//
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#pragma once
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#ifndef ES_APP_META_DATA_H
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#define ES_APP_META_DATA_H
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#if defined(__APPLE__)
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#include <sstream>
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#endif
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#include <map>
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#include <vector>
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namespace pugi { class xml_node; }
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enum MetaDataType {
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// Generic types.
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MD_STRING,
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MD_INT,
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MD_FLOAT,
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MD_BOOL,
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// Specialized types.
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MD_MULTILINE_STRING,
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MD_LAUNCHCOMMAND,
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MD_PATH,
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MD_RATING,
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MD_DATE,
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MD_TIME // Used for lastplayed.
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};
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struct MetaDataDecl {
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std::string key;
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MetaDataType type;
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std::string defaultValue;
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// If true, ignore values for this metadata.
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bool isStatistic;
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// Displayed as this in editors.
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std::string displayName;
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// Phrase displayed in editors when prompted to enter value (currently only for strings).
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std::string displayPrompt;
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// If set to false, the scraper will not overwrite this metadata.
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bool shouldScrape;
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};
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enum MetaDataListType {
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GAME_METADATA,
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FOLDER_METADATA
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};
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const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type);
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class MetaDataList
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{
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public:
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static MetaDataList createFromXML(MetaDataListType type,
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pugi::xml_node& node, const std::string& relativeTo);
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void appendToXML(pugi::xml_node& parent, bool ignoreDefaults,
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const std::string& relativeTo) const;
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MetaDataList(MetaDataListType type);
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void set(const std::string& key, const std::string& value);
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const std::string& get(const std::string& key) const;
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int getInt(const std::string& key) const;
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float getFloat(const std::string& key) const;
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bool wasChanged() const;
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void resetChangedFlag();
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inline MetaDataListType getType() const { return mType; }
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inline const std::vector<MetaDataDecl>& getMDD() const { return getMDDByType(getType()); }
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inline const std::vector<MetaDataDecl>& getMDD(MetaDataListType type) const
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{ return getMDDByType(type); }
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private:
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MetaDataListType mType;
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std::map<std::string, std::string> mMap;
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std::string mNoResult = "";
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bool mWasChanged;
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};
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#endif // ES_APP_META_DATA_H
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