mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 22:55:39 +00:00
e4fdd1e20d
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
//
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// BusyComponent.cpp
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//
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// Animated busy indicator.
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//
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#include "BusyComponent.h"
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#include "components/AnimatedImageComponent.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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// Animation definition.
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AnimationFrame BUSY_ANIMATION_FRAMES[] = {
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{":/graphics/busy_0.svg", 300},
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{":/graphics/busy_1.svg", 300},
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{":/graphics/busy_2.svg", 300},
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{":/graphics/busy_3.svg", 300},
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};
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const AnimationDef BUSY_ANIMATION_DEF = { BUSY_ANIMATION_FRAMES, 4, true };
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BusyComponent::BusyComponent(Window* window): GuiComponent(window),
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mBackground(window, ":/graphics/frame.png"), mGrid(window, Vector2i(5, 3))
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{
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mAnimation = std::make_shared<AnimatedImageComponent>(mWindow);
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mAnimation->load(&BUSY_ANIMATION_DEF);
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mText = std::make_shared<TextComponent>(mWindow, "WORKING...",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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// Col 0 = animation, col 1 = spacer, col 2 = text.
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mGrid.setEntry(mAnimation, Vector2i(1, 1), false, true);
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mGrid.setEntry(mText, Vector2i(3, 1), false, true);
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addChild(&mBackground);
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addChild(&mGrid);
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}
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void BusyComponent::onSizeChanged()
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{
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mGrid.setSize(mSize);
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if (mSize.x() == 0 || mSize.y() == 0)
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return;
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const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
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const float textHeight = mText->getFont()->getLetterHeight();
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mText->setSize(0, textHeight);
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const float textWidth = mText->getSize().x() + 4;
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mGrid.setColWidthPerc(1, textHeight / mSize.x()); // Animation is square.
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mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x());
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mGrid.setColWidthPerc(3, textWidth / mSize.x());
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mGrid.setRowHeightPerc(1, textHeight / mSize.y());
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mBackground.fitTo(Vector2f(mGrid.getColWidth(1) +
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mGrid.getColWidth(2) + mGrid.getColWidth(3), textHeight + 2),
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mAnimation->getPosition(), Vector2f(0, 0));
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}
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void BusyComponent::reset()
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{
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//mAnimation->reset();
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}
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