ES-DE/es-core/src/components/RatingComponent.h
Leon Styhre 70d0057295 Both user changes and scraper changes are now color marked in the metadata editor.
User changes are marked with blue and scraper changes with red.
2020-07-15 17:44:27 +02:00

75 lines
2.2 KiB
C++

//
// RatingComponent.h
//
// Game rating icons.
// Used by gamelist views, metadata editor and scraper.
//
#pragma once
#ifndef ES_APP_COMPONENTS_RATING_COMPONENT_H
#define ES_APP_COMPONENTS_RATING_COMPONENT_H
#include "renderers/Renderer.h"
#include "GuiComponent.h"
class TextureResource;
#define NUM_RATING_STARS 5
// Used to visually display/edit some sort of "score" - e.g. 5/10, 3/5, etc.
// setSize(x, y) works a little differently than you might expect:
// * (0, y != 0) - x will be automatically calculated (5*y).
// * (x != 0, 0) - y will be automatically calculated (x/5).
// * (x != 0, y != 0) - you better be sure x = y*5.
class RatingComponent : public GuiComponent
{
public:
RatingComponent(Window* window, bool colorizeChanges = false);
std::string getValue() const override;
// Should be a normalized float (in the range [0..1]) - if it's not, it will be clamped.
void setValue(const std::string& value) override;
bool input(InputConfig* config, Input input) override;
void render(const Transform4x4f& parentTrans) override;
void onSizeChanged() override;
void setOpacity(unsigned char opacity) override;
// Multiply all pixels in the image by this color when rendering.
void setColorShift(unsigned int color) override;
void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
const std::string& element, unsigned int properties) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
Vector2f mTargetSize;
void updateVertices();
void updateColors();
float mValue;
int mOriginalValue;
unsigned int mColorOriginalValue;
unsigned int mColorChangedValue;
Renderer::Vertex mVertices[8];
unsigned int mColorShift;
unsigned int mColorShiftEnd;
unsigned int mUnfilledColor;
std::shared_ptr<TextureResource> mFilledTexture;
std::shared_ptr<TextureResource> mUnfilledTexture;
bool mColorizeChanges;
};
#endif // ES_APP_COMPONENTS_RATING_COMPONENT_H