ES-DE/themes/linear-es-de/system/logos
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00
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3do.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
adam.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ags.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
amiga.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
amiga600.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
amiga1200.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
amigacd32.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
amstradcpc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
android.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
androidapps.svg (linear-es-de) Added missing system logos for the androidapps and androidgames systems 2024-05-11 13:21:47 +02:00
androidgames.svg (linear-es-de) Added missing system logos for the androidapps and androidgames systems 2024-05-11 13:21:47 +02:00
apple2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
apple2gs.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
arcade.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
arcadia.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
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atomiswave.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
auto-allgames.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
auto-favorites.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
auto-lastplayed.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
bbcmicro.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
c64.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cavestory.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cdimono1.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cdtv.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
chailove.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
channelf.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
coco.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
colecovision.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
consolearcade.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cps.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cps1.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cps2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
cps3.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
crvision.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
custom-collections.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
daphne.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
desktop.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
doom.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
dos.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
dragon32.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
dreamcast.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
easyrpg.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
electron.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
emulators.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
epic.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
famicom.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
fba.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
fbneo.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
fds.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
flash.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
fm7.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
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gamate.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gameandwatch.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gamecom.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gamegear.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gb.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gba.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gbc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
genesis.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gmaster.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
gx4000.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
intellivision.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
j2me.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
kodi.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
laserdisc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
lcdgames.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
lowresnx.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
lutris.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
lutro.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
macintosh.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
mame-advmame.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
mame.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
mastersystem.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
megacd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
megacdjp.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
megadrive.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
megadrivejp.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
megaduck.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
mess.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
model2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
model3.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
moonlight.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
moto.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
msx.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
msx1.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
msx2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
msxturbor.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
mugen.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
multivision.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
n3ds.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
n64.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
n64dd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
naomi.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
naomi2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
naomigd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
nds.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
neogeo.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
neogeocd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
neogeocdjp.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
nes.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ngage.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ngp.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ngpc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
now-playing.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
odyssey2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
openbor.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
oric.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
palm.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pc88.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pc98.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pcarcade.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pcengine.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pcenginecd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pcfx.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pico8.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
plus4.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pokemini.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ports.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ps2.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ps3.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ps4.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
psp.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
psvita.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
psx.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
pv1000.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
quake.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
samcoupe.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
satellaview.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
saturn.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
saturnjp.svg feat/update 3.1.0 (#7) 2024-09-18 02:23:26 +02:00
scummvm.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
scv.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sega32x.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sega32xjp.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sega32xna.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
segacd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sfc.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sg-1000.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sgb.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
snes.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
snesna.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
solarus.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
spectravideo.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
steam.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
stratagus.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
stv.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
sufami.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
supergrafx.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
supervision.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
supracan.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
switch.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
symbian.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
tanodragon.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
tg-cd.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
tg16.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
ti99.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
tic80.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
to8.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
tools.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
triforce.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
trs-80.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
type-x.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
uzebox.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
vectrex.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
vic20.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
videopac.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
virtualboy.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
vpinball.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
vsmile.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
wasm4.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
wii.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
wiiu.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
windows.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
windows3x.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
windows9x.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
wonderswan.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
wonderswancolor.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
x1.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
x68000.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
xbox.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
xbox360.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
zmachine.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
zx81.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
zxnext.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00
zxspectrum.svg (linear-es-de) Initial commit 2024-01-28 15:31:33 +01:00