mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-28 17:15:38 +00:00
309 lines
11 KiB
CMake
309 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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project(emulationstation-de)
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# Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.)
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set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE)
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# Add local find modules to CMAKE path.
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list(APPEND CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
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${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages)
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# Options.
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option(GLES "Set to ON if targeting Embedded OpenGL" ${GLES})
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option(GL "Set to ON if targeting Desktop OpenGL" ${GL})
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option(RPI "Set to ON to enable the Raspberry PI video player (omxplayer)" ${RPI})
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option(CEC "Set to ON to enable CEC" ${CEC})
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option(APPLE_SKIP_INSTALL_LIBS "Set to ON to skip installation of shared libraries (macOS only)."
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${APPLE_SKIP_INSTALL_LIBS})
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#---------------------------------------------------------------------------------------------------
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# Set up OpenGL system variable.
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if(GLES)
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set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
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elseif(GL)
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set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
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# Check if we're running on a Raspberry Pi.
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elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h")
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MESSAGE("bcm_host.h found")
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set(BCMHOST found)
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set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
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# Check if we're running on OSMC Vero4K.
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elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib/libMali.so")
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MESSAGE("libMali.so found")
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set(VERO4K found)
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set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
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# Check if we're running on olinuxino / odroid / etc.
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elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/libMali.so" OR
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EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libMali.so" OR
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EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/aarch64-linux-gnu/libMali.so" OR
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EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/mali-egl/libmali.so" OR
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EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/arm-linux-gnueabihf/libmali.so")
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MESSAGE("libMali.so found")
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set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
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else()
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set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
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endif(GLES)
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set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL")
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#---------------------------------------------------------------------------------------------------
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# Package dependencies.
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if(${GLSystem} MATCHES "Desktop OpenGL")
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set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(OpenGL REQUIRED)
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else()
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find_package(OpenGLES REQUIRED)
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endif()
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# Skip package dependency checks if we're on Windows.
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if(NOT WIN32)
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find_package(CURL REQUIRED)
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find_package(FreeImage REQUIRED)
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find_package(Freetype REQUIRED)
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find_package(Pugixml REQUIRED)
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find_package(RapidJSON REQUIRED)
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find_package(SDL2 REQUIRED)
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find_package(VLC REQUIRED)
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endif()
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# Add libCEC support.
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if(CEC)
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find_package(libCEC REQUIRED)
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endif()
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# Add ALSA for Linux.
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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find_package(ALSA REQUIRED)
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endif()
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# Set up compiler flags.
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if(DEFINED BCMHOST OR RPI)
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add_definitions(-D_RPI_)
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endif()
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if(DEFINED VERO4K)
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add_definitions(-D_VERO4K_)
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endif()
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if(DEFINED libCEC_FOUND)
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add_definitions(-DHAVE_LIBCEC)
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endif()
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#---------------------------------------------------------------------------------------------------
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# Check for compiler type and version and apply specific compiler settings.
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if("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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message("-- Compiler is Clang/LLVM")
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execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE CLANG_VERSION)
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if(CLANG_VERSION VERSION_LESS 4.2.1)
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message(SEND_ERROR "You need at least Clang 4.2.1 to compile EmulationStation-DE!")
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endif()
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elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
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message("-- Compiler is GNU/GCC")
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execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpfullversion OUTPUT_VARIABLE G++_VERSION)
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if(G++_VERSION VERSION_LESS 4.8)
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message(SEND_ERROR "You need at least GCC 4.8 to compile EmulationStation-DE!")
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endif()
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if(WIN32)
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set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}")
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# set(CMAKE_CXX_FLAGS "-static-libstdc++ -static-libgcc ${CMAKE_CXX_FLAGS}")
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endif()
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endif()
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# Set up compiler and linker flags for debug, profiling or release builds.
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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# Enable the C++11 standard and disable optimizations as it's a debug build.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O0")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
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# If using Clang, then add additional debug data needed by GDB.
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# Comment this out if you're using LLDB for debugging as this flag makes the binary
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# much larger and the application much slower. On macoOS this setting is never enabled
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# as LLDB is the default debugger on this OS.
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if(NOT APPLE AND "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG")
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endif()
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elseif(CMAKE_BUILD_TYPE MATCHES Profiling)
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# For the profiling build, we enable optimizations and supply the required profiler flags.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -pg -g")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -pg")
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else()
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# Enable the C++11 standard and enable optimizations as it's a release build.
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# This will also disable all assert() macros. Strip the binary as well.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -DNDEBUG")
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if(APPLE)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2")
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else()
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s")
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endif()
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endif()
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# This removes half of the ranlib warnings on macOS regarding no symbols for files that
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# are #ifdef'ed away. There must be a way to remove the other half as well?
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if(APPLE)
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SET(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
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SET(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
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endif()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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add_definitions(-DUSE_OPENGL_21)
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else()
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add_definitions(-DUSE_OPENGLES_10)
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endif()
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# For Unix systems (except for macOS), assign the installation prefix to the local
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# $ES_INSTALL_PREFIX variable.
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if(NOT WIN32 AND NOT APPLE)
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add_definitions(-DES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}")
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endif()
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# Handle additional (required) include files for dependency packages on Windows.
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if(WIN32)
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set(WIN32_INCLUDE_DIR "NOT_DEFINED" CACHE FILEPATH "")
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if(NOT EXISTS ${WIN32_INCLUDE_DIR})
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message(SEND_ERROR "Can't find WIN32 include directory: ${WIN32_INCLUDE_DIR}")
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endif()
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#include_directories(${WIN32_INCLUDE_DIR})
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endif()
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#---------------------------------------------------------------------------------------------------
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# Add include directories.
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set(COMMON_INCLUDE_DIRS
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${CURL_INCLUDE_DIR}
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${FreeImage_INCLUDE_DIRS}
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${FREETYPE_INCLUDE_DIRS}
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${PUGIXML_INCLUDE_DIRS}
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${RAPIDJSON_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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${VLC_INCLUDE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external
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${CMAKE_CURRENT_SOURCE_DIR}/es-core/src)
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# Temporary solution until the VLC find module has been updated to work properly on macOS.
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if(APPLE)
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set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
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"/Applications/VLC.app/Contents/MacOS/include")
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endif()
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if(WIN32)
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set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${WIN32_INCLUDE_DIR})
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endif()
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# Add libCEC include directory.
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if(DEFINED libCEC_FOUND)
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list(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR})
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endif()
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# Add ALSA for Linux include directory.
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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list(APPEND COMMON_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS})
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endif()
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if(DEFINED BCMHOST)
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list(APPEND COMMON_INCLUDE_DIRS
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"${CMAKE_FIND_ROOT_PATH}/opt/vc/include"
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"${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos"
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"${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux"
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"${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads")
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# Add Vero4k include directory.
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elseif(DEFINED VERO4K)
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list(APPEND COMMON_INCLUDE_DIRS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/include")
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else()
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# Add OpenGL include directory.
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if(${GLSystem} MATCHES "Desktop OpenGL")
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list(APPEND COMMON_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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else()
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# Add OpenGL ES include directory.
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list(APPEND COMMON_INCLUDE_DIRS ${OPENGLES_INCLUDE_DIR})
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endif()
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endif()
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# Define libraries and directories.
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if(DEFINED BCMHOST)
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link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vc/lib")
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elseif(DEFINED VERO4K)
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link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib")
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endif()
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if(NOT WIN32)
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set(COMMON_LIBRARIES
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${CURL_LIBRARIES}
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${FreeImage_LIBRARIES}
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${FREETYPE_LIBRARIES}
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${PUGIXML_LIBRARIES}
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${SDL2_LIBRARY}
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${VLC_LIBRARIES}
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nanosvg)
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elseif(WIN32)
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set(COMMON_LIBRARIES
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"${PROJECT_SOURCE_DIR}/FreeImage.dll"
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"${PROJECT_SOURCE_DIR}/glew32.dll"
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"${PROJECT_SOURCE_DIR}/libcurl-x64.dll"
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"${PROJECT_SOURCE_DIR}/libfreetype.dll"
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"${PROJECT_SOURCE_DIR}/libpugixml.dll"
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"${PROJECT_SOURCE_DIR}/libSDL2main.a"
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"${PROJECT_SOURCE_DIR}/libvlc.dll"
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"${PROJECT_SOURCE_DIR}/SDL2.dll"
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"${PROJECT_SOURCE_DIR}/vcomp140.dll"
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"mingw32"
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"nanosvg"
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"Winmm.dll")
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endif()
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if(APPLE)
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# See es-app/CMakeLists.txt for an explation for why an extra 'Resources' directory
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# has been added to the install prefix.
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set(CMAKE_INSTALL_PREFIX
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"/Applications/EmulationStation Desktop Edition.app/Contents/Resources")
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# Temporary solution until the VLC find module has been updated to work properly on macOS.
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES}
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"/Applications/VLC.app/Contents/MacOS/lib/libvlc.dylib")
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# Set the same rpath links for the install executable as for the build executable.
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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if(NOT APPLE_SKIP_INSTALL_LIBS)
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set(CMAKE_INSTALL_RPATH @executable_path)
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endif()
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endif()
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# Add libCEC libraries.
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if(DEFINED libCEC_FOUND)
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if(DEFINED BCMHOST)
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list(APPEND COMMON_LIBRARIES vchiq_arm)
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endif()
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list(APPEND COMMON_LIBRARIES dl ${libCEC_LIBRARIES})
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endif()
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# Add ALSA for Linux libraries.
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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list(APPEND COMMON_LIBRARIES ${ALSA_LIBRARY})
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endif()
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if(DEFINED BCMHOST)
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list(APPEND COMMON_LIBRARIES bcm_host brcmEGL ${OPENGLES_LIBRARIES})
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elseif(DEFINED VERO4K)
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list(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES})
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else()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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list(APPEND COMMON_LIBRARIES ${OPENGL_LIBRARIES})
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else()
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list(APPEND COMMON_LIBRARIES EGL ${OPENGLES_LIBRARIES})
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endif()
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endif()
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#---------------------------------------------------------------------------------------------------
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# Set up build directories.
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set(dir ${CMAKE_CURRENT_SOURCE_DIR})
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set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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# Add each component.
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add_subdirectory("external")
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add_subdirectory("es-core")
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add_subdirectory("es-app")
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