mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 01:55:39 +00:00
164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
#include <glm/ext/matrix_relational.hpp>
|
|
#include <glm/ext/matrix_double2x2.hpp>
|
|
#include <glm/ext/matrix_double2x3.hpp>
|
|
#include <glm/ext/matrix_double2x4.hpp>
|
|
#include <glm/ext/matrix_double3x2.hpp>
|
|
#include <glm/ext/matrix_double3x3.hpp>
|
|
#include <glm/ext/matrix_double3x4.hpp>
|
|
#include <glm/ext/matrix_double4x2.hpp>
|
|
#include <glm/ext/matrix_double4x3.hpp>
|
|
#include <glm/ext/matrix_double4x4.hpp>
|
|
#include <glm/ext/vector_double2.hpp>
|
|
#include <glm/ext/vector_double3.hpp>
|
|
#include <glm/ext/vector_double4.hpp>
|
|
#include <glm/ext/matrix_float2x2.hpp>
|
|
#include <glm/ext/matrix_float2x3.hpp>
|
|
#include <glm/ext/matrix_float2x4.hpp>
|
|
#include <glm/ext/matrix_float3x2.hpp>
|
|
#include <glm/ext/matrix_float3x3.hpp>
|
|
#include <glm/ext/matrix_float3x4.hpp>
|
|
#include <glm/ext/matrix_float4x2.hpp>
|
|
#include <glm/ext/matrix_float4x3.hpp>
|
|
#include <glm/ext/matrix_float4x4.hpp>
|
|
#include <glm/ext/vector_float2.hpp>
|
|
#include <glm/ext/vector_float3.hpp>
|
|
#include <glm/ext/vector_float4.hpp>
|
|
#include <glm/ext/scalar_ulp.hpp>
|
|
|
|
template <typename matType, typename vecType>
|
|
static int test_equal()
|
|
{
|
|
typedef typename matType::value_type valType;
|
|
|
|
valType const Epsilon = static_cast<valType>(0.001f);
|
|
valType const One = static_cast<valType>(1);
|
|
valType const Two = static_cast<valType>(2);
|
|
|
|
int Error = 0;
|
|
|
|
Error += glm::all(glm::equal(matType(One), matType(One), Epsilon)) ? 0 : 1;
|
|
Error += glm::all(glm::equal(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
|
|
|
|
return Error;
|
|
}
|
|
|
|
template <typename matType, typename vecType>
|
|
static int test_notEqual()
|
|
{
|
|
typedef typename matType::value_type valType;
|
|
|
|
valType const Epsilon = static_cast<valType>(0.001f);
|
|
valType const One = static_cast<valType>(1);
|
|
valType const Two = static_cast<valType>(2);
|
|
|
|
int Error = 0;
|
|
|
|
Error += !glm::any(glm::notEqual(matType(One), matType(One), Epsilon)) ? 0 : 1;
|
|
Error += !glm::any(glm::notEqual(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
|
|
|
|
return Error;
|
|
}
|
|
|
|
|
|
template <typename T>
|
|
static int test_equal_ulps()
|
|
{
|
|
typedef glm::mat<4, 4, T, glm::defaultp> mat4;
|
|
|
|
T const One(1);
|
|
mat4 const Ones(1);
|
|
|
|
int Error = 0;
|
|
|
|
T const ULP1Plus = glm::nextFloat(One);
|
|
Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
|
|
|
|
T const ULP2Plus = glm::nextFloat(ULP1Plus);
|
|
Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
|
|
|
|
T const ULP1Minus = glm::prevFloat(One);
|
|
Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
|
|
|
|
T const ULP2Minus = glm::prevFloat(ULP1Minus);
|
|
Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
template <typename T>
|
|
static int test_notEqual_ulps()
|
|
{
|
|
typedef glm::mat<4, 4, T, glm::defaultp> mat4;
|
|
|
|
T const One(1);
|
|
mat4 const Ones(1);
|
|
|
|
int Error = 0;
|
|
|
|
T const ULP1Plus = glm::nextFloat(One);
|
|
Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
|
|
|
|
T const ULP2Plus = glm::nextFloat(ULP1Plus);
|
|
Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
|
|
|
|
T const ULP1Minus = glm::prevFloat(One);
|
|
Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
|
|
|
|
T const ULP2Minus = glm::prevFloat(ULP1Minus);
|
|
Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error = 0;
|
|
|
|
Error += test_equal_ulps<float>();
|
|
Error += test_equal_ulps<double>();
|
|
Error += test_notEqual_ulps<float>();
|
|
Error += test_notEqual_ulps<double>();
|
|
|
|
Error += test_equal<glm::mat2x2, glm::vec2>();
|
|
Error += test_equal<glm::mat2x3, glm::vec2>();
|
|
Error += test_equal<glm::mat2x4, glm::vec2>();
|
|
Error += test_equal<glm::mat3x2, glm::vec3>();
|
|
Error += test_equal<glm::mat3x3, glm::vec3>();
|
|
Error += test_equal<glm::mat3x4, glm::vec3>();
|
|
Error += test_equal<glm::mat4x2, glm::vec4>();
|
|
Error += test_equal<glm::mat4x3, glm::vec4>();
|
|
Error += test_equal<glm::mat4x4, glm::vec4>();
|
|
|
|
Error += test_equal<glm::dmat2x2, glm::dvec2>();
|
|
Error += test_equal<glm::dmat2x3, glm::dvec2>();
|
|
Error += test_equal<glm::dmat2x4, glm::dvec2>();
|
|
Error += test_equal<glm::dmat3x2, glm::dvec3>();
|
|
Error += test_equal<glm::dmat3x3, glm::dvec3>();
|
|
Error += test_equal<glm::dmat3x4, glm::dvec3>();
|
|
Error += test_equal<glm::dmat4x2, glm::dvec4>();
|
|
Error += test_equal<glm::dmat4x3, glm::dvec4>();
|
|
Error += test_equal<glm::dmat4x4, glm::dvec4>();
|
|
|
|
Error += test_notEqual<glm::mat2x2, glm::vec2>();
|
|
Error += test_notEqual<glm::mat2x3, glm::vec2>();
|
|
Error += test_notEqual<glm::mat2x4, glm::vec2>();
|
|
Error += test_notEqual<glm::mat3x2, glm::vec3>();
|
|
Error += test_notEqual<glm::mat3x3, glm::vec3>();
|
|
Error += test_notEqual<glm::mat3x4, glm::vec3>();
|
|
Error += test_notEqual<glm::mat4x2, glm::vec4>();
|
|
Error += test_notEqual<glm::mat4x3, glm::vec4>();
|
|
Error += test_notEqual<glm::mat4x4, glm::vec4>();
|
|
|
|
Error += test_notEqual<glm::dmat2x2, glm::dvec2>();
|
|
Error += test_notEqual<glm::dmat2x3, glm::dvec2>();
|
|
Error += test_notEqual<glm::dmat2x4, glm::dvec2>();
|
|
Error += test_notEqual<glm::dmat3x2, glm::dvec3>();
|
|
Error += test_notEqual<glm::dmat3x3, glm::dvec3>();
|
|
Error += test_notEqual<glm::dmat3x4, glm::dvec3>();
|
|
Error += test_notEqual<glm::dmat4x2, glm::dvec4>();
|
|
Error += test_notEqual<glm::dmat4x3, glm::dvec4>();
|
|
Error += test_notEqual<glm::dmat4x4, glm::dvec4>();
|
|
|
|
return Error;
|
|
}
|