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505 lines
18 KiB
C++
505 lines
18 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// TextListComponent.h
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//
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// Text list used for displaying and navigating the gamelist views.
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//
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#ifndef ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
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#define ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
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#include "Log.h"
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#include "Sound.h"
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#include "components/IList.h"
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#include "resources/Font.h"
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#include "utils/StringUtil.h"
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#include <memory>
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class TextCache;
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struct TextListData {
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unsigned int colorId;
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std::shared_ptr<TextCache> textCache;
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};
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// A scrollable text list supporting multiple row colors.
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template <typename T> class TextListComponent : public IList<TextListData, T>
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{
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protected:
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using IList<TextListData, T>::mEntries;
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using IList<TextListData, T>::listUpdate;
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using IList<TextListData, T>::listInput;
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using IList<TextListData, T>::listRenderTitleOverlay;
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using IList<TextListData, T>::getTransform;
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using IList<TextListData, T>::mSize;
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using IList<TextListData, T>::mCursor;
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using IList<TextListData, T>::mWindow;
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using IList<TextListData, T>::IList;
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public:
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using IList<TextListData, T>::size;
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using IList<TextListData, T>::isScrolling;
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using IList<TextListData, T>::stopScrolling;
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using GuiComponent::setColor;
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TextListComponent(Window* window);
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bool input(InputConfig* config, Input input) override;
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void update(int deltaTime) override;
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void render(const glm::mat4& parentTrans) override;
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void applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties) override;
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void add(const std::string& name, const T& obj, unsigned int colorId);
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enum Alignment {
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ALIGN_LEFT, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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ALIGN_CENTER,
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ALIGN_RIGHT
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};
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void setAlignment(Alignment align)
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{
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// Set alignment.
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mAlignment = align;
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}
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void setCursorChangedCallback(const std::function<void(CursorState state)>& func)
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{
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mCursorChangedCallback = func;
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}
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void setFont(const std::shared_ptr<Font>& font)
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{
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mFont = font;
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for (auto it = mEntries.begin(); it != mEntries.end(); it++)
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it->data.textCache.reset();
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}
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void setUppercase(bool /*uppercase*/)
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{
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mUppercase = true;
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for (auto it = mEntries.begin(); it != mEntries.end(); it++)
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it->data.textCache.reset();
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}
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void setSelectorHeight(float selectorScale) { mSelectorHeight = selectorScale; }
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void setSelectorOffsetY(float selectorOffsetY) { mSelectorOffsetY = selectorOffsetY; }
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void setSelectorColor(unsigned int color) { mSelectorColor = color; }
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void setSelectorColorEnd(unsigned int color) { mSelectorColorEnd = color; }
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void setSelectorColorGradientHorizontal(bool horizontal)
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{
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mSelectorColorGradientHorizontal = horizontal;
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}
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void setSelectedColor(unsigned int color) { mSelectedColor = color; }
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void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
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void setLineSpacing(float lineSpacing) { mLineSpacing = lineSpacing; }
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protected:
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virtual void onScroll() override
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{
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if (!NavigationSounds::getInstance()->isPlayingThemeNavigationSound(SCROLLSOUND))
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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}
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virtual void onCursorChanged(const CursorState& state) override;
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private:
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int mLoopOffset;
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int mLoopOffset2;
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int mLoopTime;
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bool mLoopScroll;
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Alignment mAlignment;
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float mHorizontalMargin;
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std::function<void(CursorState state)> mCursorChangedCallback;
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std::shared_ptr<Font> mFont;
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bool mUppercase;
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float mLineSpacing;
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float mSelectorHeight;
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float mSelectorOffsetY;
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unsigned int mSelectorColor;
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unsigned int mSelectorColorEnd;
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bool mSelectorColorGradientHorizontal = true;
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unsigned int mSelectedColor;
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static const unsigned int COLOR_ID_COUNT = 2;
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unsigned int mColors[COLOR_ID_COUNT];
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ImageComponent mSelectorImage;
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};
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template <typename T>
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TextListComponent<T>::TextListComponent(Window* window)
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: IList<TextListData, T>(window)
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, mSelectorImage(window)
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{
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mLoopOffset = 0;
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mLoopOffset2 = 0;
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mLoopTime = 0;
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mLoopScroll = false;
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mHorizontalMargin = 0.0f;
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mAlignment = ALIGN_CENTER;
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mFont = Font::get(FONT_SIZE_MEDIUM);
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mUppercase = false;
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mLineSpacing = 1.5f;
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mSelectorHeight = mFont->getSize() * 1.5f;
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mSelectorOffsetY = 0;
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mSelectorColor = 0x000000FF;
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mSelectorColorEnd = 0x000000FF;
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mSelectorColorGradientHorizontal = true;
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mSelectedColor = 0;
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mColors[0] = 0x0000FFFF;
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mColors[1] = 0x00FF00FF;
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}
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template <typename T> void TextListComponent<T>::render(const glm::mat4& parentTrans)
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{
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if (size() == 0)
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return;
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glm::mat4 trans{parentTrans * getTransform()};
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std::shared_ptr<Font>& font{mFont};
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int startEntry{0};
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float y{0.0f};
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const float entrySize{std::max(floorf(font->getHeight(1.0f)),
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floorf(static_cast<float>(font->getSize())) * mLineSpacing)};
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const float lineSpacingHeight{floorf(font->getHeight(mLineSpacing) - font->getHeight(1.0f))};
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// This extra vertical margin is technically incorrect, but it adds a little extra leeway
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// to avoid removing the last row on some older theme sets. There was a sizing bug in the
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// RetroPie fork of EmulationStation and some theme authors set sizes that are just slightly
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// too small for the last row to show up when the sizing calculation is done correctly.
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const float extraMargin{(Renderer::getScreenHeightModifier() >= 1.0f ? 3.0f : 0.0f)};
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// Number of entries that can fit on the screen simultaneously.
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int screenCount{
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static_cast<int>(floorf((mSize.y + lineSpacingHeight / 2.0f + extraMargin) / entrySize))};
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if (size() >= screenCount) {
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startEntry = mCursor - screenCount / 2;
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if (startEntry < 0)
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startEntry = 0;
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if (startEntry >= size() - screenCount)
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startEntry = size() - screenCount;
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}
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int listCutoff = startEntry + screenCount;
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if (listCutoff > size())
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listCutoff = size();
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// Draw selector bar.
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if (startEntry < listCutoff) {
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if (mSelectorImage.hasImage()) {
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mSelectorImage.setPosition(0.0f, (mCursor - startEntry) * entrySize + mSelectorOffsetY,
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0.0f);
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mSelectorImage.render(trans);
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}
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else {
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Renderer::setMatrix(trans);
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Renderer::drawRect(0.0f, (mCursor - startEntry) * entrySize + mSelectorOffsetY, mSize.x,
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mSelectorHeight, mSelectorColor, mSelectorColorEnd,
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mSelectorColorGradientHorizontal);
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}
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}
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if (Settings::getInstance()->getBool("DebugText")) {
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Renderer::drawRect(mHorizontalMargin, 0.0f, mSize.x - mHorizontalMargin * 2.0f, mSize.y,
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0x00000033, 0x00000033);
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Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x0000FF33, 0x0000FF33);
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}
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// Clip to inside margins.
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glm::vec3 dim{mSize.x, mSize.y, 0.0f};
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dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
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dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
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Renderer::pushClipRect(
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glm::ivec2{static_cast<int>(std::round(trans[3].x + mHorizontalMargin)),
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static_cast<int>(std::round(trans[3].y))},
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glm::ivec2{static_cast<int>(std::round(dim.x - mHorizontalMargin * 2.0f)),
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static_cast<int>(std::round(dim.y))});
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for (int i = startEntry; i < listCutoff; i++) {
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typename IList<TextListData, T>::Entry& entry = mEntries.at(static_cast<unsigned int>(i));
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unsigned int color;
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if (mCursor == i && mSelectedColor)
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color = mSelectedColor;
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else
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color = mColors[entry.data.colorId];
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if (!entry.data.textCache)
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entry.data.textCache = std::unique_ptr<TextCache>(font->buildTextCache(
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mUppercase ? Utils::String::toUpper(entry.name) : entry.name, 0, 0, 0x000000FF));
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// If a game is marked as hidden, lower the text opacity a lot.
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// If a game is marked to not be counted, lower the opacity a moderate amount.
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if (entry.object->getHidden())
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entry.data.textCache->setColor(color & 0xFFFFFF44);
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else if (!entry.object->getCountAsGame())
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entry.data.textCache->setColor(color & 0xFFFFFF77);
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else
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entry.data.textCache->setColor(color);
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glm::vec3 offset{0.0f, y, 0.0f};
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switch (mAlignment) {
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case ALIGN_LEFT:
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offset.x = mHorizontalMargin;
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break;
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case ALIGN_CENTER:
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offset.x =
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static_cast<float>((mSize.x - entry.data.textCache->metrics.size.x) / 2.0f);
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if (offset.x < mHorizontalMargin)
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offset.x = mHorizontalMargin;
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break;
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case ALIGN_RIGHT:
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offset.x = (mSize.x - entry.data.textCache->metrics.size.x);
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offset.x -= mHorizontalMargin;
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if (offset.x < mHorizontalMargin)
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offset.x = mHorizontalMargin;
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break;
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}
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// Render text.
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glm::mat4 drawTrans{trans};
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// Currently selected item text might be looping.
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if (mCursor == i && mLoopOffset > 0)
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drawTrans = glm::translate(
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drawTrans, offset - glm::vec3{static_cast<float>(mLoopOffset), 0.0f, 0.0f});
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else
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drawTrans = glm::translate(drawTrans, offset);
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// Needed to avoid flickering when returning to the start position.
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if (mLoopOffset == 0 && mLoopOffset2 == 0)
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mLoopScroll = false;
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Renderer::setMatrix(drawTrans);
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font->renderTextCache(entry.data.textCache.get());
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// Render currently selected row again if text is moved far enough for it to repeat.
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if ((mCursor == i && mLoopOffset2 < 0) || (mCursor == i && mLoopScroll)) {
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mLoopScroll = true;
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drawTrans = trans;
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drawTrans = glm::translate(
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drawTrans, offset - glm::vec3{static_cast<float>(mLoopOffset2), 0.0f, 0.0f});
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Renderer::setMatrix(drawTrans);
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font->renderTextCache(entry.data.textCache.get());
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}
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y += entrySize;
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}
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Renderer::popClipRect();
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listRenderTitleOverlay(trans);
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GuiComponent::renderChildren(trans);
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}
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template <typename T> bool TextListComponent<T>::input(InputConfig* config, Input input)
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{
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if (size() > 0) {
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if (input.value != 0) {
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if (config->isMappedLike("down", input)) {
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listInput(1);
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return true;
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}
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if (config->isMappedLike("up", input)) {
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listInput(-1);
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return true;
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}
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if (config->isMappedLike("rightshoulder", input)) {
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listInput(10);
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return true;
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}
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if (config->isMappedLike("leftshoulder", input)) {
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listInput(-10);
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return true;
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}
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if (config->isMappedLike("righttrigger", input)) {
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return this->listLastRow();
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}
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if (config->isMappedLike("lefttrigger", input)) {
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return this->listFirstRow();
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}
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}
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else {
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if (config->isMappedLike("down", input) || config->isMappedLike("up", input) ||
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config->isMappedLike("rightshoulder", input) ||
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config->isMappedLike("leftshoulder", input) ||
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config->isMappedLike("lefttrigger", input) ||
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config->isMappedLike("righttrigger", input))
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stopScrolling();
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}
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}
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return GuiComponent::input(config, input);
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}
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template <typename T> void TextListComponent<T>::update(int deltaTime)
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{
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listUpdate(deltaTime);
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if (mWindow->isScreensaverActive() || !mWindow->getAllowTextScrolling())
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stopScrolling();
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if (!isScrolling() && size() > 0) {
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// Always reset the loop offsets.
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mLoopOffset = 0;
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mLoopOffset2 = 0;
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// If we're not scrolling and this object's text exceeds our size, then loop it.
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const float textLength = mFont
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->sizeText(Utils::String::toUpper(
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mEntries.at(static_cast<unsigned int>(mCursor)).name))
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.x;
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const float limit = mSize.x - mHorizontalMargin * 2.0f;
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if (textLength > limit) {
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// Loop the text.
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const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x * 0.247f;
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const float delay = 3000.0f;
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const float scrollLength = textLength;
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const float returnLength = speed * 1.5f;
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const float scrollTime = (scrollLength * 1000.0f) / speed;
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const float returnTime = (returnLength * 1000.0f) / speed;
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const int maxTime = static_cast<int>(delay + scrollTime + returnTime);
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mLoopTime += deltaTime;
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while (mLoopTime > maxTime)
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mLoopTime -= maxTime;
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mLoopOffset = static_cast<int>(Utils::Math::loop(delay, scrollTime + returnTime,
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static_cast<float>(mLoopTime),
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scrollLength + returnLength));
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if (mLoopOffset > (scrollLength - (limit - returnLength)))
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mLoopOffset2 = static_cast<int>(mLoopOffset - (scrollLength + returnLength));
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}
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}
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GuiComponent::update(deltaTime);
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}
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// List management stuff.
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template <typename T>
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void TextListComponent<T>::add(const std::string& name, const T& obj, unsigned int color)
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{
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assert(color < COLOR_ID_COUNT);
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typename IList<TextListData, T>::Entry entry;
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entry.name = name;
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entry.object = obj;
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entry.data.colorId = color;
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static_cast<IList<TextListData, T>*>(this)->add(entry);
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}
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template <typename T> void TextListComponent<T>::onCursorChanged(const CursorState& state)
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{
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mLoopOffset = 0;
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mLoopOffset2 = 0;
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mLoopTime = 0;
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if (mCursorChangedCallback)
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mCursorChangedCallback(state);
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}
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template <typename T>
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void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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GuiComponent::applyTheme(theme, view, element, properties);
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "textlist");
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if (!elem)
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return;
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using namespace ThemeFlags;
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if (properties & COLOR) {
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if (elem->has("selectorColor")) {
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setSelectorColor(elem->get<unsigned int>("selectorColor"));
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setSelectorColorEnd(elem->get<unsigned int>("selectorColor"));
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}
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if (elem->has("selectorColorEnd"))
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setSelectorColorEnd(elem->get<unsigned int>("selectorColorEnd"));
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if (elem->has("selectorGradientType"))
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setSelectorColorGradientHorizontal(
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!(elem->get<std::string>("selectorGradientType").compare("horizontal")));
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if (elem->has("selectedColor"))
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setSelectedColor(elem->get<unsigned int>("selectedColor"));
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if (elem->has("primaryColor"))
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setColor(0, elem->get<unsigned int>("primaryColor"));
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if (elem->has("secondaryColor"))
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setColor(1, elem->get<unsigned int>("secondaryColor"));
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}
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setFont(Font::getFromTheme(elem, properties, mFont));
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const float selectorHeight =
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std::max(mFont->getHeight(1.0), static_cast<float>(mFont->getSize())) * mLineSpacing;
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setSelectorHeight(selectorHeight);
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if (properties & ALIGNMENT) {
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if (elem->has("alignment")) {
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const std::string& str = elem->get<std::string>("alignment");
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if (str == "left")
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setAlignment(ALIGN_LEFT);
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else if (str == "center")
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setAlignment(ALIGN_CENTER);
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else if (str == "right")
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setAlignment(ALIGN_RIGHT);
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else
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LOG(LogError) << "Unknown TextListComponent alignment \"" << str << "\"!";
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}
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if (elem->has("horizontalMargin")) {
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mHorizontalMargin = elem->get<float>("horizontalMargin") *
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(this->mParent ? this->mParent->getSize().x :
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static_cast<float>(Renderer::getScreenWidth()));
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}
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}
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if (properties & FORCE_UPPERCASE && elem->has("forceUppercase"))
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setUppercase(elem->get<bool>("forceUppercase"));
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if (properties & LINE_SPACING) {
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if (elem->has("lineSpacing"))
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setLineSpacing(elem->get<float>("lineSpacing"));
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if (elem->has("selectorHeight"))
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setSelectorHeight(elem->get<float>("selectorHeight") * Renderer::getScreenHeight());
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if (elem->has("selectorOffsetY")) {
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float scale = this->mParent ? this->mParent->getSize().y :
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static_cast<float>(Renderer::getScreenHeight());
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setSelectorOffsetY(elem->get<float>("selectorOffsetY") * scale);
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}
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else {
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setSelectorOffsetY(0.0);
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}
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}
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if (elem->has("selectorImagePath")) {
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std::string path = elem->get<std::string>("selectorImagePath");
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bool tile = elem->has("selectorImageTile") && elem->get<bool>("selectorImageTile");
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mSelectorImage.setImage(path, tile);
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mSelectorImage.setSize(mSize.x, mSelectorHeight);
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mSelectorImage.setColorShift(mSelectorColor);
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mSelectorImage.setColorShiftEnd(mSelectorColorEnd);
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}
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else {
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mSelectorImage.setImage("");
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|
}
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|
}
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#endif // ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
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