mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-12-01 18:45:39 +00:00
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// SystemData.h
|
|
//
|
|
// Provides data structures for the game systems and populates and indexes them based
|
|
// on the configuration in es_systems.xml as well as the presence of game ROM files.
|
|
// Also provides functions to read and write to the gamelist files and to handle theme
|
|
// loading.
|
|
//
|
|
|
|
#ifndef ES_APP_SYSTEM_DATA_H
|
|
#define ES_APP_SYSTEM_DATA_H
|
|
|
|
#include "PlatformId.h"
|
|
|
|
#include <algorithm>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
class FileData;
|
|
class FileFilterIndex;
|
|
class ThemeData;
|
|
|
|
struct SystemEnvironmentData {
|
|
std::string mStartPath;
|
|
std::vector<std::string> mSearchExtensions;
|
|
std::vector<std::pair<std::string, std::string>> mLaunchCommands;
|
|
std::vector<PlatformIds::PlatformId> mPlatformIds;
|
|
};
|
|
|
|
class FindRules
|
|
{
|
|
public:
|
|
FindRules();
|
|
|
|
void loadFindRules();
|
|
|
|
private:
|
|
struct EmulatorRules {
|
|
#if defined(_WIN64)
|
|
std::vector<std::string> winRegistryPaths;
|
|
std::vector<std::string> winRegistryValues;
|
|
#endif
|
|
std::vector<std::string> systemPaths;
|
|
std::vector<std::string> staticPaths;
|
|
};
|
|
|
|
struct CoreRules {
|
|
std::vector<std::string> corePaths;
|
|
};
|
|
|
|
std::map<std::string, struct EmulatorRules> mEmulators;
|
|
std::map<std::string, struct CoreRules> mCores;
|
|
|
|
friend FileData;
|
|
};
|
|
|
|
class SystemData
|
|
{
|
|
public:
|
|
SystemData(const std::string& name,
|
|
const std::string& fullName,
|
|
const std::string& sortName,
|
|
SystemEnvironmentData* envData,
|
|
const std::string& themeFolder,
|
|
bool CollectionSystem = false,
|
|
bool CustomCollectionSystem = false);
|
|
|
|
~SystemData();
|
|
|
|
FileData* getRootFolder() const { return mRootFolder; }
|
|
const std::string& getName() const { return mName; }
|
|
const std::string& getFullName() const { return mFullName; }
|
|
const std::string& getSortName() const { return mSortName; }
|
|
const std::string& getStartPath() const { return mEnvData->mStartPath; }
|
|
const std::vector<std::string>& getExtensions() const { return mEnvData->mSearchExtensions; }
|
|
const std::string& getThemeFolder() const { return mThemeFolder; }
|
|
SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
|
|
const std::vector<PlatformIds::PlatformId>& getPlatformIds() const
|
|
{
|
|
return mEnvData->mPlatformIds;
|
|
}
|
|
bool hasPlatformId(PlatformIds::PlatformId id)
|
|
{
|
|
if (!mEnvData)
|
|
return false;
|
|
return std::find(mEnvData->mPlatformIds.cbegin(), mEnvData->mPlatformIds.cend(), id) !=
|
|
mEnvData->mPlatformIds.cend();
|
|
}
|
|
|
|
const std::shared_ptr<ThemeData> getTheme() const { return mTheme; }
|
|
|
|
std::string getGamelistPath(bool forWrite) const;
|
|
std::string getThemePath() const;
|
|
|
|
std::pair<unsigned int, unsigned int> getDisplayedGameCount() const;
|
|
const bool getScrapeFlag() const { return mScrapeFlag; }
|
|
void setScrapeFlag(bool scrapeflag) { mScrapeFlag = scrapeflag; }
|
|
|
|
const std::string& getAlternativeEmulator() const { return mAlternativeEmulator; }
|
|
void setAlternativeEmulator(const std::string& command) { mAlternativeEmulator = command; }
|
|
std::string getLaunchCommandFromLabel(const std::string& label);
|
|
|
|
static void deleteSystems();
|
|
// Loads the systems configuration file(s) at getConfigPath() and creates the systems.
|
|
static bool loadConfig();
|
|
static std::vector<std::string> getConfigPath(bool legacyWarning);
|
|
|
|
// Generates the game system directories and information files based on es_systems.xml.
|
|
static bool createSystemDirectories();
|
|
|
|
static std::vector<SystemData*> sSystemVector;
|
|
static std::unique_ptr<FindRules> sFindRules;
|
|
|
|
const bool isCollection() const { return mIsCollectionSystem; }
|
|
const bool isCustomCollection() const { return mIsCustomCollectionSystem; }
|
|
const bool isGroupedCustomCollection() const { return mIsGroupedCustomCollectionSystem; }
|
|
void setIsGroupedCustomCollection(bool isGroupedCustom)
|
|
{
|
|
mIsGroupedCustomCollectionSystem = isGroupedCustom;
|
|
};
|
|
const bool isGameSystem() const { return mIsGameSystem; }
|
|
|
|
static SystemData* getSystemByName(const std::string& systemName);
|
|
SystemData* getNext() const;
|
|
SystemData* getPrev() const;
|
|
static SystemData* getRandomSystem(const SystemData* currentSystem);
|
|
FileData* getRandomGame(const FileData* currentGame = nullptr, bool gameSelectorMode = false);
|
|
FileData* getPlaceholder() { return mPlaceholder; }
|
|
|
|
void sortSystem(bool reloadGamelist = true, bool jumpToFirstRow = false);
|
|
|
|
// Load or re-load theme.
|
|
void loadTheme();
|
|
|
|
FileFilterIndex* getIndex() { return mFilterIndex; }
|
|
void onMetaDataSavePoint();
|
|
void writeMetaData();
|
|
|
|
void setupSystemSortType(FileData* rootFolder);
|
|
|
|
private:
|
|
std::string mName;
|
|
std::string mFullName;
|
|
std::string mSortName;
|
|
SystemEnvironmentData* mEnvData;
|
|
std::string mAlternativeEmulator;
|
|
std::string mThemeFolder;
|
|
std::shared_ptr<ThemeData> mTheme;
|
|
|
|
bool mIsCollectionSystem;
|
|
bool mIsCustomCollectionSystem;
|
|
bool mIsGroupedCustomCollectionSystem;
|
|
bool mIsGameSystem;
|
|
bool mScrapeFlag; // Only used by scraper GUI to remember which systems to scrape.
|
|
|
|
bool populateFolder(FileData* folder);
|
|
void indexAllGameFilters(const FileData* folder);
|
|
void setIsGameSystemStatus();
|
|
|
|
FileFilterIndex* mFilterIndex;
|
|
|
|
FileData* mRootFolder;
|
|
FileData* mPlaceholder;
|
|
};
|
|
|
|
#endif // ES_APP_SYSTEM_DATA_H
|