ES-DE/tools/create_AppImage_SteamDeck.sh

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#!/usr/bin/bash
# SPDX-License-Identifier: MIT
#
# EmulationStation Desktop Edition
# create_AppImage_SteamDeck.sh
#
# Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck.
# The SDL library is also built and included in the AppImage.
#
# This script has only been tested on Ubuntu 20.04 LTS and 22.04 LTS.
#
# How many CPU threads to use for the compilation.
JOBS=4
SDL_RELEASE_TAG=release-2.28.4
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2800.4
echo "Building Steam Deck AppImage..."
if [ ! -f .clang-format ]; then
echo "You need to run this script from the root of the repository."
exit
fi
if [ ! -f appimagetool-x86_64.AppImage ]; then
echo -e "Can't find appimagetool-x86_64.AppImage, downloading the latest version...\n"
wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage"
fi
chmod a+x appimagetool-x86_64.AppImage
if [ ! -f linuxdeploy-x86_64.AppImage ]; then
echo -e "Can't find linuxdeploy-x86_64.AppImage, downloading the latest version...\n"
wget "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage"
fi
chmod a+x linuxdeploy-x86_64.AppImage
if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
echo
echo "Building the SDL library..."
cd external
rm -rf SDL
git clone https://github.com/libsdl-org/SDL.git
cd SDL
git checkout $SDL_RELEASE_TAG
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
if [ $(grep PKG_PIPEWIRE_VERSION:INTERNAL= CMakeCache.txt) = "PKG_PIPEWIRE_VERSION:INTERNAL=" ]; then
echo
echo -e "The SDL library is not configured with PipeWire support, aborting."
exit
fi
make -j${JOBS}
cd ../../..
else
echo
echo -e "The SDL library has already been built, skipping this step\n"
fi
rm -rf ./AppDir
mkdir AppDir
rm -f CMakeCache.txt
cmake -DAPPIMAGE_BUILD=on -DSTEAM_DECK=on .
make clean
make -j${JOBS}
make install DESTDIR=AppDir
cd AppDir
ln -s usr/bin/emulationstation AppRun
ln -s usr/share/pixmaps/emulationstation.svg .
ln -s usr/share/applications/org.es_de.emulationstation-de.desktop .
ln -s emulationstation.svg .DirIcon
cd usr/bin
ln -s ../share/emulationstation/resources .
ln -s ../share/emulationstation/themes .
cd ../../..
./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
./appimagetool-x86_64.AppImage AppDir
mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64_SteamDeck.AppImage
echo -e "\nCreated AppImage EmulationStation-DE-x64_SteamDeck.AppImage"