mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 22:55:39 +00:00
079eccc169
Also refactored and simplified the code from the recent commits related to this.
1100 lines
41 KiB
C++
1100 lines
41 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// FileData.cpp
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//
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// Provides game file data structures and functions to access and sort this information.
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// Also provides functions to look up paths to media files and for launching games
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// (launching initiated in ViewController).
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//
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#include "FileData.h"
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#include "guis/GuiInfoPopup.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "utils/TimeUtil.h"
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#include "views/UIModeController.h"
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#include "AudioManager.h"
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#include "CollectionSystemsManager.h"
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#include "FileFilterIndex.h"
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#include "FileSorts.h"
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#include "Log.h"
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#include "MameNames.h"
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#include "Platform.h"
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#include "Scripting.h"
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#include "SystemData.h"
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#include "VolumeControl.h"
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#include "Window.h"
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#include <assert.h>
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FileData::FileData(
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FileType type,
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const std::string& path,
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SystemEnvironmentData* envData,
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SystemData* system)
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: mType(type),
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mPath(path),
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mSystem(system),
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mEnvData(envData),
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mSourceFileData(nullptr),
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mParent(nullptr),
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mOnlyFolders(false),
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mDeletionFlag(false),
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// Metadata is set in the constructor.
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metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA)
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{
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// Metadata needs at least a name field (since that's what getName() will return).
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if (metadata.get("name").empty()) {
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if ((system->hasPlatformId(PlatformIds::ARCADE) ||
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system->hasPlatformId(PlatformIds::NEOGEO)) &&
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metadata.getType() != FOLDER_METADATA) {
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// If it's a MAME or Neo Geo game, expand the game name accordingly.
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metadata.set("name",
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MameNames::getInstance()->getCleanName(getCleanName()));
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}
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else {
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if (metadata.getType() == FOLDER_METADATA && Utils::FileSystem::isHidden(mPath)) {
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metadata.set("name", Utils::FileSystem::getFileName(mPath));
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}
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else {
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metadata.set("name", getDisplayName());
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}
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}
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}
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mSystemName = system->getName();
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metadata.resetChangedFlag();
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}
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FileData::~FileData()
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{
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if (mType == GAME)
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mSystem->getIndex()->removeFromIndex(this);
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while (mChildren.size() > 0)
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delete (mChildren.front());
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if (mParent)
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mParent->removeChild(this);
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}
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std::string FileData::getDisplayName() const
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{
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std::string stem = Utils::FileSystem::getStem(mPath);
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return stem;
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}
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std::string FileData::getCleanName() const
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{
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return Utils::String::removeParenthesis(this->getDisplayName());
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}
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const std::string& FileData::getName()
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{
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return metadata.get("name");
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}
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const std::string& FileData::getSortName()
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{
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if (metadata.get("sortname").empty())
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return metadata.get("name");
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else
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return metadata.get("sortname");
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}
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const bool FileData::getFavorite()
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{
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if (metadata.get("favorite") == "true")
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return true;
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else
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return false;
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}
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const bool FileData::getKidgame()
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{
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if (metadata.get("kidgame") == "true")
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return true;
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else
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return false;
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}
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const bool FileData::getHidden()
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{
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if (metadata.get("hidden") == "true")
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return true;
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else
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return false;
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}
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const bool FileData::getCountAsGame()
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{
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if (metadata.get("nogamecount") == "true")
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return false;
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else
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return true;
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}
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const bool FileData::getExcludeFromScraper()
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{
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if (metadata.get("nomultiscrape") == "true")
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return true;
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else
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return false;
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}
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const std::vector<FileData*> FileData::getChildrenRecursive() const
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{
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std::vector<FileData*> childrenRecursive;
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for (auto it = mChildrenByFilename.cbegin();
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it != mChildrenByFilename.cend(); it++) {
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childrenRecursive.push_back((*it).second);
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// Recurse through any subdirectories.
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if ((*it).second->getType() == FOLDER) {
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std::vector<FileData*> childrenSubdirectory = (*it).second->getChildrenRecursive();
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childrenRecursive.insert(childrenRecursive.end(),
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childrenSubdirectory.begin(), childrenSubdirectory.end());
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}
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}
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return childrenRecursive;
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}
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const std::string FileData::getROMDirectory()
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{
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std::string romDirSetting = Settings::getInstance()->getString("ROMDirectory");
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std::string romDirPath = "";
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if (romDirSetting == "") {
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romDirPath = Utils::FileSystem::getHomePath() + "/ROMs/";
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}
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else {
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romDirPath = romDirSetting;
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// Expand home path if ~ is used.
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romDirPath = Utils::FileSystem::expandHomePath(romDirPath);
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if (romDirPath.back() != '/')
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romDirPath = romDirPath + "/";
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}
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// If %ESPATH% is used for the ROM path configuration, then expand it to the executable
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// directory of ES. This is useful for a portable emulator installation, for instance on
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// a USB memory stick.
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romDirPath = Utils::String::replace(romDirPath, "%ESPATH%", Utils::FileSystem::getExePath());
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return romDirPath;
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}
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const std::string FileData::getMediaDirectory()
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{
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std::string mediaDirSetting = Settings::getInstance()->getString("MediaDirectory");
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std::string mediaDirPath = "";
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if (mediaDirSetting == "") {
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mediaDirPath = Utils::FileSystem::getHomePath() + "/.emulationstation/downloaded_media/";
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}
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else {
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mediaDirPath = mediaDirSetting;
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// Expand home path if ~ is used.
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mediaDirPath = Utils::FileSystem::expandHomePath(mediaDirPath);
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// Expand home symbol if the path starts with ~
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if (mediaDirPath.back() != '/')
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mediaDirPath = mediaDirPath + "/";
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}
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return mediaDirPath;
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}
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const std::string FileData::getMediafilePath(std::string subdirectory, std::string mediatype) const
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{
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std::vector<std::string> extList = { ".png", ".jpg" };
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// Look for an image file in the media directory.
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std::string tempPath = getMediaDirectory() + mSystemName + "/" +
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subdirectory + "/" + getDisplayName();
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for (int i = 0; i < extList.size(); i++) {
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std::string mediaPath = tempPath + extList[i];
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if (Utils::FileSystem::exists(mediaPath))
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return mediaPath;
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}
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// No media found in the media directory, so look
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// for local art as well (if configured to do so).
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if (Settings::getInstance()->getBool("ROMDirGameMedia")) {
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for (int i = 0; i < extList.size(); i++) {
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std::string localMediaPath = mEnvData->mStartPath + "/images/" +
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getDisplayName() + "-" + mediatype + extList[i];
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if (Utils::FileSystem::exists(localMediaPath))
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return localMediaPath;
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}
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}
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return "";
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}
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const std::string FileData::getImagePath() const
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{
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// Look for a mix image (a combination of screenshot, 2D/3D box and marquee).
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std::string image = getMediafilePath("miximages", "miximage");
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if (image != "")
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return image;
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// If no mix image was found, try screenshot instead.
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image = getMediafilePath("screenshots", "screenshot");
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if (image != "")
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return image;
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// If no screenshot was found either, try cover.
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return getMediafilePath("covers", "cover");
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}
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const std::string FileData::get3DBoxPath() const
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{
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return getMediafilePath("3dboxes", "3dbox");
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}
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const std::string FileData::getCoverPath() const
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{
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return getMediafilePath("covers", "cover");
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}
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const std::string FileData::getMarqueePath() const
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{
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return getMediafilePath("marquees", "marquee");
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}
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const std::string FileData::getMiximagePath() const
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{
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return getMediafilePath("miximages", "miximage");
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}
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const std::string FileData::getScreenshotPath() const
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{
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return getMediafilePath("screenshots", "screenshot");
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}
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const std::string FileData::getThumbnailPath() const
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{
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return getMediafilePath("thumbnails", "thumbnail");
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}
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const std::string FileData::getVideoPath() const
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{
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std::vector<std::string> extList = { ".avi", ".mkv", ".mov", ".mp4", ".wmv" };
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std::string tempPath = getMediaDirectory() + mSystemName + "/videos/" + getDisplayName();
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// Look for media in the media directory.
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for (int i = 0; i < extList.size(); i++) {
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std::string mediaPath = tempPath + extList[i];
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if (Utils::FileSystem::exists(mediaPath))
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return mediaPath;
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}
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// No media found in the media directory, so look
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// for local art as well (if configured to do so).
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if (Settings::getInstance()->getBool("ROMDirGameMedia"))
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{
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for (int i = 0; i < extList.size(); i++) {
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std::string localMediaPath = mEnvData->mStartPath + "/videos/" +
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getDisplayName() + "-video" + extList[i];
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if (Utils::FileSystem::exists(localMediaPath))
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return localMediaPath;
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}
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}
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return "";
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}
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const std::vector<FileData*>& FileData::getChildrenListToDisplay()
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{
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FileFilterIndex* idx = mSystem->getIndex();
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if (idx->isFiltered() || UIModeController::getInstance()->isUIModeKid()) {
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mFilteredChildren.clear();
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if (idx->showFile((*it))) {
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mFilteredChildren.push_back(*it);
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}
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}
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return mFilteredChildren;
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}
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else {
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return mChildren;
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}
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}
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std::vector<FileData*> FileData::getFilesRecursive(unsigned int typeMask,
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bool displayedOnly, bool countAllGames) const
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{
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std::vector<FileData*> out;
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FileFilterIndex* idx = mSystem->getIndex();
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if ((*it)->getType() & typeMask) {
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if (!displayedOnly || !idx->isFiltered() || idx->showFile(*it)) {
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if (countAllGames)
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out.push_back(*it);
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else if ((*it)->getCountAsGame())
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out.push_back(*it);
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}
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}
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if ((*it)->getChildren().size() > 0) {
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std::vector<FileData*> subChildren = (*it)->getFilesRecursive(typeMask, displayedOnly);
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if (countAllGames) {
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out.insert(out.cend(), subChildren.cbegin(), subChildren.cend());
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}
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else {
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for (auto it = subChildren.cbegin(); it != subChildren.cend(); it++) {
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if ((*it)->getCountAsGame())
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out.push_back(*it);
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}
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}
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}
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}
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return out;
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}
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std::vector<FileData*> FileData::getScrapeFilesRecursive(bool includeFolders,
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bool excludeRecursively, bool respectExclusions) const
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{
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std::vector<FileData*> out;
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if (includeFolders && (*it)->getType() == FOLDER) {
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if (!(respectExclusions && (*it)->getExcludeFromScraper()))
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out.push_back(*it);
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}
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else if ((*it)->getType() == GAME) {
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if (!(respectExclusions && (*it)->getExcludeFromScraper()))
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out.push_back(*it);
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}
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// If the flag has been passed to exclude directories recursively, then skip the entire
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// folder at this point if the folder is marked for scrape exclusion.
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if (excludeRecursively && (*it)->getType() == FOLDER && (*it)->getExcludeFromScraper())
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continue;
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if ((*it)->getChildren().size() > 0) {
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std::vector<FileData*> subChildren = (*it)->getScrapeFilesRecursive(
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includeFolders, excludeRecursively, respectExclusions);
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out.insert(out.cend(), subChildren.cbegin(), subChildren.cend());
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}
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}
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return out;
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}
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std::string FileData::getKey() {
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return getFileName();
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}
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const bool FileData::isArcadeAsset()
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{
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const std::string stem = Utils::FileSystem::getStem(mPath);
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return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
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mSystem->hasPlatformId(PlatformIds::NEOGEO))) &&
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(MameNames::getInstance()->isBios(stem) ||
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MameNames::getInstance()->isDevice(stem)));
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}
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const bool FileData::isArcadeGame()
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{
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const std::string stem = Utils::FileSystem::getStem(mPath);
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return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
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mSystem->hasPlatformId(PlatformIds::NEOGEO))) &&
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(!MameNames::getInstance()->isBios(stem) &&
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!MameNames::getInstance()->isDevice(stem)));
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}
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FileData* FileData::getSourceFileData()
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{
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return this;
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}
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void FileData::addChild(FileData* file)
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{
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assert(mType == FOLDER);
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assert(file->getParent() == nullptr);
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const std::string key = file->getKey();
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if (mChildrenByFilename.find(key) == mChildrenByFilename.cend()) {
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mChildrenByFilename[key] = file;
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mChildren.push_back(file);
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file->mParent = this;
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}
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}
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void FileData::removeChild(FileData* file)
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{
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assert(mType == FOLDER);
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assert(file->getParent() == this);
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mChildrenByFilename.erase(file->getKey());
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if (*it == file) {
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file->mParent = nullptr;
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mChildren.erase(it);
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return;
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}
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}
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// File somehow wasn't in our children.
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assert(false);
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}
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void FileData::sort(ComparisonFunction& comparator,
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std::pair<unsigned int, unsigned int>& gameCount)
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{
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mOnlyFolders = true;
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mHasFolders = false;
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bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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bool showHiddenGames = Settings::getInstance()->getBool("ShowHiddenGames");
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bool isKidMode = UIModeController::getInstance()->isUIModeKid();
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std::vector<FileData*> mChildrenFolders;
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std::vector<FileData*> mChildrenOthers;
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if (mSystem->isGroupedCustomCollection())
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gameCount = {};
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if (!showHiddenGames) {
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for (auto it = mChildren.begin(); it != mChildren.end();) {
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// If the option to hide hidden games has been set and the game is hidden,
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// then skip it. Normally games are hidden during loading of the gamelists in
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// Gamelist::parseGamelist() and this code should only run when a user has marked
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// an entry manually as hidden. So upon the next application startup, this game
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// should be filtered already at that earlier point.
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if ((*it)->getHidden())
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it = mChildren.erase(it);
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// Also hide folders where all its entries have been hidden.
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else if ((*it)->getType() == FOLDER && (*it)->getChildren().size() == 0)
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it = mChildren.erase(it);
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else
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it++;
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}
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}
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// The main custom collections view is sorted during startup in CollectionSystemsManager.
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// The individual collections are however sorted as any normal systems/folders.
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if (mSystem->isCollection() && mSystem->getFullName() == "collections") {
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std::pair<unsigned int, unsigned int> tempGameCount = {};
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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if ((*it)->getChildren().size() > 0)
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(*it)->sort(comparator, gameCount);
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tempGameCount.first += gameCount.first;
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tempGameCount.second += gameCount.second;
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gameCount = {};
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}
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gameCount = tempGameCount;
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return;
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}
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if (foldersOnTop) {
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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if (mChildren[i]->getType() == FOLDER) {
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mChildrenFolders.push_back(mChildren[i]);
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}
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else {
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mChildrenOthers.push_back(mChildren[i]);
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mOnlyFolders = false;
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}
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}
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// If the requested sorting is not by filename, then sort in ascending filename order
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// as a first step, in order to get a correct secondary sorting.
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if (getSortTypeFromString("filename, ascending").comparisonFunction != comparator &&
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getSortTypeFromString("filename, descending").comparisonFunction != comparator) {
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std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(),
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getSortTypeFromString("filename, ascending").comparisonFunction);
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std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(),
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getSortTypeFromString("filename, ascending").comparisonFunction);
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}
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if (foldersOnTop && mOnlyFolders)
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std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(), comparator);
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std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(), comparator);
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mChildren.erase(mChildren.begin(), mChildren.end());
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mChildren.reserve(mChildrenFolders.size() + mChildrenOthers.size());
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mChildren.insert(mChildren.end(), mChildrenFolders.begin(), mChildrenFolders.end());
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|
mChildren.insert(mChildren.end(), mChildrenOthers.begin(), mChildrenOthers.end());
|
|
}
|
|
else {
|
|
// If the requested sorting is not by filename, then sort in ascending filename order
|
|
// as a first step, in order to get a correct secondary sorting.
|
|
if (getSortTypeFromString("filename, ascending").comparisonFunction != comparator &&
|
|
getSortTypeFromString("filename, descending").comparisonFunction != comparator)
|
|
std::stable_sort(mChildren.begin(), mChildren.end(),
|
|
getSortTypeFromString("filename, ascending").comparisonFunction);
|
|
|
|
std::stable_sort(mChildren.begin(), mChildren.end(), comparator);
|
|
}
|
|
|
|
for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
|
|
// Game count, which will be displayed in the system view.
|
|
if ((*it)->getType() == GAME && (*it)->getCountAsGame()) {
|
|
if (!isKidMode || (isKidMode && (*it)->getKidgame())) {
|
|
gameCount.first++;
|
|
if ((*it)->getFavorite())
|
|
gameCount.second++;
|
|
}
|
|
}
|
|
|
|
if ((*it)->getType() != FOLDER)
|
|
mOnlyFolders = false;
|
|
else
|
|
mHasFolders = true;
|
|
|
|
// Iterate through any child folders.
|
|
if ((*it)->getChildren().size() > 0)
|
|
(*it)->sort(comparator, gameCount);
|
|
}
|
|
|
|
if (mSystem->isGroupedCustomCollection())
|
|
mGameCount = gameCount;
|
|
}
|
|
|
|
void FileData::sortFavoritesOnTop(ComparisonFunction& comparator,
|
|
std::pair<unsigned int, unsigned int>& gameCount)
|
|
{
|
|
mOnlyFolders = true;
|
|
mHasFolders = false;
|
|
bool foldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
|
|
bool showHiddenGames = Settings::getInstance()->getBool("ShowHiddenGames");
|
|
bool isKidMode = UIModeController::getInstance()->isUIModeKid();
|
|
std::vector<FileData*> mChildrenFolders;
|
|
std::vector<FileData*> mChildrenFavoritesFolders;
|
|
std::vector<FileData*> mChildrenFavorites;
|
|
std::vector<FileData*> mChildrenOthers;
|
|
|
|
if (mSystem->isGroupedCustomCollection())
|
|
gameCount = {};
|
|
|
|
// The main custom collections view is sorted during startup in CollectionSystemsManager.
|
|
// The individual collections are however sorted as any normal systems/folders.
|
|
if (mSystem->isCollection() && mSystem->getFullName() == "collections") {
|
|
std::pair<unsigned int, unsigned int> tempGameCount = {};
|
|
for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
|
|
if ((*it)->getChildren().size() > 0)
|
|
(*it)->sortFavoritesOnTop(comparator, gameCount);
|
|
tempGameCount.first += gameCount.first;
|
|
tempGameCount.second += gameCount.second;
|
|
gameCount = {};
|
|
}
|
|
gameCount = tempGameCount;
|
|
return;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < mChildren.size(); i++) {
|
|
// If the option to hide hidden games has been set and the game is hidden,
|
|
// then skip it. Normally games are hidden during loading of the gamelists in
|
|
// Gamelist::parseGamelist() and this code should only run when a user has marked
|
|
// an entry manually as hidden. So upon the next application startup, this game
|
|
// should be filtered already at that earlier point.
|
|
if (!showHiddenGames && mChildren[i]->getHidden())
|
|
continue;
|
|
// Also hide folders where all its entries have been hidden.
|
|
else if (mChildren[i]->getType() == FOLDER && mChildren[i]->getChildren().size() == 0)
|
|
continue;
|
|
|
|
// Game count, which will be displayed in the system view.
|
|
if (mChildren[i]->getType() == GAME && mChildren[i]->getCountAsGame()) {
|
|
if (!isKidMode || (isKidMode && mChildren[i]->getKidgame())) {
|
|
gameCount.first++;
|
|
if (mChildren[i]->getFavorite())
|
|
gameCount.second++;
|
|
}
|
|
}
|
|
|
|
if (foldersOnTop && mChildren[i]->getType() == FOLDER) {
|
|
if (!mChildren[i]->getFavorite())
|
|
mChildrenFolders.push_back(mChildren[i]);
|
|
else
|
|
mChildrenFavoritesFolders.push_back(mChildren[i]);
|
|
}
|
|
else if (mChildren[i]->getFavorite()) {
|
|
mChildrenFavorites.push_back(mChildren[i]);
|
|
}
|
|
else {
|
|
mChildrenOthers.push_back(mChildren[i]);
|
|
}
|
|
|
|
if (mChildren[i]->getType() != FOLDER)
|
|
mOnlyFolders = false;
|
|
else
|
|
mHasFolders = true;
|
|
}
|
|
|
|
if (mSystem->isGroupedCustomCollection())
|
|
mGameCount = gameCount;
|
|
|
|
// If there are favorite folders and this is a mixed list, then don't handle these
|
|
// separately but instead merge them into the same vector. This is a quite wasteful
|
|
// approach but the scenario where a user has a mixed folder and files list and marks
|
|
// some folders as favorites is probably a rare situation.
|
|
if (!mOnlyFolders && mChildrenFavoritesFolders.size() > 0) {
|
|
mChildrenFolders.insert(mChildrenFolders.end(), mChildrenFavoritesFolders.begin(),
|
|
mChildrenFavoritesFolders.end());
|
|
mChildrenFavoritesFolders.erase(mChildrenFavoritesFolders.begin(),
|
|
mChildrenFavoritesFolders.end());
|
|
std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(),
|
|
getSortTypeFromString("filename, ascending").comparisonFunction);
|
|
}
|
|
|
|
// If the requested sorting is not by filename, then sort in ascending filename order
|
|
// as a first step, in order to get a correct secondary sorting.
|
|
if (getSortTypeFromString("filename, ascending").comparisonFunction != comparator &&
|
|
getSortTypeFromString("filename, descending").comparisonFunction != comparator) {
|
|
std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(),
|
|
getSortTypeFromString("filename, ascending").comparisonFunction);
|
|
std::stable_sort(mChildrenFavoritesFolders.begin(), mChildrenFavoritesFolders.end(),
|
|
getSortTypeFromString("filename, ascending").comparisonFunction);
|
|
std::stable_sort(mChildrenFavorites.begin(), mChildrenFavorites.end(),
|
|
getSortTypeFromString("filename, ascending").comparisonFunction);
|
|
std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(),
|
|
getSortTypeFromString("filename, ascending").comparisonFunction);
|
|
}
|
|
|
|
// Sort favorite games and the other games separately.
|
|
if (foldersOnTop && mOnlyFolders) {
|
|
std::stable_sort(mChildrenFavoritesFolders.begin(),
|
|
mChildrenFavoritesFolders.end(), comparator);
|
|
std::stable_sort(mChildrenFolders.begin(), mChildrenFolders.end(), comparator);
|
|
}
|
|
std::stable_sort(mChildrenFavorites.begin(), mChildrenFavorites.end(), comparator);
|
|
std::stable_sort(mChildrenOthers.begin(), mChildrenOthers.end(), comparator);
|
|
|
|
// Iterate through any child favorite folders.
|
|
for (auto it = mChildrenFavoritesFolders.cbegin(); it !=
|
|
mChildrenFavoritesFolders.cend(); it++) {
|
|
if ((*it)->getChildren().size() > 0)
|
|
(*it)->sortFavoritesOnTop(comparator, gameCount);
|
|
}
|
|
|
|
// Iterate through any child folders.
|
|
for (auto it = mChildrenFolders.cbegin(); it != mChildrenFolders.cend(); it++) {
|
|
if ((*it)->getChildren().size() > 0)
|
|
(*it)->sortFavoritesOnTop(comparator, gameCount);
|
|
}
|
|
|
|
// If folders are not sorted on top, mChildrenFavoritesFolders and mChildrenFolders
|
|
// could be empty. So due to this, step through all mChildren and see if there are
|
|
// any folders that we need to iterate.
|
|
if (mChildrenFavoritesFolders.size() == 0 && mChildrenFolders.size() == 0) {
|
|
for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
|
|
if ((*it)->getChildren().size() > 0)
|
|
(*it)->sortFavoritesOnTop(comparator, gameCount);
|
|
}
|
|
}
|
|
|
|
// Combine the individually sorted favorite games and other games vectors.
|
|
mChildren.erase(mChildren.begin(), mChildren.end());
|
|
mChildren.reserve(mChildrenFavoritesFolders.size() + mChildrenFolders.size() +
|
|
mChildrenFavorites.size() + mChildrenOthers.size());
|
|
mChildren.insert(mChildren.end(), mChildrenFavoritesFolders.begin(),
|
|
mChildrenFavoritesFolders.end());
|
|
mChildren.insert(mChildren.end(), mChildrenFolders.begin(), mChildrenFolders.end());
|
|
mChildren.insert(mChildren.end(), mChildrenFavorites.begin(), mChildrenFavorites.end());
|
|
mChildren.insert(mChildren.end(), mChildrenOthers.begin(), mChildrenOthers.end());
|
|
}
|
|
|
|
void FileData::sort(const SortType& type, bool mFavoritesOnTop)
|
|
{
|
|
mGameCount = std::make_pair(0, 0);
|
|
|
|
if (mFavoritesOnTop)
|
|
sortFavoritesOnTop(*type.comparisonFunction, mGameCount);
|
|
else
|
|
sort(*type.comparisonFunction, mGameCount);
|
|
}
|
|
|
|
void FileData::countGames(std::pair<unsigned int, unsigned int>& gameCount)
|
|
{
|
|
bool isKidMode = (Settings::getInstance()->getString("UIMode") == "kid" ||
|
|
Settings::getInstance()->getBool("ForceKid"));
|
|
|
|
(Settings::getInstance()->getString("UIMode") == "kid" ||
|
|
Settings::getInstance()->getBool("ForceKid"));
|
|
|
|
for (unsigned int i = 0; i < mChildren.size(); i++) {
|
|
if (mChildren[i]->getType() == GAME && mChildren[i]->getCountAsGame()) {
|
|
if (!isKidMode || (isKidMode && mChildren[i]->getKidgame())) {
|
|
gameCount.first++;
|
|
if (mChildren[i]->getFavorite())
|
|
gameCount.second++;
|
|
}
|
|
}
|
|
// Iterate through any folders.
|
|
else if (mChildren[i]->getType() == FOLDER)
|
|
mChildren[i]->countGames(gameCount);
|
|
}
|
|
mGameCount = gameCount;
|
|
}
|
|
|
|
FileData::SortType FileData::getSortTypeFromString(std::string desc) {
|
|
std::vector<FileData::SortType> SortTypes = FileSorts::SortTypes;
|
|
|
|
for (unsigned int i = 0; i < FileSorts::SortTypes.size(); i++) {
|
|
const FileData::SortType& sort = FileSorts::SortTypes.at(i);
|
|
if (sort.description == desc)
|
|
return sort;
|
|
}
|
|
// If no type was found then default to "filename, ascending".
|
|
return FileSorts::SortTypes.at(0);
|
|
}
|
|
|
|
void FileData::launchGame(Window* window)
|
|
{
|
|
LOG(LogInfo) << "Launching game \"" << this->metadata.get("name") << "\"...";
|
|
|
|
std::string command = "";
|
|
|
|
// Check if there is a launch command override for the game
|
|
// and the corresponding option to use it has been set.
|
|
if (Settings::getInstance()->getBool("LaunchCommandOverride") &&
|
|
!metadata.get("launchcommand").empty())
|
|
command = metadata.get("launchcommand");
|
|
else
|
|
command = mEnvData->mLaunchCommand;
|
|
|
|
std::string commandRaw = command;
|
|
|
|
const std::string romPath = Utils::FileSystem::getEscapedPath(getPath());
|
|
const std::string baseName = Utils::FileSystem::getStem(getPath());
|
|
const std::string romRaw = Utils::FileSystem::getPreferredPath(getPath());
|
|
const std::string esPath = Utils::FileSystem::getExePath();
|
|
const std::string emulatorCorePath = Settings::getInstance()->getString("EmulatorCorePath");
|
|
|
|
command = Utils::String::replace(command, "%ROM%", romPath);
|
|
command = Utils::String::replace(command, "%BASENAME%", baseName);
|
|
command = Utils::String::replace(command, "%ROMRAW%", romRaw);
|
|
command = Utils::String::replace(command, "%ESPATH%", esPath);
|
|
|
|
// Expand home path if ~ is used.
|
|
command = Utils::FileSystem::expandHomePath(command);
|
|
// If there's a quotation mark before the %COREPATH% variable, then remove it.
|
|
// The closing quotation mark will be removed later below.
|
|
command = Utils::String::replace(command, "\"%COREPATH%", "%COREPATH%");
|
|
|
|
// Get the emulator path, which will be used to check that the emulator binary actually
|
|
// exists, as well as for expanding the %EMUPATH% variable.
|
|
std::string emuPath = findEmulatorPath(command);
|
|
if (emuPath.empty()) {
|
|
LOG(LogError) << "Couldn't launch game, emulator binary not found";
|
|
LOG(LogError) << "Raw emulator launch command:";
|
|
LOG(LogError) << commandRaw;
|
|
|
|
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: COULDN'T FIND EMULATOR, HAS IT " \
|
|
"BEEN PROPERLY INSTALLED?", 6000);
|
|
window->setInfoPopup(s);
|
|
return;
|
|
}
|
|
|
|
// If %EMUPATH% is used in es_systems.cfg for this system, then check that the core file
|
|
// actually exists.
|
|
auto emuPathPos = command.find("%EMUPATH%");
|
|
if (emuPathPos != std::string::npos) {
|
|
bool hasQuotationMark = false;
|
|
unsigned int quotationMarkPos = 0;
|
|
if (command.find("\"%EMUPATH%", emuPathPos - 1) != std::string::npos) {
|
|
hasQuotationMark = true;
|
|
quotationMarkPos = static_cast<unsigned int>(
|
|
command.find("\"", emuPathPos + 9) - emuPathPos);
|
|
}
|
|
auto spacePos = command.find(" ", emuPathPos + quotationMarkPos);
|
|
std::string coreRaw;
|
|
std::string coreFile;
|
|
if (spacePos != std::string::npos) {
|
|
coreRaw = command.substr(emuPathPos, spacePos - emuPathPos);
|
|
coreFile = emuPath + command.substr(emuPathPos + 9, spacePos - emuPathPos - 9);
|
|
if (hasQuotationMark) {
|
|
coreRaw.pop_back();
|
|
coreFile.pop_back();
|
|
}
|
|
if (!Utils::FileSystem::isRegularFile(coreFile) &&
|
|
!Utils::FileSystem::isSymlink(coreFile)) {
|
|
LOG(LogError) << "Couldn't launch game, emulator core file \"" <<
|
|
Utils::FileSystem::getFileName(coreFile) << "\" does not exist";
|
|
LOG(LogError) << "Raw emulator launch command:";
|
|
LOG(LogError) << commandRaw;
|
|
|
|
GuiInfoPopup* s = new GuiInfoPopup(window,
|
|
"ERROR: COULDN'T FIND EMULATOR CORE FILE '" +
|
|
Utils::String::toUpper(Utils::FileSystem::getFileName(coreFile)) +
|
|
"'", 6000);
|
|
window->setInfoPopup(s);
|
|
return;
|
|
}
|
|
else {
|
|
if (hasQuotationMark) {
|
|
command = command.replace(emuPathPos + quotationMarkPos, 1, "");
|
|
emuPathPos--;
|
|
command = command.replace(emuPathPos, 1, "");
|
|
}
|
|
coreFile = Utils::FileSystem::getEscapedPath(coreFile);
|
|
command = command.replace(emuPathPos, coreRaw.size(), coreFile);
|
|
}
|
|
}
|
|
else {
|
|
LOG(LogError) << "Invalid entry in systems configuration file es_systems.cfg";
|
|
LOG(LogError) << "Raw emulator launch command:";
|
|
LOG(LogError) << commandRaw;
|
|
|
|
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: INVALID ENTRY IN SYSTEMS " \
|
|
"CONFIGURATION FILE", 6000);
|
|
window->setInfoPopup(s);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If %COREPATH% is used in es_systems.cfg for this system, try to find the emulator
|
|
// core using the core paths defined in the setting EmulatorCorePath.
|
|
auto corePos = command.find("%COREPATH%");
|
|
if (corePos != std::string::npos && emulatorCorePath.size() > 0) {
|
|
std::string coreName;
|
|
bool foundCoreFile = false;
|
|
#if defined(_WIN64)
|
|
std::vector<std::string> corePaths =
|
|
Utils::String::delimitedStringToVector(emulatorCorePath, ";");
|
|
#else
|
|
std::vector<std::string> corePaths =
|
|
Utils::String::delimitedStringToVector(emulatorCorePath, ":");
|
|
#endif
|
|
auto spacePos = command.find(" ", corePos);
|
|
if (spacePos != std::string::npos) {
|
|
coreName = command.substr(corePos + 10, spacePos - corePos - 10);
|
|
for (auto path : corePaths) {
|
|
std::string coreFile = Utils::FileSystem::expandHomePath(path + coreName);
|
|
// Expand %EMUPATH% if it has been used in the %COREPATH% variable.
|
|
auto stringPos = coreFile.find("%EMUPATH%");
|
|
if (stringPos != std::string::npos)
|
|
coreFile = coreFile.replace(stringPos, 9, emuPath);
|
|
|
|
// Expand %ESPATH% if it has been used in the %COREPATH% variable.
|
|
stringPos = coreFile.find("%ESPATH%");
|
|
if (stringPos != std::string::npos) {
|
|
coreFile = coreFile.replace(stringPos, 8, esPath);
|
|
#if defined(_WIN64)
|
|
coreFile = Utils::String::replace(coreFile, "/", "\\");
|
|
#endif
|
|
}
|
|
|
|
// Remove any quotation mark as it will make the file functions fail.
|
|
if (coreFile.find("\"") != std::string::npos)
|
|
coreFile = Utils::String::replace(coreFile, "\"", "");
|
|
if (Utils::FileSystem::isRegularFile(coreFile) ||
|
|
Utils::FileSystem::isSymlink(coreFile)) {
|
|
foundCoreFile = true;
|
|
// Escape any blankspaces.
|
|
if (coreFile.find(" ") != std::string::npos)
|
|
coreFile = Utils::FileSystem::getEscapedPath(coreFile);
|
|
command.replace(corePos, spacePos - corePos, coreFile);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
LOG(LogError) << "Invalid entry in systems configuration file es_systems.cfg";
|
|
LOG(LogError) << "Raw emulator launch command:";
|
|
LOG(LogError) << commandRaw;
|
|
|
|
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: INVALID ENTRY IN SYSTEMS " \
|
|
"CONFIGURATION FILE", 6000);
|
|
window->setInfoPopup(s);
|
|
return;
|
|
}
|
|
if (!foundCoreFile && coreName.size() > 0) {
|
|
LOG(LogError) << "Couldn't launch game, emulator core file \"" <<
|
|
coreName.substr(1, coreName.size() - 1) << "\" does not exist";
|
|
LOG(LogError) << "Raw emulator launch command:";
|
|
LOG(LogError) << commandRaw;
|
|
LOG(LogError) << "Configured core path:";
|
|
LOG(LogError) << emulatorCorePath;
|
|
|
|
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: COULDN'T FIND EMULATOR CORE FILE '" +
|
|
Utils::String::toUpper(coreName.substr(1, coreName.size() - 1) + "'"), 6000);
|
|
window->setInfoPopup(s);
|
|
return;
|
|
}
|
|
}
|
|
else if (corePos != std::string::npos) {
|
|
LOG(LogError) << "The variable %COREPATH% is used in es_systems.cfg but " \
|
|
"no paths are defined using the setting EmulatorCorePath";
|
|
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: NO CORE PATHS CONFIGURED, " \
|
|
"CAN'T LOCATE EMULATOR CORE", 6000);
|
|
window->setInfoPopup(s);
|
|
return;
|
|
}
|
|
|
|
Scripting::fireEvent("game-start", romPath, getSourceFileData()->metadata.get("name"));
|
|
int returnValue = 0;
|
|
|
|
LOG(LogDebug) << "Raw emulator launch command:";
|
|
LOG(LogDebug) << commandRaw;
|
|
LOG(LogInfo) << "Expanded emulator launch command:";
|
|
|
|
LOG(LogInfo) << command;
|
|
#if defined(_WIN64)
|
|
returnValue = launchEmulatorWindows(Utils::String::stringToWideString(command));
|
|
#else
|
|
returnValue = launchEmulatorUnix(command);
|
|
#endif
|
|
|
|
// Notify the user in case of a failed game launch using a popup window.
|
|
if (returnValue != 0) {
|
|
LOG(LogWarning) << "...launch terminated with nonzero return value " << returnValue;
|
|
|
|
GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR LAUNCHING GAME '" +
|
|
Utils::String::toUpper(metadata.get("name")) + "' (ERROR CODE " +
|
|
Utils::String::toUpper(std::to_string(returnValue) + ")"), 6000);
|
|
window->setInfoPopup(s);
|
|
}
|
|
else {
|
|
// Stop showing the game launch notification.
|
|
window->stopInfoPopup();
|
|
#if defined(_WIN64)
|
|
// This code is only needed for Windows, where we may need to keep ES running while
|
|
// the game/emulator is in use. It's basically used to pause any playing game video
|
|
// and to keep the screensaver from activating.
|
|
if (Settings::getInstance()->getBool("RunInBackground"))
|
|
window->setLaunchedGame();
|
|
else
|
|
// Normalize deltaTime so that the screensaver does not start immediately
|
|
// when returning from the game.
|
|
window->normalizeNextUpdate();
|
|
#else
|
|
// Normalize deltaTime so that the screensaver does not start immediately
|
|
// when returning from the game.
|
|
window->normalizeNextUpdate();
|
|
#endif
|
|
}
|
|
|
|
Scripting::fireEvent("game-end", romPath, getSourceFileData()->metadata.get("name"));
|
|
|
|
// Re-enable the text scrolling that was disabled in ViewController on game launch.
|
|
window->setAllowTextScrolling(true);
|
|
|
|
// Update number of times the game has been launched.
|
|
FileData* gameToUpdate = getSourceFileData();
|
|
|
|
int timesPlayed = gameToUpdate->metadata.getInt("playcount") + 1;
|
|
gameToUpdate->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
|
|
|
|
// Update last played time.
|
|
gameToUpdate->metadata.set("lastplayed", Utils::Time::DateTime(Utils::Time::now()));
|
|
|
|
// If the parent is a folder and it's not the root of the system, then update its lastplayed
|
|
// timestamp to the same time as the game that was just launched.
|
|
if (gameToUpdate->getParent()->getType() == FOLDER && gameToUpdate->getParent()->getName() !=
|
|
gameToUpdate->getSystem()->getFullName()) {
|
|
gameToUpdate->getParent()->metadata.set("lastplayed",
|
|
gameToUpdate->metadata.get("lastplayed"));
|
|
}
|
|
|
|
CollectionSystemsManager::get()->refreshCollectionSystems(gameToUpdate);
|
|
|
|
gameToUpdate->mSystem->onMetaDataSavePoint();
|
|
}
|
|
|
|
std::string FileData::findEmulatorPath(const std::string& command)
|
|
{
|
|
// Extract the emulator executable from the launch command string. This could either be
|
|
// just the program name, assuming the binary is in the PATH variable of the operating
|
|
// system, or it could be an absolute path to the emulator. (In the latter case, if
|
|
// there is a space in the the path, it needs to be enclosed by quotation marks in
|
|
// es_systems.cfg.)
|
|
std::string emuExecutable;
|
|
std::string exePath;
|
|
|
|
// If the first character is a quotation mark, then we need to extract up to the
|
|
// next quotation mark, otherwise we'll only extract up to the first space character.
|
|
if (command.front() == '\"') {
|
|
std::string emuTemp = command.substr(1, std::string::npos);
|
|
emuExecutable = emuTemp.substr(0, emuTemp.find('"'));
|
|
}
|
|
else {
|
|
emuExecutable = command.substr(0, command.find(' '));
|
|
}
|
|
|
|
#if defined(_WIN64)
|
|
std::wstring emuExecutableWide = Utils::String::stringToWideString(emuExecutable);
|
|
// Search for the emulator using the PATH environmental variable.
|
|
DWORD size = SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", 0, nullptr, nullptr);
|
|
|
|
if (size) {
|
|
std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1 );
|
|
wchar_t* fileName = nullptr;
|
|
|
|
SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", size + 1 ,
|
|
pathBuffer.data(), &fileName);
|
|
std::wstring pathString = pathBuffer.data();
|
|
|
|
if (pathString.length()) {
|
|
exePath = Utils::String::wideStringToString(pathString.substr(0, pathString.size() -
|
|
std::wstring(fileName).size()));
|
|
exePath.pop_back();
|
|
}
|
|
}
|
|
#else
|
|
if (Utils::FileSystem::isRegularFile(emuExecutable) ||
|
|
Utils::FileSystem::isSymlink(emuExecutable))
|
|
exePath = Utils::FileSystem::getParent(emuExecutable);
|
|
else
|
|
exePath = Utils::FileSystem::getPathToBinary(emuExecutable);
|
|
#endif
|
|
|
|
return exePath;
|
|
}
|
|
|
|
CollectionFileData::CollectionFileData(FileData* file, SystemData* system)
|
|
: FileData(file->getSourceFileData()->getType(), file->getSourceFileData()->getPath(),
|
|
file->getSourceFileData()->getSystemEnvData(), system)
|
|
{
|
|
// We use this constructor to create a clone of the filedata, and change its system.
|
|
mSourceFileData = file->getSourceFileData();
|
|
refreshMetadata();
|
|
mParent = nullptr;
|
|
metadata = mSourceFileData->metadata;
|
|
mSystemName = mSourceFileData->getSystem()->getName();
|
|
}
|
|
|
|
CollectionFileData::~CollectionFileData()
|
|
{
|
|
// Need to remove collection file data at the collection object destructor.
|
|
if (mParent)
|
|
mParent->removeChild(this);
|
|
mParent = nullptr;
|
|
}
|
|
|
|
std::string CollectionFileData::getKey() {
|
|
return getFullPath();
|
|
}
|
|
|
|
FileData* CollectionFileData::getSourceFileData()
|
|
{
|
|
return mSourceFileData;
|
|
}
|
|
|
|
void CollectionFileData::refreshMetadata()
|
|
{
|
|
metadata = mSourceFileData->metadata;
|
|
mDirty = true;
|
|
}
|
|
|
|
const std::string& CollectionFileData::getName()
|
|
{
|
|
if (mDirty) {
|
|
mCollectionFileName =
|
|
Utils::String::removeParenthesis(mSourceFileData->metadata.get("name"));
|
|
mCollectionFileName +=
|
|
" [" + Utils::String::toUpper(mSourceFileData->getSystem()->getName()) + "]";
|
|
mDirty = false;
|
|
}
|
|
|
|
if (Settings::getInstance()->getBool("CollectionShowSystemInfo"))
|
|
return mCollectionFileName;
|
|
|
|
return mSourceFileData->metadata.get("name");
|
|
}
|