mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
121 lines
3.6 KiB
Bash
Executable file
121 lines
3.6 KiB
Bash
Executable file
#!/usr/bin/bash
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# SPDX-License-Identifier: MIT
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#
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# EmulationStation Desktop Edition
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# create_AppImage_SteamDeck.sh
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#
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# Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck.
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# The SDL library is also built and included in the AppImage.
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#
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# This script has only been tested on Ubuntu 20.04 LTS and 22.04 LTS.
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#
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.26.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.1
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echo "Building Steam Deck AppImage..."
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if [ ! -f .clang-format ]; then
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echo "You need to run this script from the root of the repository."
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exit
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fi
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if [ ! -f appimagetool-x86_64.AppImage ]; then
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echo -e "Can't find appimagetool-x86_64.AppImage, downloading the latest version...\n"
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wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage"
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fi
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chmod a+x appimagetool-x86_64.AppImage
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if [ ! -f linuxdeploy-x86_64.AppImage ]; then
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echo -e "Can't find linuxdeploy-x86_64.AppImage, downloading the latest version...\n"
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wget "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage"
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fi
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chmod a+x linuxdeploy-x86_64.AppImage
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if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
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echo
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echo "Building the SDL library..."
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cd external
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rm -rf SDL
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git clone https://github.com/libsdl-org/SDL.git
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cd SDL
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git checkout $SDL_RELEASE_TAG
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# Temporary workaround until a proper fix has been implemented in the SDL library:
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# https://github.com/libsdl-org/SDL/issues/7160
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cat << EOF | git apply
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diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
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index 0809706c2..bbabfcaa7 100644
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--- a/src/video/SDL_video.c
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+++ b/src/video/SDL_video.c
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@@ -4342,17 +4342,20 @@ SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
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void
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SDL_StartTextInput(void)
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{
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+/*
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SDL_Window *window;
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-
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+*/
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/* First, enable text events */
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(void)SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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(void)SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
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/* Then show the on-screen keyboard, if any */
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+/*
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window = SDL_GetFocusWindow();
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if (window && _this && _this->ShowScreenKeyboard) {
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_this->ShowScreenKeyboard(_this, window);
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}
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+*/
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/* Finally start the text input system */
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if (_this && _this->StartTextInput) {
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EOF
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
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if [ $(grep PKG_PIPEWIRE_VERSION:INTERNAL= CMakeCache.txt) = "PKG_PIPEWIRE_VERSION:INTERNAL=" ]; then
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echo
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echo -e "The SDL library is not configured with PipeWire support, aborting."
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exit
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fi
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make -j${JOBS}
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cd ../../..
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else
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echo
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echo -e "The SDL library has already been built, skipping this step\n"
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fi
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rm -rf ./AppDir
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mkdir AppDir
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rm -f CMakeCache.txt
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cmake -DAPPIMAGE_BUILD=on -DSTEAM_DECK=on .
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make clean
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make -j${JOBS}
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make install DESTDIR=AppDir
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cd AppDir
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ln -s usr/bin/emulationstation AppRun
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ln -s usr/share/pixmaps/emulationstation.svg .
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ln -s usr/share/applications/org.es_de.emulationstation-de.desktop .
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ln -s emulationstation.svg .DirIcon
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cd usr/bin
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ln -s ../share/emulationstation/resources .
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ln -s ../share/emulationstation/themes .
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cd ../../..
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./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
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cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
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./appimagetool-x86_64.AppImage AppDir
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mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64_SteamDeck.AppImage
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echo -e "\nCreated AppImage EmulationStation-DE-x64_SteamDeck.AppImage"
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