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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiScraperMenu.h
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//
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// Game media scraper, including settings as well as the scraping start button.
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// Submenu to the GuiMenu main menu.
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// Will call GuiScraperMulti to perform the actual scraping.
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//
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#ifndef ES_APP_GUIS_GUI_SCRAPER_MENU_H
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#define ES_APP_GUIS_GUI_SCRAPER_MENU_H
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#include "components/MenuComponent.h"
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#include "guis/GuiSettings.h"
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#include "scrapers/Scraper.h"
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class FileData;
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class SwitchComponent;
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class SystemData;
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template <typename T> class OptionListComponent;
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typedef std::function<bool(SystemData*, FileData*)> GameFilterFunc;
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class GuiScraperMenu : public GuiComponent
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{
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public:
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GuiScraperMenu(Window* window, std::string title);
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~GuiScraperMenu();
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bool input(InputConfig* config, Input input) override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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HelpStyle getHelpStyle() override;
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private:
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void pressedStart();
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void start();
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void addEntry(const std::string&,
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unsigned int color,
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bool add_arrow,
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const std::function<void()>& func);
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void openAccountOptions();
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void openContentOptions();
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void openMiximageOptions();
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void openOfflineGenerator(GuiSettings* settings);
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void openOtherOptions();
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std::queue<ScraperSearchParams> getSearches(std::vector<SystemData*> systems,
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GameFilterFunc selector);
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std::shared_ptr<OptionListComponent<std::string>> mScraper;
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std::shared_ptr<OptionListComponent<GameFilterFunc>> mFilters;
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std::shared_ptr<OptionListComponent<SystemData*>> mSystems;
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MenuComponent mMenu;
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};
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#endif // ES_APP_GUIS_GUI_SCRAPER_MENU_H
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