mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
XargonWan
1167c4be41
* Added initial text shaping support * Fixed some font issues * (Windows) Added initial text shaping support * (macOS) Added initial text shaping support * Disabled building of HarfBuzz-subset on Windows and macOS * (Android) Added initial text shaping support * Added the nl_NL locale to locale/languages * Changed the font VRAM usage calculation to actually only include texture data * Moved the HarfBuzz segment building to a separate function Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly * Moved the text shaping to a separate function * Fixed a text shaping issue when there was a font change for the last character of a string * Added support for the pl_PL locale * Changed two font calculation functions to use shaped text Also consolidated the HarfBuzz segment creation and shaping into a single function * Added a hack to make shaped text wrap somehow correctly * Changed the text shaping function to return the segment vector * Text shaping segments are no longer created by space characters * RTL text segments are now flagged as such * Fixed an issue where text was not correctly centered after line breaks * Reverted some font changes that were not needed after all * Changed to having HarfBuzz set the horizontal glyph advance * Fixed another failure mode for the wrapText shaped text hack * Added a precaution to prevent crashes in case of broken fonts being used * Made accurate text layout work correctly using HarfBuzz * Removed the offensive wrapText hacks and added some optimizations Also changed the three dots to an actual ellipsis Unicode character when abbreviating text * Reverted a change in TextComponent as it caused unforeseen issues * Changed Font::shapeText() to pass the segments vector by reference * Removed a temporary member variable in Font and replaced it with proper argument passing * Fixed a regression where text shaping stopped working * Added sharing of glyph atlas entries between shaped glyph entries that need the same texture * Added support for the ar_EG locale * Some font-related code and comments cleanup * Fixed a source file header typo * Documentation update * Removed a lot of unnecessary text processing * Added the ICU library as a dependency * (Android) Added the ICU library as a dependency * (macOS) Added the ICU library as a dependency * (Windows) Added the ICU library as a dependency * (Windows) Fixed an MSVC compiler warning * Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library * Documentation update * Updated the pl_PL translations * Added a menu title font size adjustment for the pl_PL translations * Removed support for NetBSD and OpenBSD * Changed a code comment that referred to BSD Unix * Documentation update * Silenced some Clang compiler warnings * Added experimental support for building on Haiku * (Haiku) Added a ScreenScraper platform identifier * (Haiku) Added support for the Sony PlayStation Portable (psp) game system * (Haiku) Added support for the ScummVM Game Engine (scummvm) game system * Documentation update * Updated the pl_PL translations * Changed ScreenSaver to use TextComponent instead of using Font facilities directly * Changed Window to use TextComponent instead of using Font facilities directly * Changed ButtonComponent to use TextComponent instead of using Font facilities directly * Changed SliderComponent to use TextComponent instead of using Font facilities directly * Reverted ButtonComponent and SliderComponent to render the debug overlays themselves * Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly * Minor code cleanup * Changed TextEditComponent to use TextComponent instead of using Font facilities directly * Changed Font::buildTextCache() and Font::renderTextCache() to protected functions * Changed a compiler silencing option to only apply to Clang * (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4) * Documentation update * (Haiku) Added find rule configuration for RetroArch Also added a single core for testing purposes * Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent * Removed direct use of Font::wrapText() from TextComponent * Fixed an issue where ComponentList could generate elements with negative widths * Added an assertion to GuiComponent::setSize() to check for negative mSize values * DateTimeEditComponent no longer renders the debug overlay unless there is a string to display * (FreeBSD) Added support for building with DEINIT_ON_LAUNCH * (FreeBSD) Added the man page to the CPack configuration * (FreeBSD) Added support for rebooting and powering off from inside ES-DE * (FreeBSD) Added fallback method to locate binary * Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts * Fixed a special line wrapping scenario where a trailing space should be removed * (Windows) Fixed some MSVC compiler warnings * Fixed some Clang compiler warnings * Fixed an issue where theme names in the theme downloader could get abbreviated * Added support for the ca_AD locale * Documentation update * (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process * Documentation update * Added support for the de_DE locale * (Android) Added a new default find rule entry for Flycast as its application ID has been changed * Documentation update * Fixed an issue where text shaping could be permanently disabled after editing text * Fixed a potential issue where globally disabling text shaping could cause space detection to fail * Added a check for whether a text element has a width defined when the container property is set * (Android) Changed ePSXe to use %ROM% instead of %ROMSAF% * (Haiku) Added support for the PDF viewer * Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files * Documentation update * (Haiku) Added correct installation directories to the CMake configuration * (Haiku) Changed to correct installation directories * (Haiku) Added support for the correct system resource directories * (Haiku) Made sure es-pdf-convert is found under all circumstances * Updated the fr_FR translations * Updated the es_ES translations * Updated the it_IT translations * Added a menu title font size adjustment for the it_IT translations * Updated the ja_JP translations * Updated the zh_CN translations * Fixed an issue where scraping using TheGamesDB would crash the application * Added an extra check in OptionListComponent to avoid potential crashes * Removed support for the ca_AD locale * Added a code comment clarification in FileSystemUtil * Updated the pl_PL translations * Some minor code modernization in MameNames * Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties * (Haiku) Added a resource file * Added a menu title font size adjustment for the de_DE translations * (Haiku) Added support for some game systems * (Haiku) Added a HaikuPorts recipe * (Haiku) Fixed an URI issue in the HaikuPorts recipe * Documentation update * (Haiku) Added configuration for a number of game systems * Updated the it_IT translations * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Added basic configuration support and menu entries for theme localization * Changed a theme loading debug message * (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * Updated the it_IT translations * Added support for using language variables in the theme configuration * Added localization support to DateTimeComponent * Added translations for the automatic collection names when used as theme system variables * Added localization support for the theme game counter * Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager Also added translation support for a string that was previously missed * Added localization support to the label entries in capabilities.xml * Fixed a regression where horizontal text containers would sometimes not work correctly * Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally * Added support for including theme files from within the colorScheme and fontSize tag pairs * Added translations for the automatic collection names (short name versions) when used as theme system variables * Fixed an incorrect code comment in CollectionSystemsManager * Added translations for the name and fullname systemdata properties for the text element * Added translation support for the metadata property for the text element * Updated all locale (.po) files with the theme engine localization additions * (linear-es-de) Added translations for en_US, en_GB and sv_SE * Documentation update * Updated the fr_FR translations * (linear-es-de) Added translations for fr_FR * Updated the ja_JP translations * Updated the zh_CN translations * (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE * Updated the es_ES translations * Updated the ro_RO translations * (linear-es-de) Added translations for es_ES * (linear-es-de) Added translations for ro_RO * (slate-es-de) Added translations for en_US, en_GB and sv_SE * (linear-es-de) Updated the es_ES translations * (modern-es-de) Updated the fr_FR translations * (linear-es-de) Some minor translation changes * (modern-es-de) Added translations for ro_RO * (slate-es-de) Added translations for ro_RO * Updated the it_IT translations * Updated the pt_BR translations * (linear-es-de) Added translations for it_IT * (modern-es-de) Decreased the helpsystem entry spacing * (modern-es-de) Added translations for es_ES and it_IT * (slate-es-de) Added translations for es_ES, fr_FR and it_IT * (linear-es-de) Added translations for pt_BR * (modern-es-de) Added translations for pt_BR * (slate-es-de) Added translations for pt_BR * (Haiku) Added support for the c64, plus4 and vic20 systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds * Added an ICU filter configuration file * (macOS) Reduced the ICU library size via a data filter file * (Windows) Reduced the ICU library size via a data filter file * Updated the ru_RU translations * (linear-es-de) Added translations for ru_RU * (modern-es-de) Added translations for ru_RU * (slate-es-de) Added translations for ru_RU * Added a menu title font size adjustment for the ru_RU translations * Removed an unnecessary element resize in ScrollableContainer * Fixed a line breaking issue * Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players * Added theme engine translations for 'never' and 'unknown' date values * (linear-es-de) Added translations for ja_JP and zh_CN * (modern-es-de) Added translations for ja_JP and zh_CN * (slate-es-de) Added translations for ja_JP and zh_CN * Updated all locales with new theme engine translations * Fixed an issue where the text element defaultValue property no longer worked correctly * (modern-es-de) Added some capitalized default metadata values * Documentation update * pdated the el_GR translations * (linear-es-de) Updated the system metadata * (linear-es-de) Added sv_SE translations for all system hardware types * Updated the de_DE translations * Updated the pl_PL translations * Bundled the July 2024 release of the Mozilla TLS/SSL certificates * Updated the MAME index files to include ROMs up to MAME version 0.269 * (linear-es-de) Added translations for pl_PL * Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems * Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system * Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory * Documentation update * (modern-es-de) Added translations for pl_PL * (slate-es-de) Added translations for pl_PL * Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds * Updated the fr_FR translations * Added support for the new Lime3DS binary names on Linux, macOS and Windows * Added some missing find rules for Lime3DS * (Windows) Added 'Shortcut' as an alternative emulator for the switch system Also added the .lnk file extension * Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows * Documentation update * Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows * (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator * (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system * Documentation update * (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems * Bumped the version to 3.1.0 * (modern-es-de) Eliminated an annoying debug message * (linear-es-de) Added some missing metadata files * (linear-es-de) Added some missing sv_SE translations * Updated the Winlator emulator names * Documentation update * Documentation update for the 3.1.0 release * Updated latest_release.json for the 3.1.0 release * Fixed a typo in the changelog * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Bumped the version to 3.1.1-alpha * Video player resources are now completely freed up after finishing view transitions * Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container * Added the Nanum Square Neo Korean font * Added support for the ko_KR locale * Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu * Documentation update * Changed the position of the ko_KR language * Changed the ja_JP position in the languages file * Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos * Documentation update * Added support for the de_DE locale * Updated the fr_FR translations * Documentation update * Updated the de_DE translations --------- Co-authored-by: Leon Styhre <leon@leonstyhre.com>
734 lines
31 KiB
CMake
734 lines
31 KiB
CMake
# SPDX-License-Identifier: MIT
|
|
#
|
|
# ES-DE Frontend
|
|
# CMakeLists.txt
|
|
#
|
|
# Main CMake configuration file.
|
|
# Sets up the overall build environment including dependencies detection, build options,
|
|
# compiler and linker flags and preprocessor directives.
|
|
#
|
|
|
|
cmake_minimum_required(VERSION 3.13)
|
|
if(APPLE)
|
|
# Set this to the minimum supported macOS version, and also update
|
|
# es-app/assets/ES-DE_Info.plist accordingly.
|
|
set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0 CACHE STRING "macOS deployment target")
|
|
# This optional variable is used for code signing the DMG installer.
|
|
set(MACOS_CODESIGN_IDENTITY "" CACHE STRING "macOS code signing certificate identity")
|
|
endif()
|
|
project(es-de)
|
|
|
|
# Application version, update this when making a new release.
|
|
set(ES_VERSION 3.1.1-alpha)
|
|
|
|
# Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.)
|
|
set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE)
|
|
|
|
# Package type to use for CPack on Linux.
|
|
set(LINUX_CPACK_GENERATOR DEB CACHE STRING "CPack generator, DEB or RPM")
|
|
|
|
# Add local find modules to the CMake path.
|
|
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
|
|
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages)
|
|
|
|
# Define the options.
|
|
option(GL "Set to ON if targeting Desktop OpenGL" ON)
|
|
option(GLES "Set to ON if targeting OpenGL ES" OFF)
|
|
option(APPLICATION_UPDATER "Set to OFF to build without the application updater" ON)
|
|
option(COMPILE_LOCALIZATIONS "Set to OFF to skip compilation of localization message catalogs" ON)
|
|
option(APPIMAGE_BUILD "Set to ON when building as an AppImage" OFF)
|
|
option(AUR_BUILD "Set to ON when building for the AUR" OFF)
|
|
option(FLATPAK_BUILD "Set to ON when building as a Flatpak" OFF)
|
|
option(STEAM_DECK "Set to ON to enable a Valve Steam Deck specific build" OFF)
|
|
option(RETRODECK "Set to ON to enable a RetroDECK specific build" OFF)
|
|
option(RPI "Set to ON to enable a Raspberry Pi specific build" OFF)
|
|
option(BUNDLED_CERTS "Set to ON to use bundled TLS/SSL certificates" OFF)
|
|
option(CEC "Set to ON to enable CEC" OFF)
|
|
option(VIDEO_HW_DECODING "Set to ON to enable FFmpeg HW decoding" OFF)
|
|
option(DEINIT_ON_LAUNCH "Set to ON to deinitialize on game launch" OFF)
|
|
option(CLANG_TIDY "Set to ON to build using the clang-tidy static analyzer" OFF)
|
|
option(ASAN "Set to ON to build with AddressSanitizer" OFF)
|
|
option(TSAN "Set to ON to build with ThreadSanitizer" OFF)
|
|
option(UBSAN "Set to ON to build with UndefinedBehaviorSanitizer" OFF)
|
|
|
|
if(CLANG_TIDY)
|
|
find_program(CLANG_TIDY_BINARY NAMES clang-tidy)
|
|
if(CLANG_TIDY_BINARY MATCHES CLANG_TIDY_BINARY-NOTFOUND)
|
|
message("-- CLANG_TIDY was set but the clang-tidy binary was not found")
|
|
else()
|
|
message("-- Building with the clang-tidy static analyzer")
|
|
set(CMAKE_CXX_CLANG_TIDY "clang-tidy;-checks=*,\
|
|
-fuchsia-*,\
|
|
-hicpp-*,\
|
|
-llvm-*,\
|
|
-readability-braces-*,\
|
|
-google-readability-braces-*,\
|
|
-readability-uppercase-literal-suffix,\
|
|
-modernize-use-trailing-return-type,\
|
|
-cppcoreguidelines-avoid-magic-numbers,\
|
|
-readability-magic-numbers")
|
|
endif()
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Raspberry Pi setup.
|
|
|
|
# Raspberry Pi OS 32-bit (armv7l).
|
|
if(EXISTS ${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h)
|
|
set(RPI ON)
|
|
set(RPI_32 ON)
|
|
set(GLES ON)
|
|
set(BCMHOST ON)
|
|
message("-- Building on a Raspberry Pi (32-bit OS)")
|
|
endif()
|
|
|
|
# Raspberry Pi OS 64-bit (aarch64).
|
|
if(EXISTS /usr/include/bcm_host.h)
|
|
set(RPI ON)
|
|
set(RPI_64 ON)
|
|
set(GLES ON)
|
|
set(BCMHOST ON)
|
|
message("-- Building on a Raspberry Pi (64-bit OS)")
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Emscripten WebAssembly build.
|
|
|
|
if(EMSCRIPTEN)
|
|
set(GLES ON)
|
|
set(CMAKE_EXECUTABLE_SUFFIX .html)
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# OpenGL setup.
|
|
|
|
if(GLES)
|
|
set(GLSYSTEM "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
|
|
else()
|
|
set(GLSYSTEM "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
|
|
endif()
|
|
|
|
set_property(CACHE GLSYSTEM PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL")
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Package dependencies.
|
|
|
|
if(GLSYSTEM MATCHES "Desktop OpenGL")
|
|
set(OpenGL_GL_PREFERENCE GLVND)
|
|
find_package(OpenGL REQUIRED)
|
|
elseif(ANDROID)
|
|
find_package(OpenGLES3 REQUIRED)
|
|
elseif(GLES AND NOT EMSCRIPTEN)
|
|
find_package(OpenGLES2 REQUIRED)
|
|
endif()
|
|
|
|
# On macOS and Windows all dependencies are kept in-tree in the "external" directory.
|
|
if(APPLE)
|
|
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/external/FFmpeg)
|
|
message(FATAL_ERROR "-- You need to build the dependencies in ./external first")
|
|
endif()
|
|
find_package(CURL REQUIRED)
|
|
elseif(WIN32)
|
|
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/external/pugixml/pugixml.dll)
|
|
message(FATAL_ERROR "-- You need to build the dependencies in ./external first")
|
|
endif()
|
|
elseif(NOT EMSCRIPTEN AND NOT ANDROID)
|
|
find_package(CURL REQUIRED)
|
|
find_package(FFmpeg REQUIRED)
|
|
find_package(FreeImage REQUIRED)
|
|
find_package(Freetype REQUIRED)
|
|
find_package(HarfBuzz REQUIRED)
|
|
find_package(ICU REQUIRED)
|
|
find_package(Intl REQUIRED)
|
|
find_package(Libgit2 REQUIRED)
|
|
find_package(Pugixml REQUIRED)
|
|
find_package(SDL2 REQUIRED)
|
|
endif()
|
|
|
|
# Add libCEC support.
|
|
if(CEC)
|
|
find_package(libCEC REQUIRED)
|
|
endif()
|
|
|
|
# Add ALSA for Linux.
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
find_package(ALSA REQUIRED)
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Compiler and linker settings.
|
|
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES Clang)
|
|
message("-- Compiler is Clang/LLVM")
|
|
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0.0)
|
|
message(SEND_ERROR "You need at least Clang 5.0.0 to compile ES-DE")
|
|
endif()
|
|
elseif(CMAKE_CXX_COMPILER_ID MATCHES GNU)
|
|
message("-- Compiler is GNU/GCC")
|
|
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.1)
|
|
message(SEND_ERROR "You need at least GCC 7.1 to compile ES-DE")
|
|
endif()
|
|
elseif(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
message("-- Compiler is MSVC")
|
|
# Disable the built-in min() and max() macros.
|
|
add_compile_definitions(NOMINMAX)
|
|
endif()
|
|
|
|
if(CMAKE_BUILD_TYPE)
|
|
message("-- Build type is ${CMAKE_BUILD_TYPE}")
|
|
endif()
|
|
|
|
# Set up compiler and linker flags for debug, profiling or release builds.
|
|
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
|
# Enable the C++17 standard and disable optimizations as it's a debug build.
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /Od /DEBUG:FULL")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -O0 -g3 -Wall -Wpedantic -Wsign-compare -Wnarrowing -Wmissing-field-initializers -Wunused-macros")
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
|
|
endif()
|
|
# If using Clang, then add additional debug data needed by GDB.
|
|
# Comment this out if you're using LLDB for debugging as this flag makes the binary
|
|
# much larger and the application much slower. On macOS this setting is never enabled
|
|
# as LLDB is the default debugger on this OS.
|
|
if(NOT APPLE AND CMAKE_CXX_COMPILER_ID MATCHES Clang)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG")
|
|
endif()
|
|
elseif(CMAKE_BUILD_TYPE MATCHES Profiling)
|
|
# For the profiling build, we enable optimizations and supply the required profiler flags.
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /O2 /DEBUG:FULL")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -O2 -g3 -Wall -Wpedantic -Wsign-compare -Wnarrowing -Wmissing-field-initializers -Wunused-macros")
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2")
|
|
endif()
|
|
else()
|
|
# Enable the C++17 standard and enable optimizations as it's a release build.
|
|
# This will also disable all assert() macros. Strip the binary too.
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNDEBUG /std:c++17 /O2 /DEBUG:NONE")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -O2 -DNDEBUG -Wall -Wpedantic -Wsign-compare -Wnarrowing -Wmissing-field-initializers -Wunused-macros")
|
|
if(APPLE)
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2")
|
|
else()
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s")
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
# Silence some annoying warnings caused by invalid characters in some FreeImage source comments.
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES Clang AND CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 15.0.0)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-utf8")
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
|
|
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -llog")
|
|
endif()
|
|
|
|
if(EMSCRIPTEN)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2 -pthread")
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s INITIAL_MEMORY=33554432 -s ALLOW_MEMORY_GROWTH=1 -s WASM=1 -s ASSERTIONS=1 -s EXIT_RUNTIME=1 -s USE_SDL=2 \
|
|
-pthread -s PTHREAD_POOL_SIZE=4 -s DEMANGLE_SUPPORT=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ASYNCIFY \
|
|
--preload-file ${PROJECT_SOURCE_DIR}/resources@/home/web_user/ES-DE/resources/ \
|
|
--preload-file ${PROJECT_SOURCE_DIR}/themes/slate-es-de@/home/web_user/ES-DE/themes/slate-es-de/ \
|
|
--preload-file ${PROJECT_SOURCE_DIR}/ROMs@/home/web_user/ROMs/")
|
|
endif()
|
|
|
|
# Raspberry Pi model 3 and higher (ARM Cortex-A53 minimum).
|
|
if(RPI_32)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -latomic -mcpu=cortex-a53 -mfpu=neon-fp-armv8")
|
|
elseif(RPI_64)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -latomic -mcpu=cortex-a53")
|
|
endif()
|
|
|
|
if(ASAN AND TSAN)
|
|
message(FATAL_ERROR "-- AddressSanitizer and ThreadSanitizer can't be combined")
|
|
endif()
|
|
|
|
if(ASAN)
|
|
message("-- Building with AddressSanitizer")
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fsanitize=address")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
|
|
endif()
|
|
endif()
|
|
|
|
if(TSAN)
|
|
message("-- Building with ThreadSanitizer")
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
message(FATAL_ERROR "-- ThreadSanitizer not available for MSVC")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=thread -fno-omit-frame-pointer")
|
|
endif()
|
|
endif()
|
|
|
|
if(UBSAN)
|
|
message("-- Building with UndefinedBehaviorSanitizer")
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
|
|
message(FATAL_ERROR "-- UndefinedBehaviorSanitizer not available for MSVC")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-omit-frame-pointer")
|
|
endif()
|
|
endif()
|
|
|
|
if(ASAN OR UBSAN)
|
|
# Add some extra checks when building with AddressSanitizer or UndefinedBehaviorSanitizer.
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_ASSERTIONS -D_FORTIFY_SOURCE=3")
|
|
endif()
|
|
|
|
# The following removes half of the ranlib warnings on macOS regarding no symbols for files
|
|
# that are #ifdef'ed away. There must be a way to remove the other half as well?
|
|
if(APPLE)
|
|
SET(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
|
SET(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
|
endif()
|
|
|
|
if(APPLE)
|
|
if(MACOS_CODESIGN_IDENTITY)
|
|
message("-- Code signing certificate identity: " ${MACOS_CODESIGN_IDENTITY})
|
|
endif()
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
set(BUNDLED_CERTS ON)
|
|
set(COMPILE_LOCALIZATIONS OFF)
|
|
add_compile_definitions(ANDROID_VERSION_CODE=${ANDROID_VERSION_CODE})
|
|
add_compile_definitions(ANDROID_APPLICATION_ID="org.es_de.frontend")
|
|
endif()
|
|
|
|
if(WIN32)
|
|
set(BUNDLED_CERTS ON)
|
|
add_compile_definitions(UNICODE)
|
|
add_compile_definitions(_UNICODE)
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Preprocessor directives.
|
|
|
|
if(GLES)
|
|
add_compile_definitions(USE_OPENGLES)
|
|
message("-- Building with OpenGL ES renderer")
|
|
endif()
|
|
|
|
if(APPIMAGE_BUILD AND FLATPAK_BUILD)
|
|
message(FATAL_ERROR "-- APPIMAGE_BUILD and FLATPAK_BUILD can't be combined")
|
|
endif()
|
|
|
|
if(APPIMAGE_BUILD)
|
|
if(NOT CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
message(FATAL_ERROR "-- APPIMAGE_BUILD can only be used when building on Linux")
|
|
endif()
|
|
add_compile_definitions(APPIMAGE_BUILD)
|
|
message("-- Building as an AppImage")
|
|
endif()
|
|
|
|
if(FLATPAK_BUILD)
|
|
if(NOT CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
message(FATAL_ERROR "-- FLATPAK_BUILD can only be used when building on Linux")
|
|
endif()
|
|
add_compile_definitions(FLATPAK_BUILD)
|
|
message("-- Building as a Flatpak")
|
|
endif()
|
|
|
|
if(AUR_BUILD)
|
|
message("-- Building for the AUR")
|
|
endif()
|
|
|
|
if(STEAM_DECK AND RETRODECK)
|
|
message(FATAL_ERROR "-- STEAM_DECK and RETRODECK can't be combined")
|
|
endif()
|
|
|
|
if(STEAM_DECK)
|
|
add_compile_definitions(STEAM_DECK)
|
|
message("-- Building for the Valve Steam Deck")
|
|
endif()
|
|
|
|
if(RETRODECK)
|
|
add_compile_definitions(RETRODECK)
|
|
message("-- Building for RetroDECK")
|
|
endif()
|
|
|
|
if(RPI)
|
|
add_compile_definitions(RASPBERRY_PI)
|
|
endif()
|
|
|
|
if(BUNDLED_CERTS)
|
|
add_compile_definitions(USE_BUNDLED_CERTIFICATES)
|
|
message("-- Building with bundled TLS/SSL certificates")
|
|
endif()
|
|
|
|
if(DEFINED libCEC_FOUND)
|
|
add_compile_definitions(HAVE_LIBCEC)
|
|
endif()
|
|
|
|
if(VIDEO_HW_DECODING)
|
|
add_compile_definitions(VIDEO_HW_DECODING)
|
|
message("-- Building with FFmpeg HW decoding")
|
|
endif()
|
|
|
|
if(DEINIT_ON_LAUNCH)
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
|
|
add_compile_definitions(DEINIT_ON_LAUNCH)
|
|
message("-- Building with deinitialization on game launch")
|
|
else()
|
|
message(FATAL_ERROR "-- Deinitialization on game launch can only be used on Linux and FreeBSD")
|
|
endif()
|
|
endif()
|
|
|
|
if(AUR_BUILD OR FLATPAK_BUILD OR RETRODECK OR RPI OR HAIKU OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
|
|
set(APPLICATION_UPDATER OFF)
|
|
endif()
|
|
|
|
if(APPLICATION_UPDATER)
|
|
add_compile_definitions(APPLICATION_UPDATER)
|
|
else()
|
|
message("-- Building without application updater")
|
|
endif()
|
|
|
|
# This is needed by the application updater to identify the package type.
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
if(LINUX_CPACK_GENERATOR MATCHES DEB)
|
|
add_compile_definitions(LINUX_DEB_PACKAGE)
|
|
elseif(LINUX_CPACK_GENERATOR MATCHES RPM)
|
|
add_compile_definitions(LINUX_RPM_PACKAGE)
|
|
endif()
|
|
endif()
|
|
|
|
if(APPLE)
|
|
if(CMAKE_SYSTEM_PROCESSOR MATCHES arm)
|
|
add_compile_definitions(MACOS_APPLE_CPU)
|
|
else()
|
|
add_compile_definitions(MACOS_INTEL_CPU)
|
|
endif()
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
if(ANDROID_ABI MATCHES arm64-v8a)
|
|
message("-- Building for Android arm64-v8a on API level ${ANDROID_PLATFORM}")
|
|
set(ANDROID_CPU_ARCH arm64-v8a)
|
|
elseif(ANDROID_ABI MATCHES armeabi-v7a)
|
|
message("-- Building for Android armeabi-v7a on API level ${ANDROID_PLATFORM}")
|
|
set(ANDROID_CPU_ARCH armeabi-v7a)
|
|
elseif(ANDROID_ABI MATCHES x86_64)
|
|
message("-- Building for Android x86_64 on API level ${ANDROID_PLATFORM}")
|
|
set(ANDROID_CPU_ARCH x86_64)
|
|
else()
|
|
message(FATAL_ERROR "-- Unsupported Android ABI: " ${ANDROID_ABI})
|
|
endif()
|
|
message("-- Building with Android version code " ${ANDROID_VERSION_CODE})
|
|
endif()
|
|
|
|
# Affects the application updater and is used for displaying version info in the main menu.
|
|
if(ES_VERSION MATCHES alpha OR ES_VERSION MATCHES beta OR ES_VERSION MATCHES dev)
|
|
add_compile_definitions(IS_PRERELEASE)
|
|
endif()
|
|
|
|
# GLM library options.
|
|
add_compile_definitions(GLM_FORCE_CXX17)
|
|
add_compile_definitions(GLM_FORCE_XYZW_ONLY)
|
|
|
|
# For Unix systems, assign the installation prefix. If it's not explicitly set,
|
|
# we use /usr on Linux and /usr/local on FreeBSD.
|
|
if(NOT WIN32 AND NOT APPLE AND NOT ANDROID)
|
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
set(CMAKE_INSTALL_PREFIX /usr CACHE INTERNAL CMAKE_INSTALL_PREFIX)
|
|
else()
|
|
set(CMAKE_INSTALL_PREFIX /usr/local CACHE INTERNAL CMAKE_INSTALL_PREFIX)
|
|
endif()
|
|
endif()
|
|
message("-- Installation prefix is set to " ${CMAKE_INSTALL_PREFIX})
|
|
add_compile_definitions(ES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}")
|
|
endif()
|
|
|
|
# For Windows, set the minimum OS version to Windows 7.
|
|
if(WIN32)
|
|
add_compile_definitions(_WIN32_WINNT=0x0601)
|
|
add_compile_definitions(WINVER=0x0601)
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Include files.
|
|
|
|
set(COMMON_INCLUDE_DIRS ${CURL_INCLUDE_DIR}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/CImg
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/glm
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/lunasvg/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/rapidjson/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/rlottie/inc
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/utfcpp/source
|
|
${CMAKE_CURRENT_SOURCE_DIR}/es-core/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/es-pdf-converter/src)
|
|
|
|
if(APPLE)
|
|
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/FFmpeg
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/freeimage/FreeImage/Source
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/gettext/gettext-runtime/intl
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/libgit2/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/harfbuzz/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/icu/icu4c/source/common
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL)
|
|
elseif(WIN32)
|
|
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/glew/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/ffmpeg/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/FreeImage/Dist/x64
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/gettext/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/harfbuzz/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/icu/icu4c/source/common
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/libgit2/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2)
|
|
elseif(EMSCRIPTEN)
|
|
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/ffmpeg.wasm-core
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/FreeImage-CMake/FreeImage/Source
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src)
|
|
elseif(ANDROID)
|
|
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/ffmpeg-kit/src/ffmpeg
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/freeimage/FreeImage/Source
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/gettext/gettext-runtime/intl
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/harfbuzz/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/icu/icu4c/source/common
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/libgit2/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL_Android)
|
|
else()
|
|
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
|
|
${FFMPEG_INCLUDE_DIRS}
|
|
${FreeImage_INCLUDE_DIRS}
|
|
${FREETYPE_INCLUDE_DIRS}
|
|
${GIT2_INCLUDE_PATH}
|
|
${HarfBuzz_INCLUDE_DIRS}
|
|
${ICU_INCLUDE_DIRS}
|
|
${PUGIXML_INCLUDE_DIRS}
|
|
${SDL2_INCLUDE_DIR})
|
|
endif()
|
|
|
|
# Add libCEC include directory.
|
|
if(DEFINED libCEC_FOUND)
|
|
list(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR})
|
|
endif()
|
|
|
|
# For Linux, add the ALSA include directory.
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
list(APPEND COMMON_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS})
|
|
endif()
|
|
|
|
if(RPI_32)
|
|
list(APPEND COMMON_INCLUDE_DIRS ${CMAKE_FIND_ROOT_PATH}/opt/vc/include
|
|
${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos
|
|
${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux
|
|
${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads)
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Dependency libraries.
|
|
|
|
if(APPLE)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES}
|
|
${CURL_LIBRARIES}
|
|
${PROJECT_SOURCE_DIR}/libavcodec.60.dylib
|
|
${PROJECT_SOURCE_DIR}/libavfilter.9.dylib
|
|
${PROJECT_SOURCE_DIR}/libavformat.60.dylib
|
|
${PROJECT_SOURCE_DIR}/libavutil.58.dylib
|
|
${PROJECT_SOURCE_DIR}/libswresample.4.dylib
|
|
${PROJECT_SOURCE_DIR}/libswscale.7.dylib
|
|
${PROJECT_SOURCE_DIR}/libfreeimage.a
|
|
${PROJECT_SOURCE_DIR}/libfreetype.6.dylib
|
|
${PROJECT_SOURCE_DIR}/libgit2.1.7.dylib
|
|
${PROJECT_SOURCE_DIR}/libharfbuzz.dylib
|
|
${PROJECT_SOURCE_DIR}/libicudata.75.dylib
|
|
${PROJECT_SOURCE_DIR}/libicui18n.75.dylib
|
|
${PROJECT_SOURCE_DIR}/libicuuc.75.dylib
|
|
${PROJECT_SOURCE_DIR}/libintl.8.dylib
|
|
${PROJECT_SOURCE_DIR}/libpugixml.a
|
|
${PROJECT_SOURCE_DIR}/libSDL2-2.0.0.dylib)
|
|
elseif(WIN32)
|
|
set(COMMON_LIBRARIES ${PROJECT_SOURCE_DIR}/avcodec.lib
|
|
${PROJECT_SOURCE_DIR}/avfilter.lib
|
|
${PROJECT_SOURCE_DIR}/avformat.lib
|
|
${PROJECT_SOURCE_DIR}/avutil.lib
|
|
${PROJECT_SOURCE_DIR}/swresample.lib
|
|
${PROJECT_SOURCE_DIR}/swscale.lib
|
|
${PROJECT_SOURCE_DIR}/FreeImage.lib
|
|
${PROJECT_SOURCE_DIR}/git2.lib
|
|
${PROJECT_SOURCE_DIR}/glew32.lib
|
|
${PROJECT_SOURCE_DIR}/harfbuzz.lib
|
|
${PROJECT_SOURCE_DIR}/icudt.lib
|
|
${PROJECT_SOURCE_DIR}/icuin.lib
|
|
${PROJECT_SOURCE_DIR}/icuuc.lib
|
|
${PROJECT_SOURCE_DIR}/libcurl-x64.lib
|
|
${PROJECT_SOURCE_DIR}/libintl-8.lib
|
|
${PROJECT_SOURCE_DIR}/freetype.lib
|
|
${PROJECT_SOURCE_DIR}/lunasvg.lib
|
|
${PROJECT_SOURCE_DIR}/pugixml.lib
|
|
${PROJECT_SOURCE_DIR}/rlottie.lib
|
|
${PROJECT_SOURCE_DIR}/SDL2main.lib
|
|
${PROJECT_SOURCE_DIR}/SDL2.lib
|
|
Winmm.dll)
|
|
elseif(ANDROID)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES}
|
|
# FFmpeg libraries.
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libavcodec.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libavfilter.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libavformat.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libavutil.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libswresample.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libswscale.so
|
|
# Other dependencies.
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libcurl.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libcrypto.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libfreeimage.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libfreetype.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libgit2.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libharfbuzz.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libicudata.a
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libicui18n.a
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libicuuc.a
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libintl.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libjpeg.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libpoppler.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libpugixml.a
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libSDL2.so
|
|
${PROJECT_SOURCE_DIR}/android/libs/${ANDROID_CPU_ARCH}/libssl.so)
|
|
elseif(EMSCRIPTEN)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES}
|
|
# FFmpeg core libraries.
|
|
${PROJECT_SOURCE_DIR}/libavcodec.a
|
|
${PROJECT_SOURCE_DIR}/libavfilter.a
|
|
${PROJECT_SOURCE_DIR}/libavformat.a
|
|
${PROJECT_SOURCE_DIR}/libavutil.a
|
|
${PROJECT_SOURCE_DIR}/libpostproc.a
|
|
${PROJECT_SOURCE_DIR}/libswresample.a
|
|
${PROJECT_SOURCE_DIR}/libswscale.a
|
|
# FFmpeg third party libraries.
|
|
${PROJECT_SOURCE_DIR}/libx264.a
|
|
${PROJECT_SOURCE_DIR}/libx265.a
|
|
${PROJECT_SOURCE_DIR}/libass.a
|
|
${PROJECT_SOURCE_DIR}/libfdk-aac.a
|
|
${PROJECT_SOURCE_DIR}/libfribidi.a
|
|
${PROJECT_SOURCE_DIR}/libharfbuzz.a
|
|
${PROJECT_SOURCE_DIR}/libmp3lame.a
|
|
${PROJECT_SOURCE_DIR}/libogg.a
|
|
${PROJECT_SOURCE_DIR}/libopus.a
|
|
${PROJECT_SOURCE_DIR}/libtheoradec.a
|
|
${PROJECT_SOURCE_DIR}/libtheoraenc.a
|
|
${PROJECT_SOURCE_DIR}/libvorbis.a
|
|
${PROJECT_SOURCE_DIR}/libvorbisenc.a
|
|
${PROJECT_SOURCE_DIR}/libvorbisfile.a
|
|
${PROJECT_SOURCE_DIR}/libvpx.a
|
|
${PROJECT_SOURCE_DIR}/libwavpack.a
|
|
${PROJECT_SOURCE_DIR}/libz.a
|
|
# Other dependencies.
|
|
${PROJECT_SOURCE_DIR}/libcurl.a
|
|
${PROJECT_SOURCE_DIR}/libFreeImage.a
|
|
${PROJECT_SOURCE_DIR}/libfreetype.a
|
|
${PROJECT_SOURCE_DIR}/libpugixml.a)
|
|
else()
|
|
set(COMMON_LIBRARIES ${CURL_LIBRARIES}
|
|
${FFMPEG_LIBRARIES}
|
|
${FreeImage_LIBRARIES}
|
|
${FREETYPE_LIBRARIES}
|
|
${GIT2_LIBRARY}
|
|
${HarfBuzz_LIBRARIES}
|
|
${ICU_LIBRARIES}
|
|
${PUGIXML_LIBRARIES}
|
|
${SDL2_LIBRARY})
|
|
if(Intl_LIBRARY)
|
|
# On Unix systems where the gettext functions are not part of the C standard library
|
|
# we need to explicitly link with the libintl library.
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${Intl_LIBRARY})
|
|
endif()
|
|
endif()
|
|
|
|
if(NOT WIN32)
|
|
# SVG rendering library LunaSVG and Lottie animation library rlottie.
|
|
if(ANDROID)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${PROJECT_SOURCE_DIR}/android_${ANDROID_ABI}/liblunasvg.a)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${PROJECT_SOURCE_DIR}/android_${ANDROID_ABI}/librlottie.a)
|
|
else()
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${PROJECT_SOURCE_DIR}/liblunasvg.a)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${PROJECT_SOURCE_DIR}/librlottie.a)
|
|
endif()
|
|
endif()
|
|
|
|
if(APPLE)
|
|
# See es-app/CMakeLists.txt for an explation for why an extra "Resources" directory
|
|
# has been added to the install prefix.
|
|
set(CMAKE_INSTALL_PREFIX "/Applications/ES-DE.app/Contents/Resources")
|
|
|
|
# Set the same rpath links for the install executable as for the build executable.
|
|
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
|
|
|
|
set(CMAKE_INSTALL_RPATH @executable_path)
|
|
endif()
|
|
|
|
# Add libCEC libraries.
|
|
if(DEFINED libCEC_FOUND)
|
|
list(APPEND COMMON_LIBRARIES dl ${libCEC_LIBRARIES})
|
|
endif()
|
|
|
|
# Add ALSA for Linux libraries.
|
|
if(CMAKE_SYSTEM_NAME MATCHES Linux)
|
|
list(APPEND COMMON_LIBRARIES ${ALSA_LIBRARY})
|
|
endif()
|
|
|
|
# Raspberry Pi.
|
|
if(BCMHOST)
|
|
list(APPEND COMMON_LIBRARIES bcm_host vchiq_arm)
|
|
if(RPI_32)
|
|
link_directories(${CMAKE_FIND_ROOT_PATH}/opt/vc/lib)
|
|
endif()
|
|
endif()
|
|
|
|
# OpenGL.
|
|
if(GLSYSTEM MATCHES "Desktop OpenGL")
|
|
list(APPEND COMMON_LIBRARIES ${OPENGL_LIBRARIES})
|
|
elseif(GLES AND ANDROID)
|
|
list(APPEND COMMON_LIBRARIES ${OPENGLES3_LIBRARIES})
|
|
elseif(GLES)
|
|
list(APPEND COMMON_LIBRARIES ${OPENGLES2_LIBRARIES})
|
|
endif()
|
|
|
|
#---------------------------------------------------------------------------------------------------
|
|
# Build directories.
|
|
|
|
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
|
|
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
|
|
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
|
|
|
|
if(COMPILE_LOCALIZATIONS)
|
|
add_subdirectory(locale)
|
|
endif()
|
|
|
|
add_subdirectory(es-pdf-converter)
|
|
add_subdirectory(external)
|
|
add_subdirectory(es-core)
|
|
add_subdirectory(es-app)
|
|
|
|
# Make sure that es-pdf-convert is built first, and then that rlottie is built before es-core.
|
|
add_dependencies(lunasvg es-pdf-convert)
|
|
|
|
if(COMPILE_LOCALIZATIONS)
|
|
add_dependencies(es-pdf-convert localization)
|
|
endif()
|
|
|
|
add_dependencies(es-core rlottie)
|
|
|
|
# Set lottie2gif to not be built.
|
|
set_target_properties(lottie2gif PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
|