ES-DE/src
2012-07-23 18:57:07 -05:00
..
components Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg. 2012-07-23 18:53:33 -05:00
GameData.cpp Browsing multiple systems is now possible! Just press left or right. 2012-07-21 15:57:53 -05:00
GameData.h Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress! 2012-07-21 14:06:24 -05:00
GuiComponent.cpp More work on the skeleton of the program. 2012-07-19 11:13:27 -05:00
GuiComponent.h Added InputManager; GuiComponents can register themselves to receive input events. 2012-07-19 20:08:29 -05:00
InputManager.cpp Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg. 2012-07-23 18:53:33 -05:00
InputManager.h Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg. 2012-07-23 18:53:33 -05:00
main.cpp Added error if $HOME/.es_systems.cfg exists, but contains no systems. 2012-07-23 18:57:07 -05:00
Renderer.cpp An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons. 2012-07-22 16:15:55 -05:00
Renderer.h An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons. 2012-07-22 16:15:55 -05:00
Renderer_draw.cpp Browsing multiple systems is now possible! Just press left or right. 2012-07-21 15:57:53 -05:00
SystemData.cpp Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg. 2012-07-23 18:53:33 -05:00
SystemData.h Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg. 2012-07-23 18:53:33 -05:00