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bad9e772e9
Audio devices apparently need to be case sensitive.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//
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// UIModeController.h
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//
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// Handling of application user interface modes (full, kiosk and kid).
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// This includes switching the mode when the UI mode passkey is used.
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//
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#pragma once
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#ifndef ES_APP_VIEWS_UI_MODE_CONTROLLER_H
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#define ES_APP_VIEWS_UI_MODE_CONTROLLER_H
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#include <vector>
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#include <string>
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class FileData;
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class InputConfig;
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class ViewController;
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struct Input;
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class UIModeController
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{
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public:
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static UIModeController* getInstance();
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// Monitor input for UI mode change, returns true (consumes input) when a UI mode
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// change is triggered.
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bool listen(InputConfig* config, Input input);
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// Get the current Passphrase as a (unicode) formatted, comma-separated, string.
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std::string getFormattedPassKeyStr();
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// Check for change in UI mode.
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void monitorUIMode();
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bool isUIModeFull();
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bool isUIModeKid();
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bool isUIModeKiosk();
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inline std::vector<std::string> getUIModes() { return mUIModes; };
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private:
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UIModeController();
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bool inputIsMatch(InputConfig * config, Input input);
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bool isValidInput(InputConfig * config, Input input);
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void logInput(InputConfig * config, Input input);
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// Return UI mode to 'full'.
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void unlockUIMode();
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static UIModeController * sInstance;
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const std::vector<std::string> mUIModes = { "full", "kiosk", "kid" };
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// Default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
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std::string mPassKeySequence;
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int mPassKeyCounter;
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const std::vector<std::string> mInputVals =
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{ "up", "down", "left", "right", "a", "b", "x", "y" };
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std::string mCurrentUIMode;
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};
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#endif // ES_APP_VIEWS_UI_MODE_CONTROLLER_H
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