mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-12-11 06:55:40 +00:00
193 lines
6.2 KiB
C++
193 lines
6.2 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// NinePatchComponent.cpp
|
|
//
|
|
// Breaks up an image into 3x3 patches to accomodate resizing without distortions.
|
|
//
|
|
|
|
#include "components/NinePatchComponent.h"
|
|
|
|
#include "resources/TextureResource.h"
|
|
#include "Log.h"
|
|
#include "ThemeData.h"
|
|
|
|
NinePatchComponent::NinePatchComponent(
|
|
Window* window,
|
|
const std::string& path,
|
|
unsigned int edgeColor,
|
|
unsigned int centerColor)
|
|
: GuiComponent(window),
|
|
mCornerSize(16, 16),
|
|
mEdgeColor(edgeColor),
|
|
mCenterColor(centerColor),
|
|
mPath(path),
|
|
mVertices(nullptr)
|
|
{
|
|
if (!mPath.empty())
|
|
buildVertices();
|
|
}
|
|
|
|
NinePatchComponent::~NinePatchComponent()
|
|
{
|
|
if (mVertices != nullptr)
|
|
delete[] mVertices;
|
|
}
|
|
|
|
void NinePatchComponent::updateColors()
|
|
{
|
|
const unsigned int edgeColor = Renderer::convertColor(mEdgeColor);
|
|
const unsigned int centerColor = Renderer::convertColor(mCenterColor);
|
|
|
|
for (int i = 0; i < 6*9; ++i)
|
|
mVertices[i].col = edgeColor;
|
|
|
|
for (int i = 6*4; i < 6; ++i)
|
|
mVertices[(6*4)+i].col = centerColor;
|
|
}
|
|
|
|
void NinePatchComponent::buildVertices()
|
|
{
|
|
if (mVertices != nullptr)
|
|
delete[] mVertices;
|
|
|
|
mTexture = TextureResource::get(mPath);
|
|
|
|
if (mTexture->getSize() == Vector2i::Zero()) {
|
|
mVertices = nullptr;
|
|
LOG(LogWarning) << "NinePatchComponent missing texture!";
|
|
return;
|
|
}
|
|
|
|
mVertices = new Renderer::Vertex[6 * 9];
|
|
|
|
const Vector2f texSize = Vector2f(static_cast<float>(mTexture->getSize().x()),
|
|
static_cast<float>(mTexture->getSize().y()));
|
|
|
|
const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()};
|
|
const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()};
|
|
const float imgPosX[3] = { 0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]};
|
|
const float imgPosY[3] = { 0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]};
|
|
|
|
// The "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom
|
|
// left corner origin vs. verticies having a top left origin.
|
|
const float texSizeX[3] = { mCornerSize.x() / texSize.x(), (texSize.x() - mCornerSize.x() * 2) / texSize.x(), mCornerSize.x() / texSize.x() };
|
|
const float texSizeY[3] = { -mCornerSize.y() / texSize.y(), -(texSize.y() - mCornerSize.y() * 2) / texSize.y(), -mCornerSize.y() / texSize.y() };
|
|
const float texPosX[3] = { 0, texSizeX[0], texSizeX[0] + texSizeX[1] };
|
|
const float texPosY[3] = { 1, 1 + texSizeY[0], 1 + texSizeY[0] + texSizeY[1] };
|
|
|
|
int v = 0;
|
|
|
|
for (int slice = 0; slice < 9; slice++) {
|
|
const int sliceX = slice % 3;
|
|
const int sliceY = slice / 3;
|
|
const Vector2f imgPos = Vector2f(imgPosX[sliceX], imgPosY[sliceY]);
|
|
const Vector2f imgSize = Vector2f(imgSizeX[sliceX], imgSizeY[sliceY]);
|
|
const Vector2f texPos = Vector2f(texPosX[sliceX], texPosY[sliceY]);
|
|
const Vector2f texSize = Vector2f(texSizeX[sliceX], texSizeY[sliceY]);
|
|
|
|
mVertices[v + 1] = { { imgPos.x() , imgPos.y() }, { texPos.x(), texPos.y() }, 0 };
|
|
mVertices[v + 2] = { { imgPos.x() , imgPos.y() + imgSize.y() }, { texPos.x(), texPos.y() + texSize.y() }, 0 };
|
|
mVertices[v + 3] = { { imgPos.x() + imgSize.x(), imgPos.y() }, { texPos.x() + texSize.x(), texPos.y() }, 0 };
|
|
mVertices[v + 4] = { { imgPos.x() + imgSize.x(), imgPos.y() + imgSize.y() }, { texPos.x() + texSize.x(), texPos.y() + texSize.y() }, 0 };
|
|
|
|
// Round vertices.
|
|
for (int i = 1; i < 5; ++i)
|
|
mVertices[v + i].pos.round();
|
|
|
|
// Make duplicates of first and last vertex so this can be rendered as a triangle strip.
|
|
mVertices[v + 0] = mVertices[v + 1];
|
|
mVertices[v + 5] = mVertices[v + 4];
|
|
|
|
v += 6;
|
|
}
|
|
|
|
updateColors();
|
|
}
|
|
|
|
void NinePatchComponent::render(const Transform4x4f& parentTrans)
|
|
{
|
|
if (!isVisible())
|
|
return;
|
|
|
|
Transform4x4f trans = parentTrans * getTransform();
|
|
|
|
if (mTexture && mVertices != nullptr) {
|
|
Renderer::setMatrix(trans);
|
|
if (mOpacity < 255) {
|
|
mVertices[0].shaders = Renderer::SHADER_OPACITY;
|
|
mVertices[0].opacity = mOpacity / 255.0;
|
|
}
|
|
else if (mVertices[0].shaders & Renderer::SHADER_OPACITY) {
|
|
// We have reached full opacity, so disable the opacity shader and set
|
|
// the vertex opacity to 1.0.
|
|
mVertices[0].shaders ^= Renderer::SHADER_OPACITY;
|
|
mVertices[0].opacity = 1.0;
|
|
}
|
|
mTexture->bind();
|
|
Renderer::drawTriangleStrips(&mVertices[0], 6*9, trans);
|
|
}
|
|
|
|
renderChildren(trans);
|
|
}
|
|
|
|
void NinePatchComponent::onSizeChanged()
|
|
{
|
|
buildVertices();
|
|
}
|
|
|
|
const Vector2f& NinePatchComponent::getCornerSize() const
|
|
{
|
|
return mCornerSize;
|
|
}
|
|
|
|
void NinePatchComponent::setCornerSize(int sizeX, int sizeY)
|
|
{
|
|
mCornerSize = Vector2f(sizeX, sizeY);
|
|
buildVertices();
|
|
}
|
|
|
|
void NinePatchComponent::fitTo(Vector2f size, Vector3f position, Vector2f padding)
|
|
{
|
|
size += padding;
|
|
position[0] -= padding.x() / 2;
|
|
position[1] -= padding.y() / 2;
|
|
|
|
setSize(size + mCornerSize * 2);
|
|
setPosition(position.x() + Math::lerp(-mCornerSize.x(), mCornerSize.x(), mOrigin.x()),
|
|
position.y() + Math::lerp(-mCornerSize.y(), mCornerSize.y(), mOrigin.y()));
|
|
}
|
|
|
|
void NinePatchComponent::setImagePath(const std::string& path)
|
|
{
|
|
mPath = path;
|
|
buildVertices();
|
|
}
|
|
|
|
void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
|
|
{
|
|
mEdgeColor = edgeColor;
|
|
updateColors();
|
|
}
|
|
|
|
void NinePatchComponent::setCenterColor(unsigned int centerColor)
|
|
{
|
|
mCenterColor = centerColor;
|
|
updateColors();
|
|
}
|
|
|
|
void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|
const std::string& view, const std::string& element, unsigned int properties)
|
|
{
|
|
GuiComponent::applyTheme(theme, view, element, properties);
|
|
|
|
using namespace ThemeFlags;
|
|
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
|
|
|
|
if (!elem)
|
|
return;
|
|
|
|
if (properties & PATH && elem->has("path"))
|
|
setImagePath(elem->get<std::string>("path"));
|
|
}
|