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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
#pragma once
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#ifndef ES_CORE_MATH_MISC_H
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#define ES_CORE_MATH_MISC_H
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#define ES_PI (3.1415926535897932384626433832795028841971693993751058209749445923)
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#define ES_RAD_TO_DEG(_x) ((_x) * (180.0 / ES_PI))
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#define ES_DEG_TO_RAD(_x) ((_x) * (ES_PI / 180.0))
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namespace Math
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{
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// added here to avoid including math.h whenever these are used
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float cosf (const float _num);
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float sinf (const float _num);
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float floorf (const float _num);
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float ceilf (const float _num);
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int min (const int _num1, const int _num2);
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int max (const int _num1, const int _num2);
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float min (const float _num1, const float _num2);
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float max (const float _num1, const float _num2);
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float clamp (const float _num, const float _min, const float _max);
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float round (const float _num);
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float lerp (const float _start, const float _end, const float _fraction);
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float smoothStep (const float _left, const float _right, const float _x);
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float smootherStep(const float _left, const float _right, const float _x);
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namespace Scroll
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{
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float bounce(const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength);
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float loop (const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength);
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} // Math::Scroll::
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} // Math::
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#endif // ES_CORE_MATH_MISC_H
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