mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-12-02 11:05:37 +00:00
1452 lines
65 KiB
C++
1452 lines
65 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiMenu.cpp
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//
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// Main menu.
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// Some submenus are covered in separate source files.
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//
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#include "guis/GuiMenu.h"
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#if defined(_WIN64)
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// Why this is needed here is anyone's guess but without it the compilation fails.
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#include <winsock2.h>
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#endif
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#include "CollectionSystemsManager.h"
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#include "EmulationStation.h"
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#include "FileFilterIndex.h"
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#include "FileSorts.h"
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#include "Scripting.h"
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#include "SystemData.h"
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#include "UIModeController.h"
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#include "VolumeControl.h"
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#include "components/OptionListComponent.h"
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#include "components/SliderComponent.h"
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#include "components/SwitchComponent.h"
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#include "guis/GuiAlternativeEmulators.h"
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#include "guis/GuiCollectionSystemsOptions.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiMediaViewerOptions.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperMenu.h"
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#include "guis/GuiScreensaverOptions.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
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#include "guis/GuiTextEditPopup.h"
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#include "utils/PlatformUtil.h"
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#include <SDL2/SDL_events.h>
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#include <algorithm>
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GuiMenu::GuiMenu()
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: mMenu {"MAIN MENU"}
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{
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperOptions(); });
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if (isFullUI)
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUIOptions(); });
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundOptions(); });
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if (isFullUI)
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addEntry("INPUT DEVICE SETTINGS", 0x777777FF, true, [this] { openInputDeviceOptions(); });
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if (isFullUI)
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true,
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[this] { openCollectionSystemOptions(); });
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
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// TEMPORARY: Disabled for now, will be used in the future.
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// if (isFullUI)
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// addEntry("UTILITIES", 0x777777FF, true, [this] {
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// openUtilitiesMenu(); });
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if (!Settings::getInstance()->getBool("ForceKiosk") &&
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Settings::getInstance()->getString("UIMode") != "kiosk") {
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if (Settings::getInstance()->getBool("ShowQuitMenu"))
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addEntry("QUIT", 0x777777FF, true, [this] { openQuitMenu(); });
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else
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addEntry("QUIT EMULATIONSTATION", 0x777777FF, false, [this] { openQuitMenu(); });
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}
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addChild(&mMenu);
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addVersionInfo();
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
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}
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GuiMenu::~GuiMenu()
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{
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// This is required for the situation where scrolling started just before the menu
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// was openened. Without this, the scrolling would run until manually stopped after
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// the menu has been closed.
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ViewController::getInstance()->stopScrolling();
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ViewController::getInstance()->startViewVideos();
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}
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void GuiMenu::openScraperOptions()
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{
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// Open the scraper menu.
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mWindow->pushGui(new GuiScraperMenu("SCRAPER"));
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}
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void GuiMenu::openUIOptions()
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{
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auto s = new GuiSettings("UI SETTINGS");
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// Theme options section.
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std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator> themeSets {
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ThemeData::getThemeSets()};
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std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator>::const_iterator
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selectedSet;
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auto themeSet =
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std::make_shared<OptionListComponent<std::string>>(getHelpStyle(), "THEME SET", false);
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// Theme selection.
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if (!themeSets.empty()) {
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selectedSet = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
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if (selectedSet == themeSets.cend())
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selectedSet = themeSets.cbegin();
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for (auto it = themeSets.cbegin(); it != themeSets.cend(); ++it) {
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// If required, abbreviate the theme set name so it doesn't overlap the setting name.
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float maxNameLength = mSize.x * 0.62f;
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themeSet->add(it->first, it->first, it == selectedSet, maxNameLength);
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}
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s->addWithLabel("THEME SET", themeSet);
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s->addSaveFunc([this, themeSet, s] {
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if (themeSet->getSelected() != Settings::getInstance()->getString("ThemeSet")) {
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Scripting::fireEvent("theme-changed", themeSet->getSelected(),
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Settings::getInstance()->getString("ThemeSet"));
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Settings::getInstance()->setString("ThemeSet", themeSet->getSelected());
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mWindow->setChangedThemeSet();
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// This is required so that the custom collection system does not disappear
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// if the user is editing a custom collection when switching theme sets.
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if (CollectionSystemsManager::getInstance()->isEditing())
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CollectionSystemsManager::getInstance()->exitEditMode();
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// TODO: Eliminate this extra reload or only execute it when switching from
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// a legacy theme to a non-legacy theme.
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ViewController::getInstance()->reloadAll();
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s->setNeedsSaving();
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s->setNeedsReloading();
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s->setNeedsGoToStart();
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s->setNeedsCollectionsUpdate();
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s->setInvalidateCachedBackground();
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}
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});
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}
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// Theme variants.
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auto themeVariant =
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std::make_shared<OptionListComponent<std::string>>(getHelpStyle(), "THEME VARIANT", false);
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s->addWithLabel("THEME VARIANT", themeVariant);
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s->addSaveFunc([themeVariant, s] {
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if (themeVariant->getSelected() != Settings::getInstance()->getString("ThemeVariant")) {
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Settings::getInstance()->setString("ThemeVariant", themeVariant->getSelected());
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s->setNeedsSaving();
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s->setNeedsReloading();
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s->setInvalidateCachedBackground();
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}
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});
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auto themeVariantsFunc = [=](const std::string& selectedTheme,
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const std::string& selectedVariant) {
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std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator>::const_iterator
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currentSet {themeSets.find(selectedTheme)};
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if (currentSet == themeSets.cend())
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return;
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// We need to recreate the OptionListComponent entries.
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themeVariant->clearEntries();
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int selectableVariants {0};
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for (auto& variant : currentSet->second.capabilities.variants) {
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if (variant.selectable)
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++selectableVariants;
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}
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if (selectableVariants > 0) {
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for (auto& variant : currentSet->second.capabilities.variants) {
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if (variant.selectable) {
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// If required, abbreviate the variant name so it doesn't overlap the
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// setting name.
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float maxNameLength {mSize.x * 0.62f};
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themeVariant->add(variant.label, variant.name, variant.name == selectedVariant,
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maxNameLength);
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}
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}
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if (themeVariant->getSelectedObjects().size() == 0)
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themeVariant->selectEntry(0);
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}
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else {
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if (currentSet->second.capabilities.legacyTheme)
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themeVariant->add("Legacy theme set", "none", true);
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else
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themeVariant->add("None defined", "none", true);
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themeVariant->setEnabled(false);
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themeVariant->setOpacity(DISABLED_OPACITY);
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themeVariant->getParent()
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->getChild(themeVariant->getChildIndex() - 1)
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->setOpacity(DISABLED_OPACITY);
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}
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};
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themeVariantsFunc(Settings::getInstance()->getString("ThemeSet"),
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Settings::getInstance()->getString("ThemeVariant"));
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// Theme aspect ratios.
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auto themeAspectRatio = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "THEME ASPECT RATIO", false);
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s->addWithLabel("THEME ASPECT RATIO", themeAspectRatio);
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s->addSaveFunc([themeAspectRatio, s] {
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if (themeAspectRatio->getSelected() !=
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Settings::getInstance()->getString("ThemeAspectRatio")) {
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Settings::getInstance()->setString("ThemeAspectRatio", themeAspectRatio->getSelected());
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s->setNeedsSaving();
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s->setNeedsReloading();
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s->setInvalidateCachedBackground();
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}
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});
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auto themeAspectRatiosFunc = [=](const std::string& selectedTheme,
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const std::string& selectedAspectRatio) {
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std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator>::const_iterator
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currentSet {themeSets.find(selectedTheme)};
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if (currentSet == themeSets.cend())
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return;
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// We need to recreate the OptionListComponent entries.
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themeAspectRatio->clearEntries();
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if (currentSet->second.capabilities.aspectRatios.size() > 0) {
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for (auto& aspectRatio : currentSet->second.capabilities.aspectRatios)
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themeAspectRatio->add(ThemeData::getAspectRatioLabel(aspectRatio), aspectRatio,
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aspectRatio == selectedAspectRatio);
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if (themeAspectRatio->getSelectedObjects().size() == 0)
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themeAspectRatio->selectEntry(0);
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}
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else {
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if (currentSet->second.capabilities.legacyTheme)
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themeAspectRatio->add("Legacy theme set", "none", true);
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else
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themeAspectRatio->add("None defined", "none", true);
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themeAspectRatio->setEnabled(false);
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themeAspectRatio->setOpacity(DISABLED_OPACITY);
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themeAspectRatio->getParent()
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->getChild(themeAspectRatio->getChildIndex() - 1)
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->setOpacity(DISABLED_OPACITY);
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}
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};
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themeAspectRatiosFunc(Settings::getInstance()->getString("ThemeSet"),
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Settings::getInstance()->getString("ThemeAspectRatio"));
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// Legacy gamelist view style.
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auto gamelistViewStyle = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "LEGACY GAMELIST VIEW STYLE", false);
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std::string selectedViewStyle {Settings::getInstance()->getString("GamelistViewStyle")};
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gamelistViewStyle->add("automatic", "automatic", selectedViewStyle == "automatic");
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gamelistViewStyle->add("basic", "basic", selectedViewStyle == "basic");
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gamelistViewStyle->add("detailed", "detailed", selectedViewStyle == "detailed");
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gamelistViewStyle->add("video", "video", selectedViewStyle == "video");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the view style to Automatic in this case.
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if (gamelistViewStyle->getSelectedObjects().size() == 0)
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gamelistViewStyle->selectEntry(0);
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s->addWithLabel("LEGACY GAMELIST VIEW STYLE", gamelistViewStyle);
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s->addSaveFunc([gamelistViewStyle, s] {
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if (gamelistViewStyle->getSelected() !=
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Settings::getInstance()->getString("GamelistViewStyle")) {
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Settings::getInstance()->setString("GamelistViewStyle",
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gamelistViewStyle->getSelected());
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s->setNeedsSaving();
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s->setNeedsReloading();
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s->setInvalidateCachedBackground();
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}
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});
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// Legacy ransition style.
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auto transitionStyle = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "LEGACY TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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transitions.push_back("slide");
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transitions.push_back("fade");
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transitions.push_back("instant");
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for (auto it = transitions.cbegin(); it != transitions.cend(); ++it)
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transitionStyle->add(*it, *it,
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Settings::getInstance()->getString("TransitionStyle") == *it);
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s->addWithLabel("LEGACY TRANSITION STYLE", transitionStyle);
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s->addSaveFunc([transitionStyle, s] {
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if (transitionStyle->getSelected() !=
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Settings::getInstance()->getString("TransitionStyle")) {
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Settings::getInstance()->setString("TransitionStyle", transitionStyle->getSelected());
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s->setNeedsSaving();
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}
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});
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// Optionally start in selected system/gamelist.
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auto startupSystem = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "GAMELIST ON STARTUP", false);
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startupSystem->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); ++it) {
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if ((*it)->getName() != "retropie") {
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// If required, abbreviate the system name so it doesn't overlap the setting name.
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float maxNameLength {mSize.x * 0.48f};
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startupSystem->add((*it)->getFullName(), (*it)->getName(),
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Settings::getInstance()->getString("StartupSystem") ==
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(*it)->getName(),
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maxNameLength);
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}
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}
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// This can probably not happen but as an extra precaution select the "NONE" entry if no
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// entry is selected.
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if (startupSystem->getSelectedObjects().size() == 0)
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startupSystem->selectEntry(0);
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s->addWithLabel("GAMELIST ON STARTUP", startupSystem);
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s->addSaveFunc([startupSystem, s] {
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if (startupSystem->getSelected() != Settings::getInstance()->getString("StartupSystem")) {
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Settings::getInstance()->setString("StartupSystem", startupSystem->getSelected());
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s->setNeedsSaving();
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}
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});
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// Default gamelist sort order.
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std::string sortOrder;
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auto defaultSortOrder = std::make_shared<OptionListComponent<const FileData::SortType*>>(
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getHelpStyle(), "DEFAULT SORT ORDER", false);
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// Exclude the System sort options.
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unsigned int numSortTypes {static_cast<unsigned int>(FileSorts::SortTypes.size() - 2)};
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for (unsigned int i = 0; i < numSortTypes; ++i) {
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if (FileSorts::SortTypes[i].description ==
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Settings::getInstance()->getString("DefaultSortOrder")) {
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sortOrder = FileSorts::SortTypes[i].description;
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break;
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}
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}
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// If an invalid sort order was defined in es_settings.xml, then apply the default
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// sort order 'filename, ascending'.
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if (sortOrder == "")
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sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder");
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for (unsigned int i = 0; i < numSortTypes; ++i) {
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const FileData::SortType& sort {FileSorts::SortTypes[i]};
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if (sort.description == sortOrder)
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defaultSortOrder->add(sort.description, &sort, true);
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else
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defaultSortOrder->add(sort.description, &sort, false);
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}
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s->addWithLabel("DEFAULT SORT ORDER", defaultSortOrder);
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s->addSaveFunc([defaultSortOrder, sortOrder, s] {
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std::string selectedSortOrder {defaultSortOrder.get()->getSelected()->description};
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if (selectedSortOrder != sortOrder) {
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Settings::getInstance()->setString("DefaultSortOrder", selectedSortOrder);
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s->setNeedsSaving();
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s->setNeedsSorting();
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s->setNeedsSortingCollections();
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s->setInvalidateCachedBackground();
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}
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});
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// Open menu effect.
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auto menuOpeningEffect = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "MENU OPENING EFFECT", false);
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std::string selectedMenuEffect {Settings::getInstance()->getString("MenuOpeningEffect")};
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menuOpeningEffect->add("SCALE-UP", "scale-up", selectedMenuEffect == "scale-up");
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menuOpeningEffect->add("NONE", "none", selectedMenuEffect == "none");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the opening effect to "scale-up" in this case.
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if (menuOpeningEffect->getSelectedObjects().size() == 0)
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menuOpeningEffect->selectEntry(0);
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s->addWithLabel("MENU OPENING EFFECT", menuOpeningEffect);
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s->addSaveFunc([menuOpeningEffect, s] {
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if (menuOpeningEffect->getSelected() !=
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Settings::getInstance()->getString("MenuOpeningEffect")) {
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Settings::getInstance()->setString("MenuOpeningEffect",
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menuOpeningEffect->getSelected());
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s->setNeedsSaving();
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}
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});
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// Launch screen duration.
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auto launchScreenDuration = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "LAUNCH SCREEN DURATION", false);
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std::string selectedDuration {Settings::getInstance()->getString("LaunchScreenDuration")};
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launchScreenDuration->add("NORMAL", "normal", selectedDuration == "normal");
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launchScreenDuration->add("BRIEF", "brief", selectedDuration == "brief");
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launchScreenDuration->add("LONG", "long", selectedDuration == "long");
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launchScreenDuration->add("DISABLED", "disabled", selectedDuration == "disabled");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set the duration to "normal" in this case.
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if (launchScreenDuration->getSelectedObjects().size() == 0)
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launchScreenDuration->selectEntry(0);
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s->addWithLabel("LAUNCH SCREEN DURATION", launchScreenDuration);
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s->addSaveFunc([launchScreenDuration, s] {
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if (launchScreenDuration->getSelected() !=
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Settings::getInstance()->getString("LaunchScreenDuration")) {
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Settings::getInstance()->setString("LaunchScreenDuration",
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launchScreenDuration->getSelected());
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s->setNeedsSaving();
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}
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});
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// UI mode.
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auto uiMode =
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std::make_shared<OptionListComponent<std::string>>(getHelpStyle(), "UI MODE", false);
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std::vector<std::string> uiModes;
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uiModes.push_back("full");
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uiModes.push_back("kiosk");
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uiModes.push_back("kid");
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std::string setMode;
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if (Settings::getInstance()->getBool("ForceKiosk"))
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setMode = "kiosk";
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else if (Settings::getInstance()->getBool("ForceKid"))
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setMode = "kid";
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else
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setMode = Settings::getInstance()->getString("UIMode");
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for (auto it = uiModes.cbegin(); it != uiModes.cend(); ++it)
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uiMode->add(*it, *it, setMode == *it);
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s->addWithLabel("UI MODE", uiMode);
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s->addSaveFunc([uiMode, this, s] {
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std::string selectedMode {uiMode->getSelected()};
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// If any of the force flags are set, then always apply and save the setting.
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if (selectedMode == Settings::getInstance()->getString("UIMode") &&
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!Settings::getInstance()->getBool("ForceFull") &&
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!Settings::getInstance()->getBool("ForceKiosk") &&
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!Settings::getInstance()->getBool("ForceKid")) {
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return;
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}
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else if (selectedMode != "full") {
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std::string msg {"YOU ARE CHANGING THE UI TO THE RESTRICTED MODE\n'" +
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Utils::String::toUpper(selectedMode) + "'\n"};
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if (selectedMode == "kiosk") {
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msg.append("THIS WILL HIDE MOST MENU OPTIONS TO PREVENT\n");
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msg.append("CHANGES TO THE SYSTEM\n");
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}
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else {
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msg.append("THIS WILL LIMIT THE AVAILABLE GAMES TO THE ONES\n");
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msg.append("FLAGGED SUITABLE FOR CHILDREN\n");
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}
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msg.append("TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n");
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msg.append(UIModeController::getInstance()->getFormattedPassKeyStr() + "\n\n");
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msg.append("DO YOU WANT TO PROCEED?");
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mWindow->pushGui(new GuiMsgBox(
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this->getHelpStyle(), msg, "YES",
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[this, selectedMode] {
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LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '"
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<< selectedMode << "'.";
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Settings::getInstance()->setString("UIMode", selectedMode);
|
|
Settings::getInstance()->setBool("ForceFull", false);
|
|
Settings::getInstance()->setBool("ForceKiosk", false);
|
|
Settings::getInstance()->setBool("ForceKid", false);
|
|
Settings::getInstance()->saveFile();
|
|
UIModeController::getInstance()->setCurrentUIMode(selectedMode);
|
|
for (auto it = SystemData::sSystemVector.cbegin();
|
|
it != SystemData::sSystemVector.cend(); ++it) {
|
|
if ((*it)->getThemeFolder() == "custom-collections") {
|
|
for (FileData* customSystem :
|
|
(*it)->getRootFolder()->getChildrenListToDisplay())
|
|
customSystem->getSystem()->getIndex()->resetFilters();
|
|
}
|
|
(*it)->sortSystem();
|
|
(*it)->getIndex()->resetFilters();
|
|
}
|
|
ViewController::getInstance()->reloadAll();
|
|
ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(),
|
|
false);
|
|
mWindow->invalidateCachedBackground();
|
|
},
|
|
"NO", nullptr));
|
|
}
|
|
else {
|
|
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" << selectedMode
|
|
<< "'.";
|
|
Settings::getInstance()->setString("UIMode", uiMode->getSelected());
|
|
Settings::getInstance()->setBool("ForceFull", false);
|
|
Settings::getInstance()->setBool("ForceKiosk", false);
|
|
Settings::getInstance()->setBool("ForceKid", false);
|
|
UIModeController::getInstance()->setCurrentUIMode("full");
|
|
s->setNeedsSaving();
|
|
s->setNeedsSorting();
|
|
s->setNeedsSortingCollections();
|
|
s->setNeedsResetFilters();
|
|
s->setNeedsReloading();
|
|
s->setNeedsGoToSystem(SystemData::sSystemVector.front());
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Media viewer.
|
|
ComponentListRow mediaViewerRow;
|
|
mediaViewerRow.elements.clear();
|
|
mediaViewerRow.addElement(std::make_shared<TextComponent>(
|
|
"MEDIA VIEWER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
mediaViewerRow.addElement(makeArrow(), false);
|
|
mediaViewerRow.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this));
|
|
s->addRow(mediaViewerRow);
|
|
|
|
// Screensaver.
|
|
ComponentListRow screensaverRow;
|
|
screensaverRow.elements.clear();
|
|
screensaverRow.addElement(std::make_shared<TextComponent>(
|
|
"SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
screensaverRow.addElement(makeArrow(), false);
|
|
screensaverRow.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
|
|
s->addRow(screensaverRow);
|
|
|
|
// Blur background when the menu is open.
|
|
auto menuBlurBackground = std::make_shared<SwitchComponent>();
|
|
menuBlurBackground->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
|
|
s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menuBlurBackground);
|
|
s->addSaveFunc([menuBlurBackground, s] {
|
|
if (menuBlurBackground->getState() !=
|
|
Settings::getInstance()->getBool("MenuBlurBackground")) {
|
|
Settings::getInstance()->setBool("MenuBlurBackground", menuBlurBackground->getState());
|
|
s->setNeedsSaving();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Display pillarboxes (and letterboxes) for videos in the gamelists.
|
|
auto gamelistVideoPillarbox = std::make_shared<SwitchComponent>();
|
|
gamelistVideoPillarbox->setState(Settings::getInstance()->getBool("GamelistVideoPillarbox"));
|
|
s->addWithLabel("DISPLAY PILLARBOXES FOR GAMELIST VIDEOS", gamelistVideoPillarbox);
|
|
s->addSaveFunc([gamelistVideoPillarbox, s] {
|
|
if (gamelistVideoPillarbox->getState() !=
|
|
Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
|
|
Settings::getInstance()->setBool("GamelistVideoPillarbox",
|
|
gamelistVideoPillarbox->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Render scanlines for videos in the gamelists.
|
|
auto gamelistVideoScanlines = std::make_shared<SwitchComponent>();
|
|
gamelistVideoScanlines->setState(Settings::getInstance()->getBool("GamelistVideoScanlines"));
|
|
s->addWithLabel("RENDER SCANLINES FOR GAMELIST VIDEOS", gamelistVideoScanlines);
|
|
s->addSaveFunc([gamelistVideoScanlines, s] {
|
|
if (gamelistVideoScanlines->getState() !=
|
|
Settings::getInstance()->getBool("GamelistVideoScanlines")) {
|
|
Settings::getInstance()->setBool("GamelistVideoScanlines",
|
|
gamelistVideoScanlines->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Sort folders on top of the gamelists.
|
|
auto foldersOnTop = std::make_shared<SwitchComponent>();
|
|
foldersOnTop->setState(Settings::getInstance()->getBool("FoldersOnTop"));
|
|
s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", foldersOnTop);
|
|
s->addSaveFunc([foldersOnTop, s] {
|
|
if (foldersOnTop->getState() != Settings::getInstance()->getBool("FoldersOnTop")) {
|
|
Settings::getInstance()->setBool("FoldersOnTop", foldersOnTop->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsSorting();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Sort favorites on top of non-favorites in the gamelists.
|
|
auto favoritesFirst = std::make_shared<SwitchComponent>();
|
|
favoritesFirst->setState(Settings::getInstance()->getBool("FavoritesFirst"));
|
|
s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favoritesFirst);
|
|
s->addSaveFunc([favoritesFirst, s] {
|
|
if (favoritesFirst->getState() != Settings::getInstance()->getBool("FavoritesFirst")) {
|
|
Settings::getInstance()->setBool("FavoritesFirst", favoritesFirst->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsSorting();
|
|
s->setNeedsSortingCollections();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Enable gamelist star markings for favorite games.
|
|
auto favoritesStar = std::make_shared<SwitchComponent>();
|
|
favoritesStar->setState(Settings::getInstance()->getBool("FavoritesStar"));
|
|
s->addWithLabel("ADD STAR MARKINGS TO FAVORITE GAMES", favoritesStar);
|
|
s->addSaveFunc([favoritesStar, s] {
|
|
if (favoritesStar->getState() != Settings::getInstance()->getBool("FavoritesStar")) {
|
|
Settings::getInstance()->setBool("FavoritesStar", favoritesStar->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Enable quick list scrolling overlay.
|
|
auto listScrollOverlay = std::make_shared<SwitchComponent>();
|
|
listScrollOverlay->setState(Settings::getInstance()->getBool("ListScrollOverlay"));
|
|
s->addWithLabel("ENABLE QUICK LIST SCROLLING OVERLAY", listScrollOverlay);
|
|
s->addSaveFunc([listScrollOverlay, s] {
|
|
if (listScrollOverlay->getState() !=
|
|
Settings::getInstance()->getBool("ListScrollOverlay")) {
|
|
Settings::getInstance()->setBool("ListScrollOverlay", listScrollOverlay->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Enable virtual (on-screen) keyboard.
|
|
auto virtualKeyboard = std::make_shared<SwitchComponent>();
|
|
virtualKeyboard->setState(Settings::getInstance()->getBool("VirtualKeyboard"));
|
|
s->addWithLabel("ENABLE VIRTUAL KEYBOARD", virtualKeyboard);
|
|
s->addSaveFunc([virtualKeyboard, s] {
|
|
if (virtualKeyboard->getState() != Settings::getInstance()->getBool("VirtualKeyboard")) {
|
|
Settings::getInstance()->setBool("VirtualKeyboard", virtualKeyboard->getState());
|
|
s->setNeedsSaving();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Enable the 'Y' button for tagging games as favorites.
|
|
auto favoritesAddButton = std::make_shared<SwitchComponent>();
|
|
favoritesAddButton->setState(Settings::getInstance()->getBool("FavoritesAddButton"));
|
|
s->addWithLabel("ENABLE TOGGLE FAVORITES BUTTON", favoritesAddButton);
|
|
s->addSaveFunc([favoritesAddButton, s] {
|
|
if (Settings::getInstance()->getBool("FavoritesAddButton") !=
|
|
favoritesAddButton->getState()) {
|
|
Settings::getInstance()->setBool("FavoritesAddButton", favoritesAddButton->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Enable the thumbstick click buttons for jumping to a random system or game.
|
|
auto randomAddButton = std::make_shared<SwitchComponent>();
|
|
randomAddButton->setState(Settings::getInstance()->getBool("RandomAddButton"));
|
|
s->addWithLabel("ENABLE RANDOM SYSTEM OR GAME BUTTON", randomAddButton);
|
|
s->addSaveFunc([randomAddButton, s] {
|
|
if (Settings::getInstance()->getBool("RandomAddButton") != randomAddButton->getState()) {
|
|
Settings::getInstance()->setBool("RandomAddButton", randomAddButton->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Gamelist filters.
|
|
auto gamelistFilters = std::make_shared<SwitchComponent>();
|
|
gamelistFilters->setState(Settings::getInstance()->getBool("GamelistFilters"));
|
|
s->addWithLabel("ENABLE GAMELIST FILTERS", gamelistFilters);
|
|
s->addSaveFunc([gamelistFilters, s] {
|
|
if (Settings::getInstance()->getBool("GamelistFilters") != gamelistFilters->getState()) {
|
|
Settings::getInstance()->setBool("GamelistFilters", gamelistFilters->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
}
|
|
});
|
|
|
|
// Quick system select (navigate left/right in gamelist view).
|
|
auto quickSystemSelect = std::make_shared<SwitchComponent>();
|
|
quickSystemSelect->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
|
|
s->addWithLabel("ENABLE QUICK SYSTEM SELECT", quickSystemSelect);
|
|
s->addSaveFunc([quickSystemSelect, s] {
|
|
if (Settings::getInstance()->getBool("QuickSystemSelect") !=
|
|
quickSystemSelect->getState()) {
|
|
Settings::getInstance()->setBool("QuickSystemSelect", quickSystemSelect->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// On-screen help prompts.
|
|
auto showHelpPrompts = std::make_shared<SwitchComponent>();
|
|
showHelpPrompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
|
|
s->addWithLabel("DISPLAY ON-SCREEN HELP", showHelpPrompts);
|
|
s->addSaveFunc([showHelpPrompts, s] {
|
|
if (Settings::getInstance()->getBool("ShowHelpPrompts") != showHelpPrompts->getState()) {
|
|
Settings::getInstance()->setBool("ShowHelpPrompts", showHelpPrompts->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// When the theme set entries are scrolled or selected, update the relevant rows.
|
|
auto scrollThemeSetFunc = [=](const std::string& themeName, bool firstRun = false) {
|
|
auto selectedSet = themeSets.find(themeName);
|
|
if (selectedSet == themeSets.cend())
|
|
return;
|
|
if (!firstRun) {
|
|
themeVariantsFunc(themeName, themeVariant->getSelected());
|
|
themeAspectRatiosFunc(themeName, themeAspectRatio->getSelected());
|
|
}
|
|
int selectableVariants {0};
|
|
for (auto& variant : selectedSet->second.capabilities.variants) {
|
|
if (variant.selectable)
|
|
++selectableVariants;
|
|
}
|
|
if (!selectedSet->second.capabilities.legacyTheme && selectableVariants > 0) {
|
|
themeVariant->setEnabled(true);
|
|
themeVariant->setOpacity(1.0f);
|
|
themeVariant->getParent()
|
|
->getChild(themeVariant->getChildIndex() - 1)
|
|
->setOpacity(1.0f);
|
|
}
|
|
else {
|
|
themeVariant->setEnabled(false);
|
|
themeVariant->setOpacity(DISABLED_OPACITY);
|
|
themeVariant->getParent()
|
|
->getChild(themeVariant->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
}
|
|
|
|
if (!selectedSet->second.capabilities.legacyTheme &&
|
|
selectedSet->second.capabilities.aspectRatios.size() > 0) {
|
|
themeAspectRatio->setEnabled(true);
|
|
themeAspectRatio->setOpacity(1.0f);
|
|
themeAspectRatio->getParent()
|
|
->getChild(themeAspectRatio->getChildIndex() - 1)
|
|
->setOpacity(1.0f);
|
|
}
|
|
else {
|
|
themeAspectRatio->setEnabled(false);
|
|
themeAspectRatio->setOpacity(DISABLED_OPACITY);
|
|
themeAspectRatio->getParent()
|
|
->getChild(themeAspectRatio->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
}
|
|
if (!selectedSet->second.capabilities.legacyTheme) {
|
|
gamelistViewStyle->setEnabled(false);
|
|
gamelistViewStyle->setOpacity(DISABLED_OPACITY);
|
|
gamelistViewStyle->getParent()
|
|
->getChild(gamelistViewStyle->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
// TEMPORARY
|
|
// transitionStyle->setEnabled(false);
|
|
// transitionStyle->setOpacity(DISABLED_OPACITY);
|
|
// transitionStyle->getParent()
|
|
// ->getChild(transitionStyle->getChildIndex() - 1)
|
|
// ->setOpacity(DISABLED_OPACITY);
|
|
|
|
// Pillarboxes are theme-controlled for newer themes.
|
|
gamelistVideoPillarbox->setEnabled(false);
|
|
gamelistVideoPillarbox->setOpacity(DISABLED_OPACITY);
|
|
gamelistVideoPillarbox->getParent()
|
|
->getChild(gamelistVideoPillarbox->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
|
|
// Scanlines are theme-controlled for newer themes.
|
|
gamelistVideoScanlines->setEnabled(false);
|
|
gamelistVideoScanlines->setOpacity(DISABLED_OPACITY);
|
|
gamelistVideoScanlines->getParent()
|
|
->getChild(gamelistVideoScanlines->getChildIndex() - 1)
|
|
->setOpacity(DISABLED_OPACITY);
|
|
}
|
|
else {
|
|
gamelistViewStyle->setEnabled(true);
|
|
gamelistViewStyle->setOpacity(1.0f);
|
|
gamelistViewStyle->getParent()
|
|
->getChild(gamelistViewStyle->getChildIndex() - 1)
|
|
->setOpacity(1.0f);
|
|
|
|
transitionStyle->setEnabled(true);
|
|
transitionStyle->setOpacity(1.0f);
|
|
transitionStyle->getParent()
|
|
->getChild(transitionStyle->getChildIndex() - 1)
|
|
->setOpacity(1.0f);
|
|
|
|
gamelistVideoPillarbox->setEnabled(true);
|
|
gamelistVideoPillarbox->setOpacity(1.0f);
|
|
gamelistVideoPillarbox->getParent()
|
|
->getChild(gamelistVideoPillarbox->getChildIndex() - 1)
|
|
->setOpacity(1.0f);
|
|
|
|
gamelistVideoScanlines->setEnabled(true);
|
|
gamelistVideoScanlines->setOpacity(1.0f);
|
|
gamelistVideoScanlines->getParent()
|
|
->getChild(gamelistVideoScanlines->getChildIndex() - 1)
|
|
->setOpacity(1.0f);
|
|
}
|
|
};
|
|
|
|
scrollThemeSetFunc(selectedSet->first, true);
|
|
themeSet->setCallback(scrollThemeSetFunc);
|
|
|
|
s->setSize(mSize);
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openSoundOptions()
|
|
{
|
|
auto s = new GuiSettings("SOUND SETTINGS");
|
|
|
|
// TODO: Hide the volume slider on macOS and BSD Unix until the volume control logic has been
|
|
// implemented for these operating systems.
|
|
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
|
|
// System volume.
|
|
// The reason to create the VolumeControl object every time instead of making it a singleton
|
|
// is that this is the easiest way to detect new default audio devices or changes to the
|
|
// audio volume done by the operating system. And we don't really need this object laying
|
|
// around anyway as it's only used here.
|
|
VolumeControl volumeControl;
|
|
int currentVolume {volumeControl.getVolume()};
|
|
|
|
auto systemVolume = std::make_shared<SliderComponent>(0.f, 100.f, 1.f, "%");
|
|
systemVolume->setValue(static_cast<float>(currentVolume));
|
|
s->addWithLabel("SYSTEM VOLUME", systemVolume);
|
|
s->addSaveFunc([systemVolume, currentVolume] {
|
|
// No need to create the VolumeControl object unless the volume has actually been changed.
|
|
if (static_cast<int>(systemVolume->getValue()) != currentVolume) {
|
|
VolumeControl volumeControl;
|
|
volumeControl.setVolume(static_cast<int>(std::round(systemVolume->getValue())));
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Volume for navigation sounds.
|
|
auto soundVolumeNavigation = std::make_shared<SliderComponent>(0.f, 100.f, 1.f, "%");
|
|
soundVolumeNavigation->setValue(
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation")));
|
|
s->addWithLabel("NAVIGATION SOUNDS VOLUME", soundVolumeNavigation);
|
|
s->addSaveFunc([soundVolumeNavigation, s] {
|
|
if (soundVolumeNavigation->getValue() !=
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation"))) {
|
|
Settings::getInstance()->setInt("SoundVolumeNavigation",
|
|
static_cast<int>(soundVolumeNavigation->getValue()));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Volume for videos.
|
|
auto soundVolumeVideos = std::make_shared<SliderComponent>(0.f, 100.f, 1.f, "%");
|
|
soundVolumeVideos->setValue(
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos")));
|
|
s->addWithLabel("VIDEO PLAYER VOLUME", soundVolumeVideos);
|
|
s->addSaveFunc([soundVolumeVideos, s] {
|
|
if (soundVolumeVideos->getValue() !=
|
|
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos"))) {
|
|
Settings::getInstance()->setInt("SoundVolumeVideos",
|
|
static_cast<int>(soundVolumeVideos->getValue()));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
if (UIModeController::getInstance()->isUIModeFull()) {
|
|
// Play audio for gamelist videos.
|
|
auto viewsVideoAudio = std::make_shared<SwitchComponent>();
|
|
viewsVideoAudio->setState(Settings::getInstance()->getBool("ViewsVideoAudio"));
|
|
s->addWithLabel("PLAY AUDIO FOR GAMELIST AND SYSTEM VIEW VIDEOS", viewsVideoAudio);
|
|
s->addSaveFunc([viewsVideoAudio, s] {
|
|
if (viewsVideoAudio->getState() !=
|
|
Settings::getInstance()->getBool("ViewsVideoAudio")) {
|
|
Settings::getInstance()->setBool("ViewsVideoAudio", viewsVideoAudio->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Play audio for media viewer videos.
|
|
auto mediaViewerVideoAudio = std::make_shared<SwitchComponent>();
|
|
mediaViewerVideoAudio->setState(Settings::getInstance()->getBool("MediaViewerVideoAudio"));
|
|
s->addWithLabel("PLAY AUDIO FOR MEDIA VIEWER VIDEOS", mediaViewerVideoAudio);
|
|
s->addSaveFunc([mediaViewerVideoAudio, s] {
|
|
if (mediaViewerVideoAudio->getState() !=
|
|
Settings::getInstance()->getBool("MediaViewerVideoAudio")) {
|
|
Settings::getInstance()->setBool("MediaViewerVideoAudio",
|
|
mediaViewerVideoAudio->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Play audio for screensaver videos.
|
|
auto screensaverVideoAudio = std::make_shared<SwitchComponent>();
|
|
screensaverVideoAudio->setState(Settings::getInstance()->getBool("ScreensaverVideoAudio"));
|
|
s->addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEOS", screensaverVideoAudio);
|
|
s->addSaveFunc([screensaverVideoAudio, s] {
|
|
if (screensaverVideoAudio->getState() !=
|
|
Settings::getInstance()->getBool("ScreensaverVideoAudio")) {
|
|
Settings::getInstance()->setBool("ScreensaverVideoAudio",
|
|
screensaverVideoAudio->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Navigation sounds.
|
|
auto navigationSounds = std::make_shared<SwitchComponent>();
|
|
navigationSounds->setState(Settings::getInstance()->getBool("NavigationSounds"));
|
|
s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigationSounds);
|
|
s->addSaveFunc([navigationSounds, s] {
|
|
if (navigationSounds->getState() !=
|
|
Settings::getInstance()->getBool("NavigationSounds")) {
|
|
Settings::getInstance()->setBool("NavigationSounds", navigationSounds->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
}
|
|
|
|
s->setSize(mSize);
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openInputDeviceOptions()
|
|
{
|
|
auto s = new GuiSettings("INPUT DEVICE SETTINGS");
|
|
|
|
// Controller type.
|
|
auto inputControllerType = std::make_shared<OptionListComponent<std::string>>(
|
|
getHelpStyle(), "CONTROLLER TYPE", false);
|
|
std::string selectedPlayer {Settings::getInstance()->getString("InputControllerType")};
|
|
inputControllerType->add("XBOX", "xbox", selectedPlayer == "xbox");
|
|
inputControllerType->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
|
|
inputControllerType->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4");
|
|
inputControllerType->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5");
|
|
inputControllerType->add("SNES", "snes", selectedPlayer == "snes");
|
|
// If there are no objects returned, then there must be a manually modified entry in the
|
|
// configuration file. Simply set the controller type to "xbox" in this case.
|
|
if (inputControllerType->getSelectedObjects().size() == 0)
|
|
inputControllerType->selectEntry(0);
|
|
s->addWithLabel("CONTROLLER TYPE", inputControllerType);
|
|
s->addSaveFunc([inputControllerType, s] {
|
|
if (inputControllerType->getSelected() !=
|
|
Settings::getInstance()->getString("InputControllerType")) {
|
|
Settings::getInstance()->setString("InputControllerType",
|
|
inputControllerType->getSelected());
|
|
s->setNeedsReloadHelpPrompts();
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Whether to only accept input from the first controller.
|
|
auto inputOnlyFirstController = std::make_shared<SwitchComponent>();
|
|
inputOnlyFirstController->setState(
|
|
Settings::getInstance()->getBool("InputOnlyFirstController"));
|
|
s->addWithLabel("ONLY ACCEPT INPUT FROM FIRST CONTROLLER", inputOnlyFirstController);
|
|
s->addSaveFunc([inputOnlyFirstController, s] {
|
|
if (Settings::getInstance()->getBool("InputOnlyFirstController") !=
|
|
inputOnlyFirstController->getState()) {
|
|
Settings::getInstance()->setBool("InputOnlyFirstController",
|
|
inputOnlyFirstController->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Configure keyboard and controllers.
|
|
ComponentListRow configureInputRow;
|
|
configureInputRow.elements.clear();
|
|
configureInputRow.addElement(
|
|
std::make_shared<TextComponent>("CONFIGURE KEYBOARD AND CONTROLLERS",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
|
|
true);
|
|
configureInputRow.addElement(makeArrow(), false);
|
|
configureInputRow.makeAcceptInputHandler(std::bind(&GuiMenu::openConfigInput, this, s));
|
|
s->addRow(configureInputRow);
|
|
|
|
s->setSize(mSize);
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openConfigInput(GuiSettings* settings)
|
|
{
|
|
// Always save the settings before starting the input configuration, in case the
|
|
// controller type was changed.
|
|
settings->save();
|
|
// Also unset the save flag so that a double saving does not take place when closing
|
|
// the input device settings menu later on.
|
|
settings->setNeedsSaving(false);
|
|
|
|
std::string message {"THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY\n"
|
|
"CONFIGURED, BUT USING THIS CONFIGURATION TOOL\n"
|
|
"YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS\n"
|
|
"(THIS WILL NOT AFFECT THE HELP PROMPTS)\n"
|
|
"CONTINUE?"};
|
|
|
|
Window* window {mWindow};
|
|
window->pushGui(new GuiMsgBox(
|
|
getHelpStyle(), message, "YES",
|
|
[window] { window->pushGui(new GuiDetectDevice(false, false, nullptr)); }, "NO", nullptr));
|
|
}
|
|
|
|
void GuiMenu::openOtherOptions()
|
|
{
|
|
auto s = new GuiSettings("OTHER SETTINGS");
|
|
|
|
// Alternative emulators GUI.
|
|
ComponentListRow alternativeEmulatorsRow;
|
|
alternativeEmulatorsRow.elements.clear();
|
|
alternativeEmulatorsRow.addElement(std::make_shared<TextComponent>("ALTERNATIVE EMULATORS",
|
|
Font::get(FONT_SIZE_MEDIUM),
|
|
0x777777FF),
|
|
true);
|
|
alternativeEmulatorsRow.addElement(makeArrow(), false);
|
|
alternativeEmulatorsRow.makeAcceptInputHandler(
|
|
std::bind([this] { mWindow->pushGui(new GuiAlternativeEmulators); }));
|
|
s->addRow(alternativeEmulatorsRow);
|
|
|
|
// Game media directory.
|
|
ComponentListRow rowMediaDir;
|
|
auto mediaDirectory = std::make_shared<TextComponent>("GAME MEDIA DIRECTORY",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
|
auto bracketMediaDirectory = std::make_shared<ImageComponent>();
|
|
bracketMediaDirectory->setResize(
|
|
glm::vec2 {0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
|
|
bracketMediaDirectory->setImage(":/graphics/arrow.svg");
|
|
rowMediaDir.addElement(mediaDirectory, true);
|
|
rowMediaDir.addElement(bracketMediaDirectory, false);
|
|
std::string titleMediaDir {"ENTER GAME MEDIA DIRECTORY"};
|
|
std::string mediaDirectoryStaticText {"Default directory:"};
|
|
std::string defaultDirectoryText {"~/.emulationstation/downloaded_media/"};
|
|
std::string initValueMediaDir {Settings::getInstance()->getString("MediaDirectory")};
|
|
bool multiLineMediaDir {false};
|
|
auto updateValMediaDir = [this](const std::string& newVal) {
|
|
Settings::getInstance()->setString("MediaDirectory", newVal);
|
|
Settings::getInstance()->saveFile();
|
|
ViewController::getInstance()->reloadAll();
|
|
mWindow->invalidateCachedBackground();
|
|
};
|
|
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
|
|
defaultDirectoryText, initValueMediaDir, updateValMediaDir,
|
|
multiLineMediaDir] {
|
|
if (Settings::getInstance()->getBool("VirtualKeyboard")) {
|
|
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
|
getHelpStyle(), titleMediaDir, Settings::getInstance()->getString("MediaDirectory"),
|
|
updateValMediaDir, multiLineMediaDir, "SAVE", "SAVE CHANGES?",
|
|
mediaDirectoryStaticText, defaultDirectoryText, "load default directory"));
|
|
}
|
|
else {
|
|
mWindow->pushGui(new GuiTextEditPopup(
|
|
getHelpStyle(), titleMediaDir, Settings::getInstance()->getString("MediaDirectory"),
|
|
updateValMediaDir, multiLineMediaDir, "SAVE", "SAVE CHANGES?",
|
|
mediaDirectoryStaticText, defaultDirectoryText, "load default directory"));
|
|
}
|
|
});
|
|
s->addRow(rowMediaDir);
|
|
|
|
// Maximum VRAM.
|
|
auto maxVram = std::make_shared<SliderComponent>(80.f, 1024.f, 8.f, "MiB");
|
|
maxVram->setValue(static_cast<float>(Settings::getInstance()->getInt("MaxVRAM")));
|
|
s->addWithLabel("VRAM LIMIT", maxVram);
|
|
s->addSaveFunc([maxVram, s] {
|
|
if (maxVram->getValue() != Settings::getInstance()->getInt("MaxVRAM")) {
|
|
Settings::getInstance()->setInt("MaxVRAM",
|
|
static_cast<int>(std::round(maxVram->getValue())));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Display/monitor.
|
|
auto displayIndex = std::make_shared<OptionListComponent<std::string>>(
|
|
getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
|
|
std::vector<std::string> displayIndexEntry;
|
|
displayIndexEntry.push_back("1");
|
|
displayIndexEntry.push_back("2");
|
|
displayIndexEntry.push_back("3");
|
|
displayIndexEntry.push_back("4");
|
|
for (auto it = displayIndexEntry.cbegin(); it != displayIndexEntry.cend(); ++it)
|
|
displayIndex->add(*it, *it,
|
|
Settings::getInstance()->getInt("DisplayIndex") == atoi((*it).c_str()));
|
|
s->addWithLabel("DISPLAY/MONITOR INDEX (REQUIRES RESTART)", displayIndex);
|
|
s->addSaveFunc([displayIndex, s] {
|
|
if (atoi(displayIndex->getSelected().c_str()) !=
|
|
Settings::getInstance()->getInt("DisplayIndex")) {
|
|
Settings::getInstance()->setInt("DisplayIndex",
|
|
atoi(displayIndex->getSelected().c_str()));
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Keyboard quit shortcut.
|
|
auto keyboardQuitShortcut = std::make_shared<OptionListComponent<std::string>>(
|
|
getHelpStyle(), "KEYBOARD QUIT SHORTCUT", false);
|
|
std::string selectedShortcut {Settings::getInstance()->getString("KeyboardQuitShortcut")};
|
|
#if defined(_WIN64) || defined(__unix__)
|
|
keyboardQuitShortcut->add("Alt + F4", "AltF4", selectedShortcut == "AltF4");
|
|
keyboardQuitShortcut->add("Ctrl + Q", "CtrlQ", selectedShortcut == "CtrlQ");
|
|
keyboardQuitShortcut->add("Alt + Q", "AltQ", selectedShortcut == "AltQ");
|
|
#endif
|
|
#if defined(__APPLE__)
|
|
keyboardQuitShortcut->add("\u2318 + Q", "CmdQ", selectedShortcut == "CmdQ");
|
|
keyboardQuitShortcut->add("Ctrl + Q", "CtrlQ", selectedShortcut == "CtrlQ");
|
|
keyboardQuitShortcut->add("Alt + Q", "AltQ", selectedShortcut == "AltQ");
|
|
#endif
|
|
keyboardQuitShortcut->add("F4", "F4", selectedShortcut == "F4");
|
|
// If there are no objects returned, then there must be a manually modified entry in the
|
|
// configuration file. Simply set the keyboard quit shortcut to the first entry in this case.
|
|
if (keyboardQuitShortcut->getSelectedObjects().size() == 0)
|
|
keyboardQuitShortcut->selectEntry(0);
|
|
s->addWithLabel("KEYBOARD QUIT SHORTCUT", keyboardQuitShortcut);
|
|
s->addSaveFunc([keyboardQuitShortcut, s] {
|
|
if (keyboardQuitShortcut->getSelected() !=
|
|
Settings::getInstance()->getString("KeyboardQuitShortcut")) {
|
|
Settings::getInstance()->setString("KeyboardQuitShortcut",
|
|
keyboardQuitShortcut->getSelected());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// When to save game metadata.
|
|
auto saveGamelistsMode = std::make_shared<OptionListComponent<std::string>>(
|
|
getHelpStyle(), "WHEN TO SAVE METADATA", false);
|
|
std::vector<std::string> saveModes;
|
|
saveModes.push_back("on exit");
|
|
saveModes.push_back("always");
|
|
saveModes.push_back("never");
|
|
for (auto it = saveModes.cbegin(); it != saveModes.cend(); ++it) {
|
|
saveGamelistsMode->add(*it, *it,
|
|
Settings::getInstance()->getString("SaveGamelistsMode") == *it);
|
|
}
|
|
s->addWithLabel("WHEN TO SAVE GAME METADATA", saveGamelistsMode);
|
|
s->addSaveFunc([saveGamelistsMode, s] {
|
|
if (saveGamelistsMode->getSelected() !=
|
|
Settings::getInstance()->getString("SaveGamelistsMode")) {
|
|
Settings::getInstance()->setString("SaveGamelistsMode",
|
|
saveGamelistsMode->getSelected());
|
|
// Always save the gamelist.xml files if switching to "always" as there may
|
|
// be changes that will otherwise be lost.
|
|
if (Settings::getInstance()->getString("SaveGamelistsMode") == "always") {
|
|
for (auto it = SystemData::sSystemVector.cbegin();
|
|
it != SystemData::sSystemVector.cend(); ++it)
|
|
(*it)->writeMetaData();
|
|
}
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(_WIN64)
|
|
// Hide taskbar during the program session.
|
|
auto hide_taskbar = std::make_shared<SwitchComponent>();
|
|
hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
|
|
s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
|
|
s->addSaveFunc([hide_taskbar, s] {
|
|
if (hide_taskbar->getState() != Settings::getInstance()->getBool("HideTaskbar")) {
|
|
Settings::getInstance()->setBool("HideTaskbar", hide_taskbar->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Run ES in the background when a game has been launched.
|
|
auto runInBackground = std::make_shared<SwitchComponent>();
|
|
runInBackground->setState(Settings::getInstance()->getBool("RunInBackground"));
|
|
s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", runInBackground);
|
|
s->addSaveFunc([runInBackground, s] {
|
|
if (runInBackground->getState() != Settings::getInstance()->getBool("RunInBackground")) {
|
|
Settings::getInstance()->setBool("RunInBackground", runInBackground->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(VIDEO_HW_DECODING)
|
|
// Whether to enable hardware decoding for the FFmpeg video player.
|
|
auto videoHardwareDecoding = std::make_shared<SwitchComponent>();
|
|
videoHardwareDecoding->setState(Settings::getInstance()->getBool("VideoHardwareDecoding"));
|
|
s->addWithLabel("VIDEO HARDWARE DECODING (EXPERIMENTAL)", videoHardwareDecoding);
|
|
s->addSaveFunc([videoHardwareDecoding, s] {
|
|
if (videoHardwareDecoding->getState() !=
|
|
Settings::getInstance()->getBool("VideoHardwareDecoding")) {
|
|
Settings::getInstance()->setBool("VideoHardwareDecoding",
|
|
videoHardwareDecoding->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// Whether to upscale the video frame rate to 60 FPS.
|
|
auto videoUpscaleFrameRate = std::make_shared<SwitchComponent>();
|
|
videoUpscaleFrameRate->setState(Settings::getInstance()->getBool("VideoUpscaleFrameRate"));
|
|
s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS", videoUpscaleFrameRate);
|
|
s->addSaveFunc([videoUpscaleFrameRate, s] {
|
|
if (videoUpscaleFrameRate->getState() !=
|
|
Settings::getInstance()->getBool("VideoUpscaleFrameRate")) {
|
|
Settings::getInstance()->setBool("VideoUpscaleFrameRate",
|
|
videoUpscaleFrameRate->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Whether to enable alternative emulators per game (the option to disable this is intended
|
|
// primarily for testing purposes).
|
|
auto alternativeEmulatorPerGame = std::make_shared<SwitchComponent>();
|
|
alternativeEmulatorPerGame->setState(
|
|
Settings::getInstance()->getBool("AlternativeEmulatorPerGame"));
|
|
s->addWithLabel("ENABLE ALTERNATIVE EMULATORS PER GAME", alternativeEmulatorPerGame);
|
|
s->addSaveFunc([alternativeEmulatorPerGame, s] {
|
|
if (alternativeEmulatorPerGame->getState() !=
|
|
Settings::getInstance()->getBool("AlternativeEmulatorPerGame")) {
|
|
Settings::getInstance()->setBool("AlternativeEmulatorPerGame",
|
|
alternativeEmulatorPerGame->getState());
|
|
s->setNeedsSaving();
|
|
s->setNeedsReloading();
|
|
s->setInvalidateCachedBackground();
|
|
}
|
|
});
|
|
|
|
// Show hidden files.
|
|
auto showHiddenFiles = std::make_shared<SwitchComponent>();
|
|
showHiddenFiles->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
|
|
s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", showHiddenFiles);
|
|
s->addSaveFunc([showHiddenFiles, s] {
|
|
if (showHiddenFiles->getState() != Settings::getInstance()->getBool("ShowHiddenFiles")) {
|
|
Settings::getInstance()->setBool("ShowHiddenFiles", showHiddenFiles->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Show hidden games.
|
|
auto showHiddenGames = std::make_shared<SwitchComponent>();
|
|
showHiddenGames->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
|
|
s->addWithLabel("SHOW HIDDEN GAMES (REQUIRES RESTART)", showHiddenGames);
|
|
s->addSaveFunc([showHiddenGames, s] {
|
|
if (showHiddenGames->getState() != Settings::getInstance()->getBool("ShowHiddenGames")) {
|
|
Settings::getInstance()->setBool("ShowHiddenGames", showHiddenGames->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Custom event scripts, fired using Scripting::fireEvent().
|
|
auto customEventScripts = std::make_shared<SwitchComponent>();
|
|
customEventScripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
|
|
s->addWithLabel("ENABLE CUSTOM EVENT SCRIPTS", customEventScripts);
|
|
s->addSaveFunc([customEventScripts, s] {
|
|
if (customEventScripts->getState() !=
|
|
Settings::getInstance()->getBool("CustomEventScripts")) {
|
|
Settings::getInstance()->setBool("CustomEventScripts", customEventScripts->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Only show ROMs included in the gamelist.xml files.
|
|
auto parseGamelistOnly = std::make_shared<SwitchComponent>();
|
|
parseGamelistOnly->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
|
|
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parseGamelistOnly);
|
|
s->addSaveFunc([parseGamelistOnly, s] {
|
|
if (parseGamelistOnly->getState() !=
|
|
Settings::getInstance()->getBool("ParseGamelistOnly")) {
|
|
Settings::getInstance()->setBool("ParseGamelistOnly", parseGamelistOnly->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
#if defined(__unix__)
|
|
// Whether to disable desktop composition.
|
|
auto disableComposition = std::make_shared<SwitchComponent>();
|
|
disableComposition->setState(Settings::getInstance()->getBool("DisableComposition"));
|
|
s->addWithLabel("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)", disableComposition);
|
|
s->addSaveFunc([disableComposition, s] {
|
|
if (disableComposition->getState() !=
|
|
Settings::getInstance()->getBool("DisableComposition")) {
|
|
Settings::getInstance()->setBool("DisableComposition", disableComposition->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
#endif
|
|
|
|
// GPU statistics overlay.
|
|
auto displayGpuStatistics = std::make_shared<SwitchComponent>();
|
|
displayGpuStatistics->setState(Settings::getInstance()->getBool("DisplayGPUStatistics"));
|
|
s->addWithLabel("DISPLAY GPU STATISTICS OVERLAY", displayGpuStatistics);
|
|
s->addSaveFunc([displayGpuStatistics, s] {
|
|
if (displayGpuStatistics->getState() !=
|
|
Settings::getInstance()->getBool("DisplayGPUStatistics")) {
|
|
Settings::getInstance()->setBool("DisplayGPUStatistics",
|
|
displayGpuStatistics->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// Whether to enable the menu in Kid mode.
|
|
auto enableMenuKidMode = std::make_shared<SwitchComponent>();
|
|
enableMenuKidMode->setState(Settings::getInstance()->getBool("EnableMenuKidMode"));
|
|
s->addWithLabel("ENABLE MENU IN KID MODE", enableMenuKidMode);
|
|
s->addSaveFunc([enableMenuKidMode, s] {
|
|
if (Settings::getInstance()->getBool("EnableMenuKidMode") !=
|
|
enableMenuKidMode->getState()) {
|
|
Settings::getInstance()->setBool("EnableMenuKidMode", enableMenuKidMode->getState());
|
|
s->setNeedsSaving();
|
|
}
|
|
});
|
|
|
|
// macOS requires root privileges to reboot and power off so it doesn't make much
|
|
// sense to enable this setting and menu entry for that operating system.
|
|
#if !defined(__APPLE__)
|
|
// Whether to show the quit menu with the options to reboot and shutdown the computer.
|
|
auto showQuitMenu = std::make_shared<SwitchComponent>();
|
|
showQuitMenu->setState(Settings::getInstance()->getBool("ShowQuitMenu"));
|
|
s->addWithLabel("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)", showQuitMenu);
|
|
s->addSaveFunc([this, showQuitMenu, s] {
|
|
if (showQuitMenu->getState() != Settings::getInstance()->getBool("ShowQuitMenu")) {
|
|
Settings::getInstance()->setBool("ShowQuitMenu", showQuitMenu->getState());
|
|
s->setNeedsSaving();
|
|
GuiMenu::close(false);
|
|
}
|
|
});
|
|
#endif
|
|
|
|
s->setSize(mSize);
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openUtilitiesMenu()
|
|
{
|
|
auto s = new GuiSettings("UTILITIES");
|
|
s->setSize(mSize);
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openQuitMenu()
|
|
{
|
|
if (!Settings::getInstance()->getBool("ShowQuitMenu")) {
|
|
mWindow->pushGui(new GuiMsgBox(
|
|
this->getHelpStyle(), "REALLY QUIT?", "YES",
|
|
[this] {
|
|
close(true);
|
|
Utils::Platform::quitES();
|
|
},
|
|
"NO", nullptr));
|
|
}
|
|
else {
|
|
auto s = new GuiSettings("QUIT");
|
|
|
|
Window* window {mWindow};
|
|
HelpStyle style {getHelpStyle()};
|
|
|
|
ComponentListRow row;
|
|
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(
|
|
this->getHelpStyle(), "REALLY QUIT?", "YES",
|
|
[this] {
|
|
close(true);
|
|
Utils::Platform::quitES();
|
|
},
|
|
"NO", nullptr));
|
|
});
|
|
auto quitText = std::make_shared<TextComponent>("QUIT EMULATIONSTATION",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
|
quitText->setSelectable(true);
|
|
row.addElement(quitText, true);
|
|
s->addRow(row);
|
|
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(
|
|
this->getHelpStyle(), "REALLY REBOOT?", "YES",
|
|
[] {
|
|
if (Utils::Platform::quitES(Utils::Platform::QuitMode::REBOOT) != 0) {
|
|
LOG(LogWarning) << "Reboot terminated with non-zero result!";
|
|
}
|
|
},
|
|
"NO", nullptr));
|
|
});
|
|
auto rebootText = std::make_shared<TextComponent>("REBOOT SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
|
rebootText->setSelectable(true);
|
|
row.addElement(rebootText, true);
|
|
s->addRow(row);
|
|
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window, this] {
|
|
window->pushGui(new GuiMsgBox(
|
|
this->getHelpStyle(), "REALLY POWER OFF?", "YES",
|
|
[] {
|
|
if (Utils::Platform::quitES(Utils::Platform::QuitMode::POWEROFF) != 0) {
|
|
LOG(LogWarning) << "Power off terminated with non-zero result!";
|
|
}
|
|
},
|
|
"NO", nullptr));
|
|
});
|
|
auto powerOffText = std::make_shared<TextComponent>(
|
|
"POWER OFF SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
|
powerOffText->setSelectable(true);
|
|
row.addElement(powerOffText, true);
|
|
s->addRow(row);
|
|
|
|
s->setSize(mSize);
|
|
mWindow->pushGui(s);
|
|
}
|
|
}
|
|
|
|
void GuiMenu::addVersionInfo()
|
|
{
|
|
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
|
|
mVersion.setColor(0x5E5E5EFF);
|
|
|
|
#if defined(MENU_BUILD_DATE)
|
|
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING) +
|
|
" (Built " + __DATE__ + ")");
|
|
#else
|
|
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
|
|
#endif
|
|
|
|
mVersion.setHorizontalAlignment(ALIGN_CENTER);
|
|
addChild(&mVersion);
|
|
}
|
|
|
|
void GuiMenu::openMediaViewerOptions()
|
|
{
|
|
mWindow->pushGui(new GuiMediaViewerOptions("MEDIA VIEWER SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::openScreensaverOptions()
|
|
{
|
|
mWindow->pushGui(new GuiScreensaverOptions("SCREENSAVER SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::openCollectionSystemOptions()
|
|
{
|
|
mWindow->pushGui(new GuiCollectionSystemsOptions("GAME COLLECTION SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::onSizeChanged()
|
|
{
|
|
mVersion.setSize(mSize.x, 0.0f);
|
|
mVersion.setPosition(0.0f, mSize.y - mVersion.getSize().y);
|
|
}
|
|
|
|
void GuiMenu::addEntry(const std::string& name,
|
|
unsigned int color,
|
|
bool add_arrow,
|
|
const std::function<void()>& func)
|
|
{
|
|
std::shared_ptr<Font> font {Font::get(FONT_SIZE_MEDIUM)};
|
|
|
|
// Populate the list.
|
|
ComponentListRow row;
|
|
row.addElement(std::make_shared<TextComponent>(name, font, color), true);
|
|
|
|
if (add_arrow) {
|
|
std::shared_ptr<ImageComponent> bracket {makeArrow()};
|
|
row.addElement(bracket, false);
|
|
}
|
|
|
|
row.makeAcceptInputHandler(func);
|
|
mMenu.addRow(row);
|
|
}
|
|
|
|
void GuiMenu::close(bool closeAllWindows)
|
|
{
|
|
std::function<void()> closeFunc;
|
|
if (!closeAllWindows) {
|
|
closeFunc = [this] { delete this; };
|
|
}
|
|
else {
|
|
Window* window {mWindow};
|
|
closeFunc = [window] {
|
|
while (window->peekGui() != ViewController::getInstance())
|
|
delete window->peekGui();
|
|
};
|
|
}
|
|
closeFunc();
|
|
}
|
|
|
|
bool GuiMenu::input(InputConfig* config, Input input)
|
|
{
|
|
if (GuiComponent::input(config, input))
|
|
return true;
|
|
|
|
const bool isStart {config->isMappedTo("start", input)};
|
|
if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) {
|
|
close(isStart);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts;
|
|
prompts.push_back(HelpPrompt("up/down", "choose"));
|
|
prompts.push_back(HelpPrompt("a", "select"));
|
|
prompts.push_back(HelpPrompt("b", "close menu"));
|
|
prompts.push_back(HelpPrompt("start", "close menu"));
|
|
return prompts;
|
|
}
|