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7bd34ec62a
If true, ignore scraper values for this value. This keeps scraping from overwriting playcount and lastplaytime.
56 lines
1 KiB
C++
56 lines
1 KiB
C++
#pragma once
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namespace PlatformIds
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{
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enum PlatformId : unsigned int
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{
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PLATFORM_UNKNOWN = 0,
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THREEDO = 1, //name can't start with a constant
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AMIGA = 2,
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ARCADE = 3,
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ATARI_2600 = 4,
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ATARI_5200 = 5,
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ATARI_7800 = 6,
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ATARI_JAGUAR = 7,
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ATARI_JAGUAR_CD = 8,
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ATARI_XE = 9,
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COLECOVISION = 10,
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COMMODORE_64 = 11,
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INTELLIVISION = 12,
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MAC_OS = 13,
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XBOX = 14,
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XBOX_360 = 15,
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NEOGEO = 16,
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NINTENDO_3DS = 17,
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NINTENDO_64 = 18,
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NINTENDO_DS = 19,
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NINTENDO_ENTERTAINMENT_SYSTEM = 20,
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GAME_BOY = 21,
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GAME_BOY_ADVANCE = 22,
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GAME_BOY_COLOR = 23,
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NINTENDO_GAMECUBE = 24,
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NINTENDO_WII = 25,
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NINTENDO_WII_U = 26,
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PC = 27,
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SEGA_32X = 28,
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SEGA_CD = 29,
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SEGA_DREAMCAST = 30,
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SEGA_GAME_GEAR = 31,
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SEGA_GENESIS = 32,
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SEGA_MASTER_SYSTEM = 33,
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SEGA_MEGA_DRIVE = 34,
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SEGA_SATURN = 35,
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PLAYSTATION = 36,
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PLAYSTATION_2 = 37,
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PLAYSTATION_3 = 38,
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PLAYSTATION_4 = 39,
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PLAYSTATION_VITA = 40,
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PLAYSTATION_PORTABLE = 41,
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SUPER_NINTENDO = 42,
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TURBOGRAFX_16 = 43,
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PLATFORM_COUNT = 44
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};
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}
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