mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-28 09:05:38 +00:00
367 lines
12 KiB
C++
367 lines
12 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// VideoVlcComponent.cpp
|
|
//
|
|
// Video playing using libVLC.
|
|
//
|
|
|
|
#include "components/VideoVlcComponent.h"
|
|
|
|
#include "renderers/Renderer.h"
|
|
#include "resources/TextureResource.h"
|
|
#include "utils/StringUtil.h"
|
|
#include "PowerSaver.h"
|
|
#include "Settings.h"
|
|
|
|
#if defined(__APPLE__)
|
|
#include "utils/FileSystemUtil.h"
|
|
#endif
|
|
|
|
#include <SDL2/SDL_mutex.h>
|
|
#include <SDL2/SDL_timer.h>
|
|
#include <vlc/vlc.h>
|
|
|
|
#if defined(_WIN64)
|
|
#include <cstring>
|
|
#include <codecvt>
|
|
#endif
|
|
|
|
libvlc_instance_t* VideoVlcComponent::mVLC = nullptr;
|
|
|
|
// VLC prepares to render a video frame.
|
|
static void* lock(void* data, void** p_pixels) {
|
|
struct VideoContext* c = (struct VideoContext*)data;
|
|
SDL_LockMutex(c->mutex);
|
|
SDL_LockSurface(c->surface);
|
|
*p_pixels = c->surface->pixels;
|
|
return nullptr; // Picture identifier, not needed here.
|
|
}
|
|
|
|
// VLC just rendered a video frame.
|
|
static void unlock(void* data, void* /*id*/, void *const* /*p_pixels*/) {
|
|
struct VideoContext* c = (struct VideoContext*)data;
|
|
SDL_UnlockSurface(c->surface);
|
|
SDL_UnlockMutex(c->mutex);
|
|
}
|
|
|
|
// VLC wants to display a video frame.
|
|
static void display(void* /*data*/, void* /*id*/) {
|
|
// Data to be displayed.
|
|
}
|
|
|
|
VideoVlcComponent::VideoVlcComponent(Window* window, std::string subtitles)
|
|
: VideoComponent(window), mMediaPlayer(nullptr)
|
|
{
|
|
memset(&mContext, 0, sizeof(mContext));
|
|
|
|
// Get an empty texture for rendering the video.
|
|
mTexture = TextureResource::get("");
|
|
|
|
// Make sure VLC has been initialized.
|
|
setupVLC(subtitles);
|
|
}
|
|
|
|
VideoVlcComponent::~VideoVlcComponent()
|
|
{
|
|
stopVideo();
|
|
}
|
|
|
|
void VideoVlcComponent::setResize(float width, float height)
|
|
{
|
|
mTargetSize = Vector2f(width, height);
|
|
mTargetIsMax = false;
|
|
mStaticImage.setResize(width, height);
|
|
resize();
|
|
}
|
|
|
|
void VideoVlcComponent::setMaxSize(float width, float height)
|
|
{
|
|
mTargetSize = Vector2f(width, height);
|
|
mTargetIsMax = true;
|
|
mStaticImage.setMaxSize(width, height);
|
|
resize();
|
|
}
|
|
|
|
void VideoVlcComponent::resize()
|
|
{
|
|
if (!mTexture)
|
|
return;
|
|
|
|
const Vector2f textureSize((float)mVideoWidth, (float)mVideoHeight);
|
|
|
|
if (textureSize == Vector2f::Zero())
|
|
return;
|
|
|
|
// SVG rasterization is determined by height and rasterization is done in terms of pixels.
|
|
// If rounding is off enough in the rasterization step (for images with extreme aspect
|
|
// ratios), it can cause cutoff when the aspect ratio breaks.
|
|
// So we always make sure the resultant height is an integer to make sure cutoff doesn't
|
|
// happen, and scale width from that (you'll see this scattered throughout the function).
|
|
// This is probably not the best way, so if you're familiar with this problem and have a
|
|
// better solution, please make a pull request!
|
|
if (mTargetIsMax) {
|
|
mSize = textureSize;
|
|
|
|
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
|
|
|
|
if (resizeScale.x() < resizeScale.y()) {
|
|
mSize[0] *= resizeScale.x();
|
|
mSize[1] *= resizeScale.x();
|
|
}
|
|
else {
|
|
mSize[0] *= resizeScale.y();
|
|
mSize[1] *= resizeScale.y();
|
|
}
|
|
|
|
// For SVG rasterization, always calculate width from rounded height (see comment above).
|
|
mSize[1] = Math::round(mSize[1]);
|
|
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
|
|
|
|
}
|
|
else {
|
|
// If both components are set, we just stretch.
|
|
// If no components are set, we don't resize at all.
|
|
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
|
|
|
|
// If only one component is set, we resize in a way that maintains aspect ratio.
|
|
// For SVG rasterization, we always calculate width from rounded height (see comment above).
|
|
if (!mTargetSize.x() && mTargetSize.y()) {
|
|
mSize[1] = Math::round(mTargetSize.y());
|
|
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
|
}
|
|
else if (mTargetSize.x() && !mTargetSize.y()) {
|
|
mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
|
|
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
|
|
}
|
|
}
|
|
|
|
// mSize.y() should already be rounded.
|
|
mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y()));
|
|
|
|
onSizeChanged();
|
|
}
|
|
|
|
void VideoVlcComponent::render(const Transform4x4f& parentTrans)
|
|
{
|
|
if (!isVisible())
|
|
return;
|
|
|
|
VideoComponent::render(parentTrans);
|
|
Transform4x4f trans = parentTrans * getTransform();
|
|
GuiComponent::renderChildren(trans);
|
|
Renderer::setMatrix(trans);
|
|
|
|
if (mIsPlaying && mContext.valid) {
|
|
// This fade in is only used by the video screensaver.
|
|
const unsigned int fadeIn = (unsigned int)(Math::clamp(mFadeIn, 0.0f, 1.0f) * 255.0f);
|
|
const unsigned int color =
|
|
Renderer::convertColor((fadeIn << 24) | (fadeIn << 16) | (fadeIn << 8) | 255);
|
|
Renderer::Vertex vertices[4];
|
|
|
|
vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
|
|
vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
|
|
vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
|
|
vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
|
|
|
|
// Round vertices.
|
|
for (int i = 0; i < 4; ++i)
|
|
vertices[i].pos.round();
|
|
|
|
// Build a texture for the video frame.
|
|
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels,
|
|
mContext.surface->w, mContext.surface->h);
|
|
mTexture->bind();
|
|
|
|
#if defined(USE_OPENGL_21)
|
|
// Render scanlines if this option is enabled. However, if this is the video
|
|
// screensaver, then skip this as screensaver scanline rendering is handled from
|
|
// Window.cpp as a postprocessing step.
|
|
if (!mScreensaverMode && Settings::getInstance()->getBool("GamelistVideoScanlines"))
|
|
vertices[0].shaders = Renderer::SHADER_SCANLINES;
|
|
#endif
|
|
|
|
// Render it.
|
|
Renderer::drawTriangleStrips(&vertices[0], 4, trans);
|
|
}
|
|
else {
|
|
VideoComponent::renderSnapshot(parentTrans);
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::setupContext()
|
|
{
|
|
if (!mContext.valid) {
|
|
// Create an RGBA surface to render the video into.
|
|
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth,
|
|
(int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
|
|
mContext.mutex = SDL_CreateMutex();
|
|
mContext.valid = true;
|
|
resize();
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::freeContext()
|
|
{
|
|
if (mContext.valid) {
|
|
SDL_FreeSurface(mContext.surface);
|
|
SDL_DestroyMutex(mContext.mutex);
|
|
mContext.valid = false;
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::setupVLC(std::string subtitles)
|
|
{
|
|
// If VLC hasn't been initialised yet then do it now.
|
|
if (!mVLC) {
|
|
const char** args;
|
|
const char* newargs[] = { "--quiet", "--sub-file", subtitles.c_str() };
|
|
const char* singleargs[] = { "--quiet" };
|
|
int argslen = 0;
|
|
|
|
if (!subtitles.empty()) {
|
|
argslen = sizeof(newargs) / sizeof(newargs[0]);
|
|
args = newargs;
|
|
}
|
|
else {
|
|
argslen = sizeof(singleargs) / sizeof(singleargs[0]);
|
|
args = singleargs;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
// It's required to set the VLC_PLUGIN_PATH variable on macOS, or the libVLC
|
|
// initialization will fail (with no error message).
|
|
std::string vlcPluginPath = Utils::FileSystem::getExePath() + "/plugins";
|
|
if (Utils::FileSystem::isDirectory(vlcPluginPath))
|
|
setenv("VLC_PLUGIN_PATH", vlcPluginPath.c_str(), 1);
|
|
else
|
|
setenv("VLC_PLUGIN_PATH", "/Applications/VLC.app/Contents/MacOS/plugins/", 1);
|
|
#endif
|
|
|
|
mVLC = libvlc_new(argslen, args);
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::handleLooping()
|
|
{
|
|
if (mIsPlaying && mMediaPlayer) {
|
|
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
|
|
if (state == libvlc_Ended) {
|
|
libvlc_media_player_set_media(mMediaPlayer, mMedia);
|
|
|
|
if ((!Settings::getInstance()->getBool("GamelistVideoAudio") && !mScreensaverMode) ||
|
|
(!Settings::getInstance()->getBool("ScreenSaverVideoAudio") && mScreensaverMode))
|
|
libvlc_audio_set_mute(mMediaPlayer, 1);
|
|
|
|
libvlc_media_player_play(mMediaPlayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::pauseVideo()
|
|
{
|
|
// If a game has been launched and the flag to pause the video has been
|
|
// set, then rewind and pause.
|
|
if (!mPause || !mMediaPlayer)
|
|
return;
|
|
|
|
if (libvlc_media_player_get_state(mMediaPlayer) == libvlc_Playing) {
|
|
libvlc_media_player_set_position(mMediaPlayer, 0.0f);
|
|
libvlc_media_player_pause(mMediaPlayer);
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::startVideo()
|
|
{
|
|
if (!mIsPlaying) {
|
|
mVideoWidth = 0;
|
|
mVideoHeight = 0;
|
|
|
|
#if defined(_WIN64)
|
|
std::string path(Utils::String::replace(mVideoPath, "/", "\\"));
|
|
#else
|
|
std::string path(mVideoPath);
|
|
#endif
|
|
// Make sure we have a video path.
|
|
if (mVLC && (path.size() > 0)) {
|
|
// Set the video that we are going to be playing so we don't attempt to restart it.
|
|
mPlayingVideoPath = mVideoPath;
|
|
|
|
// Open the media.
|
|
mMedia = libvlc_media_new_path(mVLC, path.c_str());
|
|
if (mMedia) {
|
|
unsigned track_count;
|
|
int parseResult;
|
|
libvlc_event_t vlcEvent;
|
|
|
|
// Asynchronous media parsing.
|
|
libvlc_event_attach(libvlc_media_event_manager(
|
|
mMedia), libvlc_MediaParsedChanged, VlcMediaParseCallback, 0);
|
|
parseResult = libvlc_media_parse_with_options(mMedia, libvlc_media_parse_local, -1);
|
|
|
|
if (!parseResult) {
|
|
// Wait for a maximum of 1 second for the media parsing.
|
|
for (int i = 0; i < 200; i++) {
|
|
if (libvlc_media_get_parsed_status(mMedia))
|
|
break;
|
|
SDL_Delay(5);
|
|
};
|
|
}
|
|
|
|
libvlc_media_track_t** tracks;
|
|
track_count = libvlc_media_tracks_get(mMedia, &tracks);
|
|
for (unsigned track = 0; track < track_count; ++track) {
|
|
if (tracks[track]->i_type == libvlc_track_video) {
|
|
mVideoWidth = tracks[track]->video->i_width;
|
|
mVideoHeight = tracks[track]->video->i_height;
|
|
break;
|
|
}
|
|
}
|
|
libvlc_media_tracks_release(tracks, track_count);
|
|
|
|
// Make sure we found a valid video track.
|
|
|
|
if ((mVideoWidth > 0) && (mVideoHeight > 0)) {
|
|
PowerSaver::pause();
|
|
setupContext();
|
|
|
|
// Setup the media player.
|
|
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
|
|
|
|
if ((!Settings::getInstance()->getBool("GamelistVideoAudio") &&
|
|
!mScreensaverMode) ||
|
|
(!Settings::getInstance()->getBool("ScreenSaverVideoAudio") &&
|
|
mScreensaverMode))
|
|
libvlc_audio_set_mute(mMediaPlayer, 1);
|
|
|
|
libvlc_media_player_play(mMediaPlayer);
|
|
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display,
|
|
(void*)&mContext);
|
|
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth,
|
|
(int)mVideoHeight, (int)mVideoWidth * 4);
|
|
|
|
// Update the playing state.
|
|
mIsPlaying = true;
|
|
mFadeIn = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VideoVlcComponent::stopVideo()
|
|
{
|
|
mIsPlaying = false;
|
|
mStartDelayed = false;
|
|
mPause = false;
|
|
// Release the media player so it stops calling back to us.
|
|
if (mMediaPlayer) {
|
|
libvlc_media_player_stop(mMediaPlayer);
|
|
libvlc_media_player_release(mMediaPlayer);
|
|
libvlc_media_release(mMedia);
|
|
mMediaPlayer = nullptr;
|
|
freeContext();
|
|
PowerSaver::resume();
|
|
}
|
|
}
|