ES-DE/es-core/src/platform.h
Jools Wills fe86459f99 don't call shutdown from ES directly - which causes it to not save the gameslists on exit. Instead create files
/tmp/es-restart /tmp/es-sysrestart /tmp/es-shutdown to decide what we want to do. there is an emulationstation.sh launch
script to handle this
2016-01-17 18:33:59 +00:00

27 lines
735 B
C++

//the Makefile defines one of these:
//#define USE_OPENGL_ES
//#define USE_OPENGL_DESKTOP
#ifdef USE_OPENGL_ES
#define GLHEADER <GLES/gl.h>
#endif
#ifdef USE_OPENGL_DESKTOP
//why the hell this naming inconsistency exists is well beyond me
#ifdef WIN32
#define sleep Sleep
#endif
#define GLHEADER <SDL_opengl.h>
#endif
#include <string>
std::string getHomePath();
int runShutdownCommand(); // shut down the system (returns 0 if successful)
int runRestartCommand(); // restart the system (returns 0 if successful)
int runSystemCommand(const std::string& cmd_utf8); // run a utf-8 encoded in the shell (requires wstring conversion on Windows)
int quitES(const std::string& filename);
void touch(const std::string& filename);