mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 18:15:39 +00:00
cd7cfe36ce
Also fixed some bugs and cleaned up the code a bit.
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// LottieComponent.h
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//
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// Component to play Lottie animations using the rlottie library.
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//
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#ifndef ES_CORE_COMPONENTS_LOTTIE_COMPONENT_H
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#define ES_CORE_COMPONENTS_LOTTIE_COMPONENT_H
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#include "GuiComponent.h"
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#include "renderers/Renderer.h"
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#include "resources/TextureResource.h"
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#include "utils/MathUtil.h"
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#include "rlottie.h"
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#include <chrono>
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#include <future>
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#include <unordered_map>
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class LottieComponent : public GuiComponent
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{
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public:
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LottieComponent(Window* window);
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~LottieComponent();
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void setAnimation(const std::string& path);
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void setKeepAspectRatio(bool value) { mKeepAspectRatio = value; }
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void setFrameCaching(bool value) { mCacheFrames = value; }
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void setMaxCacheSize(int value)
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{
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mMaxCacheSize = static_cast<size_t>(glm::clamp(value, 0, 1024) * 1024 * 1024);
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}
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void resetFileAnimation() override;
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void onSizeChanged() override;
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virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties) override;
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private:
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void update(int deltaTime) override;
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void render(const glm::mat4& parentTrans) override;
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std::shared_ptr<TextureResource> mTexture;
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std::vector<uint8_t> mPictureRGBA;
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std::unordered_map<size_t, std::vector<uint8_t>> mFrameCache;
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// Set a 1024 MiB total Lottie animation cache as default.
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inline static size_t mMaxTotalFrameCache = 1024 * 1024 * 1024;
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inline static size_t mTotalFrameCache;
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bool mCacheFrames;
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size_t mMaxCacheSize;
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size_t mCacheSize;
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size_t mFrameSize;
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std::chrono::time_point<std::chrono::system_clock> mAnimationStartTime;
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std::unique_ptr<rlottie::Animation> mAnimation;
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std::unique_ptr<rlottie::Surface> mSurface;
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std::future<rlottie::Surface> mFuture;
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std::string mPath;
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std::string mStartDirection;
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std::string mDirection;
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size_t mTotalFrames;
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size_t mFrameNum;
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double mFrameRate;
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float mSpeedModifier;
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int mTargetPacing;
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int mTimeAccumulator;
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int mSkippedFrames;
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bool mHoldFrame;
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bool mPause;
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bool mAlternate;
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bool mKeepAspectRatio;
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};
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#endif // ES_CORE_COMPONENTS_LOTTIE_COMPONENT_H
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