ES-DE/es-app/src/FileSorts.h

44 lines
1.9 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// FileSorts.h
//
// Gamelist sorting functions.
// Actual sorting takes place in FileData.
//
#ifndef ES_APP_FILE_SORTS_H
#define ES_APP_FILE_SORTS_H
#include "FileData.h"
#include <vector>
namespace FileSorts
{
bool compareName(const FileData* file1, const FileData* file2);
bool compareNameDescending(const FileData* file1, const FileData* file2);
bool compareRating(const FileData* file1, const FileData* file2);
bool compareRatingDescending(const FileData* file1, const FileData* file2);
bool compareReleaseDate(const FileData* file1, const FileData* file2);
bool compareReleaseDateDescending(const FileData* file1, const FileData* file2);
bool compareDeveloper(const FileData* file1, const FileData* file2);
bool compareDeveloperDescending(const FileData* file1, const FileData* file2);
bool comparePublisher(const FileData* file1, const FileData* file2);
bool comparePublisherDescending(const FileData* file1, const FileData* file2);
bool compareGenre(const FileData* file1, const FileData* file2);
bool compareGenreDescending(const FileData* file1, const FileData* file2);
bool compareNumPlayers(const FileData* file1, const FileData* file2);
bool compareNumPlayersDescending(const FileData* file1, const FileData* file2);
bool compareLastPlayed(const FileData* file1, const FileData* file2);
bool compareLastPlayedDescending(const FileData* file1, const FileData* file2);
bool compareTimesPlayed(const FileData* file1, const FileData* fil2);
bool compareTimesPlayedDescending(const FileData* file1, const FileData* fil2);
bool compareSystem(const FileData* file1, const FileData* file2);
bool compareSystemDescending(const FileData* file1, const FileData* file2);
extern const std::vector<FileData::SortType> SortTypes;
} // namespace FileSorts
#endif // ES_APP_FILE_SORTS_H