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224 lines
7.8 KiB
C++
224 lines
7.8 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// VideoOmxComponent.cpp
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//
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// Video playing using OMXPlayer for Raspberry Pi.
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//
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#if defined(_RPI_)
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#include "components/VideoOmxComponent.h"
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#include "renderers/Renderer.h"
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#include "utils/StringUtil.h"
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#include "AudioManager.h"
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#include "Settings.h"
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#include <fcntl.h>
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#include <unistd.h>
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#include <wait.h>
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class VolumeControl
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{
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public:
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static std::shared_ptr<VolumeControl> & getInstance();
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int getVolume() const;
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};
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VideoOmxComponent::VideoOmxComponent(Window* window) :
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VideoComponent(window),
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mPlayerPid(-1)
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{
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}
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VideoOmxComponent::~VideoOmxComponent()
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{
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stopVideo();
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}
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void VideoOmxComponent::render(const Transform4x4f& parentTrans)
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{
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if (!isVisible())
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return;
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VideoComponent::render(parentTrans);
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if (!mIsPlaying || mPlayerPid == -1)
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VideoComponent::renderSnapshot(parentTrans);
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}
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void VideoOmxComponent::setResize(float width, float height)
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{
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setSize(width, height);
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = false;
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mStaticImage.setResize(width, height);
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onSizeChanged();
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}
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void VideoOmxComponent::setMaxSize(float width, float height)
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{
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setSize(width, height);
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = true;
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mStaticImage.setMaxSize(width, height);
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onSizeChanged();
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}
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void VideoOmxComponent::startVideo()
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{
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if (!mIsPlaying) {
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mVideoWidth = 0;
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mVideoHeight = 0;
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std::string path(mVideoPath.c_str());
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// Make sure we have a video path.
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if ((path.size() > 0) && (mPlayerPid == -1)) {
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// Set the video that we are going to be playing so we don't attempt to restart it.
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mPlayingVideoPath = mVideoPath;
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// Disable AudioManager so video can play, in case we're requesting ALSA.
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if (Utils::String::startsWith(Settings::getInstance()->
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getString("OMXAudioDev").c_str(), "alsa"))
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AudioManager::getInstance()->deinit();
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// Start the player process.
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pid_t pid = fork();
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if (pid == -1) {
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// Failed.
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mPlayingVideoPath = "";
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}
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else if (pid > 0) {
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mPlayerPid = pid;
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// Update the playing state.
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signal(SIGCHLD, catch_child);
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mIsPlaying = true;
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mFadeIn = 0.0f;
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}
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else {
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// Find out the pixel position of the video view and build a command line for
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// OMXPlayer to position it in the right place.
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char buf1[32];
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char buf2[32];
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float x = mPosition.x() - (mOrigin.x() * mSize.x());
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float y = mPosition.y() - (mOrigin.y() * mSize.y());
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// Fix x and y.
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switch (Renderer::getScreenRotate()) {
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case 0: {
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const int x1 = static_cast<int>(Renderer::getScreenOffsetX() + x);
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const int y1 = static_cast<int>(Renderer::getScreenOffsetY() + y);
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const int x2 = static_cast<int>(x1 + mSize.x());
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const int y2 = static_cast<int>(y1 + mSize.y());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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case 1: {
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const int x1 = static_cast<int>(Renderer::getWindowWidth() -
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Renderer::getScreenOffsetY() - y - mSize.y());
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const int y1 = static_cast<int>(Renderer::getScreenOffsetX() + x);
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const int x2 = static_cast<int>(x1 + mSize.y());
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const int y2 = static_cast<int>(y1 + mSize.x());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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case 2: {
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const int x1 = static_cast<int>(Renderer::getWindowWidth() -
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Renderer::getScreenOffsetX() - x - mSize.x());
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const int y1 = static_cast<int>(Renderer::getWindowHeight() -
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Renderer::getScreenOffsetY() - y - mSize.y());
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const int x2 = static_cast<int>(x1 + mSize.x());
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const int y2 = static_cast<int>(y1 + mSize.y());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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case 3: {
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const int x1 = static_cast<int>(Renderer::getScreenOffsetY() + y);
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const int y1 = static_cast<int>(Renderer::getWindowHeight() -
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Renderer::getScreenOffsetX() - x - mSize.x());
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const int x2 = static_cast<int>(x1 + mSize.y());
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const int y2 = static_cast<int>(y1 + mSize.x());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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}
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// Rotate the video.
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switch (Renderer::getScreenRotate()) {
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case 0: { sprintf(buf2, "%d", static_cast<int>(0)); } break;
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case 1: { sprintf(buf2, "%d", static_cast<int>(90)); } break;
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case 2: { sprintf(buf2, "%d", static_cast<int>(180)); } break;
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case 3: { sprintf(buf2, "%d", static_cast<int>(270)); } break;
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}
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// We need to specify the layer of 10000 or above to ensure the video is
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// displayed on top of our SDL display.
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const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd",
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"--aspect-mode", "letterbox", "--vol", "0", "-o", "both",
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"--win", buf1, "--orientation", buf2, "", "", "", "", "", "",
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"", "", "", "", "", NULL };
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// Check if we want to mute the audio.
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if ((!Settings::getInstance()->getBool("GamelistVideoAudio") ||
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static_cast<float>(VolumeControl::getInstance()->getVolume()) == 0) ||
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(!Settings::getInstance()->getBool("ScreensaverVideoAudio") &&
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mScreensaverMode)) {
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argv[8] = "-1000000";
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}
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else {
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float percentVolume =
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static_cast<float>(VolumeControl::getInstance()->getVolume());
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int OMXVolume = static_cast<int>((percentVolume - 98) * 105);
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argv[8] = std::to_string(OMXVolume).c_str();
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}
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// If we are rendering a video gamelist.
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if (!mTargetIsMax)
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argv[6] = "stretch";
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argv[15] = mPlayingVideoPath.c_str();
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argv[10] = Settings::getInstance()->getString("OMXAudioDev").c_str();
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const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL };
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// Redirect stdout.
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int fdin = open("/dev/null", O_RDONLY);
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int fdout = open("/dev/null", O_WRONLY);
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dup2(fdin, 0);
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dup2(fdout, 1);
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// Run the OMXPlayer binary.
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execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env);
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_exit(EXIT_FAILURE);
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}
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}
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}
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}
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void catch_child(int sig_num)
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{
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// When we get here, we know there's a zombie child waiting.
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int child_status;
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wait(&child_status);
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}
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void VideoOmxComponent::stopVideo()
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{
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mIsPlaying = false;
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mStartDelayed = false;
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// Stop the player process.
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if (mPlayerPid != -1) {
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int status;
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kill(mPlayerPid, SIGKILL);
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waitpid(mPlayerPid, &status, WNOHANG);
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mPlayerPid = -1;
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}
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}
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#endif
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