ES-DE/es-core/src/AudioManager.h

53 lines
1.2 KiB
C++

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// AudioManager.h
//
// Low-level audio functions (using SDL2).
//
#ifndef ES_CORE_AUDIO_MANAGER_H
#define ES_CORE_AUDIO_MANAGER_H
#include <SDL2/SDL_audio.h>
#include <memory>
#include <vector>
class Sound;
class AudioManager
{
public:
virtual ~AudioManager();
static std::shared_ptr<AudioManager>& getInstance();
void init();
void deinit();
void registerSound(std::shared_ptr<Sound>& sound);
void unregisterSound(std::shared_ptr<Sound>& sound);
void play();
void stop();
// Used for streaming audio from videos.
void processStream(const void *samples, unsigned count);
bool getHasAudioDevice() { return sHasAudioDevice; };
static SDL_AudioDeviceID sAudioDevice;
static SDL_AudioSpec sAudioFormat;
private:
AudioManager();
static void mixAudio(void* unused, Uint8* stream, int len);
static void mixAudio2(void* unused, Uint8* stream, int len);
static SDL_AudioStream* sConversionStream;
static std::vector<std::shared_ptr<Sound>> sSoundVector;
static std::shared_ptr<AudioManager> sInstance;
static bool sHasAudioDevice;
};
#endif // ES_CORE_AUDIO_MANAGER_H