ES-DE/src/Window.h
Aloshi ccea2a7e04 Removed some old effects code from Window.
Added a simple "LOADING" screen when ES starts up.
ViewController now preloads GameListViews so there's no lag when browsing
to a system for the first time.
2013-12-12 13:48:29 -06:00

56 lines
1 KiB
C++

#ifndef _WINDOW_H_
#define _WINDOW_H_
#include "GuiComponent.h"
#include "InputManager.h"
#include <vector>
#include "resources/Font.h"
class ViewController;
class Window
{
public:
Window();
~Window();
void pushGui(GuiComponent* gui);
void removeGui(GuiComponent* gui);
GuiComponent* peekGui();
void input(InputConfig* config, Input input);
void update(int deltaTime);
void render();
bool init(unsigned int width = 0, unsigned int height = 0);
void deinit();
inline InputManager* getInputManager() { return mInputManager; }
inline ViewController* getViewController() { return mViewController; }
void normalizeNextUpdate();
bool getAllowSleep();
void setAllowSleep(bool sleep);
void renderLoadingScreen();
private:
InputManager* mInputManager;
ViewController* mViewController;
std::vector<GuiComponent*> mGuiStack;
std::vector< std::shared_ptr<Font> > mDefaultFonts;
int mFrameTimeElapsed;
int mFrameCountElapsed;
int mAverageDeltaTime;
std::string mFrameDataString;
bool mNormalizeNextUpdate;
bool mAllowSleep;
};
#endif