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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#pragma once
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#ifndef ES_APP_SCRAPERS_SCREEN_SCRAPER_H
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#define ES_APP_SCRAPERS_SCREEN_SCRAPER_H
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#include "scrapers/Scraper.h"
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#include "EmulationStation.h"
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namespace pugi { class xml_document; }
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void screenscraper_generate_scraper_requests(const ScraperSearchParams& params, std::queue< std::unique_ptr<ScraperRequest> >& requests,
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std::vector<ScraperSearchResult>& results);
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class ScreenScraperRequest : public ScraperHttpRequest
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{
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public:
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// ctor for a GetGameList request
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ScreenScraperRequest(std::queue< std::unique_ptr<ScraperRequest> >& requestsWrite, std::vector<ScraperSearchResult>& resultsWrite, const std::string& url) : ScraperHttpRequest(resultsWrite, url), mRequestQueue(&requestsWrite) {}
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// ctor for a GetGame request
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ScreenScraperRequest(std::vector<ScraperSearchResult>& resultsWrite, const std::string& url) : ScraperHttpRequest(resultsWrite, url), mRequestQueue(nullptr) {}
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// Settings for the scraper
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static const struct ScreenScraperConfig {
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std::string getGameSearchUrl(const std::string gameName) const;
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// Access to the API
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const std::string API_DEV_U = { 91, 32, 7, 17 };
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const std::string API_DEV_P = { 108, 28, 54, 55, 83, 43, 91, 44, 30, 22, 41, 12, 0, 108, 38, 29 };
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const std::string API_DEV_KEY = { 54, 73, 115, 100, 101, 67, 111, 107, 79, 66, 68, 66, 67, 56, 118, 77, 54, 88, 101, 54 };
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const std::string API_URL_BASE = "https://screenscraper.fr/api2";
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const std::string API_SOFT_NAME = "Emulationstation " + static_cast<std::string>(PROGRAM_VERSION_STRING);
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/** Which type of image artwork we need. Possible values (not a comprehensive list):
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- ss: in-game screenshot
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- box-3D: 3D boxart
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- box-2D: 2D boxart (default)
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- screenmarque : marquee
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- sstitle: in-game start screenshot
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- steamgrid: Steam artwork
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- wheel: spine
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- support-2D: media showing the 2d boxart on the cart
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- support-3D: media showing the 3d boxart on the cart
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Note that no all games contain values for these, so we default to "box-2D" since it's the most common.
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**/
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std::string media_name = "box-2D";
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// Which Region to use when selecting the artwork
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// Applies to: artwork, name of the game, date of release
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std::string region = "US";
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// Which Language to use when selecting the textual information
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// Applies to: description, genre
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std::string language = "EN";
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ScreenScraperConfig() {};
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} configuration;
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protected:
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void process(const std::unique_ptr<HttpReq>& req, std::vector<ScraperSearchResult>& results) override;
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void processList(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results);
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void processGame(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results);
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bool isGameRequest() { return !mRequestQueue; }
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std::queue< std::unique_ptr<ScraperRequest> >* mRequestQueue;
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};
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#endif // ES_APP_SCRAPERS_SCREEN_SCRAPER_H
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