mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 16:15:39 +00:00
573c8b5304
update pugixml to v1.8.1 / convert to a submodule
449 lines
12 KiB
C++
449 lines
12 KiB
C++
#include "InputManager.h"
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#include "InputConfig.h"
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#include "Settings.h"
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#include "Window.h"
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#include "Log.h"
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#include "pugixml/src/pugixml.hpp"
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#include <boost/filesystem.hpp>
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#include "platform.h"
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#define KEYBOARD_GUID_STRING "-1"
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// SO HEY POTENTIAL POOR SAP WHO IS TRYING TO MAKE SENSE OF ALL THIS (by which I mean my future self)
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// There are like four distinct IDs used for joysticks (crazy, right?)
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// 1. Device index - this is the "lowest level" identifier, and is just the Nth joystick plugged in to the system (like /dev/js#).
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// It can change even if the device is the same, and is only used to open joysticks (required to receive SDL events).
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// 2. SDL_JoystickID - this is an ID for each joystick that is supposed to remain consistent between plugging and unplugging.
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// ES doesn't care if it does, though.
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// 3. "Device ID" - this is something I made up and is what InputConfig's getDeviceID() returns.
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// This is actually just an SDL_JoystickID (also called instance ID), but -1 means "keyboard" instead of "error."
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// 4. Joystick GUID - this is some squashed version of joystick vendor, version, and a bunch of other device-specific things.
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// It should remain the same across runs of the program/system restarts/device reordering and is what I use to identify which joystick to load.
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namespace fs = boost::filesystem;
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InputManager* InputManager::mInstance = NULL;
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InputManager::InputManager() : mKeyboardInputConfig(NULL)
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{
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}
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InputManager::~InputManager()
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{
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deinit();
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}
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InputManager* InputManager::getInstance()
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{
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if(!mInstance)
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mInstance = new InputManager();
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return mInstance;
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}
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void InputManager::init()
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{
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if(initialized())
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deinit();
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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Settings::getInstance()->getBool("BackgroundJoystickInput") ? "1" : "0");
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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SDL_JoystickEventState(SDL_ENABLE);
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// first, open all currently present joysticks
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int numJoysticks = SDL_NumJoysticks();
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for(int i = 0; i < numJoysticks; i++)
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{
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addJoystickByDeviceIndex(i);
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}
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mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, "Keyboard", KEYBOARD_GUID_STRING);
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loadInputConfig(mKeyboardInputConfig);
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}
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void InputManager::addJoystickByDeviceIndex(int id)
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{
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assert(id >= 0 && id < SDL_NumJoysticks());
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// open joystick & add to our list
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SDL_Joystick* joy = SDL_JoystickOpen(id);
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assert(joy);
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// add it to our list so we can close it again later
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SDL_JoystickID joyId = SDL_JoystickInstanceID(joy);
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mJoysticks[joyId] = joy;
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char guid[65];
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, 65);
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// create the InputConfig
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mInputConfigs[joyId] = new InputConfig(joyId, SDL_JoystickName(joy), guid);
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if(!loadInputConfig(mInputConfigs[joyId]))
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{
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LOG(LogInfo) << "Added unconfigured joystick " << SDL_JoystickName(joy) << " (GUID: " << guid << ", instance ID: " << joyId << ", device index: " << id << ").";
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}else{
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LOG(LogInfo) << "Added known joystick " << SDL_JoystickName(joy) << " (instance ID: " << joyId << ", device index: " << id << ")";
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}
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// set up the prevAxisValues
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int numAxes = SDL_JoystickNumAxes(joy);
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mPrevAxisValues[joyId] = new int[numAxes];
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std::fill(mPrevAxisValues[joyId], mPrevAxisValues[joyId] + numAxes, 0); //initialize array to 0
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}
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void InputManager::removeJoystickByJoystickID(SDL_JoystickID joyId)
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{
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assert(joyId != -1);
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// delete old prevAxisValues
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auto axisIt = mPrevAxisValues.find(joyId);
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delete[] axisIt->second;
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mPrevAxisValues.erase(axisIt);
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// delete old InputConfig
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auto it = mInputConfigs.find(joyId);
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delete it->second;
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mInputConfigs.erase(it);
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// close the joystick
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auto joyIt = mJoysticks.find(joyId);
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if(joyIt != mJoysticks.end())
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{
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SDL_JoystickClose(joyIt->second);
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mJoysticks.erase(joyIt);
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}else{
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LOG(LogError) << "Could not find joystick to close (instance ID: " << joyId << ")";
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}
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}
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void InputManager::deinit()
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{
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if(!initialized())
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return;
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for(auto iter = mJoysticks.begin(); iter != mJoysticks.end(); iter++)
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{
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SDL_JoystickClose(iter->second);
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}
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mJoysticks.clear();
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for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++)
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{
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delete iter->second;
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}
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mInputConfigs.clear();
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for(auto iter = mPrevAxisValues.begin(); iter != mPrevAxisValues.end(); iter++)
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{
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delete[] iter->second;
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}
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mPrevAxisValues.clear();
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if(mKeyboardInputConfig != NULL)
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{
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delete mKeyboardInputConfig;
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mKeyboardInputConfig = NULL;
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}
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SDL_JoystickEventState(SDL_DISABLE);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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int InputManager::getNumJoysticks() { return mJoysticks.size(); }
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int InputManager::getButtonCountByDevice(SDL_JoystickID id)
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{
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if(id == DEVICE_KEYBOARD)
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return 120; //it's a lot, okay.
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else
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return SDL_JoystickNumButtons(mJoysticks[id]);
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}
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InputConfig* InputManager::getInputConfigByDevice(int device)
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{
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if(device == DEVICE_KEYBOARD)
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return mKeyboardInputConfig;
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else
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return mInputConfigs[device];
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}
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bool InputManager::parseEvent(const SDL_Event& ev, Window* window)
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{
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bool causedEvent = false;
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switch(ev.type)
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{
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case SDL_JOYAXISMOTION:
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//if it switched boundaries
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if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
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{
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int normValue;
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if(abs(ev.jaxis.value) <= DEADZONE)
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normValue = 0;
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else
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if(ev.jaxis.value > 0)
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normValue = 1;
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else
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normValue = -1;
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window->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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causedEvent = true;
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}
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mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
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return causedEvent;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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window->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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return true;
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case SDL_JOYHATMOTION:
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window->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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return true;
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case SDL_KEYDOWN:
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if(ev.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive())
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{
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window->textInput("\b");
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}
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if(ev.key.repeat)
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return false;
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if(ev.key.keysym.sym == SDLK_F4)
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{
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SDL_Event* quit = new SDL_Event();
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quit->type = SDL_QUIT;
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SDL_PushEvent(quit);
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return false;
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}
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
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return true;
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case SDL_KEYUP:
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
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case SDL_TEXTINPUT:
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window->textInput(ev.text.text);
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break;
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case SDL_JOYDEVICEADDED:
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addJoystickByDeviceIndex(ev.jdevice.which); // ev.jdevice.which is a device index
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return true;
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case SDL_JOYDEVICEREMOVED:
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removeJoystickByJoystickID(ev.jdevice.which); // ev.jdevice.which is an SDL_JoystickID (instance ID)
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return false;
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}
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return false;
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}
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bool InputManager::loadInputConfig(InputConfig* config)
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{
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std::string path = getConfigPath();
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if(!fs::exists(path))
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return false;
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pugi::xml_document doc;
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pugi::xml_parse_result res = doc.load_file(path.c_str());
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if(!res)
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{
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LOG(LogError) << "Error parsing input config: " << res.description();
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return false;
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}
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pugi::xml_node root = doc.child("inputList");
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if(!root)
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return false;
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pugi::xml_node configNode = root.find_child_by_attribute("inputConfig", "deviceGUID", config->getDeviceGUIDString().c_str());
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if(!configNode)
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configNode = root.find_child_by_attribute("inputConfig", "deviceName", config->getDeviceName().c_str());
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if(!configNode)
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return false;
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config->loadFromXML(configNode);
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return true;
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}
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//used in an "emergency" where no keyboard config could be loaded from the inputmanager config file
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//allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
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void InputManager::loadDefaultKBConfig()
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{
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InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
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cfg->clear();
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cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
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cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
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cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
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cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
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cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
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cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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cfg->mapInput("start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
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cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
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cfg->mapInput("pageup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true));
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cfg->mapInput("pagedown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true));
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}
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void InputManager::writeDeviceConfig(InputConfig* config)
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{
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assert(initialized());
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std::string path = getConfigPath();
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pugi::xml_document doc;
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if(fs::exists(path))
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{
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// merge files
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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if(!result)
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{
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LOG(LogError) << "Error parsing input config: " << result.description();
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}
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else
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{
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// successfully loaded, delete the old entry if it exists
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pugi::xml_node root = doc.child("inputList");
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if(root)
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{
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// if inputAction @type=onfinish is set, let onfinish command take care for creating input configuration.
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// we just put the input configuration into a temporary input config file.
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pugi::xml_node actionnode = root.find_child_by_attribute("inputAction", "type", "onfinish");
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if(actionnode)
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{
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path = getTemporaryConfigPath();
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doc.reset();
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root = doc.append_child("inputList");
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root.append_copy(actionnode);
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}
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else
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{
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pugi::xml_node oldEntry = root.find_child_by_attribute("inputConfig", "deviceGUID",
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config->getDeviceGUIDString().c_str());
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if(oldEntry)
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{
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root.remove_child(oldEntry);
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}
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oldEntry = root.find_child_by_attribute("inputConfig", "deviceName",
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config->getDeviceName().c_str());
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if(oldEntry)
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{
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root.remove_child(oldEntry);
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}
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}
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}
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}
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}
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pugi::xml_node root = doc.child("inputList");
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if(!root)
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root = doc.append_child("inputList");
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config->writeToXML(root);
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doc.save_file(path.c_str());
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// execute any onFinish commands and re-load the config for changes
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doOnFinish();
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loadInputConfig(config);
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}
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void InputManager::doOnFinish()
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{
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assert(initialized());
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std::string path = getConfigPath();
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pugi::xml_document doc;
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if(fs::exists(path))
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{
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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if(!result)
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{
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LOG(LogError) << "Error parsing input config: " << result.description();
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}
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else
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{
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pugi::xml_node root = doc.child("inputList");
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if(root)
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{
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root = root.find_child_by_attribute("inputAction", "type", "onfinish");
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if(root)
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{
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for(pugi::xml_node command = root.child("command"); command;
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command = command.next_sibling("command"))
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{
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std::string tocall = command.text().get();
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LOG(LogInfo) << " " << tocall;
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std::cout << "==============================================\ninput config finish command:\n";
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int exitCode = runSystemCommand(tocall);
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std::cout << "==============================================\n";
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if(exitCode != 0)
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{
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LOG(LogWarning) << "...launch terminated with nonzero exit code " << exitCode << "!";
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}
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}
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}
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}
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}
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}
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}
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std::string InputManager::getConfigPath()
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{
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std::string path = getHomePath();
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path += "/.emulationstation/es_input.cfg";
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return path;
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}
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std::string InputManager::getTemporaryConfigPath()
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{
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std::string path = getHomePath();
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path += "/.emulationstation/es_temporaryinput.cfg";
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return path;
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}
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bool InputManager::initialized() const
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{
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return mKeyboardInputConfig != NULL;
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}
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int InputManager::getNumConfiguredDevices()
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{
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int num = 0;
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for(auto it = mInputConfigs.begin(); it != mInputConfigs.end(); it++)
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{
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if(it->second->isConfigured())
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num++;
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}
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if(mKeyboardInputConfig->isConfigured())
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num++;
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return num;
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}
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std::string InputManager::getDeviceGUIDString(int deviceId)
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{
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if(deviceId == DEVICE_KEYBOARD)
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return KEYBOARD_GUID_STRING;
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auto it = mJoysticks.find(deviceId);
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if(it == mJoysticks.end())
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{
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LOG(LogError) << "getDeviceGUIDString - deviceId " << deviceId << " not found!";
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return "something went horribly wrong";
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}
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char guid[65];
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(it->second), guid, 65);
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return std::string(guid);
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}
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