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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE Frontend
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// PlatformUtil.h
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//
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// Platform utility functions.
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//
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#ifndef ES_CORE_UTILS_PLATFORM_UTIL_H
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#define ES_CORE_UTILS_PLATFORM_UTIL_H
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#include <string>
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#if defined(_WIN64)
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#include <windows.h>
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#endif
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namespace Utils
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{
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namespace Platform
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{
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enum QuitMode {
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QUIT = 0,
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REBOOT = 1,
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POWEROFF = 2
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};
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int runRebootCommand();
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int runPoweroffCommand();
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// Uses UTF-8 for Unix and does a UTF-16/wstring conversion for Windows.
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int runSystemCommand(const std::string& cmd_utf8);
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// Windows specific UTF-16/wstring function. (FOR FUTURE USE)
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int runSystemCommand(const std::wstring& cmd_utf16);
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int launchGameUnix(const std::string& cmd_utf8,
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const std::string& startDirectory,
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bool runInBackground);
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int launchGameWindows(const std::wstring& cmd_utf16,
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const std::wstring& startDirectory,
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bool runInBackground,
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bool hideWindow);
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unsigned int getTaskbarState();
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void hideTaskbar();
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void revertTaskbarState(unsigned int& state);
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// Clean, normal shutdown.
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int quitES(QuitMode mode = QuitMode::QUIT);
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void processQuitMode();
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// Immediately shut down the application as cleanly as possible.
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void emergencyShutdown();
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static QuitMode sQuitMode = QuitMode::QUIT;
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// This is simply to get rid of a GCC false positive -Wunused-variable compiler warning.
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static QuitMode sQuitModeDummy = sQuitMode;
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} // namespace Platform
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} // namespace Utils
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#endif // ES_CORE_UTILS_PLATFORM_UTIL_H
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