mirror of
https://github.com/RetroDECK/ES-DE.git
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901 lines
34 KiB
C++
901 lines
34 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition (ES-DE) is a frontend for browsing
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// and launching games from your multi-platform game collection.
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//
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// Originally created by Alec Lofquist.
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// Improved and extended by the RetroPie community.
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// Desktop Edition fork by Leon Styhre.
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//
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// The column limit is 100 characters.
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// All ES-DE C++ source code is formatted using clang-format.
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//
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// main.cpp
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//
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// Main program loop. Interprets command-line arguments, checks for the
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// home folder and es_settings.xml configuration file, sets up the application
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// environment and starts listening to SDL events.
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//
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#include "ApplicationUpdater.h"
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#include "AudioManager.h"
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#include "CollectionSystemsManager.h"
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#include "EmulationStation.h"
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#include "InputManager.h"
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#include "Log.h"
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#include "MameNames.h"
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#include "MediaViewer.h"
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#include "PDFViewer.h"
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#include "Screensaver.h"
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#include "Scripting.h"
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#include "Settings.h"
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#include "Sound.h"
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#include "SystemData.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiLaunchScreen.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/PlatformUtil.h"
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#include "utils/StringUtil.h"
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#include "views/ViewController.h"
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_main.h>
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#include <SDL2/SDL_timer.h>
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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#endif
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#if defined(_WIN64)
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#include <cstring>
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#include <windows.h>
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#endif
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#include <FreeImage.h>
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#include <fstream>
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#include <iostream>
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#include <time.h>
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namespace
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{
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SDL_Event event {};
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Renderer* renderer {nullptr};
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Window* window {nullptr};
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int lastTime {0};
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#if defined(APPLICATION_UPDATER)
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bool noUpdateCheck {false};
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#endif
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bool forceInputConfig {false};
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bool createSystemDirectories {false};
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bool settingsNeedSaving {false};
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bool portableMode {false};
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enum loadSystemsReturnCode {
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LOADING_OK,
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INVALID_FILE,
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NO_ROMS
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};
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#if defined(_WIN64)
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enum win64ConsoleType {
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NO_CONSOLE,
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PARENT_CONSOLE,
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ALLOCATED_CONSOLE
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};
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#endif
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} // namespace
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#if defined(_WIN64)
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// As we link using the WINDOWS subsystem there is no console allocated on application startup.
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// As such we'll attempt to attach to a parent console, and if this fails it probably means we've
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// not been started from the command line. In this case there is no need to redirect anything.
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// Note that some console types such as the "Git Bash" shell simply don't work properly. Windows
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// thinks it's attaching to a console but is unable to redirect the standard input and output.
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// Output also can't be redirected or piped by the user for any console type, and PowerShell
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// behaves quite strange. Still it works well enough to be somewhat usable.
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void outputToConsole()
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{
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HANDLE outputHandle {nullptr};
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HWND consoleWindow {nullptr};
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// Try to attach to a parent console process.
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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outputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
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// If there is a parent console process, then attempt to retrieve its handle.
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if (outputHandle != INVALID_HANDLE_VALUE && outputHandle != nullptr)
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consoleWindow = GetConsoleWindow();
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// If we couldn't retrieve the handle, then we're probably not running from a console.
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if (!consoleWindow)
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return;
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// Redirect stdin, stdout and stderr to the console window.
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FILE* fp {nullptr};
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freopen_s(&fp, "CONIN$", "r", stdin);
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freopen_s(&fp, "CONOUT$", "w", stdout);
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setvbuf(stdout, 0, _IONBF, 0);
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freopen_s(&fp, "CONOUT$", "w", stderr);
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setvbuf(stderr, 0, _IONBF, 0);
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// Point the standard streams to the console.
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std::ios::sync_with_stdio(true);
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// Clear the error state for each standard stream.
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std::wcout.clear();
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std::cout.clear();
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std::wcerr.clear();
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std::cerr.clear();
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std::wcin.clear();
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std::cin.clear();
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}
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#endif
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bool parseArguments(const std::vector<std::string>& arguments)
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{
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Utils::FileSystem::setExePath(arguments[0]);
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const std::string portableFilePath {Utils::FileSystem::getExePath() + "/portable.txt"};
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// This is primarily intended for portable ES-DE installations on Windows (for example
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// placed on a USB memory stick) but it may be usable for other operating systems too.
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if (Utils::FileSystem::exists(portableFilePath)) {
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std::cout << "Found portable.txt in the ES-DE executable directory\n";
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std::ifstream portableFile;
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std::string homePath;
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#if defined(_WIN64)
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portableFile.open(Utils::String::stringToWideString(portableFilePath).c_str());
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#else
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portableFile.open(portableFilePath.c_str());
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#endif
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if (!portableFile.fail()) {
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std::string relativePath;
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getline(portableFile, relativePath);
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// If the file is empty, use the ES-DE executable directory as home.
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if (relativePath == "")
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homePath = Utils::FileSystem::getExePath();
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else
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homePath = Utils::FileSystem::getExePath() + "/" + relativePath;
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#if defined(_WIN64)
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homePath = Utils::String::replace(homePath, "/", "\\");
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#endif
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bool homeExists {false};
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if (Utils::FileSystem::exists(homePath))
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homeExists = true;
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#if defined(_WIN64)
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else if (homePath.size() == 2 && Utils::FileSystem::driveExists(homePath))
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homeExists = true;
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#endif
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if (!homeExists) {
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std::cerr << "Error: Defined home path \"" << homePath << "\" does not exist\n";
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}
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else if (Utils::FileSystem::isRegularFile(homePath)) {
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std::cerr << "Error: Defined home path \"" << homePath << "\" is a file\n";
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}
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else {
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std::cout << "Setting home path to \"" << homePath << "\"\n";
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Utils::FileSystem::setHomePath(homePath);
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portableMode = true;
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}
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}
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portableFile.close();
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}
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// We need to process --home before any call to Settings::getInstance(), because
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// settings are loaded from the home path.
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for (size_t i {1}; i < arguments.size(); ++i) {
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if (arguments[i] == "--home") {
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if (i >= arguments.size() - 1) {
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std::cerr << "Error: No home path supplied with \'--home'\n";
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return false;
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}
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#if defined(_WIN64)
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if (!Utils::FileSystem::exists(arguments[i + 1]) &&
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(!Utils::FileSystem::driveExists(arguments[i + 1]))) {
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#else
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if (!Utils::FileSystem::exists(arguments[i + 1])) {
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#endif
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std::cerr << "Error: Home path \'" << arguments[i + 1] << "\' does not exist\n";
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return false;
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}
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if (Utils::FileSystem::isRegularFile(arguments[i + 1])) {
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std::cerr << "Error: Home path \'" << arguments[i + 1]
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<< "\' is a file and not a directory\n";
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return false;
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}
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Utils::FileSystem::setHomePath(arguments[i + 1]);
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portableMode = false;
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break;
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}
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}
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for (size_t i {1}; i < arguments.size(); ++i) {
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// Skip past --home flag as we already processed it.
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if (arguments[i] == "--home") {
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++i; // Skip the argument value.
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continue;
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}
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if (arguments[i] == "--display") {
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if (i >= arguments.size() - 1 || stoi(arguments[i + 1]) < 1 ||
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stoi(arguments[i + 1]) > 4) {
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std::cerr << "Error: Invalid display index supplied\n";
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return false;
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}
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const int displayIndex {stoi(arguments[i + 1])};
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Settings::getInstance()->setInt("DisplayIndex", displayIndex);
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settingsNeedSaving = true;
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++i;
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}
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else if (arguments[i] == "--resolution") {
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if (i >= arguments.size() - 2) {
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std::cerr << "Error: Invalid resolution values supplied\n";
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return false;
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}
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const std::string widthArg {arguments[i + 1]};
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const std::string heightArg {arguments[i + 2]};
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if (widthArg.find_first_not_of("0123456789") != std::string::npos ||
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heightArg.find_first_not_of("0123456789") != std::string::npos) {
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std::cerr << "Error: Invalid resolution values supplied\n";
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return false;
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}
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const int width {stoi(arguments[i + 1])};
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const int height {stoi(arguments[i + 2])};
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if (width < 224 || height < 224 || width > 7680 || height > 7680 ||
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height < width / 4 || width < height / 2) {
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std::cerr << "Error: Unsupported resolution " << width << "x" << height
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<< " supplied\n";
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return false;
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}
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Settings::getInstance()->setInt("ScreenWidth", width);
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Settings::getInstance()->setInt("ScreenHeight", height);
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i += 2;
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}
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else if (arguments[i] == "--screenoffset") {
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if (i >= arguments.size() - 2) {
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std::cerr << "Error: Invalid screenoffset values supplied\n";
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return false;
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}
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const int x {stoi(arguments[i + 1])};
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const int y {stoi(arguments[i + 2])};
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Settings::getInstance()->setInt("ScreenOffsetX", x);
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Settings::getInstance()->setInt("ScreenOffsetY", y);
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i += 2;
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}
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else if (arguments[i] == "--screenrotate") {
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if (i >= arguments.size() - 1) {
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std::cerr << "Error: No screenrotate value supplied\n";
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return false;
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}
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const std::string rotateValue {arguments[i + 1]};
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if (rotateValue != "0" && rotateValue != "90" && rotateValue != "180" &&
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rotateValue != "270") {
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std::cerr << "Error: Invalid screenrotate value supplied\n";
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return false;
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}
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Settings::getInstance()->setInt("ScreenRotate", stoi(arguments[i + 1]));
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settingsNeedSaving = true;
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++i;
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}
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else if (arguments[i] == "--fullscreen-padding") {
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if (i >= arguments.size() - 1) {
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std::cerr << "Error: No fullscreen-padding value supplied\n";
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return false;
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}
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std::string fullscreenPaddingValue {arguments[i + 1]};
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if (fullscreenPaddingValue != "on" && fullscreenPaddingValue != "off" &&
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fullscreenPaddingValue != "1" && fullscreenPaddingValue != "0") {
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std::cerr << "Error: Invalid fullscreen-padding value supplied\n";
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return false;
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}
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const bool fullscreenPadding {
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(fullscreenPaddingValue == "on" || fullscreenPaddingValue == "1") ? true : false};
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Settings::getInstance()->setBool("FullscreenPadding", fullscreenPadding);
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++i;
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}
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else if (arguments[i] == "--vsync") {
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if (i >= arguments.size() - 1) {
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std::cerr << "Error: No VSync value supplied\n";
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return false;
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}
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std::string vSyncValue {arguments[i + 1]};
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if (vSyncValue != "on" && vSyncValue != "off" && vSyncValue != "1" &&
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vSyncValue != "0") {
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std::cerr << "Error: Invalid VSync value supplied\n";
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return false;
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}
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const bool vSync {(vSyncValue == "on" || vSyncValue == "1") ? true : false};
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Settings::getInstance()->setBool("VSync", vSync);
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++i;
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}
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else if (arguments[i] == "--max-vram") {
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if (i >= arguments.size() - 1) {
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std::cerr << "Error: Invalid VRAM value supplied\n";
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return false;
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}
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const int maxVRAM {stoi(arguments[i + 1])};
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Settings::getInstance()->setInt("MaxVRAM", maxVRAM);
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settingsNeedSaving = true;
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++i;
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}
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#if !defined(USE_OPENGLES)
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else if (arguments[i] == "--anti-aliasing") {
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bool invalidValue {false};
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int antiAlias {0};
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if (i >= arguments.size() - 1) {
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invalidValue = true;
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}
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else {
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antiAlias = stoi(arguments[i + 1]);
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if (antiAlias != 0 && antiAlias != 2 && antiAlias != 4)
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invalidValue = true;
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}
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if (invalidValue) {
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std::cerr << "Error: Invalid anti-aliasing value supplied\n";
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return false;
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}
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Settings::getInstance()->setInt("AntiAliasing", antiAlias);
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settingsNeedSaving = true;
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++i;
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}
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#endif
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else if (arguments[i] == "--no-splash") {
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Settings::getInstance()->setBool("SplashScreen", false);
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}
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#if defined(APPLICATION_UPDATER)
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else if (arguments[i] == "--no-update-check") {
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noUpdateCheck = true;
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}
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#endif
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else if (arguments[i] == "--gamelist-only") {
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Settings::getInstance()->setBool("ParseGamelistOnly", true);
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settingsNeedSaving = true;
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}
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else if (arguments[i] == "--ignore-gamelist") {
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Settings::getInstance()->setBool("IgnoreGamelist", true);
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}
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else if (arguments[i] == "--show-hidden-files") {
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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settingsNeedSaving = true;
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}
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else if (arguments[i] == "--show-hidden-games") {
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Settings::getInstance()->setBool("ShowHiddenGames", true);
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settingsNeedSaving = true;
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}
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else if (arguments[i] == "--force-full") {
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Settings::getInstance()->setString("UIMode", "full");
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Settings::getInstance()->setBool("ForceFull", true);
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}
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else if (arguments[i] == "--force-kiosk") {
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Settings::getInstance()->setBool("ForceKiosk", true);
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}
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else if (arguments[i] == "--force-kid") {
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Settings::getInstance()->setBool("ForceKid", true);
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}
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else if (arguments[i] == "--force-input-config") {
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forceInputConfig = true;
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}
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else if (arguments[i] == "--create-system-dirs") {
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createSystemDirectories = true;
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}
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else if (arguments[i] == "--debug") {
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Settings::getInstance()->setBool("Debug", true);
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Settings::getInstance()->setBool("DebugFlag", true);
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Log::setReportingLevel(LogDebug);
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}
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else if (arguments[i] == "--version" || arguments[i] == "-v") {
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std::cout << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << " (r"
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<< PROGRAM_RELEASE_NUMBER << ")\n";
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return false;
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}
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else if (arguments[i] == "--help" || arguments[i] == "-h") {
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std::cout <<
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// clang-format off
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"Usage: emulationstation [options]\n"
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"EmulationStation Desktop Edition, Emulator Frontend\n\n"
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"Options:\n"
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" --display [1 to 4] Display/monitor to use\n"
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" --resolution [width] [height] Application resolution\n"
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" --screenoffset [horiz.] [vert.] Offset screen contents within application window\n"
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" --screenrotate [0, 90, 180 or 270] Rotate screen contents within application window\n"
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" --fullscreen-padding [1/on or 0/off] Padding if --resolution is lower than display resolution\n"
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" --vsync [1/on or 0/off] Turn VSync on or off (default is on)\n"
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" --max-vram [size] Max VRAM to use (in mebibytes) before swapping\n"
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#if !defined(USE_OPENGLES)
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" --anti-aliasing [0, 2 or 4] Set MSAA anti-aliasing to disabled, 2x or 4x\n"
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#endif
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" --no-splash Don't show the splash screen during startup\n"
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#if defined(APPLICATION_UPDATER)
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" --no-update-check Don't check for application updates during startup\n"
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#endif
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" --gamelist-only Skip automatic game search, only read from gamelist.xml\n"
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" --ignore-gamelist Ignore the gamelist.xml files\n"
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" --show-hidden-files Show hidden files and folders\n"
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" --show-hidden-games Show hidden games\n"
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" --force-full Force the UI mode to Full\n"
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" --force-kiosk Force the UI mode to Kiosk\n"
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" --force-kid Force the UI mode to Kid\n"
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" --force-input-config Force configuration of input devices\n"
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" --create-system-dirs Create game system directories\n"
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" --home [path] Directory to use as home path\n"
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" --debug Enable debug mode\n"
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" --version, -v Display version information\n"
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" --help, -h Summon a sentient, angry tuba\n";
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// clang-format on
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return false;
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}
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else {
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const std::string argUnknown {arguments[i]};
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std::cout << "Unknown option '" << argUnknown << "'.\n";
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std::cout << "Try 'emulationstation --help' for more information.\n";
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return false;
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}
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}
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if (Settings::getInstance()->getBool("IgnoreGamelist")) {
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Settings::getInstance()->setBool("ParseGamelistOnly", false);
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settingsNeedSaving = true;
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}
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return true;
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}
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bool checkApplicationHomeDirectory()
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{
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// Check that the application home directory exists, otherwise create it.
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std::string home {Utils::FileSystem::getHomePath()};
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std::string applicationHome {home + "/.emulationstation"};
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if (!Utils::FileSystem::exists(applicationHome)) {
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#if defined(_WIN64)
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std::cout << "First startup, creating application home directory \""
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<< Utils::String::replace(applicationHome, "/", "\\") << "\"\n";
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#else
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std::cout << "First startup, creating application home directory \"" << applicationHome
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<< "\"\n";
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#endif
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Utils::FileSystem::createDirectory(applicationHome);
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if (!Utils::FileSystem::exists(applicationHome)) {
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std::cerr << "Error: Couldn't create directory, permission problems?\n";
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return false;
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}
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}
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return true;
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}
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loadSystemsReturnCode loadSystemConfigFile()
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{
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if (SystemData::loadConfig())
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return INVALID_FILE;
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if (SystemData::sSystemVector.size() == 0) {
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LOG(LogInfo) << "No game files were found, make sure that the system directories are "
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"setup correctly and that the file extensions are supported";
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return NO_ROMS;
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}
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return LOADING_OK;
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}
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void onExit()
|
|
{
|
|
// Called on exit, assuming we get far enough to have the log initialized.
|
|
Log::close();
|
|
}
|
|
|
|
void applicationLoop()
|
|
{
|
|
#if !defined(__EMSCRIPTEN__)
|
|
while (true) {
|
|
#endif
|
|
if (SDL_PollEvent(&event)) {
|
|
do {
|
|
InputManager::getInstance().parseEvent(event);
|
|
|
|
if (event.type == SDL_QUIT)
|
|
#if !defined(__EMSCRIPTEN__)
|
|
return;
|
|
#else
|
|
SDL_Quit();
|
|
#endif
|
|
} while (SDL_PollEvent(&event));
|
|
}
|
|
|
|
int curTime {static_cast<int>(SDL_GetTicks())};
|
|
int deltaTime {curTime - lastTime};
|
|
lastTime = curTime;
|
|
|
|
// Cap deltaTime if it ever goes negative.
|
|
if (deltaTime < 0)
|
|
deltaTime = 1000;
|
|
|
|
window->update(deltaTime);
|
|
window->render();
|
|
|
|
renderer->swapBuffers();
|
|
Log::flush();
|
|
#if !defined(__EMSCRIPTEN__)
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
const auto applicationStartTime {std::chrono::system_clock::now()};
|
|
|
|
std::locale::global(std::locale("C"));
|
|
|
|
#if defined(__APPLE__)
|
|
// This is a workaround to disable the incredibly annoying save state functionality in
|
|
// macOS which forces a restore of the previous window state. The problem is that this
|
|
// removes the splash screen on startup and it may have other adverse effects as well.
|
|
std::string saveStateDir {Utils::FileSystem::expandHomePath(
|
|
"~/Library/Saved Application State/org.es-de.EmulationStation.savedState")};
|
|
// Deletion of the state files should normally not be required as there shouldn't be any
|
|
// files to begin with. But maybe the files can still be created for unknown reasons
|
|
// as macOS really really loves to restore windows. Let's therefore include this deletion
|
|
// step as an extra precaution.
|
|
if (Utils::FileSystem::exists(saveStateDir)) {
|
|
for (std::string stateFile : Utils::FileSystem::getDirContent(saveStateDir))
|
|
Utils::FileSystem::removeFile(stateFile);
|
|
}
|
|
else {
|
|
Utils::FileSystem::createDirectory(saveStateDir);
|
|
}
|
|
// Removing the write permission from the save state directory effectively disables
|
|
// the functionality.
|
|
std::string chmodCommand {"chmod 500 \"" + saveStateDir + "\""};
|
|
system(chmodCommand.c_str());
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// If we've been started from a console then redirect the standard streams there.
|
|
outputToConsole();
|
|
#endif
|
|
|
|
{
|
|
std::vector<std::string> arguments;
|
|
for (int i {0}; i < argc; ++i)
|
|
arguments.emplace_back(argv[i]);
|
|
#if defined(_WIN64)
|
|
if (!parseArguments(arguments)) {
|
|
FreeConsole();
|
|
return 0;
|
|
}
|
|
#else
|
|
if (!parseArguments(arguments)) {
|
|
return 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (!Settings::getInstance()->getBool("DebugFlag") &&
|
|
Settings::getInstance()->getBool("DebugMode")) {
|
|
Settings::getInstance()->setBool("Debug", true);
|
|
Log::setReportingLevel(LogDebug);
|
|
}
|
|
|
|
#if defined(FREEIMAGE_LIB)
|
|
// Call this ONLY when linking with FreeImage as a static library.
|
|
FreeImage_Initialise();
|
|
#endif
|
|
|
|
// If ~/.emulationstation doesn't exist and cannot be created, bail.
|
|
if (!checkApplicationHomeDirectory())
|
|
return 1;
|
|
|
|
// Start the logger.
|
|
Log::init();
|
|
Log::open();
|
|
LOG(LogInfo) << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << " (r"
|
|
<< PROGRAM_RELEASE_NUMBER << "), built " << PROGRAM_BUILT_STRING;
|
|
if (portableMode) {
|
|
LOG(LogInfo) << "Running in portable mode";
|
|
Settings::getInstance()->setBool("PortableMode", true);
|
|
}
|
|
else {
|
|
Settings::getInstance()->setBool("PortableMode", false);
|
|
}
|
|
|
|
// Always close the log on exit.
|
|
atexit(&onExit);
|
|
|
|
if (createSystemDirectories) {
|
|
if (!SystemData::createSystemDirectories() && !Settings::getInstance()->getBool("Debug"))
|
|
std::cout << "System directories successfully created" << std::endl;
|
|
LOG(LogInfo) << "EmulationStation cleanly shutting down";
|
|
#if defined(_WIN64)
|
|
FreeConsole();
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
Scripting::fireEvent("startup");
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
// TODO: Remove when application window resizing has been implemented.
|
|
Settings::getInstance()->setBool("Debug", true);
|
|
Log::setReportingLevel(LogDebug);
|
|
Settings::getInstance()->setInt("ScreenWidth", 1280);
|
|
Settings::getInstance()->setInt("ScreenHeight", 720);
|
|
#endif
|
|
|
|
// Check if the configuration file exists, and if not, create it.
|
|
// This should only happen on first application startup.
|
|
if (!Utils::FileSystem::exists(Utils::FileSystem::getHomePath() +
|
|
"/.emulationstation/es_settings.xml")) {
|
|
LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
else if (settingsNeedSaving) {
|
|
LOG(LogInfo) << "Saving settings that were modified by command line options...";
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
|
|
// Check if the application version has changed, which would normally mean that the
|
|
// user has upgraded to a newer release.
|
|
std::string applicationVersion;
|
|
if ((applicationVersion = Settings::getInstance()->getString("ApplicationVersion")) !=
|
|
PROGRAM_VERSION_STRING) {
|
|
if (applicationVersion != "") {
|
|
LOG(LogInfo) << "Application version changed from previous startup, from \""
|
|
<< applicationVersion << "\" to \"" << PROGRAM_VERSION_STRING << "\"";
|
|
}
|
|
else {
|
|
LOG(LogInfo) << "Application version setting is blank, changing it to \""
|
|
<< PROGRAM_VERSION_STRING << "\"";
|
|
}
|
|
Settings::getInstance()->setString("ApplicationVersion", PROGRAM_VERSION_STRING);
|
|
Settings::getInstance()->saveFile();
|
|
}
|
|
|
|
// Create the gamelists directory in the application home folder.
|
|
const std::string gamelistsDir {Utils::FileSystem::getHomePath() +
|
|
"/.emulationstation/gamelists"};
|
|
if (!Utils::FileSystem::exists(gamelistsDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating gamelists directory \""
|
|
<< Utils::String::replace(gamelistsDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(gamelistsDir);
|
|
if (!Utils::FileSystem::exists(gamelistsDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
|
}
|
|
}
|
|
|
|
// Create the themes directory in the application home directory (or elsewhere if the
|
|
// UserThemeDirectory setting has been defined).
|
|
const std::string defaultUserThemeDir {Utils::FileSystem::getHomePath() +
|
|
"/.emulationstation/themes"};
|
|
std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
|
|
Settings::getInstance()->getString("UserThemeDirectory"))};
|
|
#if defined(_WIN64)
|
|
userThemeDirSetting = Utils::String::replace(userThemeDirSetting, "\\", "/");
|
|
#endif
|
|
std::string userThemeDirectory;
|
|
|
|
if (userThemeDirSetting == "")
|
|
userThemeDirectory = defaultUserThemeDir;
|
|
else
|
|
userThemeDirectory = userThemeDirSetting;
|
|
|
|
if (!Utils::FileSystem::exists(userThemeDirectory)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating user theme directory \""
|
|
<< Utils::String::replace(userThemeDirectory, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(userThemeDirectory);
|
|
if (!Utils::FileSystem::exists(userThemeDirectory)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?";
|
|
}
|
|
}
|
|
|
|
// Create the scripts directory in the application home folder. This is only required
|
|
// for custom event scripts so it's also created as a convenience.
|
|
const std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
|
|
if (!Utils::FileSystem::exists(scriptsDir)) {
|
|
#if defined(_WIN64)
|
|
LOG(LogInfo) << "Creating scripts directory \""
|
|
<< Utils::String::replace(scriptsDir, "/", "\\") << "\"...";
|
|
#else
|
|
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
|
|
#endif
|
|
Utils::FileSystem::createDirectory(scriptsDir);
|
|
if (!Utils::FileSystem::exists(scriptsDir)) {
|
|
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
|
|
}
|
|
}
|
|
|
|
renderer = Renderer::getInstance();
|
|
window = Window::getInstance();
|
|
|
|
ViewController::getInstance()->setMenuColors();
|
|
CollectionSystemsManager::getInstance();
|
|
Screensaver screensaver;
|
|
MediaViewer mediaViewer;
|
|
PDFViewer pdfViewer;
|
|
GuiLaunchScreen guiLaunchScreen;
|
|
|
|
if (!window->init()) {
|
|
LOG(LogError) << "Window failed to initialize";
|
|
return 1;
|
|
}
|
|
|
|
#if defined(APPLICATION_UPDATER)
|
|
if (!noUpdateCheck)
|
|
ApplicationUpdater::getInstance().checkForUpdates();
|
|
#endif
|
|
|
|
window->pushGui(ViewController::getInstance());
|
|
|
|
if (Settings::getInstance()->getBool("SplashScreen"))
|
|
window->renderSplashScreen(Window::SplashScreenState::SCANNING, 0.0f);
|
|
|
|
while (SDL_PollEvent(&event)) {};
|
|
|
|
#if defined(_WIN64)
|
|
// Hide taskbar if the setting for this is enabled.
|
|
bool taskbarStateChanged {false};
|
|
unsigned int taskbarState {0};
|
|
|
|
if (Settings::getInstance()->getBool("HideTaskbar")) {
|
|
taskbarStateChanged = true;
|
|
taskbarState = Utils::Platform::getTaskbarState();
|
|
Utils::Platform::hideTaskbar();
|
|
}
|
|
#endif
|
|
|
|
AudioManager::getInstance();
|
|
|
|
SDL_version version;
|
|
SDL_GetVersion(&version);
|
|
|
|
LOG(LogInfo) << "SDL version: " << std::to_string(version.major) << "."
|
|
<< std::to_string(version.minor) << "." << std::to_string(version.patch);
|
|
|
|
if (version.major > 2 || (version.major == 2 && version.minor >= 28)) {
|
|
// This will prevent the popup virtual keyboard of any handheld device from being
|
|
// automatically displayed on top of the ES-DE virtual keyboard.
|
|
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
|
|
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
|
|
}
|
|
|
|
MameNames::getInstance();
|
|
ThemeData::populateThemes();
|
|
loadSystemsReturnCode loadSystemsStatus {loadSystemConfigFile()};
|
|
|
|
if (!SystemData::sStartupExitSignal) {
|
|
if (loadSystemsStatus) {
|
|
// If there was an issue parsing the es_systems.xml file, display an error message.
|
|
// If there were no game files found, give the option to the user to quit or to
|
|
// configure a different ROM directory as well as to generate the game systems
|
|
// directory structure.
|
|
if (loadSystemsStatus == INVALID_FILE) {
|
|
ViewController::getInstance()->invalidSystemsFileDialog();
|
|
}
|
|
else if (loadSystemsStatus == NO_ROMS) {
|
|
ViewController::getInstance()->noGamesDialog();
|
|
}
|
|
}
|
|
|
|
// Don't generate controller events while we're loading.
|
|
SDL_GameControllerEventState(SDL_DISABLE);
|
|
|
|
// Preload system view and all gamelist views.
|
|
ViewController::getInstance()->preload();
|
|
}
|
|
|
|
if (!SystemData::sStartupExitSignal) {
|
|
if (loadSystemsStatus == loadSystemsReturnCode::LOADING_OK)
|
|
ThemeData::themeLoadedLogOutput();
|
|
|
|
if (!loadSystemsStatus)
|
|
ViewController::getInstance()->goToStart(true);
|
|
|
|
// Check if any of the enabled systems have an invalid alternative emulator entry,
|
|
// which means that a label is present in the gamelist.xml file which is not matching
|
|
// any command tag in es_systems.xml.
|
|
for (auto system : SystemData::sSystemVector) {
|
|
if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
|
|
ViewController::getInstance()->invalidAlternativeEmulatorDialog();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Generate controller events since we're done loading.
|
|
SDL_GameControllerEventState(SDL_ENABLE);
|
|
|
|
lastTime = SDL_GetTicks();
|
|
|
|
#if defined(APPLICATION_UPDATER)
|
|
if (ApplicationUpdater::getInstance().getResults())
|
|
ViewController::getInstance()->updateAvailableDialog();
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
if (Settings::getInstance()->getBool("PortableMode")) {
|
|
// If it's the portable Windows release then create a release file, and check if there
|
|
// are any release files from different versions than the one currently running.
|
|
// If this is the case an unsafe upgrade has taken place, probably by simply unpacking
|
|
// the new release on top of the old one.
|
|
bool releaseFileExists {true};
|
|
const std::filesystem::path releaseFile {Utils::FileSystem::getExePath() + "/r" +
|
|
std::to_string(PROGRAM_RELEASE_NUMBER) +
|
|
".rel"};
|
|
if (!Utils::FileSystem::exists(releaseFile.string()))
|
|
releaseFileExists = Utils::FileSystem::createEmptyFile(releaseFile);
|
|
if (releaseFileExists) {
|
|
for (auto& file : Utils::FileSystem::getMatchingFiles(
|
|
Utils::FileSystem::getExePath() + "/*.rel")) {
|
|
if (Utils::FileSystem::getFileName(file) != releaseFile.filename()) {
|
|
LOG(LogWarning) << "It seems as if an unsafe upgrade has been made";
|
|
ViewController::getInstance()->unsafeUpgradeDialog();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
LOG(LogInfo) << "Application startup time: "
|
|
<< std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
std::chrono::system_clock::now() - applicationStartTime)
|
|
.count()
|
|
<< " ms";
|
|
|
|
// Open the input configuration GUI if the force flag was passed from the command line.
|
|
if (forceInputConfig) {
|
|
ViewController::getInstance()->cancelViewTransitions();
|
|
window->pushGui(new GuiDetectDevice(false, true, nullptr));
|
|
}
|
|
|
|
// Main application loop.
|
|
|
|
if (!SystemData::sStartupExitSignal) {
|
|
#if defined(__EMSCRIPTEN__)
|
|
emscripten_set_main_loop(&applicationLoop, 0, 1);
|
|
#else
|
|
applicationLoop();
|
|
#endif
|
|
}
|
|
}
|
|
else {
|
|
LOG(LogInfo) << "Exit signal received, aborting application startup";
|
|
}
|
|
|
|
while (window->peekGui() != ViewController::getInstance())
|
|
delete window->peekGui();
|
|
window->deinit();
|
|
|
|
CollectionSystemsManager::getInstance()->deinit(true);
|
|
SystemData::deleteSystems();
|
|
NavigationSounds::getInstance().deinit();
|
|
|
|
#if defined(FREEIMAGE_LIB)
|
|
// Call this ONLY when linking with FreeImage as a static library.
|
|
FreeImage_DeInitialise();
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
// If the taskbar state was changed (taskbar was hidden), then revert it.
|
|
if (taskbarStateChanged)
|
|
Utils::Platform::revertTaskbarState(taskbarState);
|
|
#endif
|
|
|
|
Utils::Platform::processQuitMode();
|
|
|
|
LOG(LogInfo) << "EmulationStation cleanly shutting down";
|
|
|
|
#if defined(_WIN64)
|
|
FreeConsole();
|
|
#endif
|
|
|
|
return 0;
|
|
}
|