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83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE Frontend
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// Screensaver.h
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//
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// Screensaver, supporting the following types:
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// Dim, black, slideshow, video.
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//
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#ifndef ES_APP_SCREENSAVER_H
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#define ES_APP_SCREENSAVER_H
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#include "Window.h"
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#include "components/ImageComponent.h"
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#include "components/VideoComponent.h"
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#include "resources/Font.h"
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class Screensaver : public Window::Screensaver
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{
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public:
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Screensaver();
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virtual bool isScreensaverActive() { return mScreensaverActive; }
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virtual bool isFallbackScreensaver() { return mFallbackScreensaver; }
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virtual void startScreensaver(bool generateMediaList);
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virtual void stopScreensaver();
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virtual void nextGame();
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virtual void launchGame();
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virtual void goToGame();
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virtual void renderScreensaver();
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virtual void update(int deltaTime);
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virtual FileData* getCurrentGame() { return mCurrentGame; }
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virtual void triggerNextGame() { mTriggerNextGame = true; }
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private:
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void generateImageList();
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void generateVideoList();
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void generateCustomImageList();
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void pickRandomImage(std::string& path);
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void pickRandomVideo(std::string& path);
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void pickRandomCustomImage(std::string& path);
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void generateOverlayInfo();
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Renderer* mRenderer;
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Window* mWindow;
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std::vector<FileData*> mImageFiles;
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std::vector<FileData*> mVideoFiles;
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std::vector<FileData*> mFilesInventory;
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std::vector<std::string> mImageCustomFiles;
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std::vector<std::string> mCustomFilesInventory;
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std::unique_ptr<ImageComponent> mImageScreensaver;
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std::unique_ptr<VideoComponent> mVideoScreensaver;
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FileData* mCurrentGame;
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FileData* mPreviousGame;
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std::string mScreensaverType;
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std::string mPreviousCustomImage;
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std::string mGameName;
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std::string mSystemName;
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int mTimer;
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int mMediaSwapTime;
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bool mScreensaverActive;
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bool mTriggerNextGame;
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bool mHasMediaFiles;
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bool mFallbackScreensaver;
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float mOpacity;
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float mDimValue;
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unsigned char mRectangleFadeIn;
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unsigned char mTextFadeIn;
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float mSaturationAmount;
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std::unique_ptr<TextCache> mGameOverlay;
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std::vector<std::shared_ptr<Font>> mGameOverlayFont;
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std::vector<float> mGameOverlayRectangleCoords;
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};
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#endif // ES_APP_SCREENSAVER_H
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