ES-DE/resources/systems/android/es_find_rules.xml
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00

416 lines
16 KiB
XML

<?xml version="1.0"?>
<!-- This is the ES-DE Frontend find rules configuration file for Android -->
<ruleList>
<emulator name="RETROARCH">
<rule type="androidpackage">
<!-- 64-bit and 32-bit releases from the retroarch.com website -->
<entry>com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
<entry>com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
<!-- All other releases -->
<entry>com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
</rule>
</emulator>
<emulator name="2600-EMU">
<!-- Atari 2600 emulator 2600.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.A2600Emu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="AETHERSX2">
<!-- Sony PlayStation 2 emulator AetherSX2 -->
<rule type="androidpackage">
<entry>xyz.aethersx2.android/.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="C64-EMU">
<!-- Commodore 8-bit computer emulator C64.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.C64Emu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="CITRA">
<!-- Nintendo 3DS emulator Citra -->
<rule type="androidpackage">
<entry>org.citra.citra_emu/.activities.EmulationActivity</entry>
<entry>org.citra.citra_emu/.ui.main.MainActivity</entry>
</rule>
</emulator>
<emulator name="CITRA-CANARY">
<!-- Nintendo 3DS emulator Citra Canary -->
<rule type="androidpackage">
<entry>org.citra.citra_emu.canary/org.citra.citra_emu.activities.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="CITRA-MMJ">
<!-- Nintendo 3DS emulator Citra MMJ -->
<rule type="androidpackage">
<entry>org.citra.emu/.ui.EmulationActivity</entry>
<entry>com.antutu.ABenchMark/org.citra.emu.ui.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="COLEM">
<!-- Coleco ColecoVision and Adam emulator ColEm -->
<rule type="androidpackage">
<entry>com.fms.colem.deluxe/com.fms.emulib.TVActivity</entry>
<entry>com.fms.colem/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="DOLPHIN">
<!-- Nintendo GameCube and Wii emulator Dolphin -->
<rule type="androidpackage">
<entry>org.dolphinemu.dolphinemu/.ui.main.TvMainActivity</entry>
</rule>
</emulator>
<emulator name="DOLPHIN-MMJR">
<!-- Dolphin MMJR, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="androidpackage">
<entry>org.mm.jr/org.dolphinemu.dolphinemu.ui.main.MainActivity</entry>
</rule>
</emulator>
<emulator name="DOLPHIN-MMJR2">
<!-- Dolphin MMJR2, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="androidpackage">
<entry>org.dolphinemu.mmjr/org.dolphinemu.dolphinemu.ui.main.MainActivity</entry>
</rule>
</emulator>
<emulator name="DROIDARCADIA">
<!-- Emerson Arcadia 2001 emulator DroidArcadia -->
<rule type="androidpackage">
<entry>com.amigan.droidarcadia/.MainActivity</entry>
</rule>
</emulator>
<emulator name="DRASTIC">
<!-- Nintendo DS emulator DraStic -->
<rule type="androidpackage">
<entry>com.dsemu.drastic/.DraSticActivity</entry>
</rule>
</emulator>
<emulator name="DUCKSTATION">
<!-- Sony PlayStation 1 emulator DuckStation -->
<rule type="androidpackage">
<entry>com.github.stenzek.duckstation/.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="EKA2L1">
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
<rule type="androidpackage">
<entry>com.github.eka2l1/.emu.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="EKA2L1-GUI">
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
<rule type="androidpackage">
<entry>com.github.eka2l1/.MainActivity</entry>
</rule>
</emulator>
<emulator name="EPSXE">
<!-- Sony PlayStation 1 emulator ePSXe -->
<rule type="androidpackage">
<entry>com.epsxe.ePSXe/.ePSXe</entry>
</rule>
</emulator>
<emulator name="FLYCAST">
<!-- Sega Dreamcast emulator Flycast -->
<rule type="androidpackage">
<entry>com.flycast.emulator/com.flycast.emulator.MainActivity</entry>
<entry>com.flycast.emulator/com.reicast.emulator.MainActivity</entry>
</rule>
</emulator>
<emulator name="FMSX">
<!-- MSX home computer emulator fMSX -->
<rule type="androidpackage">
<entry>com.fms.fmsx.deluxe/com.fms.emulib.TVActivity</entry>
<entry>com.fms.fmsx/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="FPSE">
<!-- Sony PlayStation 1 emulator FPse -->
<rule type="androidpackage">
<entry>com.emulator.fpse/.Main</entry>
</rule>
</emulator>
<emulator name="FPSE-NG">
<!-- Sony PlayStation 1 emulator FPseNG -->
<rule type="androidpackage">
<entry>com.emulator.fpse64/.Main</entry>
</rule>
</emulator>
<emulator name="GBA-EMU">
<!-- Nintendo Game Boy Advance emulator GBA.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.GbaEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="GBC-EMU">
<!-- Nintendo Game Boy and Game Boy Color emulator GBC.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.GbcEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="INES">
<!-- Nintendo NES and Famicom emulator iNES -->
<rule type="androidpackage">
<entry>com.fms.ines.free/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="IRATAJAGUAR">
<!-- Atari Jaguar emulator IrataJaguar -->
<rule type="androidpackage">
<entry>ru.vastness.altmer.iratajaguar/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="J2ME-LOADER">
<!-- Java 2 Micro Edition emulator J2ME Loader -->
<rule type="androidpackage">
<entry>ru.playsoftware.j2meloader/.MainActivity</entry>
</rule>
</emulator>
<emulator name="JL-MOD">
<!-- Java 2 Micro Edition emulator JL-Mod -->
<rule type="androidpackage">
<entry>ru.woesss.j2meloader/ru.playsoftware.j2meloader.MainActivity</entry>
</rule>
</emulator>
<emulator name="LIME3DS">
<!-- Nintendo 3DS emulator Lime3DS -->
<rule type="androidpackage">
<entry>io.github.lime3ds.android/.activities.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="LYNX-EMU">
<!-- Atari Lynx emulator Lynx.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.LynxEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="M64PLUS-FZ">
<!-- Nintendo 64 emulator M64Plus FZ -->
<rule type="androidpackage">
<entry>org.mupen64plusae.v3.fzurita.amazon/paulscode.android.mupen64plusae.SplashActivity</entry>
<entry>org.mupen64plusae.v3.fzurita.pro/paulscode.android.mupen64plusae.SplashActivity</entry>
<entry>org.mupen64plusae.v3.fzurita/paulscode.android.mupen64plusae.SplashActivity</entry>
</rule>
</emulator>
<emulator name="MAME4DROID">
<!-- Arcade emulator MAME4droid -->
<rule type="androidpackage">
<entry>com.seleuco.mame4droid/.MAME4droid</entry>
</rule>
</emulator>
<emulator name="MAME4DROID-2024">
<!-- Arcade emulator MAME4droid 2024 -->
<rule type="androidpackage">
<entry>com.seleuco.mame4d2024/com.seleuco.mame4droid.MAME4droid</entry>
</rule>
</emulator>
<emulator name="MASTERGEAR">
<!-- Sega Game Gear, Master System and SG-1000 emulator MasterGear -->
<rule type="androidpackage">
<entry>com.fms.mg/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="MD-EMU">
<!-- Sega Mega Drive/Genesis emulator MD.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.MdEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="MELONDS">
<!-- Nintendo DS and DSi emulator melonDS -->
<rule type="androidpackage">
<entry>me.magnum.melonds/.ui.emulator.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="MELONDS-NIGHTLY">
<!-- Nintendo DS and DSi emulator melonDS (Nightly build) -->
<rule type="androidpackage">
<entry>me.magnum.melonds.nightly/me.magnum.melonds.ui.emulator.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="MSX-EMU">
<!-- MSX home computer and ColecoVision emulator MSX.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.MsxEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="MUPEN64PLUS-AE">
<!-- Nintendo 64 emulator Mupen64Plus AE -->
<rule type="androidpackage">
<entry>org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity</entry>
</rule>
</emulator>
<emulator name="MY-BOY">
<!-- Nintendo Game Boy Advance emulator My Boy! -->
<rule type="androidpackage">
<entry>com.fastemulator.gba/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="MY-OLDBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator My OldBoy! -->
<rule type="androidpackage">
<entry>com.fastemulator.gbc/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="NEO-EMU">
<!-- SNK Neo Geo emulator NEO.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.NeoEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="NES-EMU">
<!-- Nintendo NES and Famicom emulator NES.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.NesEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="NESOID">
<!-- Nintendo NES and Famicom emulator Nesoid -->
<rule type="androidpackage">
<entry>com.androidemu.nes/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="NGP-EMU">
<!-- SNK Neo Geo Pocket emulator NGP.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.NgpEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="NOODS">
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
<rule type="androidpackage">
<entry>com.hydra.noods/.FileBrowser</entry>
</rule>
</emulator>
<emulator name="OPENBOR">
<!-- OpenBOR game engine -->
<rule type="androidpackage">
<entry>org.openbor.engine/.GameActivity</entry>
</rule>
</emulator>
<emulator name="PANDA3DS">
<!-- Nintendo 3DS emulator Panda3DS -->
<rule type="androidpackage">
<entry>com.panda3ds.pandroid/.app.MainActivity</entry>
</rule>
</emulator>
<emulator name="PCE-EMU">
<!-- NEC PC Engine/TurboGrafx-16 emulator PCE.emu -->
<rule type="androidpackage">
<entry>com.PceEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="PIZZA-BOY-GBA">
<!-- Nintendo Game Boy Advance emulator Pizza Boy GBA -->
<rule type="androidpackage">
<entry>it.dbtecno.pizzaboygbapro/it.dbtecno.pizzaboygbapro.MainActivity</entry>
<entry>it.dbtecno.pizzaboygba/it.dbtecno.pizzaboygba.MainActivity</entry>
</rule>
</emulator>
<emulator name="PIZZA-BOY-GBC">
<!-- Nintendo Game Boy and Game Boy Color emulator Pizza Boy GBC -->
<rule type="androidpackage">
<entry>it.dbtecno.pizzaboypro/it.dbtecno.pizzaboypro.MainActivity</entry>
<entry>it.dbtecno.pizzaboy/it.dbtecno.pizzaboy.MainActivity</entry>
</rule>
</emulator>
<emulator name="PLAY!">
<!-- Sony PlayStation 2 emulator Play! -->
<rule type="androidpackage">
<entry>com.virtualapplications.play/.MainActivity</entry>
</rule>
</emulator>
<emulator name="PPSSPP">
<!-- Sony PlayStation Portable emulator PPSSPP -->
<rule type="androidpackage">
<entry>org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity</entry>
<entry>org.ppsspp.ppsspp/.PpssppActivity</entry>
</rule>
</emulator>
<emulator name="REAL3DOPLAYER">
<!-- 3DO Interactive Multiplayer emulator Real3DOPlayer -->
<rule type="androidpackage">
<entry>ru.vastness.altmer.real3doplayer/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="REDREAM">
<!-- Sega Dreamcast emulator Redream -->
<rule type="androidpackage">
<entry>io.recompiled.redream/.MainActivity</entry>
</rule>
</emulator>
<emulator name="RUFFLE">
<!-- Adobe Flash player Ruffle -->
<rule type="androidpackage">
<entry>rs.ruffle/.PlayerActivity</entry>
</rule>
</emulator>
<emulator name="SATURN-EMU">
<!-- Sega Saturn emulator Saturn.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.SaturnEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="SCUMMVM">
<!-- ScummVM game engine -->
<rule type="androidpackage">
<entry>org.scummvm.scummvm.debug/org.scummvm.scummvm.SplashActivity</entry>
<entry>org.scummvm.scummvm/org.scummvm.scummvm.SplashActivity</entry>
</rule>
</emulator>
<emulator name="SKYLINE">
<!-- Nintendo Switch emulator Skyline -->
<rule type="androidpackage">
<entry>skyline.emu/emu.skyline.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="SNES9X-EXPLUS">
<!-- Super Nintendo emulator Snes9x EX+ -->
<rule type="androidpackage">
<entry>com.explusalpha.Snes9xPlus/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="SPECCY">
<!-- Sinclair ZX Spectrum emulator Speccy -->
<rule type="androidpackage">
<entry>com.fms.speccy.deluxe/com.fms.emulib.TVActivity</entry>
<entry>com.fms.speccy/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="SWAN-EMU">
<!-- Bandai WonderSwan emulator Swan.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.SwanEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="VISUAL-PINBALL">
<!-- Pinball simulator Visual Pinball -->
<rule type="androidpackage">
<entry>org.vpinball.app/.VpxLauncherActivity</entry>
</rule>
</emulator>
<emulator name="VITA3K">
<!-- Sony PlayStation Vita emulator Vita3K -->
<rule type="androidpackage">
<entry>org.vita3k.emulator/.Emulator</entry>
</rule>
</emulator>
<emulator name="WINLATOR-GLIBC">
<!-- Microsoft Windows emulator Winlator Cmod Glibc -->
<rule type="androidpackage">
<entry>com.winlator/.XServerDisplayActivity</entry>
</rule>
</emulator>
<emulator name="WINLATOR-PROOT">
<!-- Microsoft Windows emulator Winlator Cmod PRoot -->
<rule type="androidpackage">
<entry>com.cmodded.winlator/com.winlator.XServerDisplayActivity</entry>
</rule>
</emulator>
<emulator name="YABASANSHIRO-2">
<!-- Sega Saturn emulator Yaba Sanshiro 2 -->
<rule type="androidpackage">
<entry>org.devmiyax.yabasanshioro2.pro/org.uoyabause.android.Yabause</entry>
<entry>org.devmiyax.yabasanshioro2/org.uoyabause.android.Yabause</entry>
</rule>
</emulator>
</ruleList>