mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
XargonWan
1167c4be41
* Added initial text shaping support * Fixed some font issues * (Windows) Added initial text shaping support * (macOS) Added initial text shaping support * Disabled building of HarfBuzz-subset on Windows and macOS * (Android) Added initial text shaping support * Added the nl_NL locale to locale/languages * Changed the font VRAM usage calculation to actually only include texture data * Moved the HarfBuzz segment building to a separate function Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly * Moved the text shaping to a separate function * Fixed a text shaping issue when there was a font change for the last character of a string * Added support for the pl_PL locale * Changed two font calculation functions to use shaped text Also consolidated the HarfBuzz segment creation and shaping into a single function * Added a hack to make shaped text wrap somehow correctly * Changed the text shaping function to return the segment vector * Text shaping segments are no longer created by space characters * RTL text segments are now flagged as such * Fixed an issue where text was not correctly centered after line breaks * Reverted some font changes that were not needed after all * Changed to having HarfBuzz set the horizontal glyph advance * Fixed another failure mode for the wrapText shaped text hack * Added a precaution to prevent crashes in case of broken fonts being used * Made accurate text layout work correctly using HarfBuzz * Removed the offensive wrapText hacks and added some optimizations Also changed the three dots to an actual ellipsis Unicode character when abbreviating text * Reverted a change in TextComponent as it caused unforeseen issues * Changed Font::shapeText() to pass the segments vector by reference * Removed a temporary member variable in Font and replaced it with proper argument passing * Fixed a regression where text shaping stopped working * Added sharing of glyph atlas entries between shaped glyph entries that need the same texture * Added support for the ar_EG locale * Some font-related code and comments cleanup * Fixed a source file header typo * Documentation update * Removed a lot of unnecessary text processing * Added the ICU library as a dependency * (Android) Added the ICU library as a dependency * (macOS) Added the ICU library as a dependency * (Windows) Added the ICU library as a dependency * (Windows) Fixed an MSVC compiler warning * Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library * Documentation update * Updated the pl_PL translations * Added a menu title font size adjustment for the pl_PL translations * Removed support for NetBSD and OpenBSD * Changed a code comment that referred to BSD Unix * Documentation update * Silenced some Clang compiler warnings * Added experimental support for building on Haiku * (Haiku) Added a ScreenScraper platform identifier * (Haiku) Added support for the Sony PlayStation Portable (psp) game system * (Haiku) Added support for the ScummVM Game Engine (scummvm) game system * Documentation update * Updated the pl_PL translations * Changed ScreenSaver to use TextComponent instead of using Font facilities directly * Changed Window to use TextComponent instead of using Font facilities directly * Changed ButtonComponent to use TextComponent instead of using Font facilities directly * Changed SliderComponent to use TextComponent instead of using Font facilities directly * Reverted ButtonComponent and SliderComponent to render the debug overlays themselves * Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly * Minor code cleanup * Changed TextEditComponent to use TextComponent instead of using Font facilities directly * Changed Font::buildTextCache() and Font::renderTextCache() to protected functions * Changed a compiler silencing option to only apply to Clang * (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4) * Documentation update * (Haiku) Added find rule configuration for RetroArch Also added a single core for testing purposes * Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent * Removed direct use of Font::wrapText() from TextComponent * Fixed an issue where ComponentList could generate elements with negative widths * Added an assertion to GuiComponent::setSize() to check for negative mSize values * DateTimeEditComponent no longer renders the debug overlay unless there is a string to display * (FreeBSD) Added support for building with DEINIT_ON_LAUNCH * (FreeBSD) Added the man page to the CPack configuration * (FreeBSD) Added support for rebooting and powering off from inside ES-DE * (FreeBSD) Added fallback method to locate binary * Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts * Fixed a special line wrapping scenario where a trailing space should be removed * (Windows) Fixed some MSVC compiler warnings * Fixed some Clang compiler warnings * Fixed an issue where theme names in the theme downloader could get abbreviated * Added support for the ca_AD locale * Documentation update * (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process * Documentation update * Added support for the de_DE locale * (Android) Added a new default find rule entry for Flycast as its application ID has been changed * Documentation update * Fixed an issue where text shaping could be permanently disabled after editing text * Fixed a potential issue where globally disabling text shaping could cause space detection to fail * Added a check for whether a text element has a width defined when the container property is set * (Android) Changed ePSXe to use %ROM% instead of %ROMSAF% * (Haiku) Added support for the PDF viewer * Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files * Documentation update * (Haiku) Added correct installation directories to the CMake configuration * (Haiku) Changed to correct installation directories * (Haiku) Added support for the correct system resource directories * (Haiku) Made sure es-pdf-convert is found under all circumstances * Updated the fr_FR translations * Updated the es_ES translations * Updated the it_IT translations * Added a menu title font size adjustment for the it_IT translations * Updated the ja_JP translations * Updated the zh_CN translations * Fixed an issue where scraping using TheGamesDB would crash the application * Added an extra check in OptionListComponent to avoid potential crashes * Removed support for the ca_AD locale * Added a code comment clarification in FileSystemUtil * Updated the pl_PL translations * Some minor code modernization in MameNames * Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties * (Haiku) Added a resource file * Added a menu title font size adjustment for the de_DE translations * (Haiku) Added support for some game systems * (Haiku) Added a HaikuPorts recipe * (Haiku) Fixed an URI issue in the HaikuPorts recipe * Documentation update * (Haiku) Added configuration for a number of game systems * Updated the it_IT translations * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Added basic configuration support and menu entries for theme localization * Changed a theme loading debug message * (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * Updated the it_IT translations * Added support for using language variables in the theme configuration * Added localization support to DateTimeComponent * Added translations for the automatic collection names when used as theme system variables * Added localization support for the theme game counter * Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager Also added translation support for a string that was previously missed * Added localization support to the label entries in capabilities.xml * Fixed a regression where horizontal text containers would sometimes not work correctly * Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally * Added support for including theme files from within the colorScheme and fontSize tag pairs * Added translations for the automatic collection names (short name versions) when used as theme system variables * Fixed an incorrect code comment in CollectionSystemsManager * Added translations for the name and fullname systemdata properties for the text element * Added translation support for the metadata property for the text element * Updated all locale (.po) files with the theme engine localization additions * (linear-es-de) Added translations for en_US, en_GB and sv_SE * Documentation update * Updated the fr_FR translations * (linear-es-de) Added translations for fr_FR * Updated the ja_JP translations * Updated the zh_CN translations * (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE * Updated the es_ES translations * Updated the ro_RO translations * (linear-es-de) Added translations for es_ES * (linear-es-de) Added translations for ro_RO * (slate-es-de) Added translations for en_US, en_GB and sv_SE * (linear-es-de) Updated the es_ES translations * (modern-es-de) Updated the fr_FR translations * (linear-es-de) Some minor translation changes * (modern-es-de) Added translations for ro_RO * (slate-es-de) Added translations for ro_RO * Updated the it_IT translations * Updated the pt_BR translations * (linear-es-de) Added translations for it_IT * (modern-es-de) Decreased the helpsystem entry spacing * (modern-es-de) Added translations for es_ES and it_IT * (slate-es-de) Added translations for es_ES, fr_FR and it_IT * (linear-es-de) Added translations for pt_BR * (modern-es-de) Added translations for pt_BR * (slate-es-de) Added translations for pt_BR * (Haiku) Added support for the c64, plus4 and vic20 systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds * Added an ICU filter configuration file * (macOS) Reduced the ICU library size via a data filter file * (Windows) Reduced the ICU library size via a data filter file * Updated the ru_RU translations * (linear-es-de) Added translations for ru_RU * (modern-es-de) Added translations for ru_RU * (slate-es-de) Added translations for ru_RU * Added a menu title font size adjustment for the ru_RU translations * Removed an unnecessary element resize in ScrollableContainer * Fixed a line breaking issue * Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players * Added theme engine translations for 'never' and 'unknown' date values * (linear-es-de) Added translations for ja_JP and zh_CN * (modern-es-de) Added translations for ja_JP and zh_CN * (slate-es-de) Added translations for ja_JP and zh_CN * Updated all locales with new theme engine translations * Fixed an issue where the text element defaultValue property no longer worked correctly * (modern-es-de) Added some capitalized default metadata values * Documentation update * pdated the el_GR translations * (linear-es-de) Updated the system metadata * (linear-es-de) Added sv_SE translations for all system hardware types * Updated the de_DE translations * Updated the pl_PL translations * Bundled the July 2024 release of the Mozilla TLS/SSL certificates * Updated the MAME index files to include ROMs up to MAME version 0.269 * (linear-es-de) Added translations for pl_PL * Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems * Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system * Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory * Documentation update * (modern-es-de) Added translations for pl_PL * (slate-es-de) Added translations for pl_PL * Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds * Updated the fr_FR translations * Added support for the new Lime3DS binary names on Linux, macOS and Windows * Added some missing find rules for Lime3DS * (Windows) Added 'Shortcut' as an alternative emulator for the switch system Also added the .lnk file extension * Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows * Documentation update * Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows * (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator * (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system * Documentation update * (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems * Bumped the version to 3.1.0 * (modern-es-de) Eliminated an annoying debug message * (linear-es-de) Added some missing metadata files * (linear-es-de) Added some missing sv_SE translations * Updated the Winlator emulator names * Documentation update * Documentation update for the 3.1.0 release * Updated latest_release.json for the 3.1.0 release * Fixed a typo in the changelog * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Bumped the version to 3.1.1-alpha * Video player resources are now completely freed up after finishing view transitions * Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container * Added the Nanum Square Neo Korean font * Added support for the ko_KR locale * Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu * Documentation update * Changed the position of the ko_KR language * Changed the ja_JP position in the languages file * Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos * Documentation update * Added support for the de_DE locale * Updated the fr_FR translations * Documentation update * Updated the de_DE translations --------- Co-authored-by: Leon Styhre <leon@leonstyhre.com>
416 lines
16 KiB
XML
416 lines
16 KiB
XML
<?xml version="1.0"?>
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<!-- This is the ES-DE Frontend find rules configuration file for Android -->
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<ruleList>
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<emulator name="RETROARCH">
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<rule type="androidpackage">
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<!-- 64-bit and 32-bit releases from the retroarch.com website -->
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<entry>com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
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<entry>com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
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<!-- All other releases -->
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<entry>com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
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</rule>
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</emulator>
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<emulator name="2600-EMU">
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<!-- Atari 2600 emulator 2600.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.A2600Emu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="AETHERSX2">
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<!-- Sony PlayStation 2 emulator AetherSX2 -->
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<rule type="androidpackage">
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<entry>xyz.aethersx2.android/.EmulationActivity</entry>
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</rule>
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</emulator>
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<emulator name="C64-EMU">
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<!-- Commodore 8-bit computer emulator C64.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.C64Emu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="CITRA">
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<!-- Nintendo 3DS emulator Citra -->
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<rule type="androidpackage">
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<entry>org.citra.citra_emu/.activities.EmulationActivity</entry>
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<entry>org.citra.citra_emu/.ui.main.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="CITRA-CANARY">
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<!-- Nintendo 3DS emulator Citra Canary -->
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<rule type="androidpackage">
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<entry>org.citra.citra_emu.canary/org.citra.citra_emu.activities.EmulationActivity</entry>
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</rule>
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</emulator>
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<emulator name="CITRA-MMJ">
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<!-- Nintendo 3DS emulator Citra MMJ -->
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<rule type="androidpackage">
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<entry>org.citra.emu/.ui.EmulationActivity</entry>
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<entry>com.antutu.ABenchMark/org.citra.emu.ui.EmulationActivity</entry>
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</rule>
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</emulator>
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<emulator name="COLEM">
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<!-- Coleco ColecoVision and Adam emulator ColEm -->
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<rule type="androidpackage">
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<entry>com.fms.colem.deluxe/com.fms.emulib.TVActivity</entry>
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<entry>com.fms.colem/com.fms.emulib.TVActivity</entry>
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</rule>
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</emulator>
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<emulator name="DOLPHIN">
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<!-- Nintendo GameCube and Wii emulator Dolphin -->
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<rule type="androidpackage">
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<entry>org.dolphinemu.dolphinemu/.ui.main.TvMainActivity</entry>
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</rule>
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</emulator>
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<emulator name="DOLPHIN-MMJR">
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<!-- Dolphin MMJR, fork of Nintendo GameCube and Wii emulator Dolphin -->
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<rule type="androidpackage">
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<entry>org.mm.jr/org.dolphinemu.dolphinemu.ui.main.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="DOLPHIN-MMJR2">
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<!-- Dolphin MMJR2, fork of Nintendo GameCube and Wii emulator Dolphin -->
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<rule type="androidpackage">
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<entry>org.dolphinemu.mmjr/org.dolphinemu.dolphinemu.ui.main.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="DROIDARCADIA">
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<!-- Emerson Arcadia 2001 emulator DroidArcadia -->
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<rule type="androidpackage">
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<entry>com.amigan.droidarcadia/.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="DRASTIC">
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<!-- Nintendo DS emulator DraStic -->
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<rule type="androidpackage">
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<entry>com.dsemu.drastic/.DraSticActivity</entry>
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</rule>
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</emulator>
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<emulator name="DUCKSTATION">
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<!-- Sony PlayStation 1 emulator DuckStation -->
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<rule type="androidpackage">
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<entry>com.github.stenzek.duckstation/.EmulationActivity</entry>
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</rule>
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</emulator>
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<emulator name="EKA2L1">
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<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
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<rule type="androidpackage">
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<entry>com.github.eka2l1/.emu.EmulatorActivity</entry>
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</rule>
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</emulator>
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<emulator name="EKA2L1-GUI">
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<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
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<rule type="androidpackage">
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<entry>com.github.eka2l1/.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="EPSXE">
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<!-- Sony PlayStation 1 emulator ePSXe -->
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<rule type="androidpackage">
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<entry>com.epsxe.ePSXe/.ePSXe</entry>
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</rule>
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</emulator>
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<emulator name="FLYCAST">
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<!-- Sega Dreamcast emulator Flycast -->
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<rule type="androidpackage">
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<entry>com.flycast.emulator/com.flycast.emulator.MainActivity</entry>
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<entry>com.flycast.emulator/com.reicast.emulator.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="FMSX">
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<!-- MSX home computer emulator fMSX -->
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<rule type="androidpackage">
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<entry>com.fms.fmsx.deluxe/com.fms.emulib.TVActivity</entry>
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<entry>com.fms.fmsx/com.fms.emulib.TVActivity</entry>
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</rule>
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</emulator>
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<emulator name="FPSE">
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<!-- Sony PlayStation 1 emulator FPse -->
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<rule type="androidpackage">
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<entry>com.emulator.fpse/.Main</entry>
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</rule>
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</emulator>
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<emulator name="FPSE-NG">
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<!-- Sony PlayStation 1 emulator FPseNG -->
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<rule type="androidpackage">
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<entry>com.emulator.fpse64/.Main</entry>
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</rule>
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</emulator>
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<emulator name="GBA-EMU">
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<!-- Nintendo Game Boy Advance emulator GBA.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.GbaEmu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="GBC-EMU">
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<!-- Nintendo Game Boy and Game Boy Color emulator GBC.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.GbcEmu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="INES">
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<!-- Nintendo NES and Famicom emulator iNES -->
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<rule type="androidpackage">
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<entry>com.fms.ines.free/com.fms.emulib.TVActivity</entry>
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</rule>
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</emulator>
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<emulator name="IRATAJAGUAR">
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<!-- Atari Jaguar emulator IrataJaguar -->
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<rule type="androidpackage">
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<entry>ru.vastness.altmer.iratajaguar/.EmulatorActivity</entry>
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</rule>
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</emulator>
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<emulator name="J2ME-LOADER">
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<!-- Java 2 Micro Edition emulator J2ME Loader -->
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<rule type="androidpackage">
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<entry>ru.playsoftware.j2meloader/.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="JL-MOD">
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<!-- Java 2 Micro Edition emulator JL-Mod -->
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<rule type="androidpackage">
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<entry>ru.woesss.j2meloader/ru.playsoftware.j2meloader.MainActivity</entry>
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</rule>
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</emulator>
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<emulator name="LIME3DS">
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<!-- Nintendo 3DS emulator Lime3DS -->
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<rule type="androidpackage">
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<entry>io.github.lime3ds.android/.activities.EmulationActivity</entry>
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</rule>
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</emulator>
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<emulator name="LYNX-EMU">
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<!-- Atari Lynx emulator Lynx.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.LynxEmu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="M64PLUS-FZ">
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<!-- Nintendo 64 emulator M64Plus FZ -->
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<rule type="androidpackage">
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<entry>org.mupen64plusae.v3.fzurita.amazon/paulscode.android.mupen64plusae.SplashActivity</entry>
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<entry>org.mupen64plusae.v3.fzurita.pro/paulscode.android.mupen64plusae.SplashActivity</entry>
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<entry>org.mupen64plusae.v3.fzurita/paulscode.android.mupen64plusae.SplashActivity</entry>
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</rule>
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</emulator>
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<emulator name="MAME4DROID">
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<!-- Arcade emulator MAME4droid -->
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<rule type="androidpackage">
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<entry>com.seleuco.mame4droid/.MAME4droid</entry>
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</rule>
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</emulator>
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<emulator name="MAME4DROID-2024">
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<!-- Arcade emulator MAME4droid 2024 -->
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<rule type="androidpackage">
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<entry>com.seleuco.mame4d2024/com.seleuco.mame4droid.MAME4droid</entry>
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</rule>
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</emulator>
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<emulator name="MASTERGEAR">
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<!-- Sega Game Gear, Master System and SG-1000 emulator MasterGear -->
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<rule type="androidpackage">
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<entry>com.fms.mg/com.fms.emulib.TVActivity</entry>
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</rule>
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</emulator>
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<emulator name="MD-EMU">
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<!-- Sega Mega Drive/Genesis emulator MD.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.MdEmu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="MELONDS">
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<!-- Nintendo DS and DSi emulator melonDS -->
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<rule type="androidpackage">
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<entry>me.magnum.melonds/.ui.emulator.EmulatorActivity</entry>
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</rule>
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</emulator>
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<emulator name="MELONDS-NIGHTLY">
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<!-- Nintendo DS and DSi emulator melonDS (Nightly build) -->
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<rule type="androidpackage">
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<entry>me.magnum.melonds.nightly/me.magnum.melonds.ui.emulator.EmulatorActivity</entry>
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</rule>
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</emulator>
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<emulator name="MSX-EMU">
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<!-- MSX home computer and ColecoVision emulator MSX.emu -->
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<rule type="androidpackage">
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<entry>com.explusalpha.MsxEmu/com.imagine.BaseActivity</entry>
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</rule>
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</emulator>
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<emulator name="MUPEN64PLUS-AE">
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<!-- Nintendo 64 emulator Mupen64Plus AE -->
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<rule type="androidpackage">
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<entry>org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity</entry>
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</rule>
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</emulator>
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<emulator name="MY-BOY">
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<!-- Nintendo Game Boy Advance emulator My Boy! -->
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<rule type="androidpackage">
|
|
<entry>com.fastemulator.gba/.EmulatorActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MY-OLDBOY">
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator My OldBoy! -->
|
|
<rule type="androidpackage">
|
|
<entry>com.fastemulator.gbc/.EmulatorActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="NEO-EMU">
|
|
<!-- SNK Neo Geo emulator NEO.emu -->
|
|
<rule type="androidpackage">
|
|
<entry>com.explusalpha.NeoEmu/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="NES-EMU">
|
|
<!-- Nintendo NES and Famicom emulator NES.emu -->
|
|
<rule type="androidpackage">
|
|
<entry>com.explusalpha.NesEmu/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="NESOID">
|
|
<!-- Nintendo NES and Famicom emulator Nesoid -->
|
|
<rule type="androidpackage">
|
|
<entry>com.androidemu.nes/.EmulatorActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="NGP-EMU">
|
|
<!-- SNK Neo Geo Pocket emulator NGP.emu -->
|
|
<rule type="androidpackage">
|
|
<entry>com.explusalpha.NgpEmu/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="NOODS">
|
|
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
|
|
<rule type="androidpackage">
|
|
<entry>com.hydra.noods/.FileBrowser</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="OPENBOR">
|
|
<!-- OpenBOR game engine -->
|
|
<rule type="androidpackage">
|
|
<entry>org.openbor.engine/.GameActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PANDA3DS">
|
|
<!-- Nintendo 3DS emulator Panda3DS -->
|
|
<rule type="androidpackage">
|
|
<entry>com.panda3ds.pandroid/.app.MainActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PCE-EMU">
|
|
<!-- NEC PC Engine/TurboGrafx-16 emulator PCE.emu -->
|
|
<rule type="androidpackage">
|
|
<entry>com.PceEmu/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PIZZA-BOY-GBA">
|
|
<!-- Nintendo Game Boy Advance emulator Pizza Boy GBA -->
|
|
<rule type="androidpackage">
|
|
<entry>it.dbtecno.pizzaboygbapro/it.dbtecno.pizzaboygbapro.MainActivity</entry>
|
|
<entry>it.dbtecno.pizzaboygba/it.dbtecno.pizzaboygba.MainActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PIZZA-BOY-GBC">
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator Pizza Boy GBC -->
|
|
<rule type="androidpackage">
|
|
<entry>it.dbtecno.pizzaboypro/it.dbtecno.pizzaboypro.MainActivity</entry>
|
|
<entry>it.dbtecno.pizzaboy/it.dbtecno.pizzaboy.MainActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PLAY!">
|
|
<!-- Sony PlayStation 2 emulator Play! -->
|
|
<rule type="androidpackage">
|
|
<entry>com.virtualapplications.play/.MainActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PPSSPP">
|
|
<!-- Sony PlayStation Portable emulator PPSSPP -->
|
|
<rule type="androidpackage">
|
|
<entry>org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity</entry>
|
|
<entry>org.ppsspp.ppsspp/.PpssppActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="REAL3DOPLAYER">
|
|
<!-- 3DO Interactive Multiplayer emulator Real3DOPlayer -->
|
|
<rule type="androidpackage">
|
|
<entry>ru.vastness.altmer.real3doplayer/.EmulatorActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="REDREAM">
|
|
<!-- Sega Dreamcast emulator Redream -->
|
|
<rule type="androidpackage">
|
|
<entry>io.recompiled.redream/.MainActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RUFFLE">
|
|
<!-- Adobe Flash player Ruffle -->
|
|
<rule type="androidpackage">
|
|
<entry>rs.ruffle/.PlayerActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SATURN-EMU">
|
|
<!-- Sega Saturn emulator Saturn.emu -->
|
|
<rule type="androidpackage">
|
|
<entry>com.explusalpha.SaturnEmu/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SCUMMVM">
|
|
<!-- ScummVM game engine -->
|
|
<rule type="androidpackage">
|
|
<entry>org.scummvm.scummvm.debug/org.scummvm.scummvm.SplashActivity</entry>
|
|
<entry>org.scummvm.scummvm/org.scummvm.scummvm.SplashActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SKYLINE">
|
|
<!-- Nintendo Switch emulator Skyline -->
|
|
<rule type="androidpackage">
|
|
<entry>skyline.emu/emu.skyline.EmulationActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SNES9X-EXPLUS">
|
|
<!-- Super Nintendo emulator Snes9x EX+ -->
|
|
<rule type="androidpackage">
|
|
<entry>com.explusalpha.Snes9xPlus/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SPECCY">
|
|
<!-- Sinclair ZX Spectrum emulator Speccy -->
|
|
<rule type="androidpackage">
|
|
<entry>com.fms.speccy.deluxe/com.fms.emulib.TVActivity</entry>
|
|
<entry>com.fms.speccy/com.fms.emulib.TVActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SWAN-EMU">
|
|
<!-- Bandai WonderSwan emulator Swan.emu -->
|
|
<rule type="androidpackage">
|
|
<entry>com.explusalpha.SwanEmu/com.imagine.BaseActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VISUAL-PINBALL">
|
|
<!-- Pinball simulator Visual Pinball -->
|
|
<rule type="androidpackage">
|
|
<entry>org.vpinball.app/.VpxLauncherActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VITA3K">
|
|
<!-- Sony PlayStation Vita emulator Vita3K -->
|
|
<rule type="androidpackage">
|
|
<entry>org.vita3k.emulator/.Emulator</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="WINLATOR-GLIBC">
|
|
<!-- Microsoft Windows emulator Winlator Cmod Glibc -->
|
|
<rule type="androidpackage">
|
|
<entry>com.winlator/.XServerDisplayActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="WINLATOR-PROOT">
|
|
<!-- Microsoft Windows emulator Winlator Cmod PRoot -->
|
|
<rule type="androidpackage">
|
|
<entry>com.cmodded.winlator/com.winlator.XServerDisplayActivity</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="YABASANSHIRO-2">
|
|
<!-- Sega Saturn emulator Yaba Sanshiro 2 -->
|
|
<rule type="androidpackage">
|
|
<entry>org.devmiyax.yabasanshioro2.pro/org.uoyabause.android.Yabause</entry>
|
|
<entry>org.devmiyax.yabasanshioro2/org.uoyabause.android.Yabause</entry>
|
|
</rule>
|
|
</emulator>
|
|
</ruleList> |