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https://github.com/RetroDECK/ES-DE.git
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d842d67557
Check out THEMES.md for more info.
196 lines
4.9 KiB
C++
196 lines
4.9 KiB
C++
#include <iostream>
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#include <SDL/SDL.h>
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#include <SDL/SDL_ttf.h>
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#include "Renderer.h"
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#include "components/GuiGameList.h"
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#include "SystemData.h"
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#include <boost/filesystem.hpp>
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#include "components/GuiInputConfig.h"
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bool PARSEGAMELISTONLY = false;
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bool IGNOREGAMELIST = false;
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float FRAMERATE = 0;
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namespace fs = boost::filesystem;
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int main(int argc, char* argv[])
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{
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bool running = true;
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//by the way, if anyone ever tries to port this to a different renderer but leave SDL as input -
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//KEEP INITIALIZING VIDEO. It starts SDL's event system, and without it, input won't work.
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) != 0)
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{
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std::cerr << "Error - could not initialize SDL!\n";
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std::cerr << " " << SDL_GetError() << "\n";
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std::cerr << "Are you in the 'video' and 'input' groups? Are you running with X closed?\n";
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return 1;
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}
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if(TTF_Init() != 0)
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{
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std::cerr << "Error - could not initialize SDL_ttf!\n";
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std::cerr << " " << TTF_GetError() << "\n";
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return 1;
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}
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int width = 0;
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int height = 0;
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if(argc > 1)
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{
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for(int i = 1; i < argc; i++)
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{
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if(strcmp(argv[i], "-w") == 0)
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{
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width = atoi(argv[i + 1]);
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i++;
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}else if(strcmp(argv[i], "-h") == 0)
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{
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height = atoi(argv[i + 1]);
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i++;
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}else if(strcmp(argv[i], "--gamelist-only") == 0)
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{
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PARSEGAMELISTONLY = true;
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}else if(strcmp(argv[i], "--ignore-gamelist") == 0)
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{
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IGNOREGAMELIST = true;
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}
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}
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}
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Renderer::screen = SDL_SetVideoMode(width, height, 16, SDL_SWSURFACE); //| SDL_FULLSCREEN);
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if(Renderer::screen == NULL)
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{
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std::cerr << "Error - could not set video mode!\n";
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std::cerr << " " << SDL_GetError() << "\n";
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std::cerr << "\nYou may want to try using -w and -h to specify a resolution.\n";
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return 1;
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}else{
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std::cout << "Video mode is " << Renderer::screen->w << "x" << Renderer::screen->h << "\n";
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}
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SDL_ShowCursor(false);
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SDL_JoystickEventState(SDL_ENABLE);
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//make sure the config directory exists
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std::string home = getenv("HOME");
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std::string configDir = home + "/.emulationstation";
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if(!fs::exists(configDir))
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{
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std::cout << "Creating config directory \"" << configDir << "\"\n";
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fs::create_directory(configDir);
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}
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//check if there are config files in the old places, and if so, move them to the new directory
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std::string oldSysPath = home + "/.es_systems.cfg";
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std::string oldInpPath = home + "/.es_input.cfg";
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if(fs::exists(oldSysPath))
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{
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std::cout << "Moving old system config file " << oldSysPath << " to new path at " << SystemData::getConfigPath() << "\n";
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fs::copy_file(oldSysPath, SystemData::getConfigPath());
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fs::remove(oldSysPath);
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}
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if(fs::exists(oldInpPath))
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{
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std::cout << "Deleting old input config file\n";
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fs::remove(oldInpPath);
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}
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//try loading the system config file
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if(!fs::exists(SystemData::getConfigPath())) //if it doesn't exist, create the example and quit
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{
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std::cerr << "A system config file in " << SystemData::getConfigPath() << " was not found. An example will be created.\n";
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SystemData::writeExampleConfig();
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std::cerr << "Set it up, then re-run EmulationStation.\n";
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running = false;
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}else{
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SystemData::loadConfig();
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if(SystemData::sSystemVector.size() == 0) //if it exists but was empty, notify the user and quit
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{
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std::cerr << "A system config file in " << SystemData::getConfigPath() << " was found, but contained no systems.\n";
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std::cerr << "You should probably go read that, or delete it.\n";
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running = false;
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}else{
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bool useDetail = false;
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//see if any systems had gamelists present, if so we'll use the detailed GuiGameList
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if(!IGNOREGAMELIST)
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{
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for(unsigned int i = 0; i < SystemData::sSystemVector.size(); i++)
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{
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if(SystemData::sSystemVector.at(i)->hasGamelist())
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{
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useDetail = true;
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break;
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}
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}
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}
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//choose which Gui to open up
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if(fs::exists(InputManager::getConfigPath()))
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{
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InputManager::loadConfig();
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new GuiGameList(useDetail);
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}else{
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if(SDL_NumJoysticks() > 0)
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{
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new GuiInputConfig();
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}else{
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std::cout << "Note - it looks like you have no joysticks connected.\n";
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new GuiGameList(useDetail);
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}
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}
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}
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}
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int lastTime = 0;
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while(running)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_JOYHATMOTION:
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case SDL_JOYAXISMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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InputManager::processEvent(&event);
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break;
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case SDL_QUIT:
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running = false;
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break;
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}
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}
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int curTime = SDL_GetTicks();
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int deltaTime = curTime - lastTime;
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lastTime = curTime;
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FRAMERATE = 1/((float)deltaTime)*1000;
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GuiComponent::processTicks(deltaTime);
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Renderer::render();
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SDL_Flip(Renderer::screen);
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}
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Renderer::deleteAll();
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SystemData::deleteSystems();
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std::cout << "EmulationStation cleanly shutting down...\n";
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TTF_Quit();
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SDL_Quit();
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return 0;
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}
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