mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 14:45:38 +00:00
722 lines
27 KiB
C++
722 lines
27 KiB
C++
//
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// GuiMenu.cpp
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//
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// Main menu.
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// Some submenus are covered in separate source files.
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//
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#include "guis/GuiMenu.h"
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#include "components/OptionListComponent.h"
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#include "components/SliderComponent.h"
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#include "components/SwitchComponent.h"
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#include "guis/GuiCollectionSystemsOptions.h"
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#include "guis/GuiDetectDevice.h"
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#include "guis/GuiGeneralScreensaverOptions.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperStart.h"
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#include "guis/GuiSettings.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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#include "CollectionSystemManager.h"
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#include "EmulationStation.h"
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#include "Scripting.h"
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#include "SystemData.h"
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#include "VolumeControl.h"
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#include <SDL_events.h>
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#include <algorithm>
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#include "platform.h"
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GuiMenu::GuiMenu(
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Window* window)
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: GuiComponent(window),
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mMenu(window, "MAIN MENU"),
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mVersion(window)
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{
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
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if (isFullUI)
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
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if (isFullUI)
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] {
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openCollectionSystemSettings(); });
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
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addChild(&mMenu);
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addVersionInfo();
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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Renderer::getScreenHeight() * 0.15f);
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}
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void GuiMenu::openScraperSettings()
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{
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auto s = new GuiSettings(mWindow, "SCRAPER");
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// Scrape from.
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auto scraper_list = std::make_shared< OptionListComponent< std::string >
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>(mWindow, "SCRAPE FROM", false);
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std::vector<std::string> scrapers = getScraperList();
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// Select either the first entry or the one read from the settings,
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// just in case the scraper from settings has vanished.
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for (auto it = scrapers.cbegin(); it != scrapers.cend(); it++)
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scraper_list->add(*it, *it, *it == Settings::getInstance()->getString("Scraper"));
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s->addWithLabel("SCRAPE FROM", scraper_list);
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s->addSaveFunc([scraper_list] { Settings::getInstance()->setString("Scraper",
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scraper_list->getSelected()); });
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// Scrape ratings.
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auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
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scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings"));
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s->addWithLabel("SCRAPE RATINGS", scrape_ratings);
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s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings",
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scrape_ratings->getState()); });
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// Scrape now.
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ComponentListRow row;
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auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
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std::function<void()> openAndSave = openScrapeNow;
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openAndSave = [s, openAndSave] { s->save(); openAndSave(); };
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row.makeAcceptInputHandler(openAndSave);
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auto scrape_now = std::make_shared<TextComponent>
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(mWindow, "SCRAPE NOW", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracket = makeArrow(mWindow);
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row.addElement(scrape_now, true);
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row.addElement(bracket, false);
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s->addRow(row);
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mWindow->pushGui(s);
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}
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void GuiMenu::openSoundSettings()
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{
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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// System volume.
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auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
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volume->setValue((float)VolumeControl::getInstance()->getVolume());
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s->addWithLabel("SYSTEM VOLUME", volume);
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s->addSaveFunc([volume] { VolumeControl::getInstance()->
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setVolume((int)Math::round(volume->getValue())); });
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if (UIModeController::getInstance()->isUIModeFull()) {
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#if defined(__linux__)
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// audio card
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auto audio_card = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "AUDIO CARD", false);
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std::vector<std::string> audio_cards;
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#ifdef _RPI_
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// RPi Specific Audio Cards
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audio_cards.push_back("local");
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audio_cards.push_back("hdmi");
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audio_cards.push_back("both");
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#endif
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audio_cards.push_back("default");
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audio_cards.push_back("sysdefault");
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audio_cards.push_back("dmix");
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audio_cards.push_back("hw");
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audio_cards.push_back("plughw");
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audio_cards.push_back("null");
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if (Settings::getInstance()->getString("AudioCard") != "") {
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if (std::find(audio_cards.begin(), audio_cards.end(),
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Settings::getInstance()->getString("AudioCard")) == audio_cards.end()) {
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audio_cards.push_back(Settings::getInstance()->getString("AudioCard"));
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}
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}
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for (auto ac = audio_cards.cbegin(); ac != audio_cards.cend(); ac++)
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audio_card->add(*ac, *ac, Settings::getInstance()->getString("AudioCard") == *ac);
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s->addWithLabel("AUDIO CARD", audio_card);
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s->addSaveFunc([audio_card] {
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Settings::getInstance()->setString("AudioCard", audio_card->getSelected());
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VolumeControl::getInstance()->deinit();
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VolumeControl::getInstance()->init();
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});
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// Volume control device.
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auto vol_dev = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "AUDIO DEVICE", false);
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std::vector<std::string> transitions;
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transitions.push_back("PCM");
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transitions.push_back("Speaker");
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transitions.push_back("Master");
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transitions.push_back("Digital");
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transitions.push_back("Analogue");
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if (Settings::getInstance()->getString("AudioDevice") != "") {
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if (std::find(transitions.begin(), transitions.end(),
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Settings::getInstance()->getString("AudioDevice")) == transitions.end()) {
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transitions.push_back(Settings::getInstance()->getString("AudioDevice"));
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}
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}
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for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
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vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it);
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s->addWithLabel("AUDIO DEVICE", vol_dev);
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s->addSaveFunc([vol_dev] {
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Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected());
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VolumeControl::getInstance()->deinit();
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VolumeControl::getInstance()->init();
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});
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#endif
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// Video audio.
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auto video_audio = std::make_shared<SwitchComponent>(mWindow);
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video_audio->setState(Settings::getInstance()->getBool("VideoAudio"));
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s->addWithLabel("ENABLE AUDIO FOR VIDEO FILES", video_audio);
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s->addSaveFunc([video_audio] { Settings::getInstance()->setBool("VideoAudio",
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video_audio->getState()); });
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// Navigation sounds.
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auto sounds_enabled = std::make_shared<SwitchComponent>(mWindow);
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sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds"));
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s->addWithLabel("ENABLE NAVIGATION SOUNDS", sounds_enabled);
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s->addSaveFunc([sounds_enabled] {
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if (sounds_enabled->getState()
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&& !Settings::getInstance()->getBool("EnableSounds")
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&& PowerSaver::getMode() == PowerSaver::INSTANT)
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{
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState());
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});
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#ifdef _RPI_
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// OMX player Audio Device
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auto omx_audio_dev = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "OMX PLAYER AUDIO DEVICE", false);
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std::vector<std::string> omx_cards;
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// RPi Specific Audio Cards
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omx_cards.push_back("local");
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omx_cards.push_back("hdmi");
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omx_cards.push_back("both");
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omx_cards.push_back("alsa:hw:0,0");
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omx_cards.push_back("alsa:hw:1,0");
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if (Settings::getInstance()->getString("OMXAudioDev") != "") {
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if (std::find(omx_cards.begin(), omx_cards.end(),
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Settings::getInstance()->getString("OMXAudioDev")) == omx_cards.end()) {
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omx_cards.push_back(Settings::getInstance()->getString("OMXAudioDev"));
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}
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}
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for (auto it = omx_cards.cbegin(); it != omx_cards.cend(); it++)
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omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it);
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s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev);
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s->addSaveFunc([omx_audio_dev] {
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if (Settings::getInstance()->getString("OMXAudioDev") != omx_audio_dev->getSelected())
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Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
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});
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#endif
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}
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mWindow->pushGui(s);
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}
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void GuiMenu::openUISettings()
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{
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auto s = new GuiSettings(mWindow, "UI SETTINGS");
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// Optionally start in selected system/gamelist.
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auto systemfocus_list = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "GAMELIST ON STARTUP", false);
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systemfocus_list->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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for (auto it = SystemData::sSystemVector.cbegin();
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it != SystemData::sSystemVector.cend(); it++) {
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if ("retropie" != (*it)->getName())
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systemfocus_list->add((*it)->getName(), (*it)->getName(),
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Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
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}
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s->addWithLabel("GAMELIST TO SHOW ON STARTUP", systemfocus_list);
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s->addSaveFunc([systemfocus_list] {
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Settings::getInstance()->setString("StartupSystem", systemfocus_list->getSelected());
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});
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// GameList view style.
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auto gamelist_style = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "GAMELIST VIEW STYLE", false);
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std::vector<std::string> styles;
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styles.push_back("automatic");
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styles.push_back("basic");
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styles.push_back("detailed");
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styles.push_back("video");
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styles.push_back("grid");
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for (auto it = styles.cbegin(); it != styles.cend(); it++)
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gamelist_style->add(*it, *it, Settings::getInstance()->
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getString("GamelistViewStyle") == *it);
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s->addWithLabel("GAMELIST VIEW STYLE", gamelist_style);
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s->addSaveFunc([gamelist_style] {
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bool needReload = false;
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if (Settings::getInstance()->getString("GamelistViewStyle") !=
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gamelist_style->getSelected())
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needReload = true;
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Settings::getInstance()->setString("GamelistViewStyle", gamelist_style->getSelected());
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if (needReload)
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ViewController::get()->reloadAll();
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});
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// Transition style.
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auto transition_style = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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transitions.push_back("fade");
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transitions.push_back("slide");
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transitions.push_back("instant");
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for (auto it = transitions.cbegin(); it != transitions.cend(); it++)
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transition_style->add(*it, *it, Settings::getInstance()->
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getString("TransitionStyle") == *it);
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s->addWithLabel("TRANSITION STYLE", transition_style);
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s->addSaveFunc([transition_style] {
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if (Settings::getInstance()->getString("TransitionStyle") == "instant"
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&& transition_style->getSelected() != "instant"
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&& PowerSaver::getMode() == PowerSaver::INSTANT) {
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
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});
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// Theme selection.
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auto themeSets = ThemeData::getThemeSets();
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if (!themeSets.empty())
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{
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std::map<std::string, ThemeSet>::const_iterator selectedSet =
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themeSets.find(Settings::getInstance()->getString("ThemeSet"));
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if (selectedSet == themeSets.cend())
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selectedSet = themeSets.cbegin();
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auto theme_set = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "THEME SET", false);
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for (auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
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theme_set->add(it->first, it->first, it == selectedSet);
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s->addWithLabel("THEME SET", theme_set);
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Window* window = mWindow;
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s->addSaveFunc([window, theme_set] {
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bool needReload = false;
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std::string oldTheme = Settings::getInstance()->getString("ThemeSet");
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if (oldTheme != theme_set->getSelected())
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needReload = true;
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Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
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if (needReload)
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{
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Scripting::fireEvent("theme-changed", theme_set->getSelected(), oldTheme);
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CollectionSystemManager::get()->updateSystemsList();
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ViewController::get()->goToStart();
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// TODO - replace this with some sort of signal-based implementation.
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ViewController::get()->reloadAll();
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}
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});
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}
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// UI mode.
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auto UImodeSelection = std::make_shared< OptionListComponent<std::string>
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>(mWindow, "UI MODE", false);
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std::vector<std::string> UImodes = UIModeController::getInstance()->getUIModes();
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for (auto it = UImodes.cbegin(); it != UImodes.cend(); it++)
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UImodeSelection->add(*it, *it, Settings::getInstance()->getString("UIMode") == *it);
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s->addWithLabel("UI MODE", UImodeSelection);
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Window* window = mWindow;
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s->addSaveFunc([ UImodeSelection, window] {
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std::string selectedMode = UImodeSelection->getSelected();
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if (selectedMode != "Full") {
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std::string msg = "You are changing the UI to a restricted mode:\n" +
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selectedMode + "\n";
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msg += "This will hide most menu-options to prevent changes to the system.\n";
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msg += "To unlock and return to the full UI, enter this code: \n";
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msg += "\"" + UIModeController::getInstance()->getFormattedPassKeyStr() + "\"\n\n";
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msg += "Do you want to proceed?";
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window->pushGui(new GuiMsgBox(window, msg,
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"YES", [selectedMode] {
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LOG(LogDebug) << "Setting UI mode to " << selectedMode;
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Settings::getInstance()->setString("UIMode", selectedMode);
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Settings::getInstance()->saveFile();
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}, "NO",nullptr));
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}
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});
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// Sort favorites on top of the gamelists.
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auto favoritesFirstSwitch = std::make_shared<SwitchComponent>(mWindow);
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favoritesFirstSwitch->setState(Settings::getInstance()->getBool("FavoritesFirst"));
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s->addWithLabel("SORT FAVORITES ON TOP OF GAMELISTS", favoritesFirstSwitch);
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s->addSaveFunc([favoritesFirstSwitch] {
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if (Settings::getInstance()->setBool("FavoritesFirst", favoritesFirstSwitch->getState()))
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for (auto it = SystemData::sSystemVector.cbegin(); it !=
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SystemData::sSystemVector.cend(); it++) {
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// The favorites and recent gamelists never sort favorites on top.
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if ((*it)->getName() == "favorites" || (*it)->getName() == "recent" ||
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(*it)->getName() == "collections")
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continue;
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// Don't re-sort custom collections as they have their own option
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// for whether to sort favorites on top or not (FavFirstCustom).
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if (CollectionSystemManager::get()->getIsCustomCollection((*it)))
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continue;
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FileData* rootFolder = (*it)->getRootFolder();
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rootFolder->sort(getSortTypeFromString(rootFolder->getSortTypeString()),
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Settings::getInstance()->getBool("FavoritesFirst"));
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ViewController::get()->reloadGameListView(*it);
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// Jump to the first row of the gamelist.
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IGameListView* gameList = ViewController::get()->getGameListView((*it)).get();
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FileData* firstRow = gameList->getCursor()->getParent()->getChildrenListToDisplay()[0];
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gameList->setCursor(firstRow);
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}
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});
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// Enable filters (ForceDisableFilters).
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auto enable_filter = std::make_shared<SwitchComponent>(mWindow);
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enable_filter->setState(!Settings::getInstance()->getBool("ForceDisableFilters"));
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s->addWithLabel("ENABLE GAMELIST FILTERS", enable_filter);
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s->addSaveFunc([enable_filter] {
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bool filter_is_enabled = !Settings::getInstance()->getBool("ForceDisableFilters");
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Settings::getInstance()->setBool("ForceDisableFilters", !enable_filter->getState());
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if (enable_filter->getState() != filter_is_enabled)
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ViewController::get()->ReloadAndGoToStart();
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});
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// Quick system select (left/right in game list view).
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auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
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quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
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s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
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s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect",
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quick_sys_select->getState()); });
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// Carousel transition option.
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auto move_carousel = std::make_shared<SwitchComponent>(mWindow);
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move_carousel->setState(Settings::getInstance()->getBool("MoveCarousel"));
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s->addWithLabel("CAROUSEL TRANSITIONS", move_carousel);
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s->addSaveFunc([move_carousel] {
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if (move_carousel->getState()
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&& !Settings::getInstance()->getBool("MoveCarousel")
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&& PowerSaver::getMode() == PowerSaver::INSTANT) {
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setBool("MoveCarousel", move_carousel->getState());
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});
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// Hide start menu in Kid Mode.
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auto disable_start = std::make_shared<SwitchComponent>(mWindow);
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disable_start->setState(Settings::getInstance()->getBool("DisableKidStartMenu"));
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s->addWithLabel("DISABLE START MENU IN KID MODE", disable_start);
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s->addSaveFunc([disable_start] { Settings::getInstance()->setBool("DisableKidStartMenu",
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disable_start->getState()); });
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// Show help.
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auto show_help = std::make_shared<SwitchComponent>(mWindow);
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show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
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s->addWithLabel("ON-SCREEN HELP", show_help);
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s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts",
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show_help->getState()); });
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// Screensaver.
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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screensaver_row.addElement(std::make_shared<TextComponent>
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(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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screensaver_row.addElement(makeArrow(mWindow), false);
|
|
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
|
|
s->addRow(screensaver_row);
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::openOtherSettings()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
|
|
|
|
// Maximum VRAM.
|
|
auto max_vram = std::make_shared<SliderComponent>(mWindow, 0.f, 1000.f, 10.f, "Mb");
|
|
max_vram->setValue((float)(Settings::getInstance()->getInt("MaxVRAM")));
|
|
s->addWithLabel("VRAM LIMIT", max_vram);
|
|
s->addSaveFunc([max_vram] { Settings::getInstance()->setInt("MaxVRAM",
|
|
(int)Math::round(max_vram->getValue())); });
|
|
|
|
// Fullscreen mode.
|
|
auto fullscreen_mode = std::make_shared< OptionListComponent<std::string>
|
|
>(mWindow, "FULLSCREEN MODE", false);
|
|
std::vector<std::string> screenmode;
|
|
screenmode.push_back("normal");
|
|
screenmode.push_back("borderless");
|
|
for (auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
|
|
fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
|
|
s->addWithLabel("FULLSCREEN MODE (REQUIRES RESTART)", fullscreen_mode);
|
|
s->addSaveFunc([fullscreen_mode] {
|
|
if (Settings::getInstance()->getString("FullscreenMode") == "normal"
|
|
&& fullscreen_mode->getSelected() != "normal") {
|
|
Settings::getInstance()->setString("PowerSaverMode", "default");
|
|
PowerSaver::init();
|
|
}
|
|
Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
|
|
});
|
|
|
|
// Power saver.
|
|
auto power_saver = std::make_shared< OptionListComponent<std::string>
|
|
>(mWindow, "POWER SAVER MODES", false);
|
|
std::vector<std::string> modes;
|
|
modes.push_back("disabled");
|
|
modes.push_back("default");
|
|
modes.push_back("enhanced");
|
|
modes.push_back("instant");
|
|
for (auto it = modes.cbegin(); it != modes.cend(); it++)
|
|
power_saver->add(*it, *it, Settings::getInstance()->getString("PowerSaverMode") == *it);
|
|
s->addWithLabel("POWER SAVER MODES", power_saver);
|
|
s->addSaveFunc([this, power_saver] {
|
|
if (Settings::getInstance()->getString("PowerSaverMode") !=
|
|
"instant" && power_saver->getSelected() == "instant") {
|
|
Settings::getInstance()->setString("TransitionStyle", "instant");
|
|
Settings::getInstance()->setBool("MoveCarousel", false);
|
|
Settings::getInstance()->setBool("EnableSounds", false);
|
|
}
|
|
Settings::getInstance()->setString("PowerSaverMode", power_saver->getSelected());
|
|
PowerSaver::init();
|
|
});
|
|
|
|
#ifdef _RPI_
|
|
// Video Player - VideoOmxPlayer.
|
|
auto omx_player = std::make_shared<SwitchComponent>(mWindow);
|
|
omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer"));
|
|
s->addWithLabel("USE OMX PLAYER (HW ACCELERATED)", omx_player);
|
|
s->addSaveFunc([omx_player]
|
|
{
|
|
// Need to reload all views to re-create the right video components.
|
|
bool needReload = false;
|
|
if (Settings::getInstance()->getBool("VideoOmxPlayer") != omx_player->getState())
|
|
needReload = true;
|
|
|
|
Settings::getInstance()->setBool("VideoOmxPlayer", omx_player->getState());
|
|
|
|
if (needReload)
|
|
ViewController::get()->reloadAll();
|
|
});
|
|
|
|
#endif
|
|
|
|
// When to save game metadata.
|
|
auto gamelistsSaveMode = std::make_shared< OptionListComponent<std::string>
|
|
>(mWindow, "SAVE METADATA", false);
|
|
std::vector<std::string> saveModes;
|
|
saveModes.push_back("on exit");
|
|
saveModes.push_back("always");
|
|
saveModes.push_back("never");
|
|
|
|
for (auto it = saveModes.cbegin(); it != saveModes.cend(); it++)
|
|
gamelistsSaveMode->add(*it, *it, Settings::getInstance()->
|
|
getString("SaveGamelistsMode") == *it);
|
|
s->addWithLabel("WHEN TO SAVE GAME METADATA", gamelistsSaveMode);
|
|
s->addSaveFunc([gamelistsSaveMode] {
|
|
Settings::getInstance()->setString("SaveGamelistsMode", gamelistsSaveMode->getSelected());
|
|
});
|
|
|
|
// Allow overriding of the launch string per game (the option
|
|
// to disable this is intended primarily for testing purposes).
|
|
auto launchstring_override = std::make_shared<SwitchComponent>(mWindow);
|
|
launchstring_override->setState(Settings::getInstance()->getBool("LaunchstringOverride"));
|
|
s->addWithLabel("ENABLE PER GAME LAUNCH STRING OVERRIDE", launchstring_override);
|
|
s->addSaveFunc([launchstring_override] { Settings::getInstance()->
|
|
setBool("LaunchstringOverride", launchstring_override->getState()); });
|
|
|
|
auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
|
|
parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
|
|
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parse_gamelists);
|
|
s->addSaveFunc([parse_gamelists] { Settings::getInstance()->
|
|
setBool("ParseGamelistOnly", parse_gamelists->getState()); });
|
|
|
|
auto local_art = std::make_shared<SwitchComponent>(mWindow);
|
|
local_art->setState(Settings::getInstance()->getBool("LocalArt"));
|
|
s->addWithLabel("SEARCH FOR GAME ART IN ROM DIRECTORIES", local_art);
|
|
s->addSaveFunc([local_art] { Settings::getInstance()->
|
|
setBool("LocalArt", local_art->getState()); });
|
|
|
|
// Hidden files.
|
|
auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
|
|
hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
|
|
s->addWithLabel("SHOW HIDDEN FILES", hidden_files);
|
|
s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles",
|
|
hidden_files->getState()); });
|
|
|
|
// Framerate.
|
|
auto framerate = std::make_shared<SwitchComponent>(mWindow);
|
|
framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
|
|
s->addWithLabel("SHOW FRAMERATE", framerate);
|
|
s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate",
|
|
framerate->getState()); });
|
|
|
|
// Hide Reboot System option in the quit menu.
|
|
auto show_rebootsystem = std::make_shared<SwitchComponent>(mWindow);
|
|
show_rebootsystem->setState(Settings::getInstance()->getBool("ShowRebootSystem"));
|
|
s->addWithLabel("SHOW \"REBOOT SYSTEM\" MENU ENTRY", show_rebootsystem);
|
|
s->addSaveFunc([show_rebootsystem] { Settings::getInstance()->setBool("ShowRebootSystem",
|
|
show_rebootsystem->getState()); });
|
|
|
|
// Hide Power Off System option in the quit menu.
|
|
auto show_poweroffsystem = std::make_shared<SwitchComponent>(mWindow);
|
|
show_poweroffsystem->setState(Settings::getInstance()->getBool("ShowPoweroffSystem"));
|
|
s->addWithLabel("SHOW \"POWER OFF SYSTEM\" MENU ENTRY", show_poweroffsystem);
|
|
s->addSaveFunc([show_poweroffsystem] { Settings::getInstance()->setBool("ShowPoweroffSystem",
|
|
show_poweroffsystem->getState()); });
|
|
|
|
mWindow->pushGui(s);
|
|
|
|
}
|
|
|
|
void GuiMenu::openConfigInput()
|
|
{
|
|
Window* window = mWindow;
|
|
window->pushGui(new GuiMsgBox(window, "ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES",
|
|
[window] {
|
|
window->pushGui(new GuiDetectDevice(window, false, nullptr));
|
|
}, "NO", nullptr)
|
|
);
|
|
}
|
|
|
|
void GuiMenu::openQuitMenu()
|
|
{
|
|
auto s = new GuiSettings(mWindow, "QUIT");
|
|
|
|
Window* window = mWindow;
|
|
|
|
ComponentListRow row;
|
|
if (UIModeController::getInstance()->isUIModeFull()) {
|
|
if (Settings::getInstance()->getBool("ShowExit")) {
|
|
row.makeAcceptInputHandler([window] {
|
|
window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
|
|
[] {
|
|
Scripting::fireEvent("quit");
|
|
quitES();
|
|
}, "NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
s->addRow(row);
|
|
}
|
|
}
|
|
|
|
if (Settings::getInstance()->getBool("ShowRebootSystem")) {
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window] {
|
|
window->pushGui(new GuiMsgBox(window, "REALLY REBOOT?", "YES",
|
|
[] {
|
|
Scripting::fireEvent("quit", "reboot");
|
|
Scripting::fireEvent("reboot");
|
|
if (quitES(QuitMode::REBOOT) != 0)
|
|
LOG(LogWarning) << "Reboot terminated with non-zero result!";
|
|
}, "NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
s->addRow(row);
|
|
}
|
|
|
|
if (Settings::getInstance()->getBool("ShowPoweroffSystem")) {
|
|
row.elements.clear();
|
|
row.makeAcceptInputHandler([window] {
|
|
window->pushGui(new GuiMsgBox(window, "REALLY POWER OFF?", "YES",
|
|
[] {
|
|
Scripting::fireEvent("quit", "poweroff");
|
|
Scripting::fireEvent("poweroff");
|
|
if (quitES(QuitMode::POWEROFF) != 0)
|
|
LOG(LogWarning) << "Power off terminated with non-zero result!";
|
|
}, "NO", nullptr));
|
|
});
|
|
row.addElement(std::make_shared<TextComponent>(window, "POWER OFF SYSTEM",
|
|
Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
s->addRow(row);
|
|
}
|
|
|
|
mWindow->pushGui(s);
|
|
}
|
|
|
|
void GuiMenu::addVersionInfo()
|
|
{
|
|
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
|
|
mVersion.setColor(0x5E5E5EFF);
|
|
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
|
|
mVersion.setHorizontalAlignment(ALIGN_CENTER);
|
|
addChild(&mVersion);
|
|
}
|
|
|
|
void GuiMenu::openScreensaverOptions() {
|
|
mWindow->pushGui(new GuiGeneralScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
|
|
}
|
|
|
|
void GuiMenu::openCollectionSystemSettings() {
|
|
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow));
|
|
}
|
|
|
|
void GuiMenu::onSizeChanged()
|
|
{
|
|
mVersion.setSize(mSize.x(), 0);
|
|
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
|
|
}
|
|
|
|
void GuiMenu::addEntry(
|
|
const char* name,
|
|
unsigned int color,
|
|
bool add_arrow,
|
|
const std::function<void()>& func)
|
|
{
|
|
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
|
|
|
|
// Populate the list.
|
|
ComponentListRow row;
|
|
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
|
|
|
|
if (add_arrow) {
|
|
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
|
|
row.addElement(bracket, false);
|
|
}
|
|
|
|
row.makeAcceptInputHandler(func);
|
|
|
|
mMenu.addRow(row);
|
|
}
|
|
|
|
bool GuiMenu::input(InputConfig* config, Input input)
|
|
{
|
|
if (GuiComponent::input(config, input))
|
|
return true;
|
|
|
|
if ((config->isMappedTo("b", input) || config->isMappedTo("start", input)) &&
|
|
input.value != 0) {
|
|
delete this;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
HelpStyle GuiMenu::getHelpStyle()
|
|
{
|
|
HelpStyle style = HelpStyle();
|
|
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
|
|
return style;
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts;
|
|
prompts.push_back(HelpPrompt("up/down", "choose"));
|
|
prompts.push_back(HelpPrompt("a", "select"));
|
|
prompts.push_back(HelpPrompt("start", "close"));
|
|
return prompts;
|
|
}
|