mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
265 lines
7.8 KiB
C++
265 lines
7.8 KiB
C++
#include "SystemView.h"
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#include "../SystemData.h"
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#include "../Renderer.h"
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#include "../Log.h"
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#include "../Window.h"
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#include "ViewController.h"
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#include "../animations/LambdaAnimation.h"
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#include "../SystemData.h"
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#include "../Util.h"
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#define SELECTED_SCALE 1.5f
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#define LOGO_PADDING ((logoSize().x() * (SELECTED_SCALE - 1)/2) + (mSize.x() * 0.06f))
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#define BAND_HEIGHT (logoSize().y() * SELECTED_SCALE)
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SystemView::SystemView(Window* window) : IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP),
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mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, TextComponent::ALIGN_CENTER)
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{
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mCamOffset = 0;
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mSystemInfo.setSize(mSize.x(), mSystemInfo.getSize().y() * 2.f);
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mSystemInfo.setPosition(0, (mSize.y() + BAND_HEIGHT) / 2);
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//const float sysInfoHeight = mSystemInfo.getSize().y() * 1.3f;
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//mSystemInfo.setSize(mSize.x(), sysInfoHeight);
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//mSystemInfo.setPosition(0, (mSize.y() - BAND_HEIGHT) / 2 + BAND_HEIGHT - sysInfoHeight);
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populate();
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}
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void SystemView::populate()
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{
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mEntries.clear();
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for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++)
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{
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const std::shared_ptr<ThemeData>& theme = (*it)->getTheme();
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Entry e;
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e.name = (*it)->getName();
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e.object = *it;
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// make logo
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if(theme->getElement("system", "logo", "image"))
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{
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ImageComponent* logo = new ImageComponent(mWindow);
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logo->setMaxSize(logoSize());
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logo->applyTheme((*it)->getTheme(), "system", "logo", ThemeFlags::PATH);
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logo->setPosition((logoSize().x() - logo->getSize().x()) / 2, (logoSize().y() - logo->getSize().y()) / 2); // center
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e.data.logo = std::shared_ptr<GuiComponent>(logo);
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ImageComponent* logoSelected = new ImageComponent(mWindow);
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logoSelected->setMaxSize(logoSize() * SELECTED_SCALE);
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logoSelected->applyTheme((*it)->getTheme(), "system", "logo", ThemeFlags::PATH);
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logoSelected->setPosition((logoSize().x() - logoSelected->getSize().x()) / 2,
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(logoSize().y() - logoSelected->getSize().y()) / 2); // center
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e.data.logoSelected = std::shared_ptr<GuiComponent>(logoSelected);
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}else{
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// no logo in theme; use text
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TextComponent* text = new TextComponent(mWindow,
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(*it)->getName(),
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Font::get(FONT_SIZE_LARGE),
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0x000000FF,
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TextComponent::ALIGN_CENTER);
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text->setSize(logoSize());
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e.data.logo = std::shared_ptr<GuiComponent>(text);
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TextComponent* textSelected = new TextComponent(mWindow,
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(*it)->getName(),
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Font::get((int)(FONT_SIZE_LARGE * SELECTED_SCALE)),
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0x000000FF,
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TextComponent::ALIGN_CENTER);
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textSelected->setSize(logoSize());
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e.data.logoSelected = std::shared_ptr<GuiComponent>(textSelected);
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}
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// make background extras
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e.data.backgroundExtras = std::shared_ptr<ThemeExtras>(new ThemeExtras(mWindow));
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e.data.backgroundExtras->setExtras(ThemeData::makeExtras((*it)->getTheme(), "system", mWindow));
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this->add(e);
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}
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}
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void SystemView::goToSystem(SystemData* system)
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{
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setCursor(system);
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}
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bool SystemView::input(InputConfig* config, Input input)
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{
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if(input.value != 0)
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{
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if(config->isMappedTo("left", input))
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{
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listInput(-1);
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return true;
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}
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if(config->isMappedTo("right", input))
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{
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listInput(1);
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return true;
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}
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if(config->isMappedTo("a", input))
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{
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stopScrolling();
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mWindow->getViewController()->goToGameList(getSelected());
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return true;
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}
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}else{
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if(config->isMappedTo("left", input) || config->isMappedTo("right", input))
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listInput(0);
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}
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return GuiComponent::input(config, input);
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}
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void SystemView::update(int deltaTime)
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{
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listUpdate(deltaTime);
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GuiComponent::update(deltaTime);
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}
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void SystemView::onCursorChanged(const CursorState& state)
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{
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float startPos = mCamOffset;
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float posMax = (float)mEntries.size();
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float target = (float)mCursor;
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// what's the shortest way to get to our target?
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// it's one of these...
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float endPos = target; // directly
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float dist = abs(endPos - startPos);
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if(abs(target + posMax - startPos) < dist)
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endPos = target + posMax; // loop around the end (0 -> max)
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if(abs(target - posMax - startPos) < dist)
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endPos = target - posMax; // loop around the start (max - 1 -> -1)
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Animation* anim = new LambdaAnimation(
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[startPos, endPos, posMax, this] (float t)
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{
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t -= 1;
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float f = lerp<float>(startPos, endPos, t*t*t + 1);
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if(f < 0)
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f += posMax;
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if(f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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}, 500);
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setAnimation(anim, 0, nullptr, false, 0);
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// animate mSystemInfo's opacity (fade out, wait, fade back in)
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cancelAnimation(1);
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cancelAnimation(2);
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const float infoStartOpacity = mSystemInfo.getOpacity() / 255.f;
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Animation* infoFadeOut = new LambdaAnimation(
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[infoStartOpacity, this] (float t)
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{
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mSystemInfo.setOpacity((unsigned char)(lerp<float>(infoStartOpacity, 0.f, t) * 255));
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}, (int)(infoStartOpacity * 300));
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// also change the text after we've fully faded out
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setAnimation(infoFadeOut, 0, [this] {
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std::stringstream ss;
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unsigned int gameCount = getSelected()->getGameCount();
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// only display a game count if there are at least 2 games
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if(gameCount > 1)
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ss << gameCount << " GAMES AVAILABLE";
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mSystemInfo.setText(ss.str());
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}, false, 1);
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Animation* infoFadeIn = new LambdaAnimation(
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[this] (float t)
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{
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mSystemInfo.setOpacity((unsigned char)(lerp<float>(0.f, 1.f, t) * 255));
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}, 300);
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// wait 600ms to fade in
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setAnimation(infoFadeIn, 2000, nullptr, false, 2);
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}
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void SystemView::render(const Eigen::Affine3f& parentTrans)
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{
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if(size() == 0)
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return;
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Eigen::Affine3f trans = getTransform() * parentTrans;
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// draw the list elements (titles, backgrounds, logos)
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const float logoSizeX = logoSize().x() + LOGO_PADDING;
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int logoCount = (int)(mSize.x() / logoSizeX) + 2; // how many logos we need to draw
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int center = (int)(mCamOffset);
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// draw background extras
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Eigen::Affine3f extrasTrans = trans;
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for(int i = center - 1; i < center + 2; i++)
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{
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int index = i;
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while(index < 0)
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index += mEntries.size();
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while(index >= (int)mEntries.size())
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index -= mEntries.size();
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extrasTrans.translation() = trans.translation() + Eigen::Vector3f((i - mCamOffset) * mSize.x(), 0, 0);
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mEntries.at(index).data.backgroundExtras->render(extrasTrans);
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}
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// draw logos
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float xOff = (mSize.x() - logoSize().x())/2 - (mCamOffset * logoSizeX);
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float yOff = (mSize.y() - logoSize().y())/2;
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// background behind the logos
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Renderer::setMatrix(trans);
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Renderer::drawRect(0.f, (mSize.y() - BAND_HEIGHT) / 2, mSize.x(), BAND_HEIGHT, 0xFFFFFFD8);
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Eigen::Affine3f logoTrans = trans;
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for(int i = center - logoCount/2; i < center + logoCount/2 + 1; i++)
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{
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int index = i;
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while(index < 0)
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index += mEntries.size();
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while(index >= (int)mEntries.size())
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index -= mEntries.size();
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logoTrans.translation() = trans.translation() + Eigen::Vector3f(i * logoSizeX + xOff, yOff, 0);
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if(index == mCursor) //scale our selection up
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{
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// selected
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const std::shared_ptr<GuiComponent>& comp = mEntries.at(index).data.logoSelected;
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comp->setOpacity(0xFF);
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comp->render(logoTrans);
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}else{
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// not selected
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const std::shared_ptr<GuiComponent>& comp = mEntries.at(index).data.logo;
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comp->setOpacity(0x80);
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comp->render(logoTrans);
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}
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}
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Renderer::setMatrix(trans);
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Renderer::drawRect(mSystemInfo.getPosition().x(), mSystemInfo.getPosition().y() - 1, mSize.x(), mSystemInfo.getSize().y(), 0xDDDDDD00 | (unsigned char)(mSystemInfo.getOpacity() / 255.f * 0xD8));
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//Renderer::drawRect(mSystemInfo.getPosition().x() + mSize.x() * 0.025f, mSystemInfo.getPosition().y() - 1, mSize.x() * 0.95f, 2.f, 0x777777FF);
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mSystemInfo.render(trans);
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}
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std::vector<HelpPrompt> SystemView::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("left/right", "choose"));
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prompts.push_back(HelpPrompt("a", "select"));
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return prompts;
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}
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