mirror of
https://github.com/RetroDECK/ES-DE.git
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290 lines
9.2 KiB
C++
290 lines
9.2 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ThemeData.h
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//
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// Finds available themes on the file system and loads and parses these.
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// Basic error checking for valid elements and data types is done here,
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// with additional validation handled by the individual components.
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//
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#ifndef ES_CORE_THEME_DATA_H
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#define ES_CORE_THEME_DATA_H
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#include "GuiComponent.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/MathUtil.h"
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#include "utils/StringUtil.h"
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#include <algorithm>
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#include <any>
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#include <deque>
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#include <map>
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#include <memory>
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#include <sstream>
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#include <vector>
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namespace ThemeFlags
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{
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// clang-format off
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// These are only the most common flags shared accross multiple components, in addition
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// to these there are many component-specific options.
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enum PropertyFlags : unsigned int {
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PATH = 0x00000001,
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POSITION = 0x00000002,
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SIZE = 0x00000004,
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ORIGIN = 0x00000008,
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COLOR = 0x00000010,
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FONT_PATH = 0x00000020,
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FONT_SIZE = 0x00000040,
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ALIGNMENT = 0x00000080,
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TEXT = 0x00000100,
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METADATA = 0x00000200,
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LETTER_CASE = 0x00000400,
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LINE_SPACING = 0x00000800,
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DELAY = 0x00001000,
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Z_INDEX = 0x00002000,
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ROTATION = 0x00004000,
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BRIGHTNESS = 0x00008000,
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OPACITY = 0x00010000,
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SATURATION = 0x00020000,
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VISIBLE = 0x00040000,
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ALL = 0xFFFFFFFF
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};
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// clang-format on
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} // namespace ThemeFlags
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namespace ThemeTriggers
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{
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enum class TriggerType {
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NONE,
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NO_VIDEOS,
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NO_MEDIA
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};
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} // namespace ThemeTriggers
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class ThemeException : public std::exception
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{
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public:
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std::string message;
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const char* what() const throw() { return message.c_str(); }
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template <typename T> friend ThemeException& operator<<(ThemeException& e, T message)
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{
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std::stringstream ss;
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ss << e.message << message;
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e.message = ss.str();
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return e;
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}
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void setFiles(const std::deque<std::string>& deque)
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{
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// Add all paths to the error message, separated by -> so it's easy to read the log
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// output in case of theme loading errors.
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*this << "\"" << deque.front() << "\"";
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for (auto it = deque.cbegin() + 1; it != deque.cend(); ++it)
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*this << " -> \"" << (*it) << "\"";
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}
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};
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class ThemeData
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{
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public:
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class ThemeElement
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{
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public:
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std::string type;
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struct Property {
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void operator=(const glm::vec4& value)
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{
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r = value;
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const glm::vec4 initVector {value};
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v = glm::vec2 {initVector.x, initVector.y};
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}
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void operator=(const glm::vec2& value) { v = value; }
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void operator=(const std::string& value) { s = value; }
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void operator=(const unsigned int& value) { i = value; }
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void operator=(const float& value) { f = value; }
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void operator=(const bool& value) { b = value; }
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glm::vec4 r;
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glm::vec2 v;
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std::string s;
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unsigned int i;
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float f;
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bool b;
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};
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std::map<std::string, Property> properties;
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template <typename T> const T get(const std::string& prop) const
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{
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if (std::is_same<T, glm::vec2>::value)
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return std::any_cast<const T>(properties.at(prop).v);
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else if (std::is_same<T, std::string>::value)
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return std::any_cast<const T>(properties.at(prop).s);
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else if (std::is_same<T, unsigned int>::value)
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return std::any_cast<const T>(properties.at(prop).i);
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else if (std::is_same<T, float>::value)
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return std::any_cast<const T>(properties.at(prop).f);
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else if (std::is_same<T, bool>::value)
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return std::any_cast<const T>(properties.at(prop).b);
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else if (std::is_same<T, glm::vec4>::value)
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return std::any_cast<const T>(properties.at(prop).r);
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return T();
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}
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bool has(const std::string& prop) const
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{
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return (properties.find(prop) != properties.cend());
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}
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};
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ThemeData();
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class ThemeView
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{
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public:
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std::map<std::string, ThemeElement> elements;
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};
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struct ThemeVariant {
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std::string name;
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std::string label;
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bool selectable;
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std::map<ThemeTriggers::TriggerType, std::pair<std::string, std::vector<std::string>>>
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overrides;
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ThemeVariant()
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: selectable {false}
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{
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}
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};
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struct ThemeColorScheme {
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std::string name;
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std::string label;
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};
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struct ThemeTransitions {
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std::string name;
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std::string label;
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bool selectable;
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std::map<ViewTransition, ViewTransitionAnimation> animations;
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ThemeTransitions()
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: selectable {true}
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{
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}
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};
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struct ThemeCapability {
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std::string themeName;
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std::vector<ThemeVariant> variants;
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std::vector<ThemeColorScheme> colorSchemes;
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std::vector<std::string> aspectRatios;
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std::vector<ThemeTransitions> transitions;
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std::vector<std::string> suppressedTransitionProfiles;
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bool validTheme;
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};
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struct Theme {
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std::string path;
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ThemeCapability capabilities;
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std::string getName() const { return Utils::FileSystem::getStem(path); }
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std::string getThemePath(const std::string& system) const
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{
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return path + "/" + system + "/theme.xml";
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}
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};
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struct StringComparator {
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bool operator()(const std::string& a, const std::string& b) const
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{
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return Utils::String::toUpper(a) < Utils::String::toUpper(b);
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}
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};
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void loadFile(const std::map<std::string, std::string>& sysDataMap,
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const std::string& path,
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const ThemeTriggers::TriggerType trigger,
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const bool customCollection);
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bool hasView(const std::string& view);
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ThemeView& getViewElements(std::string view) { return mViews[view]; }
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const ThemeElement* getElement(const std::string& view,
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const std::string& element,
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const std::string& expectedType) const;
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static void populateThemes();
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const static std::map<std::string, Theme, StringComparator>& getThemes() { return sThemes; }
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const static std::string getSystemThemeFile(const std::string& system);
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const static std::string getAspectRatioLabel(const std::string& aspectRatio);
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static void setThemeTransitions();
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const std::map<ThemeTriggers::TriggerType, std::pair<std::string, std::vector<std::string>>>
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getCurrentThemeSelectedVariantOverrides();
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const static void themeLoadedLogOutput();
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enum ElementPropertyType {
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NORMALIZED_RECT,
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NORMALIZED_PAIR,
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PATH,
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STRING,
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COLOR,
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UNSIGNED_INTEGER,
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FLOAT,
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BOOLEAN
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};
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std::map<std::string, std::string> mVariables;
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private:
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unsigned int getHexColor(const std::string& str);
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std::string resolvePlaceholders(const std::string& in);
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static ThemeCapability parseThemeCapabilities(const std::string& path);
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void parseIncludes(const pugi::xml_node& root);
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void parseVariants(const pugi::xml_node& root);
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void parseColorSchemes(const pugi::xml_node& root);
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void parseAspectRatios(const pugi::xml_node& root);
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void parseTransitions(const pugi::xml_node& root);
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void parseVariables(const pugi::xml_node& root);
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void parseViews(const pugi::xml_node& root);
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void parseView(const pugi::xml_node& root, ThemeView& view);
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void parseElement(const pugi::xml_node& root,
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const std::map<std::string, ElementPropertyType>& typeMap,
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ThemeElement& element);
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static std::vector<std::string> sSupportedViews;
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static std::vector<std::string> sSupportedMediaTypes;
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static std::vector<std::string> sSupportedTransitions;
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static std::vector<std::string> sSupportedTransitionAnimations;
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static std::vector<std::pair<std::string, std::string>> sSupportedAspectRatios;
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static std::map<std::string, float> sAspectRatioMap;
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static std::map<std::string, std::map<std::string, std::string>> sPropertyAttributeMap;
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static std::map<std::string, std::map<std::string, ElementPropertyType>> sElementMap;
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static inline std::map<std::string, Theme, StringComparator> sThemes;
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static inline std::map<std::string, Theme, StringComparator>::iterator sCurrentTheme {};
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static inline std::string sVariantDefinedTransitions;
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std::map<std::string, ThemeView> mViews;
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std::deque<std::string> mPaths;
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std::vector<std::string> mVariants;
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std::vector<std::string> mColorSchemes;
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std::string mSelectedVariant;
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std::string mOverrideVariant;
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std::string mSelectedColorScheme;
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static inline std::string sSelectedAspectRatio;
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static inline bool sAspectRatioMatch {false};
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bool mCustomCollection;
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};
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#endif // ES_CORE_THEME_DATA_H
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