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https://github.com/RetroDECK/ES-DE.git
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446 lines
12 KiB
C++
446 lines
12 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ComponentGrid.cpp
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//
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// Provides basic layout of components in an X*Y grid.
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//
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#include "components/ComponentGrid.h"
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#include "Settings.h"
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using namespace GridFlags;
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ComponentGrid::ComponentGrid(
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Window* window,
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const Vector2i& gridDimensions)
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: GuiComponent(window),
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mGridSize(gridDimensions),
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mCursor(0, 0)
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{
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assert(gridDimensions.x() > 0 && gridDimensions.y() > 0);
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mCells.reserve(gridDimensions.x() * gridDimensions.y());
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mColWidths = new float[gridDimensions.x()];
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mRowHeights = new float[gridDimensions.y()];
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for (int x = 0; x < gridDimensions.x(); x++)
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mColWidths[x] = 0;
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for (int y = 0; y < gridDimensions.y(); y++)
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mRowHeights[y] = 0;
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}
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ComponentGrid::~ComponentGrid()
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{
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delete[] mRowHeights;
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delete[] mColWidths;
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}
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float ComponentGrid::getColWidth(int col)
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{
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if (mColWidths[col] != 0)
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return mColWidths[col] * mSize.x();
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// Calculate automatic width.
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float freeWidthPerc = 1;
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int between = 0;
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for (int x = 0; x < mGridSize.x(); x++) {
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freeWidthPerc -= mColWidths[x]; // If it's 0 it won't do anything.
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if (mColWidths[x] == 0)
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between++;
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}
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return (freeWidthPerc * mSize.x()) / between;
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}
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float ComponentGrid::getRowHeight(int row)
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{
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if (mRowHeights[row] != 0)
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return mRowHeights[row] * mSize.y();
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// Calculate automatic height.
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float freeHeightPerc = 1;
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int between = 0;
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for (int y = 0; y < mGridSize.y(); y++) {
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freeHeightPerc -= mRowHeights[y]; // If it's 0 it won't do anything.
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if (mRowHeights[y] == 0)
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between++;
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}
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return (freeHeightPerc * mSize.y()) / between;
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}
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void ComponentGrid::setColWidthPerc(int col, float width, bool update)
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{
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assert(width >= 0 && width <= 1);
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assert(col >= 0 && col < mGridSize.x());
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mColWidths[col] = width;
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if (update)
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onSizeChanged();
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}
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void ComponentGrid::setRowHeightPerc(int row, float height, bool update)
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{
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assert(height >= 0 && height <= 1);
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assert(row >= 0 && row < mGridSize.y());
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mRowHeights[row] = height;
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if (update)
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onSizeChanged();
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}
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void ComponentGrid::setEntry(
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const std::shared_ptr<GuiComponent>& comp,
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const Vector2i& pos,
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bool canFocus,
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bool resize,
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const Vector2i& size,
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unsigned int border,
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GridFlags::UpdateType updateType)
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{
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assert(pos.x() >= 0 && pos.x() < mGridSize.x() && pos.y() >= 0 && pos.y() < mGridSize.y());
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assert(comp != nullptr);
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assert(comp->getParent() == nullptr);
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GridEntry entry(pos, size, comp, canFocus, resize, updateType, border);
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mCells.push_back(entry);
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addChild(comp.get());
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if (!cursorValid() && canFocus) {
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auto origCursor = mCursor;
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mCursor = pos;
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onCursorMoved(origCursor, mCursor);
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}
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updateCellComponent(mCells.back());
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updateSeparators();
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}
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bool ComponentGrid::removeEntry(const std::shared_ptr<GuiComponent>& comp)
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{
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
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if (it->component == comp) {
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removeChild(comp.get());
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mCells.erase(it);
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return true;
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}
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}
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return false;
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}
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void ComponentGrid::updateCellComponent(const GridEntry& cell)
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{
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// Size.
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Vector2f size(0, 0);
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for (int x = cell.pos.x(); x < cell.pos.x() + cell.dim.x(); x++)
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size[0] += getColWidth(x);
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for (int y = cell.pos.y(); y < cell.pos.y() + cell.dim.y(); y++)
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size[1] += getRowHeight(y);
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if (cell.resize)
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cell.component->setSize(size);
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// Position.
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// Find top left corner.
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Vector3f pos(0, 0, 0);
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for (int x = 0; x < cell.pos.x(); x++)
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pos[0] += getColWidth(x);
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for (int y = 0; y < cell.pos.y(); y++)
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pos[1] += getRowHeight(y);
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// Center component.
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pos[0] = pos.x() + (size.x() - cell.component->getSize().x()) / 2;
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pos[1] = pos.y() + (size.y() - cell.component->getSize().y()) / 2;
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cell.component->setPosition(pos);
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}
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void ComponentGrid::updateSeparators()
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{
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mSeparators.clear();
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bool drawAll = Settings::getInstance()->getBool("DebugGrid");
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Vector2f pos;
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Vector2f size;
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
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if (!it->border && !drawAll)
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continue;
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// Find component position + size.
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pos = Vector2f(0, 0);
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size = Vector2f(0, 0);
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for (int x = 0; x < it->pos.x(); x++)
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pos[0] += getColWidth(x);
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for (int y = 0; y < it->pos.y(); y++)
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pos[1] += getRowHeight(y);
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for (int x = it->pos.x(); x < it->pos.x() + it->dim.x(); x++)
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size[0] += getColWidth(x);
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for (int y = it->pos.y(); y < it->pos.y() + it->dim.y(); y++)
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size[1] += getRowHeight(y);
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if (size == 0)
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return;
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if (it->border & BORDER_TOP || drawAll) {
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std::vector<float> coordVector;
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coordVector.push_back(pos.x());
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coordVector.push_back(pos.y());
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coordVector.push_back(size.x());
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coordVector.push_back(1.0f * Renderer::getScreenHeightModifier());
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mSeparators.push_back(coordVector);
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}
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if (it->border & BORDER_BOTTOM || drawAll) {
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std::vector<float> coordVector;
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coordVector.push_back(pos.x());
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coordVector.push_back(pos.y() + size.y());
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coordVector.push_back(size.x());
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coordVector.push_back(1.0f * Renderer::getScreenHeightModifier());
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mSeparators.push_back(coordVector);
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}
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if (it->border & BORDER_LEFT || drawAll) {
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std::vector<float> coordVector;
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coordVector.push_back(pos.x());
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coordVector.push_back(pos.y());
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coordVector.push_back(1.0f * Renderer::getScreenWidthModifier());
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coordVector.push_back(size.y());
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mSeparators.push_back(coordVector);
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}
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if (it->border & BORDER_RIGHT || drawAll) {
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std::vector<float> coordVector;
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coordVector.push_back(pos.x() + size.x());
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coordVector.push_back(pos.y());
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coordVector.push_back(1.0f * Renderer::getScreenWidthModifier());
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coordVector.push_back(size.y());
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mSeparators.push_back(coordVector);
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}
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}
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}
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void ComponentGrid::onSizeChanged()
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{
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++)
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updateCellComponent(*it);
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updateSeparators();
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}
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const ComponentGrid::GridEntry* ComponentGrid::getCellAt(int x, int y) const
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{
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assert(x >= 0 && x < mGridSize.x() && y >= 0 && y < mGridSize.y());
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
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int xmin = it->pos.x();
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int xmax = xmin + it->dim.x();
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int ymin = it->pos.y();
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int ymax = ymin + it->dim.y();
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if (x >= xmin && y >= ymin && x < xmax && y < ymax)
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return &(*it);
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}
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return nullptr;
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}
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bool ComponentGrid::input(InputConfig* config, Input input)
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{
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const GridEntry* cursorEntry = getCellAt(mCursor);
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if (cursorEntry && cursorEntry->component->input(config, input))
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return true;
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if (!input.value)
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return false;
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if (config->isMappedLike("down", input))
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return moveCursor(Vector2i(0, 1));
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if (config->isMappedLike("up", input))
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return moveCursor(Vector2i(0, -1));
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if (config->isMappedLike("left", input))
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return moveCursor(Vector2i(-1, 0));
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if (config->isMappedLike("right", input))
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return moveCursor(Vector2i(1, 0));
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return false;
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}
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void ComponentGrid::resetCursor()
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{
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if (!mCells.size())
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return;
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
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if (it->canFocus) {
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Vector2i origCursor = mCursor;
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mCursor = it->pos;
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onCursorMoved(origCursor, mCursor);
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break;
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}
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}
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}
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bool ComponentGrid::moveCursor(Vector2i dir)
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{
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assert(dir.x() || dir.y());
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const Vector2i origCursor = mCursor;
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const GridEntry* currentCursorEntry = getCellAt(mCursor);
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Vector2i searchAxis(dir.x() == 0, dir.y() == 0);
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while (mCursor.x() >= 0 && mCursor.y() >= 0 && mCursor.x() < mGridSize.x() &&
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mCursor.y() < mGridSize.y()) {
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mCursor = mCursor + dir;
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Vector2i curDirPos = mCursor;
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const GridEntry* cursorEntry;
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// Spread out on search axis+
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while (mCursor.x() < mGridSize.x() && mCursor.y() < mGridSize.y()
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&& mCursor.x() >= 0 && mCursor.y() >= 0) {
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cursorEntry = getCellAt(mCursor);
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if (cursorEntry && cursorEntry->canFocus && cursorEntry != currentCursorEntry) {
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onCursorMoved(origCursor, mCursor);
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return true;
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}
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mCursor += searchAxis;
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}
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// Now again on search axis-
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mCursor = curDirPos;
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while (mCursor.x() >= 0 && mCursor.y() >= 0
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&& mCursor.x() < mGridSize.x() && mCursor.y() < mGridSize.y()) {
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cursorEntry = getCellAt(mCursor);
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if (cursorEntry && cursorEntry->canFocus && cursorEntry != currentCursorEntry) {
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onCursorMoved(origCursor, mCursor);
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return true;
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}
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mCursor -= searchAxis;
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}
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mCursor = curDirPos;
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}
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// Failed to find another focusable element in this direction.
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mCursor = origCursor;
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return false;
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}
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void ComponentGrid::onFocusLost()
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{
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const GridEntry* cursorEntry = getCellAt(mCursor);
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if (cursorEntry)
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cursorEntry->component->onFocusLost();
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}
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void ComponentGrid::onFocusGained()
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{
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const GridEntry* cursorEntry = getCellAt(mCursor);
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if (cursorEntry)
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cursorEntry->component->onFocusGained();
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}
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bool ComponentGrid::cursorValid()
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{
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const GridEntry* e = getCellAt(mCursor);
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return (e != nullptr && e->canFocus);
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}
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void ComponentGrid::update(int deltaTime)
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{
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// Update everything.
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const GridEntry* cursorEntry = getCellAt(mCursor);
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
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if (it->updateType == UPDATE_ALWAYS ||
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(it->updateType == UPDATE_WHEN_SELECTED && cursorEntry == &(*it)))
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it->component->update(deltaTime);
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}
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}
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void ComponentGrid::render(const Transform4x4f& parentTrans)
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{
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Transform4x4f trans = parentTrans * getTransform();
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renderChildren(trans);
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// Draw cell separators.
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for (size_t i = 0; i < mSeparators.size(); i++) {
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Renderer::setMatrix(trans);
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Renderer::drawRect(mSeparators[i][0], mSeparators[i][1], mSeparators[i][2],
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mSeparators[i][3], 0xC6C7C6FF, 0xC6C7C6FF);
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}
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}
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void ComponentGrid::textInput(const std::string& text)
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{
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const GridEntry* selectedEntry = getCellAt(mCursor);
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if (selectedEntry != nullptr && selectedEntry->canFocus)
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selectedEntry->component->textInput(text);
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}
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void ComponentGrid::onCursorMoved(Vector2i from, Vector2i to)
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{
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const GridEntry* cell = getCellAt(from);
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if (cell)
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cell->component->onFocusLost();
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cell = getCellAt(to);
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if (cell)
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cell->component->onFocusGained();
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updateHelpPrompts();
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}
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void ComponentGrid::setCursorTo(const std::shared_ptr<GuiComponent>& comp)
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{
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for (auto it = mCells.cbegin(); it != mCells.cend(); it++) {
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if (it->component == comp) {
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Vector2i oldCursor = mCursor;
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mCursor = it->pos;
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onCursorMoved(oldCursor, mCursor);
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return;
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}
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}
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// Component not found!
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assert(false);
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}
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std::vector<HelpPrompt> ComponentGrid::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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const GridEntry* e = getCellAt(mCursor);
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if (e)
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prompts = e->component->getHelpPrompts();
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bool canScrollVert = mGridSize.y() > 1;
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bool canScrollHoriz = mGridSize.x() > 1;
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for (auto it = prompts.cbegin(); it != prompts.cend(); it++) {
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if (it->first == "up/down/left/right") {
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canScrollHoriz = false;
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canScrollVert = false;
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break;
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}
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else if (it->first == "up/down") {
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canScrollVert = false;
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}
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else if (it->first == "left/right") {
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canScrollHoriz = false;
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}
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}
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if (canScrollHoriz && canScrollVert)
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prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
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else if (canScrollHoriz)
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prompts.push_back(HelpPrompt("left/right", "choose"));
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else if (canScrollVert)
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prompts.push_back(HelpPrompt("up/down", "choose"));
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return prompts;
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}
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