mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-12-01 10:35:38 +00:00
XargonWan
1167c4be41
* Added initial text shaping support * Fixed some font issues * (Windows) Added initial text shaping support * (macOS) Added initial text shaping support * Disabled building of HarfBuzz-subset on Windows and macOS * (Android) Added initial text shaping support * Added the nl_NL locale to locale/languages * Changed the font VRAM usage calculation to actually only include texture data * Moved the HarfBuzz segment building to a separate function Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly * Moved the text shaping to a separate function * Fixed a text shaping issue when there was a font change for the last character of a string * Added support for the pl_PL locale * Changed two font calculation functions to use shaped text Also consolidated the HarfBuzz segment creation and shaping into a single function * Added a hack to make shaped text wrap somehow correctly * Changed the text shaping function to return the segment vector * Text shaping segments are no longer created by space characters * RTL text segments are now flagged as such * Fixed an issue where text was not correctly centered after line breaks * Reverted some font changes that were not needed after all * Changed to having HarfBuzz set the horizontal glyph advance * Fixed another failure mode for the wrapText shaped text hack * Added a precaution to prevent crashes in case of broken fonts being used * Made accurate text layout work correctly using HarfBuzz * Removed the offensive wrapText hacks and added some optimizations Also changed the three dots to an actual ellipsis Unicode character when abbreviating text * Reverted a change in TextComponent as it caused unforeseen issues * Changed Font::shapeText() to pass the segments vector by reference * Removed a temporary member variable in Font and replaced it with proper argument passing * Fixed a regression where text shaping stopped working * Added sharing of glyph atlas entries between shaped glyph entries that need the same texture * Added support for the ar_EG locale * Some font-related code and comments cleanup * Fixed a source file header typo * Documentation update * Removed a lot of unnecessary text processing * Added the ICU library as a dependency * (Android) Added the ICU library as a dependency * (macOS) Added the ICU library as a dependency * (Windows) Added the ICU library as a dependency * (Windows) Fixed an MSVC compiler warning * Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library * Documentation update * Updated the pl_PL translations * Added a menu title font size adjustment for the pl_PL translations * Removed support for NetBSD and OpenBSD * Changed a code comment that referred to BSD Unix * Documentation update * Silenced some Clang compiler warnings * Added experimental support for building on Haiku * (Haiku) Added a ScreenScraper platform identifier * (Haiku) Added support for the Sony PlayStation Portable (psp) game system * (Haiku) Added support for the ScummVM Game Engine (scummvm) game system * Documentation update * Updated the pl_PL translations * Changed ScreenSaver to use TextComponent instead of using Font facilities directly * Changed Window to use TextComponent instead of using Font facilities directly * Changed ButtonComponent to use TextComponent instead of using Font facilities directly * Changed SliderComponent to use TextComponent instead of using Font facilities directly * Reverted ButtonComponent and SliderComponent to render the debug overlays themselves * Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly * Minor code cleanup * Changed TextEditComponent to use TextComponent instead of using Font facilities directly * Changed Font::buildTextCache() and Font::renderTextCache() to protected functions * Changed a compiler silencing option to only apply to Clang * (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4) * Documentation update * (Haiku) Added find rule configuration for RetroArch Also added a single core for testing purposes * Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent * Removed direct use of Font::wrapText() from TextComponent * Fixed an issue where ComponentList could generate elements with negative widths * Added an assertion to GuiComponent::setSize() to check for negative mSize values * DateTimeEditComponent no longer renders the debug overlay unless there is a string to display * (FreeBSD) Added support for building with DEINIT_ON_LAUNCH * (FreeBSD) Added the man page to the CPack configuration * (FreeBSD) Added support for rebooting and powering off from inside ES-DE * (FreeBSD) Added fallback method to locate binary * Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts * Fixed a special line wrapping scenario where a trailing space should be removed * (Windows) Fixed some MSVC compiler warnings * Fixed some Clang compiler warnings * Fixed an issue where theme names in the theme downloader could get abbreviated * Added support for the ca_AD locale * Documentation update * (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process * Documentation update * Added support for the de_DE locale * (Android) Added a new default find rule entry for Flycast as its application ID has been changed * Documentation update * Fixed an issue where text shaping could be permanently disabled after editing text * Fixed a potential issue where globally disabling text shaping could cause space detection to fail * Added a check for whether a text element has a width defined when the container property is set * (Android) Changed ePSXe to use %ROM% instead of %ROMSAF% * (Haiku) Added support for the PDF viewer * Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files * Documentation update * (Haiku) Added correct installation directories to the CMake configuration * (Haiku) Changed to correct installation directories * (Haiku) Added support for the correct system resource directories * (Haiku) Made sure es-pdf-convert is found under all circumstances * Updated the fr_FR translations * Updated the es_ES translations * Updated the it_IT translations * Added a menu title font size adjustment for the it_IT translations * Updated the ja_JP translations * Updated the zh_CN translations * Fixed an issue where scraping using TheGamesDB would crash the application * Added an extra check in OptionListComponent to avoid potential crashes * Removed support for the ca_AD locale * Added a code comment clarification in FileSystemUtil * Updated the pl_PL translations * Some minor code modernization in MameNames * Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties * (Haiku) Added a resource file * Added a menu title font size adjustment for the de_DE translations * (Haiku) Added support for some game systems * (Haiku) Added a HaikuPorts recipe * (Haiku) Fixed an URI issue in the HaikuPorts recipe * Documentation update * (Haiku) Added configuration for a number of game systems * Updated the it_IT translations * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Added basic configuration support and menu entries for theme localization * Changed a theme loading debug message * (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * Updated the it_IT translations * Added support for using language variables in the theme configuration * Added localization support to DateTimeComponent * Added translations for the automatic collection names when used as theme system variables * Added localization support for the theme game counter * Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager Also added translation support for a string that was previously missed * Added localization support to the label entries in capabilities.xml * Fixed a regression where horizontal text containers would sometimes not work correctly * Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally * Added support for including theme files from within the colorScheme and fontSize tag pairs * Added translations for the automatic collection names (short name versions) when used as theme system variables * Fixed an incorrect code comment in CollectionSystemsManager * Added translations for the name and fullname systemdata properties for the text element * Added translation support for the metadata property for the text element * Updated all locale (.po) files with the theme engine localization additions * (linear-es-de) Added translations for en_US, en_GB and sv_SE * Documentation update * Updated the fr_FR translations * (linear-es-de) Added translations for fr_FR * Updated the ja_JP translations * Updated the zh_CN translations * (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE * Updated the es_ES translations * Updated the ro_RO translations * (linear-es-de) Added translations for es_ES * (linear-es-de) Added translations for ro_RO * (slate-es-de) Added translations for en_US, en_GB and sv_SE * (linear-es-de) Updated the es_ES translations * (modern-es-de) Updated the fr_FR translations * (linear-es-de) Some minor translation changes * (modern-es-de) Added translations for ro_RO * (slate-es-de) Added translations for ro_RO * Updated the it_IT translations * Updated the pt_BR translations * (linear-es-de) Added translations for it_IT * (modern-es-de) Decreased the helpsystem entry spacing * (modern-es-de) Added translations for es_ES and it_IT * (slate-es-de) Added translations for es_ES, fr_FR and it_IT * (linear-es-de) Added translations for pt_BR * (modern-es-de) Added translations for pt_BR * (slate-es-de) Added translations for pt_BR * (Haiku) Added support for the c64, plus4 and vic20 systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds * Added an ICU filter configuration file * (macOS) Reduced the ICU library size via a data filter file * (Windows) Reduced the ICU library size via a data filter file * Updated the ru_RU translations * (linear-es-de) Added translations for ru_RU * (modern-es-de) Added translations for ru_RU * (slate-es-de) Added translations for ru_RU * Added a menu title font size adjustment for the ru_RU translations * Removed an unnecessary element resize in ScrollableContainer * Fixed a line breaking issue * Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players * Added theme engine translations for 'never' and 'unknown' date values * (linear-es-de) Added translations for ja_JP and zh_CN * (modern-es-de) Added translations for ja_JP and zh_CN * (slate-es-de) Added translations for ja_JP and zh_CN * Updated all locales with new theme engine translations * Fixed an issue where the text element defaultValue property no longer worked correctly * (modern-es-de) Added some capitalized default metadata values * Documentation update * pdated the el_GR translations * (linear-es-de) Updated the system metadata * (linear-es-de) Added sv_SE translations for all system hardware types * Updated the de_DE translations * Updated the pl_PL translations * Bundled the July 2024 release of the Mozilla TLS/SSL certificates * Updated the MAME index files to include ROMs up to MAME version 0.269 * (linear-es-de) Added translations for pl_PL * Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems * Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system * Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory * Documentation update * (modern-es-de) Added translations for pl_PL * (slate-es-de) Added translations for pl_PL * Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds * Updated the fr_FR translations * Added support for the new Lime3DS binary names on Linux, macOS and Windows * Added some missing find rules for Lime3DS * (Windows) Added 'Shortcut' as an alternative emulator for the switch system Also added the .lnk file extension * Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows * Documentation update * Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows * (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator * (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system * Documentation update * (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems * Bumped the version to 3.1.0 * (modern-es-de) Eliminated an annoying debug message * (linear-es-de) Added some missing metadata files * (linear-es-de) Added some missing sv_SE translations * Updated the Winlator emulator names * Documentation update * Documentation update for the 3.1.0 release * Updated latest_release.json for the 3.1.0 release * Fixed a typo in the changelog * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Bumped the version to 3.1.1-alpha * Video player resources are now completely freed up after finishing view transitions * Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container * Added the Nanum Square Neo Korean font * Added support for the ko_KR locale * Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu * Documentation update * Changed the position of the ko_KR language * Changed the ja_JP position in the languages file * Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos * Documentation update * Added support for the de_DE locale * Updated the fr_FR translations * Documentation update * Updated the de_DE translations --------- Co-authored-by: Leon Styhre <leon@leonstyhre.com>
1051 lines
41 KiB
XML
1051 lines
41 KiB
XML
<?xml version="1.0"?>
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<!-- This is the ES-DE find rules configuration file for Windows -->
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<ruleList>
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<emulator name="OS-SHELL">
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<!-- Operating system shell -->
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<rule type="systempath">
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<entry>cmd.exe</entry>
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</rule>
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</emulator>
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<emulator name="RETROARCH">
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<rule type="winregistrypath">
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<!-- Check for an App Paths entry in the Windows Registry -->
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<entry>retroarch.exe</entry>
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</rule>
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<rule type="systempath">
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<!-- This requires that the user has manually updated the Path variable -->
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<entry>retroarch.exe</entry>
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</rule>
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<rule type="staticpath">
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<!-- Some reasonable installation locations as fallback -->
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<entry>C:\RetroArch-Win64\retroarch.exe</entry>
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<entry>C:\RetroArch\retroarch.exe</entry>
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<entry>~\AppData\Roaming\RetroArch\retroarch.exe</entry>
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<entry>C:\Program Files\RetroArch-Win64\retroarch.exe</entry>
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<entry>C:\Program Files\RetroArch\retroarch.exe</entry>
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<entry>C:\Program Files (x86)\RetroArch-Win64\retroarch.exe</entry>
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<entry>C:\Program Files (x86)\RetroArch\retroarch.exe</entry>
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<!-- Steam release at some default locations -->
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<entry>C:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<entry>D:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<entry>C:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<entry>D:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<!-- Portable installation -->
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<entry>%ESPATH%\Emulators\RetroArch-Win64\retroarch.exe</entry>
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<entry>%ESPATH%\Emulators\RetroArch\retroarch.exe</entry>
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<entry>%ESPATH%\..\Emulators\RetroArch-Win64\retroarch.exe</entry>
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<entry>%ESPATH%\..\Emulators\RetroArch\retroarch.exe</entry>
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</rule>
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</emulator>
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<core name="RETROARCH">
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<rule type="corepath">
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<entry>%EMUPATH%\cores</entry>
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</rule>
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</core>
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<emulator name="3DSEN">
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<!-- Nintendo NES and Famicom emulator 3dSen -->
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<rule type="systempath">
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<entry>3dSen.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\3dSen\3dSen.exe</entry>
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<entry>%ESPATH%\..\Emulators\3dSen\3dSen.exe</entry>
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</rule>
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</emulator>
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<emulator name="ACE-DL">
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<!-- Amstrad CPC emulator ACE-DL -->
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<rule type="systempath">
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<entry>AceDL.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AceDL\AceDL.exe</entry>
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<entry>%ESPATH%\..\Emulators\AceDL\AceDL.exe</entry>
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</rule>
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</emulator>
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<emulator name="ADVANCEMAME">
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<!-- Arcade emulator AdvanceMAME -->
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<rule type="systempath">
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<entry>advmame.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AdvanceMAME\advmame.exe</entry>
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<entry>%ESPATH%\..\Emulators\AdvanceMAME\advmame.exe</entry>
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</rule>
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</emulator>
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<emulator name="ALTIRRA">
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<!-- Atari 8-bit computer emulator Altirra -->
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<rule type="systempath">
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<entry>Altirra64.exe</entry>
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<entry>Altirra.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\Altirra\Altirra64.exe</entry>
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<entry>%ESPATH%\Emulators\Altirra\Altirra.exe</entry>
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<entry>%ESPATH%\..\Emulators\Altirra\Altirra64.exe</entry>
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<entry>%ESPATH%\..\Emulators\Altirra\Altirra.exe</entry>
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</rule>
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</emulator>
|
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<emulator name="APPLEWIN">
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<!-- Apple II emulator AppleWin -->
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<rule type="systempath">
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<entry>AppleWin.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AppleWin\AppleWin.exe</entry>
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<entry>%ESPATH%\..\Emulators\AppleWin\AppleWin.exe</entry>
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</rule>
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</emulator>
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<emulator name="ARCADEFLASHWEB">
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<!-- Adobe Flash player ArcadeFlashWeb -->
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<rule type="systempath">
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<entry>ArcadeFlashWeb.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
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<entry>%ESPATH%\..\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
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</rule>
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</emulator>
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<emulator name="ARES">
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<!-- Multi-system emulator ares -->
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<rule type="systempath">
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<entry>ares.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ares\ares.exe</entry>
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<entry>%ESPATH%\..\Emulators\ares\ares.exe</entry>
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</rule>
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</emulator>
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<emulator name="ATARI800">
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<!-- Atari 8-bit computer emulator Atari800 -->
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<rule type="systempath">
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<entry>atari800.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\atari800\atari800.exe</entry>
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<entry>%ESPATH%\..\Emulators\atari800\atari800.exe</entry>
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</rule>
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</emulator>
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<emulator name="BASILISKII">
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<!-- Macintosh 68k emulator Basilisk II -->
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<rule type="systempath">
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<entry>BasiliskII.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\BasiliskII\BasiliskII.exe</entry>
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<entry>%ESPATH%\..\Emulators\BasiliskII\BasiliskII.exe</entry>
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</rule>
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</emulator>
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<emulator name="BIGPEMU">
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<!-- Atari Jaguar emulator BigPEmu -->
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<rule type="systempath">
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<entry>BigPEmu.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\BigPEmu\BigPEmu.exe</entry>
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<entry>%ESPATH%\..\Emulators\BigPEmu\BigPEmu.exe</entry>
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</rule>
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</emulator>
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<emulator name="BSNES">
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<!-- Super Nintendo/Super Famicom emulator bsnes -->
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<rule type="systempath">
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<entry>bsnes.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\bsnes\bsnes.exe</entry>
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<entry>%ESPATH%\..\Emulators\bsnes\bsnes.exe</entry>
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</rule>
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</emulator>
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<emulator name="CEMU">
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<!-- Nintendo Wii U emulator Cemu -->
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<rule type="systempath">
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<entry>Cemu.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\cemu\Cemu.exe</entry>
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<entry>%ESPATH%\..\Emulators\cemu\Cemu.exe</entry>
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</rule>
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</emulator>
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<emulator name="CITRA">
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<!-- Nintendo 3DS emulator Citra -->
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<rule type="systempath">
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<entry>citra-qt.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>~\AppData\Local\Citra\nightly-mingw\citra-qt.exe</entry>
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<entry>~\AppData\Local\Citra\canary-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\..\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\..\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
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</rule>
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</emulator>
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<emulator name="COLEM">
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<!-- Coleco ColecoVision and Adam emulator ColEm -->
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<rule type="systempath">
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<entry>ColEm.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ColEm\ColEm.exe</entry>
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<entry>%ESPATH%\..\Emulators\ColEm\ColEm.exe</entry>
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</rule>
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</emulator>
|
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<emulator name="CPCEMU">
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<!-- Amstrad CPC emulator CPCemu -->
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<rule type="winregistryvalue">
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<entry>SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\CPCEMU_is1\InstallLocation|cpcemu.exe</entry>
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</rule>
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<rule type="systempath">
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<entry>cpcemu.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\cpcemu\cpcemu.exe</entry>
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<entry>%ESPATH%\..\Emulators\cpcemu\cpcemu.exe</entry>
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</rule>
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|
</emulator>
|
|
<emulator name="CSPECT">
|
|
<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
|
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<rule type="systempath">
|
|
<entry>CSpect.exe</entry>
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</rule>
|
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<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\CSpect\CSpect.exe</entry>
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<entry>%ESPATH%\..\Emulators\CSpect\CSpect.exe</entry>
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</rule>
|
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</emulator>
|
|
<emulator name="CXBX-RELOADED">
|
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<!-- Microsoft Xbox emulator Cxbx-Reloaded -->
|
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<rule type="systempath">
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<entry>cxbx.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
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<entry>%ESPATH%\..\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
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</rule>
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</emulator>
|
|
<emulator name="DEMUL">
|
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<!-- Sega Dreamcast emulator Demul -->
|
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<rule type="systempath">
|
|
<entry>demul.exe</entry>
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</rule>
|
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<rule type="staticpath">
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|
<entry>%ESPATH%\Emulators\demul\demul.exe</entry>
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<entry>%ESPATH%\..\Emulators\demul\demul.exe</entry>
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</rule>
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</emulator>
|
|
<emulator name="DOLPHIN">
|
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<!-- Nintendo GameCube and Wii emulator Dolphin -->
|
|
<rule type="systempath">
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<entry>Dolphin.exe</entry>
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</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Dolphin-x64\Dolphin.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Dolphin-x64\Dolphin.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="DOSBOX-STAGING">
|
|
<!-- DOS emulator DOSBox Staging -->
|
|
<rule type="systempath">
|
|
<entry>dosbox.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\dosbox-staging\dosbox.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\dosbox-staging\dosbox.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="DOSBOX-X">
|
|
<!-- DOS emulator DOSBox-X -->
|
|
<rule type="winregistryvalue">
|
|
<entry>SOFTWARE\DOSBox-X\Path|\dosbox-x.exe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>dosbox-x.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\DOSBox-X\dosbox-x.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\DOSBox-X\dosbox-x.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="DUCKSTATION">
|
|
<!-- Sony PlayStation 1 emulator DuckStation -->
|
|
<rule type="systempath">
|
|
<entry>duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
|
<entry>duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="EASYRPG">
|
|
<!-- EasyRPG game engine -->
|
|
<rule type="systempath">
|
|
<entry>Player.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\EasyRPG\Player.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\EasyRPG\Player.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="EKA2L1">
|
|
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
|
|
<rule type="systempath">
|
|
<entry>eka2l1_qt.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\EKA2L1\eka2l1_qt.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\EKA2L1\eka2l1_qt.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="FINALBURN-NEO">
|
|
<!-- Arcade emulator FinalBurn Neo -->
|
|
<rule type="systempath">
|
|
<entry>fbneo64.exe</entry>
|
|
<entry>fbneo.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\fbneo\fbneo64.exe</entry>
|
|
<entry>%ESPATH%\Emulators\fbneo\fbneo.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\fbneo\fbneo64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\fbneo\fbneo.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="FLYCAST">
|
|
<!-- Sega Dreamcast emulator Flycast -->
|
|
<rule type="systempath">
|
|
<entry>flycast.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\flycast\flycast.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\flycast\flycast.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="FLYCAST-DOJO">
|
|
<!-- Sega Dreamcast emulator Flycast Dojo -->
|
|
<rule type="systempath">
|
|
<entry>flycast-dojo.exe</entry>
|
|
<entry>flycast.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\flycast-dojo\flycast.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\flycast-dojo\flycast.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="FS-UAE">
|
|
<!-- Commodore Amiga emulator FS-UAE -->
|
|
<rule type="systempath">
|
|
<entry>fs-uae-launcher.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="FUSE">
|
|
<!-- Sinclair ZX Spectrum emulator Fuse -->
|
|
<rule type="systempath">
|
|
<entry>fuse.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Fuse\fuse.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Fuse\fuse.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="FUTURE-PINBALL">
|
|
<!-- Pinball simulator Future Pinball -->
|
|
<rule type="systempath">
|
|
<entry>Future Pinball.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Future Pinball\Future Pinball.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Future Pinball\Future Pinball.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="GARGOYLE">
|
|
<!-- Interactive fiction player Gargoyle -->
|
|
<rule type="systempath">
|
|
<entry>gargoyle.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\gargoyle\gargoyle.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\gargoyle\gargoyle.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="GEARBOY">
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
|
|
<rule type="systempath">
|
|
<entry>Gearboy.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Gearboy\Gearboy.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Gearboy\Gearboy.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="GOPHER2600">
|
|
<!-- Atari 2600 emulator Gopher2600 -->
|
|
<rule type="systempath">
|
|
<entry>gopher2600_windows_amd64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="HATARI">
|
|
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
|
|
<rule type="systempath">
|
|
<entry>hatari.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\hatari\hatari.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\hatari\hatari.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="HYPSEUS-SINGE">
|
|
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
|
|
<rule type="systempath">
|
|
<entry>hypseus.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Hypseus Singe\hypseus.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Hypseus Singe\hypseus.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="IZAPPLE2">
|
|
<!-- Apple II emulator izapple2 -->
|
|
<rule type="systempath">
|
|
<entry>izapple2sdl_windows_amd64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="JGENESIS">
|
|
<!-- Multi-system emulator jgenesis -->
|
|
<rule type="systempath">
|
|
<entry>jgenesis-cli.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\jgenesis\jgenesis-cli.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\jgenesis\jgenesis-cli.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="KEMULATOR">
|
|
<!-- Java 2 Micro Edition emulator KEmulator -->
|
|
<rule type="systempath">
|
|
<entry>KEmulator.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\KEmulator\KEmulator.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\KEmulator\KEmulator.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="LIME3DS">
|
|
<!-- Nintendo 3DS emulator Lime3DS -->
|
|
<rule type="systempath">
|
|
<entry>lime3ds.exe</entry>
|
|
<entry>lime3ds-gui.exe</entry>
|
|
<entry>lime-qt.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\lime3ds\lime3ds.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds.exe</entry>
|
|
<entry>%ESPATH%\Emulators\lime3ds\lime3ds-gui.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds-gui.exe</entry>
|
|
<entry>%ESPATH%\Emulators\lime-qt\lime-qt.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\lime-qt\lime-qt.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="M2EMULATOR">
|
|
<!-- Sega Model 2 Emulator -->
|
|
<rule type="systempath">
|
|
<entry>EMULATOR.EXE</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\m2emulator\EMULATOR.EXE</entry>
|
|
<entry>%ESPATH%\..\Emulators\m2emulator\EMULATOR.EXE</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MAME">
|
|
<!-- Arcade emulator MAME -->
|
|
<rule type="systempath">
|
|
<entry>mame.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\mame\mame.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\mame\mame.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MEDNAFEN">
|
|
<!-- Multi-system emulator Mednafen -->
|
|
<rule type="systempath">
|
|
<entry>mednafen.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\mednafen\mednafen.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\mednafen\mednafen.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MELONDS">
|
|
<!-- Nintendo DS and DSi emulator melonDS -->
|
|
<rule type="systempath">
|
|
<entry>melonDS.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\melonDS\melonDS.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\melonDS\melonDS.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MESEN">
|
|
<!-- Multi-system emulator Mesen -->
|
|
<rule type="systempath">
|
|
<entry>Mesen.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Mesen\Mesen.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Mesen\Mesen.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MGBA">
|
|
<!-- Nintendo Game Boy Advance emulator mGBA -->
|
|
<rule type="winregistryvalue">
|
|
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\mGBA_is1\InstallLocation|mGBA.exe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>mGBA.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>C:\Program Files\mGBA\mGBA.exe</entry>
|
|
<entry>D:\Program Files\mGBA\mGBA.exe</entry>
|
|
<entry>%ESPATH%\Emulators\mGBA\mGBA.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\mGBA\mGBA.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="MUPEN64PLUS">
|
|
<!-- Nintendo 64 emulator Mupen64Plus -->
|
|
<rule type="systempath">
|
|
<entry>mupen64plus-ui-console.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="NOODS">
|
|
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
|
|
<rule type="systempath">
|
|
<entry>noods.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\noods\noods.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\noods\noods.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="OPENMSX">
|
|
<!-- MSX home computer emulator openMSX -->
|
|
<rule type="systempath">
|
|
<entry>openmsx.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\openMSX\openmsx.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\openMSX\openmsx.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="ORICUTRON">
|
|
<!-- Tangerine Computer Systems emulator Oricutron -->
|
|
<rule type="systempath">
|
|
<entry>oricutron.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Oricutron\oricutron.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Oricutron\oricutron.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PANDA3DS">
|
|
<!-- Nintendo 3DS emulator Panda3DS -->
|
|
<rule type="systempath">
|
|
<entry>Alber.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Panda3DS\Alber.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Panda3DS\Alber.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PCSX2">
|
|
<!-- Sony PlayStation 2 emulator PCSX2 -->
|
|
<rule type="systempath">
|
|
<entry>pcsx2-qt.exe</entry>
|
|
<entry>pcsx2-qtx64.exe</entry>
|
|
<entry>pcsx2-qtx64-avx2.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PCSX2-LEGACY">
|
|
<!-- Sony PlayStation 2 emulator PCSX2 (legacy) -->
|
|
<rule type="winregistryvalue">
|
|
<entry>SOFTWARE\PCSX2\Install_Dir|\pcsx2.exe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>pcsx2.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>C:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
|
|
<entry>D:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
|
|
<entry>%ESPATH%\Emulators\PCSX2\pcsx2.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\PCSX2\pcsx2.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PICO-8">
|
|
<!-- PICO-8 Fantasy Console (game engine) -->
|
|
<rule type="systempath">
|
|
<entry>pico8.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>C:\Program Files (x86)\PICO-8\pico8.exe</entry>
|
|
<entry>D:\Program Files (x86)\PICO-8\pico8.exe</entry>
|
|
<entry>%ESPATH%\Emulators\PICO-8\pico8.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\PICO-8\pico8.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PLAY!">
|
|
<!-- Sony PlayStation 2 emulator Play! -->
|
|
<rule type="systempath">
|
|
<entry>Play.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>C:\Program Files\Play\Play.exe</entry>
|
|
<entry>D:\Program Files\Play\Play.exe</entry>
|
|
<entry>%ESPATH%\Emulators\Play\Play.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Play\Play.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PPSSPP">
|
|
<!-- Sony PlayStation Portable emulator PPSSPP -->
|
|
<rule type="winregistryvalue">
|
|
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\PPSSPP_is1\InstallLocation|PPSSPPWindows64.exe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>PPSSPPWindows64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>C:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
|
|
<entry>D:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
|
|
<entry>%ESPATH%\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PRBOOM-PLUS">
|
|
<!-- Doom engine source port PrBoom+ -->
|
|
<rule type="systempath">
|
|
<entry>prboom-plus.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\prboom-plus\prboom-plus.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\prboom-plus\prboom-plus.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PRIMEHACK">
|
|
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
|
|
<rule type="systempath">
|
|
<!-- Must be renamed from Dolphin.exe to avoid a potential Path/name conflict -->
|
|
<entry>PrimeHack.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\PrimeHack\Dolphin.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\PrimeHack\Dolphin.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PROJECT64">
|
|
<!-- Nintendo 64 emulator Project64 -->
|
|
<rule type="systempath">
|
|
<entry>Project64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Project64\Project64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Project64\Project64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="PUNES">
|
|
<!-- Nintendo NES and Famicom emulator puNES -->
|
|
<rule type="systempath">
|
|
<entry>punes64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\punes\punes64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\punes\punes64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="QUASI88">
|
|
<!-- NEC PC-8800 series emulator QUASI88 -->
|
|
<rule type="systempath">
|
|
<entry>QUASI88.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\quasi88\QUASI88.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\quasi88\QUASI88.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="REDREAM">
|
|
<!-- Sega Dreamcast emulator Redream -->
|
|
<rule type="systempath">
|
|
<entry>redream.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\redream\redream.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\redream\redream.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="ROSALIES-MUPEN-GUI">
|
|
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
|
|
<rule type="systempath">
|
|
<entry>RMG.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>~\AppData\Local\Programs\Rosalie's Mupen GUI\RMG.exe</entry>
|
|
<entry>%ESPATH%\Emulators\RMG\RMG.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\RMG\RMG.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RPCS3">
|
|
<!-- Sony PlayStation 3 emulator RPCS3 -->
|
|
<rule type="systempath">
|
|
<entry>rpcs3.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\RPCS3\rpcs3.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\RPCS3\rpcs3.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RUFFLE">
|
|
<!-- Adobe Flash player Ruffle -->
|
|
<rule type="systempath">
|
|
<entry>ruffle.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\ruffle\ruffle.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\ruffle\ruffle.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RYUJINX">
|
|
<!-- Nintendo Switch emulator Ryujinx -->
|
|
<rule type="systempath">
|
|
<entry>Ryujinx.exe</entry>
|
|
<entry>Ryujinx.Ava.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.exe</entry>
|
|
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SAMEBOY">
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
|
|
<rule type="systempath">
|
|
<entry>sameboy.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\sameboy\sameboy.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\sameboy\sameboy.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SCUMMVM">
|
|
<!-- ScummVM game engine -->
|
|
<rule type="winregistryvalue">
|
|
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\ScummVM_is1\InstallLocation|scummvm.exe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>scummvm.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\scummvm\scummvm.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\scummvm\scummvm.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SDL2TRS">
|
|
<!-- Tandy TRS-80 emulator sdl2trs -->
|
|
<rule type="systempath">
|
|
<entry>sdl2trs64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\sdl2trs\sdl2trs64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\sdl2trs\sdl2trs64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SHEEPSHAVER">
|
|
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
|
|
<rule type="systempath">
|
|
<entry>SheepShaver.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\SheepShaver\SheepShaver.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\SheepShaver\SheepShaver.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SIMCOUPE">
|
|
<!-- SAM Coupé emulator SimCoupé -->
|
|
<rule type="winregistrypath">
|
|
<entry>SimCoupe.exe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>SimCoupe.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\SimCoupe\SimCoupe.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\SimCoupe\SimCoupe.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SIMPLE64">
|
|
<!-- Nintendo 64 emulator simple64 -->
|
|
<rule type="systempath">
|
|
<entry>simple64-gui.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\simple64\simple64-gui.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\simple64\simple64-gui.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SKYEMU">
|
|
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
|
|
<rule type="systempath">
|
|
<entry>SkyEmu.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\SkyEmu\SkyEmu.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\SkyEmu\SkyEmu.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SNES9X">
|
|
<!-- Super Nintendo emulator Snes9x -->
|
|
<rule type="systempath">
|
|
<entry>snes9x-x64.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\snes9x\snes9x-x64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\snes9x\snes9x-x64.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SOLARUS">
|
|
<!-- Solarus game engine -->
|
|
<rule type="systempath">
|
|
<entry>solarus-run.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\solarus\solarus-run.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\solarus\solarus-run.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SSF">
|
|
<!-- Sega Saturn emulator SSF -->
|
|
<rule type="systempath">
|
|
<entry>SSF.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\SSF\SSF.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\SSF\SSF.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="STEAM">
|
|
<!-- Valve Steam -->
|
|
<rule type="winregistryvalue">
|
|
<entry>SOFTWARE\Valve\Steam\SteamExe</entry>
|
|
</rule>
|
|
<rule type="systempath">
|
|
<entry>steam.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>C:\Program Files (x86)\Steam\steam.exe</entry>
|
|
<entry>D:\Program Files (x86)\Steam\steam.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="STELLA">
|
|
<!-- Atari 2600 emulator Stella -->
|
|
<rule type="systempath">
|
|
<entry>Stella.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Stella\64-bit\Stella.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Stella\64-bit\Stella.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SUPERMODEL">
|
|
<!-- Sega Model 3 emulator Supermodel -->
|
|
<rule type="systempath">
|
|
<entry>Supermodel.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Supermodel\Supermodel.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Supermodel\Supermodel.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="TIC-80">
|
|
<!-- TIC-80 Fantasy Computer (game engine) -->
|
|
<rule type="systempath">
|
|
<entry>tic80.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\tic80\tic80.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\tic80\tic80.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="TRIFORCE">
|
|
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
|
|
<rule type="systempath">
|
|
<entry>Triforce.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Triforce\DolphinWX.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Triforce\DolphinWX.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="TSUGARU">
|
|
<!-- Fujitsu FM Towns emulator Tsugaru -->
|
|
<rule type="systempath">
|
|
<entry>Tsugaru_CUI.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VBA-M">
|
|
<!-- Nintendo Game Boy Advance emulator VBA-M -->
|
|
<rule type="systempath">
|
|
<entry>visualboyadvance-m.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\VBA-M\visualboyadvance-m.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VBA-M\visualboyadvance-m.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VICE-X64SC">
|
|
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
|
|
<rule type="systempath">
|
|
<entry>x64sc.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\VICE\x64sc.exe</entry>
|
|
<entry>%ESPATH%\Emulators\VICE\bin\x64sc.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VICE\x64sc.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\x64sc.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VICE-XPLUS4">
|
|
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
|
|
<rule type="systempath">
|
|
<entry>xplus4.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\VICE\xplus4.exe</entry>
|
|
<entry>%ESPATH%\Emulators\VICE\bin\xplus4.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VICE\xplus4.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\xplus4.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VICE-XVIC">
|
|
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
|
|
<rule type="systempath">
|
|
<entry>xvic.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\VICE\xvic.exe</entry>
|
|
<entry>%ESPATH%\Emulators\VICE\bin\xvic.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VICE\xvic.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\xvic.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VISUAL-PINBALL">
|
|
<!-- Pinball simulator Visual Pinball -->
|
|
<rule type="systempath">
|
|
<entry>VPinballX_GL64.exe</entry>
|
|
<entry>VPinballX64.exe</entry>
|
|
<entry>VPinballX.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\VPinballX\VPinballX_GL64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX_GL64.exe</entry>
|
|
<entry>%ESPATH%\Emulators\VPinballX\VPinballX64.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX64.exe</entry>
|
|
<entry>%ESPATH%\Emulators\Visual Pinball\VPinballX.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Visual Pinball\VPinballX.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VITA3K">
|
|
<!-- Sony PlayStation Vita emulator Vita3K -->
|
|
<rule type="systempath">
|
|
<entry>Vita3K.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\Vita3K\Vita3K.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\Vita3K\Vita3K.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="WINARCADIA">
|
|
<!-- Emerson Arcadia 2001 emulator WinArcadia -->
|
|
<rule type="systempath">
|
|
<entry>WinArcadia.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\WinArcadia\WinArcadia.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\WinArcadia\WinArcadia.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="XEMU">
|
|
<!-- Microsoft Xbox emulator xemu -->
|
|
<rule type="systempath">
|
|
<entry>xemu.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\xemu\xemu.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\xemu\xemu.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="XENIA">
|
|
<!-- Microsoft Xbox 360 emulator xenia -->
|
|
<rule type="systempath">
|
|
<entry>xenia.exe</entry>
|
|
<entry>xenia_canary.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\xenia\xenia.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\xenia\xenia.exe</entry>
|
|
<entry>%ESPATH%\Emulators\xenia_canary\xenia_canary.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\xenia_canary\xenia_canary.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="XM6PRO68K">
|
|
<!-- Sharp X68000 emulator XM6 Pro-68k -->
|
|
<rule type="systempath">
|
|
<entry>XM6.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\XM6 Pro-68k\XM6.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\XM6 Pro-68k\XM6.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="XROAR">
|
|
<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
|
|
<rule type="systempath">
|
|
<entry>xroar.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\xroar\xroar.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\xroar\xroar.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="ZESARUX">
|
|
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
|
|
<rule type="systempath">
|
|
<entry>zesarux.exe</entry>
|
|
</rule>
|
|
<rule type="staticpath">
|
|
<entry>%ESPATH%\Emulators\ZEsarUX\zesarux.exe</entry>
|
|
<entry>%ESPATH%\..\Emulators\ZEsarUX\zesarux.exe</entry>
|
|
</rule>
|
|
</emulator>
|
|
</ruleList> |