mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
XargonWan
1167c4be41
* Added initial text shaping support * Fixed some font issues * (Windows) Added initial text shaping support * (macOS) Added initial text shaping support * Disabled building of HarfBuzz-subset on Windows and macOS * (Android) Added initial text shaping support * Added the nl_NL locale to locale/languages * Changed the font VRAM usage calculation to actually only include texture data * Moved the HarfBuzz segment building to a separate function Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly * Moved the text shaping to a separate function * Fixed a text shaping issue when there was a font change for the last character of a string * Added support for the pl_PL locale * Changed two font calculation functions to use shaped text Also consolidated the HarfBuzz segment creation and shaping into a single function * Added a hack to make shaped text wrap somehow correctly * Changed the text shaping function to return the segment vector * Text shaping segments are no longer created by space characters * RTL text segments are now flagged as such * Fixed an issue where text was not correctly centered after line breaks * Reverted some font changes that were not needed after all * Changed to having HarfBuzz set the horizontal glyph advance * Fixed another failure mode for the wrapText shaped text hack * Added a precaution to prevent crashes in case of broken fonts being used * Made accurate text layout work correctly using HarfBuzz * Removed the offensive wrapText hacks and added some optimizations Also changed the three dots to an actual ellipsis Unicode character when abbreviating text * Reverted a change in TextComponent as it caused unforeseen issues * Changed Font::shapeText() to pass the segments vector by reference * Removed a temporary member variable in Font and replaced it with proper argument passing * Fixed a regression where text shaping stopped working * Added sharing of glyph atlas entries between shaped glyph entries that need the same texture * Added support for the ar_EG locale * Some font-related code and comments cleanup * Fixed a source file header typo * Documentation update * Removed a lot of unnecessary text processing * Added the ICU library as a dependency * (Android) Added the ICU library as a dependency * (macOS) Added the ICU library as a dependency * (Windows) Added the ICU library as a dependency * (Windows) Fixed an MSVC compiler warning * Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library * Documentation update * Updated the pl_PL translations * Added a menu title font size adjustment for the pl_PL translations * Removed support for NetBSD and OpenBSD * Changed a code comment that referred to BSD Unix * Documentation update * Silenced some Clang compiler warnings * Added experimental support for building on Haiku * (Haiku) Added a ScreenScraper platform identifier * (Haiku) Added support for the Sony PlayStation Portable (psp) game system * (Haiku) Added support for the ScummVM Game Engine (scummvm) game system * Documentation update * Updated the pl_PL translations * Changed ScreenSaver to use TextComponent instead of using Font facilities directly * Changed Window to use TextComponent instead of using Font facilities directly * Changed ButtonComponent to use TextComponent instead of using Font facilities directly * Changed SliderComponent to use TextComponent instead of using Font facilities directly * Reverted ButtonComponent and SliderComponent to render the debug overlays themselves * Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly * Minor code cleanup * Changed TextEditComponent to use TextComponent instead of using Font facilities directly * Changed Font::buildTextCache() and Font::renderTextCache() to protected functions * Changed a compiler silencing option to only apply to Clang * (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4) * Documentation update * (Haiku) Added find rule configuration for RetroArch Also added a single core for testing purposes * Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent * Removed direct use of Font::wrapText() from TextComponent * Fixed an issue where ComponentList could generate elements with negative widths * Added an assertion to GuiComponent::setSize() to check for negative mSize values * DateTimeEditComponent no longer renders the debug overlay unless there is a string to display * (FreeBSD) Added support for building with DEINIT_ON_LAUNCH * (FreeBSD) Added the man page to the CPack configuration * (FreeBSD) Added support for rebooting and powering off from inside ES-DE * (FreeBSD) Added fallback method to locate binary * Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts * Fixed a special line wrapping scenario where a trailing space should be removed * (Windows) Fixed some MSVC compiler warnings * Fixed some Clang compiler warnings * Fixed an issue where theme names in the theme downloader could get abbreviated * Added support for the ca_AD locale * Documentation update * (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process * Documentation update * Added support for the de_DE locale * (Android) Added a new default find rule entry for Flycast as its application ID has been changed * Documentation update * Fixed an issue where text shaping could be permanently disabled after editing text * Fixed a potential issue where globally disabling text shaping could cause space detection to fail * Added a check for whether a text element has a width defined when the container property is set * (Android) Changed ePSXe to use %ROM% instead of %ROMSAF% * (Haiku) Added support for the PDF viewer * Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files * Documentation update * (Haiku) Added correct installation directories to the CMake configuration * (Haiku) Changed to correct installation directories * (Haiku) Added support for the correct system resource directories * (Haiku) Made sure es-pdf-convert is found under all circumstances * Updated the fr_FR translations * Updated the es_ES translations * Updated the it_IT translations * Added a menu title font size adjustment for the it_IT translations * Updated the ja_JP translations * Updated the zh_CN translations * Fixed an issue where scraping using TheGamesDB would crash the application * Added an extra check in OptionListComponent to avoid potential crashes * Removed support for the ca_AD locale * Added a code comment clarification in FileSystemUtil * Updated the pl_PL translations * Some minor code modernization in MameNames * Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties * (Haiku) Added a resource file * Added a menu title font size adjustment for the de_DE translations * (Haiku) Added support for some game systems * (Haiku) Added a HaikuPorts recipe * (Haiku) Fixed an URI issue in the HaikuPorts recipe * Documentation update * (Haiku) Added configuration for a number of game systems * Updated the it_IT translations * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Added configuration for a number of game systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Added basic configuration support and menu entries for theme localization * Changed a theme loading debug message * (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant * Updated the it_IT translations * Added support for using language variables in the theme configuration * Added localization support to DateTimeComponent * Added translations for the automatic collection names when used as theme system variables * Added localization support for the theme game counter * Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager Also added translation support for a string that was previously missed * Added localization support to the label entries in capabilities.xml * Fixed a regression where horizontal text containers would sometimes not work correctly * Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally * Added support for including theme files from within the colorScheme and fontSize tag pairs * Added translations for the automatic collection names (short name versions) when used as theme system variables * Fixed an incorrect code comment in CollectionSystemsManager * Added translations for the name and fullname systemdata properties for the text element * Added translation support for the metadata property for the text element * Updated all locale (.po) files with the theme engine localization additions * (linear-es-de) Added translations for en_US, en_GB and sv_SE * Documentation update * Updated the fr_FR translations * (linear-es-de) Added translations for fr_FR * Updated the ja_JP translations * Updated the zh_CN translations * (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE * Updated the es_ES translations * Updated the ro_RO translations * (linear-es-de) Added translations for es_ES * (linear-es-de) Added translations for ro_RO * (slate-es-de) Added translations for en_US, en_GB and sv_SE * (linear-es-de) Updated the es_ES translations * (modern-es-de) Updated the fr_FR translations * (linear-es-de) Some minor translation changes * (modern-es-de) Added translations for ro_RO * (slate-es-de) Added translations for ro_RO * Updated the it_IT translations * Updated the pt_BR translations * (linear-es-de) Added translations for it_IT * (modern-es-de) Decreased the helpsystem entry spacing * (modern-es-de) Added translations for es_ES and it_IT * (slate-es-de) Added translations for es_ES, fr_FR and it_IT * (linear-es-de) Added translations for pt_BR * (modern-es-de) Added translations for pt_BR * (slate-es-de) Added translations for pt_BR * (Haiku) Added support for the c64, plus4 and vic20 systems * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds * Added an ICU filter configuration file * (macOS) Reduced the ICU library size via a data filter file * (Windows) Reduced the ICU library size via a data filter file * Updated the ru_RU translations * (linear-es-de) Added translations for ru_RU * (modern-es-de) Added translations for ru_RU * (slate-es-de) Added translations for ru_RU * Added a menu title font size adjustment for the ru_RU translations * Removed an unnecessary element resize in ScrollableContainer * Fixed a line breaking issue * Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players * Added theme engine translations for 'never' and 'unknown' date values * (linear-es-de) Added translations for ja_JP and zh_CN * (modern-es-de) Added translations for ja_JP and zh_CN * (slate-es-de) Added translations for ja_JP and zh_CN * Updated all locales with new theme engine translations * Fixed an issue where the text element defaultValue property no longer worked correctly * (modern-es-de) Added some capitalized default metadata values * Documentation update * pdated the el_GR translations * (linear-es-de) Updated the system metadata * (linear-es-de) Added sv_SE translations for all system hardware types * Updated the de_DE translations * Updated the pl_PL translations * Bundled the July 2024 release of the Mozilla TLS/SSL certificates * Updated the MAME index files to include ROMs up to MAME version 0.269 * (linear-es-de) Added translations for pl_PL * Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems * Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system * Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory * Documentation update * (modern-es-de) Added translations for pl_PL * (slate-es-de) Added translations for pl_PL * Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds * Updated the fr_FR translations * Added support for the new Lime3DS binary names on Linux, macOS and Windows * Added some missing find rules for Lime3DS * (Windows) Added 'Shortcut' as an alternative emulator for the switch system Also added the .lnk file extension * Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows * Documentation update * Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows * (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator * (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system * Documentation update * (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems * Bumped the version to 3.1.0 * (modern-es-de) Eliminated an annoying debug message * (linear-es-de) Added some missing metadata files * (linear-es-de) Added some missing sv_SE translations * Updated the Winlator emulator names * Documentation update * Documentation update for the 3.1.0 release * Updated latest_release.json for the 3.1.0 release * Fixed a typo in the changelog * Documentation update * (Haiku) Updated the srcGitRev value in the HaikuPorts recipe * Bumped the version to 3.1.1-alpha * Video player resources are now completely freed up after finishing view transitions * Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container * Added the Nanum Square Neo Korean font * Added support for the ko_KR locale * Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu * Documentation update * Changed the position of the ko_KR language * Changed the ja_JP position in the languages file * Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos * Documentation update * Added support for the de_DE locale * Updated the fr_FR translations * Documentation update * Updated the de_DE translations --------- Co-authored-by: Leon Styhre <leon@leonstyhre.com>
417 lines
16 KiB
XML
417 lines
16 KiB
XML
<?xml version="1.0"?>
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<!-- This is the ES-DE find rules configuration file for macOS -->
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<ruleList>
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<emulator name="OS-SHELL">
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<!-- Operating system shell -->
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<rule type="systempath">
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<entry>zsh</entry>
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<entry>bash</entry>
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</rule>
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</emulator>
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<emulator name="RETROARCH">
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<rule type="staticpath">
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<entry>/Applications/RetroArch.app/Contents/MacOS/RetroArch</entry>
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</rule>
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</emulator>
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<core name="RETROARCH">
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<rule type="corepath">
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<!-- RetroArch >= v1.9.2 -->
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<entry>~/Library/Application Support/RetroArch/cores</entry>
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<!-- RetroArch < v1.9.2 -->
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<entry>/Applications/RetroArch.app/Contents/Resources/cores</entry>
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</rule>
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</core>
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<emulator name="ACE-DL">
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<!-- Amstrad CPC emulator ACE-DL -->
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<rule type="staticpath">
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<entry>/Applications/AceDL.app/Contents/MacOS/AceDL</entry>
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</rule>
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</emulator>
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<emulator name="AETHERSX2">
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<!-- Sony PlayStation 2 emulator AetherSX2 -->
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<rule type="staticpath">
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<entry>/Applications/AetherSX2.app/Contents/MacOS/AetherSX2</entry>
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</rule>
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</emulator>
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<emulator name="AMIBERRY">
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<!-- Commodore Amiga emulator Amiberry -->
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<rule type="staticpath">
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<entry>/Applications/Amiberry.app/Contents/MacOS/Amiberry</entry>
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</rule>
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</emulator>
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<emulator name="ARES">
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<!-- Multi-system emulator ares -->
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<rule type="staticpath">
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<entry>/Applications/ares.app/Contents/MacOS/ares</entry>
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</rule>
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</emulator>
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<emulator name="ATARI800">
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<!-- Atari 8-bit computer emulator Atari800 -->
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<rule type="staticpath">
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<entry>/opt/homebrew/bin/atari800</entry>
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<entry>/usr/local/bin/atari800</entry>
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</rule>
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</emulator>
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<emulator name="BASILISKII">
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<!-- Macintosh 68k emulator Basilisk II -->
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<rule type="staticpath">
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<entry>/Applications/BasiliskII.app/Contents/MacOS/BasiliskII</entry>
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</rule>
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</emulator>
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<emulator name="CEMU">
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<!-- Nintendo Wii U emulator Cemu -->
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<rule type="staticpath">
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<entry>/Applications/Cemu.app/Contents/MacOS/Cemu</entry>
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</rule>
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</emulator>
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<emulator name="CITRA">
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<!-- Nintendo 3DS emulator Citra -->
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<rule type="staticpath">
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<entry>/Applications/citra-qt.app/Contents/MacOS/citra-qt</entry>
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<entry>/Applications/Citra/nightly/citra-qt.app/Contents/MacOS/citra-qt</entry>
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<entry>/Applications/Citra/canary/citra-qt.app/Contents/MacOS/citra-qt</entry>
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</rule>
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</emulator>
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<emulator name="CPCEMU">
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<!-- Amstrad CPC emulator CPCemu -->
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<rule type="staticpath">
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<entry>/Applications/CPCemuMacOS.app/Contents/MacOS/CPCemuMacOS</entry>
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</rule>
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</emulator>
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<emulator name="DOLPHIN">
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<!-- Nintendo GameCube and Wii emulator Dolphin -->
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<rule type="staticpath">
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<entry>/Applications/Dolphin.app/Contents/MacOS/Dolphin</entry>
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</rule>
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</emulator>
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<emulator name="DOSBOX-STAGING">
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<!-- DOS emulator DOSBox Staging -->
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<rule type="staticpath">
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<entry>/Applications/dosbox-staging.app/Contents/MacOS/dosbox</entry>
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<entry>/opt/homebrew/bin/dosbox-staging</entry>
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<entry>/usr/local/bin/dosbox-staging</entry>
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</rule>
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</emulator>
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<emulator name="DOSBOX-X">
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<!-- DOS emulator DOSBox-X -->
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<rule type="staticpath">
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<entry>/Applications/dosbox-x.app/Contents/MacOS/dosbox-x</entry>
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<entry>/Applications/dosbox-x.app/Contents/MacOS/DosBox</entry>
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<entry>/opt/homebrew/bin/dosbox-x</entry>
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<entry>/usr/local/bin/dosbox-x</entry>
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</rule>
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</emulator>
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<emulator name="DUCKSTATION">
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<!-- Sony PlayStation 1 emulator DuckStation -->
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<rule type="staticpath">
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<entry>/Applications/DuckStation.app/Contents/MacOS/DuckStation</entry>
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</rule>
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</emulator>
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<emulator name="EASYRPG">
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<!-- EasyRPG game engine -->
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<rule type="staticpath">
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<entry>/Applications/EasyRPG Player.app/Contents/MacOS/EasyRPG Player</entry>
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<entry>/opt/homebrew/bin/easyrpg-player</entry>
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<entry>/usr/local/bin/easyrpg-player</entry>
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</rule>
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</emulator>
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<emulator name="EKA2L1">
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<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
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<rule type="staticpath">
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<entry>/Applications/EKA2L1.app/Contents/MacOS/EKA2L1</entry>
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</rule>
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</emulator>
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<emulator name="FLYCAST">
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<!-- Sega Dreamcast emulator Flycast -->
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<rule type="staticpath">
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<entry>/Applications/Flycast.app/Contents/MacOS/Flycast</entry>
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</rule>
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</emulator>
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<emulator name="FLYCAST-DOJO">
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<!-- Sega Dreamcast emulator Flycast Dojo -->
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<rule type="staticpath">
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<entry>/Applications/Flycast Dojo.app/Contents/MacOS/Flycast Dojo</entry>
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</rule>
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</emulator>
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<emulator name="FS-UAE">
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<!-- Commodore Amiga emulator FS-UAE -->
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<rule type="staticpath">
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<entry>/Applications/FS-UAE Launcher.app/Contents/MacOS/fs-uae-launcher</entry>
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</rule>
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</emulator>
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<emulator name="FUSE">
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<!-- Sinclair ZX Spectrum emulator Fuse -->
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<rule type="staticpath">
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<entry>/opt/homebrew/bin/fuse</entry>
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<entry>/usr/local/bin/fuse</entry>
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</rule>
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</emulator>
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<emulator name="GARGOYLE">
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<!-- Interactive fiction player Gargoyle -->
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<rule type="staticpath">
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<entry>/Applications/Gargoyle.app/Contents/MacOS/Gargoyle</entry>
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</rule>
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</emulator>
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<emulator name="HATARI">
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<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
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<rule type="staticpath">
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<entry>/Applications/Hatari.app/Contents/MacOS/hatari</entry>
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<entry>/opt/homebrew/bin/hatari</entry>
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<entry>/usr/local/bin/hatari</entry>
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</rule>
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</emulator>
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<emulator name="HYPSEUS-SINGE">
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<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
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<rule type="systempath">
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<entry>hypseus.bin</entry>
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</rule>
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</emulator>
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<emulator name="LIME3DS">
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<!-- Nintendo 3DS emulator Lime3DS -->
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<rule type="staticpath">
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<entry>/Applications/lime3ds.app/Contents/MacOS/lime3ds</entry>
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<entry>/Applications/lime3ds-gui.app/Contents/MacOS/lime3ds-gui</entry>
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<entry>/Applications/lime-qt.app/Contents/MacOS/lime-qt</entry>
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</rule>
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</emulator>
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<emulator name="MAME">
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<!-- Arcade emulator MAME -->
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<rule type="staticpath">
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<entry>/opt/homebrew/bin/mame</entry>
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<entry>/usr/local/bin/mame</entry>
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</rule>
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</emulator>
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<emulator name="MEDNAFEN">
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<!-- Multi-system emulator Mednafen -->
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<rule type="staticpath">
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<entry>/opt/homebrew/bin/mednafen</entry>
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<entry>/usr/local/bin/mednafen</entry>
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</rule>
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</emulator>
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<emulator name="MELONDS">
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<!-- Nintendo DS and DSi emulator melonDS -->
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<rule type="staticpath">
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<entry>/Applications/melonDS.app/Contents/MacOS/melonDS</entry>
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</rule>
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</emulator>
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<emulator name="MGBA">
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<!-- Nintendo Game Boy Advance emulator mGBA -->
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<rule type="staticpath">
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<entry>/Applications/mGBA.app/Contents/MacOS/mGBA</entry>
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<entry>/opt/homebrew/bin/mGBA</entry>
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<entry>/usr/local/bin/mGBA</entry>
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</rule>
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</emulator>
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<emulator name="MUPEN64PLUS">
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<!-- Nintendo 64 emulator Mupen64Plus -->
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<rule type="staticpath">
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<entry>/Applications/mupen64plus.app/Contents/MacOS/mupen64plus</entry>
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<entry>/usr/local/bin/mupen64plus</entry>
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</rule>
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</emulator>
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<emulator name="OPENMSX">
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<!-- MSX home computer emulator openMSX -->
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<rule type="staticpath">
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<entry>/Applications/openMSX.app/Contents/MacOS/openmsx</entry>
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<entry>/opt/homebrew/bin/openmsx</entry>
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<entry>/usr/local/bin/openmsx</entry>
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</rule>
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</emulator>
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<emulator name="ORICUTRON">
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<!-- Tangerine Computer Systems emulator Oricutron -->
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<rule type="staticpath">
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<entry>/Applications/Oricutron.app/Contents/MacOS/Oricutron</entry>
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</rule>
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</emulator>
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<emulator name="PANDA3DS">
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<!-- Nintendo 3DS emulator Panda3DS -->
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<rule type="staticpath">
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<entry>/Applications/Alber.app/Contents/MacOS/Alber</entry>
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</rule>
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</emulator>
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<emulator name="PCSX2">
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<!-- Sony PlayStation 2 emulator PCSX2 -->
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<rule type="staticpath">
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<entry>/Applications/PCSX2.app/Contents/MacOS/PCSX2</entry>
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</rule>
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</emulator>
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<emulator name="PICO-8">
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<!-- PICO-8 Fantasy Console (game engine) -->
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<rule type="staticpath">
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<entry>/Applications/PICO-8.app/Contents/MacOS/pico8</entry>
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</rule>
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</emulator>
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<emulator name="PLAY!">
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<!-- Sony PlayStation 2 emulator Play! -->
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<rule type="staticpath">
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<entry>/Applications/Play.app/Contents/MacOS/Play</entry>
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</rule>
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</emulator>
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<emulator name="PPSSPP">
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<!-- Sony PlayStation Portable emulator PPSSPP -->
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<rule type="staticpath">
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<entry>/Applications/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL</entry>
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<entry>/opt/homebrew/bin/ppsspp</entry>
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<entry>/usr/local/bin/ppsspp</entry>
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</rule>
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|
</emulator>
|
|
<emulator name="PRBOOM-PLUS">
|
|
<!-- Doom engine source port PrBoom+ -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/PrBoom-Plus.app/Contents/MacOS/PrBoom-Plus</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="QUASI88">
|
|
<!-- NEC PC-8800 series emulator QUASI88 -->
|
|
<rule type="staticpath">
|
|
<entry>/opt/homebrew/bin/quasi88</entry>
|
|
<entry>/usr/local/bin/quasi88</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="REDREAM">
|
|
<!-- Sega Dreamcast emulator Redream -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/redream.app/Contents/MacOS/redream</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RPCS3">
|
|
<!-- Sony PlayStation 3 emulator RPCS3 -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/RPCS3.app/Contents/MacOS/rpcs3</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RUFFLE">
|
|
<!-- Adobe Flash player Ruffle -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/Ruffle.app/Contents/MacOS/ruffle</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="RYUJINX">
|
|
<!-- Nintendo Switch emulator Ryujinx -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/Ryujinx.app/Contents/MacOS/Ryujinx</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SAMEBOY">
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/SameBoy.app/Contents/MacOS/SameBoy</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SIMCOUPE">
|
|
<!-- SAM Coupé emulator SimCoupé -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/SimCoupe.app/Contents/MacOS/SimCoupe</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SCUMMVM">
|
|
<!-- ScummVM game engine -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/ScummVM.app/Contents/MacOS/scummvm</entry>
|
|
<entry>/opt/homebrew/bin/scummvm</entry>
|
|
<entry>/usr/local/bin/scummvm</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SHEEPSHAVER">
|
|
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/SheepShaver.app/Contents/MacOS/SheepShaver</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SIXTYFORCE">
|
|
<!-- Nintendo 64 emulator sixtyforce -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/sixtyforce.app/Contents/MacOS/sixtyforce</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SKYEMU">
|
|
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/SkyEmu.app/Contents/MacOS/SkyEmu</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SNES9X">
|
|
<!-- Super Nintendo emulator Snes9x -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/Snes9x.app/Contents/MacOS/Snes9x</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="SOLARUS">
|
|
<!-- Solarus game engine -->
|
|
<rule type="staticpath">
|
|
<entry>/opt/homebrew/bin/solarus-run</entry>
|
|
<entry>/usr/local/bin/solarus-run</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="STEAM">
|
|
<!-- Valve Steam -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/Steam.app/Contents/MacOS/steam_osx</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="STELLA">
|
|
<!-- Atari 2600 emulator Stella -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/Stella.app/Contents/MacOS/Stella</entry>
|
|
<entry>/opt/homebrew/bin/Stella</entry>
|
|
<entry>/usr/local/bin/Stella</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="TIC-80">
|
|
<!-- TIC-80 Fantasy Computer (game engine) -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/tic80.app/Contents/MacOS/tic80</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VBA-M">
|
|
<!-- Nintendo Game Boy Advance emulator VBA-M -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/visualboyadvance-m.app/Contents/MacOS/visualboyadvance-m</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VICE-X64SC">
|
|
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
|
|
<rule type="staticpath">
|
|
<entry>/opt/homebrew/bin/x64sc</entry>
|
|
<entry>/usr/local/bin/x64sc</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VICE-XPLUS4">
|
|
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
|
|
<rule type="staticpath">
|
|
<entry>/opt/homebrew/bin/xplus4</entry>
|
|
<entry>/usr/local/bin/xplus4</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VICE-XVIC">
|
|
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
|
|
<rule type="staticpath">
|
|
<entry>/opt/homebrew/bin/xvic</entry>
|
|
<entry>/usr/local/bin/xvic</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="VISUAL-PINBALL">
|
|
<!-- Pinball simulator Visual Pinball -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/VPinballX_GL.app/Contents/MacOS/VPinballX_GL</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="XEMU">
|
|
<!-- Microsoft Xbox emulator xemu -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/xemu.app/Contents/MacOS/xemu</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="XROAR">
|
|
<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/XRoar.app/Contents/MacOS/xroar</entry>
|
|
</rule>
|
|
</emulator>
|
|
<emulator name="ZESARUX">
|
|
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
|
|
<rule type="staticpath">
|
|
<entry>/Applications/ZEsarUX.app/Contents/MacOS/zesarux</entry>
|
|
</rule>
|
|
</emulator>
|
|
</ruleList> |