mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 07:05:39 +00:00
746 lines
20 KiB
C++
746 lines
20 KiB
C++
#include "layoutcontext.h"
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#include "parser.h"
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#include "maskelement.h"
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#include "clippathelement.h"
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#include "paintelement.h"
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#include "markerelement.h"
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#include "geometryelement.h"
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#include <cmath>
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namespace lunasvg {
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LayoutObject::LayoutObject(LayoutId id)
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: id(id)
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{
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}
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LayoutObject::~LayoutObject()
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{
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}
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void LayoutObject::render(RenderState&) const
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{
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}
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void LayoutObject::apply(RenderState&) const
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{
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}
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Rect LayoutObject::map(const Rect&) const
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{
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return Rect::Invalid;
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}
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LayoutContainer::LayoutContainer(LayoutId id)
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: LayoutObject(id)
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{
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}
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const Rect& LayoutContainer::fillBoundingBox() const
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{
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if(m_fillBoundingBox.valid())
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return m_fillBoundingBox;
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for(const auto& child : children) {
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if(child->isHidden())
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continue;
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m_fillBoundingBox.unite(child->map(child->fillBoundingBox()));
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}
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return m_fillBoundingBox;
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}
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const Rect& LayoutContainer::strokeBoundingBox() const
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{
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if(m_strokeBoundingBox.valid())
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return m_strokeBoundingBox;
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for(const auto& child : children) {
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if(child->isHidden())
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continue;
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m_strokeBoundingBox.unite(child->map(child->strokeBoundingBox()));
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}
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return m_strokeBoundingBox;
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}
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LayoutObject* LayoutContainer::addChild(std::unique_ptr<LayoutObject> child)
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{
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children.push_back(std::move(child));
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return &*children.back();
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}
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LayoutObject* LayoutContainer::addChildIfNotEmpty(std::unique_ptr<LayoutContainer> child)
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{
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if(child->children.empty())
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return nullptr;
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return addChild(std::move(child));
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}
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void LayoutContainer::renderChildren(RenderState& state) const
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{
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for(const auto& child : children) {
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child->render(state);
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}
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}
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LayoutClipPath::LayoutClipPath()
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: LayoutContainer(LayoutId::ClipPath)
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{
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}
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void LayoutClipPath::apply(RenderState& state) const
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{
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RenderState newState(this, RenderMode::Clipping);
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newState.canvas = Canvas::create(state.canvas->box());
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newState.transform = transform * state.transform;
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if(units == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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newState.transform.translate(box.x, box.y);
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newState.transform.scale(box.w, box.h);
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}
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renderChildren(newState);
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if(clipper) clipper->apply(newState);
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state.canvas->blend(newState.canvas.get(), BlendMode::Dst_In, 1.0);
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}
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LayoutMask::LayoutMask()
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: LayoutContainer(LayoutId::Mask)
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{
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}
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void LayoutMask::apply(RenderState& state) const
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{
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Rect rect{x, y, width, height};
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if(units == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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rect.x = rect.x * box.w + box.x;
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rect.y = rect.y * box.h + box.y;
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rect.w = rect.w * box.w;
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rect.h = rect.h * box.h;
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}
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RenderState newState(this, state.mode());
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newState.canvas = Canvas::create(state.canvas->box());
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newState.transform = state.transform;
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if(contentUnits == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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newState.transform.translate(box.x, box.y);
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newState.transform.scale(box.w, box.h);
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}
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renderChildren(newState);
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if(clipper) clipper->apply(newState);
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if(masker) masker->apply(newState);
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newState.canvas->mask(rect, state.transform);
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newState.canvas->luminance();
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state.canvas->blend(newState.canvas.get(), BlendMode::Dst_In, opacity);
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}
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LayoutSymbol::LayoutSymbol()
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: LayoutContainer(LayoutId::Symbol)
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{
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}
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void LayoutSymbol::render(RenderState& state) const
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{
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BlendInfo info{clipper, masker, opacity, clip};
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RenderState newState(this, state.mode());
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newState.transform = transform * state.transform;
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newState.beginGroup(state, info);
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renderChildren(newState);
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newState.endGroup(state, info);
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}
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Rect LayoutSymbol::map(const Rect& rect) const
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{
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return transform.map(rect);
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}
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LayoutGroup::LayoutGroup()
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: LayoutContainer(LayoutId::Group)
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{
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}
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void LayoutGroup::render(RenderState& state) const
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{
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BlendInfo info{clipper, masker, opacity, Rect::Invalid};
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RenderState newState(this, state.mode());
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newState.transform = transform * state.transform;
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newState.beginGroup(state, info);
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renderChildren(newState);
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newState.endGroup(state, info);
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}
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Rect LayoutGroup::map(const Rect& rect) const
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{
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return transform.map(rect);
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}
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LayoutMarker::LayoutMarker()
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: LayoutContainer(LayoutId::Marker)
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{
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}
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Transform LayoutMarker::markerTransform(const Point& origin, double angle, double strokeWidth) const
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{
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auto transform = Transform::translated(origin.x, origin.y);
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if(orient.type() == MarkerOrient::Auto)
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transform.rotate(angle);
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else
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transform.rotate(orient.value());
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if(units == MarkerUnits::StrokeWidth)
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transform.scale(strokeWidth, strokeWidth);
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transform.translate(-refX, -refY);
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return transform;
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}
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Rect LayoutMarker::markerBoundingBox(const Point& origin, double angle, double strokeWidth) const
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{
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auto box = transform.map(strokeBoundingBox());
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auto transform = markerTransform(origin, angle, strokeWidth);
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return transform.map(box);
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}
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void LayoutMarker::renderMarker(RenderState& state, const Point& origin, double angle, double strokeWidth) const
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{
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BlendInfo info{clipper, masker, opacity, clip};
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RenderState newState(this, state.mode());
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newState.transform = transform * markerTransform(origin, angle, strokeWidth) * state.transform;
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newState.beginGroup(state, info);
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renderChildren(newState);
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newState.endGroup(state, info);
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}
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LayoutPattern::LayoutPattern()
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: LayoutContainer(LayoutId::Pattern)
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{
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}
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void LayoutPattern::apply(RenderState& state) const
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{
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Rect rect{x, y, width, height};
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if(units == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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rect.x = rect.x * box.w + box.x;
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rect.y = rect.y * box.h + box.y;
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rect.w = rect.w * box.w;
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rect.h = rect.h * box.h;
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}
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auto ctm = state.transform * transform;
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auto scalex = std::sqrt(ctm.m00 * ctm.m00 + ctm.m01 * ctm.m01);
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auto scaley = std::sqrt(ctm.m10 * ctm.m10 + ctm.m11 * ctm.m11);
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auto width = rect.w * scalex;
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auto height = rect.h * scaley;
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RenderState newState(this, RenderMode::Display);
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newState.canvas = Canvas::create(0, 0, width, height);
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newState.transform = Transform::scaled(scalex, scaley);
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if(viewBox.valid()) {
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auto viewTransform = preserveAspectRatio.getMatrix(rect.w, rect.h, viewBox);
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newState.transform.premultiply(viewTransform);
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} else if(contentUnits == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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newState.transform.scale(box.w, box.h);
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}
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auto transform = this->transform;
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transform.translate(rect.x, rect.y);
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transform.scale(1.0/scalex, 1.0/scaley);
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renderChildren(newState);
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state.canvas->setTexture(newState.canvas.get(), TextureType::Tiled, transform);
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}
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LayoutGradient::LayoutGradient(LayoutId id)
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: LayoutObject(id)
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{
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}
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LayoutLinearGradient::LayoutLinearGradient()
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: LayoutGradient(LayoutId::LinearGradient)
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{
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}
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void LayoutLinearGradient::apply(RenderState& state) const
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{
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auto transform = this->transform;
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if(units == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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transform *= Transform(box.w, 0, 0, box.h, box.x, box.y);
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}
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state.canvas->setLinearGradient(x1, y1, x2, y2, stops, spreadMethod, transform);
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}
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LayoutRadialGradient::LayoutRadialGradient()
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: LayoutGradient(LayoutId::RadialGradient)
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{
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}
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void LayoutRadialGradient::apply(RenderState& state) const
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{
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auto transform = this->transform;
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if(units == Units::ObjectBoundingBox) {
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const auto& box = state.objectBoundingBox();
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transform *= Transform(box.w, 0, 0, box.h, box.x, box.y);
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}
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state.canvas->setRadialGradient(cx, cy, r, fx, fy, stops, spreadMethod, transform);
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}
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LayoutSolidColor::LayoutSolidColor()
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: LayoutObject(LayoutId::SolidColor)
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{
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}
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void LayoutSolidColor::apply(RenderState& state) const
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{
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state.canvas->setColor(color);
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}
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void FillData::fill(RenderState& state, const Path& path) const
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{
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if(opacity == 0.0 || (painter == nullptr && color.isNone()))
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return;
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if(painter == nullptr)
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state.canvas->setColor(color);
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else
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painter->apply(state);
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state.canvas->fill(path, state.transform, fillRule, BlendMode::Src_Over, opacity);
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}
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void StrokeData::stroke(RenderState& state, const Path& path) const
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{
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if(opacity == 0.0 || (painter == nullptr && color.isNone()))
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return;
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if(painter == nullptr)
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state.canvas->setColor(color);
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else
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painter->apply(state);
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state.canvas->stroke(path, state.transform, width, cap, join, miterlimit, dash, BlendMode::Src_Over, opacity);
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}
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static const double sqrt2 = 1.41421356237309504880;
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void StrokeData::inflate(Rect& box) const
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{
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if(opacity == 0.0 || (painter == nullptr && color.isNone()))
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return;
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double caplimit = width / 2.0;
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if(cap == LineCap::Square)
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caplimit *= sqrt2;
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double joinlimit = width / 2.0;
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if(join == LineJoin::Miter)
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joinlimit *= miterlimit;
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double delta = std::max(caplimit, joinlimit);
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box.x -= delta;
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box.y -= delta;
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box.w += delta * 2.0;
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box.h += delta * 2.0;
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}
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MarkerPosition::MarkerPosition(const LayoutMarker* marker, const Point& origin, double angle)
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: marker(marker), origin(origin), angle(angle)
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{
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}
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void MarkerData::add(const LayoutMarker* marker, const Point& origin, double angle)
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{
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positions.emplace_back(marker, origin, angle);
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}
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void MarkerData::render(RenderState& state) const
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{
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for(const auto& position : positions) {
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position.marker->renderMarker(state, position.origin, position.angle, strokeWidth);
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}
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}
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void MarkerData::inflate(Rect& box) const
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{
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for(const auto& position : positions) {
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box.unite(position.marker->markerBoundingBox(position.origin, position.angle, strokeWidth));
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}
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}
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LayoutShape::LayoutShape()
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: LayoutObject(LayoutId::Shape)
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{
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}
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void LayoutShape::render(RenderState& state) const
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{
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if(visibility == Visibility::Hidden)
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return;
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BlendInfo info{clipper, masker, opacity, Rect::Invalid};
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RenderState newState(this, state.mode());
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newState.transform = transform * state.transform;
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newState.beginGroup(state, info);
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if(newState.mode() == RenderMode::Display) {
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fillData.fill(newState, path);
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strokeData.stroke(newState, path);
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markerData.render(newState);
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} else {
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newState.canvas->setColor(Color::Black);
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newState.canvas->fill(path, newState.transform, clipRule, BlendMode::Src, 1.0);
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}
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newState.endGroup(state, info);
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}
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Rect LayoutShape::map(const Rect& rect) const
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{
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return transform.map(rect);
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}
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const Rect& LayoutShape::fillBoundingBox() const
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{
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if(m_fillBoundingBox.valid())
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return m_fillBoundingBox;
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m_fillBoundingBox = path.box();
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return m_fillBoundingBox;
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}
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const Rect& LayoutShape::strokeBoundingBox() const
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{
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if(m_strokeBoundingBox.valid())
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return m_strokeBoundingBox;
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m_strokeBoundingBox = fillBoundingBox();
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strokeData.inflate(m_strokeBoundingBox);
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markerData.inflate(m_strokeBoundingBox);
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return m_strokeBoundingBox;
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}
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RenderState::RenderState(const LayoutObject* object, RenderMode mode)
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: m_object(object), m_mode(mode)
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{
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}
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void RenderState::beginGroup(RenderState& state, const BlendInfo& info)
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{
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if(!info.clipper && !info.clip.valid()
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&& (m_mode == RenderMode::Display && !(info.masker || info.opacity < 1.0))) {
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canvas = state.canvas;
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return;
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}
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auto box = transform.map(m_object->strokeBoundingBox());
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box.intersect(transform.map(info.clip));
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box.intersect(state.canvas->box());
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canvas = Canvas::create(box);
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}
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void RenderState::endGroup(RenderState& state, const BlendInfo& info)
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{
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if(state.canvas == canvas)
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return;
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if(info.clipper)
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info.clipper->apply(*this);
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if(info.masker && m_mode == RenderMode::Display)
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info.masker->apply(*this);
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if(info.clip.valid())
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canvas->mask(info.clip, transform);
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state.canvas->blend(canvas.get(), BlendMode::Src_Over, m_mode == RenderMode::Display ? info.opacity : 1.0);
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}
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LayoutContext::LayoutContext(const TreeBuilder* builder, LayoutSymbol* root)
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: m_builder(builder), m_root(root)
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{
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}
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Element* LayoutContext::getElementById(const std::string& id) const
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{
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return m_builder->getElementById(id);
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}
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LayoutObject* LayoutContext::getResourcesById(const std::string& id) const
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{
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auto it = m_resourcesCache.find(id);
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if(it == m_resourcesCache.end())
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return nullptr;
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return it->second;
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}
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LayoutObject* LayoutContext::addToResourcesCache(const std::string& id, std::unique_ptr<LayoutObject> resources)
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{
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if(resources == nullptr)
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return nullptr;
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m_resourcesCache.emplace(id, resources.get());
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return m_root->addChild(std::move(resources));
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}
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LayoutMask* LayoutContext::getMasker(const std::string& id)
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{
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if(id.empty())
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return nullptr;
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auto ref = getResourcesById(id);
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if(ref && ref->id == LayoutId::Mask)
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return static_cast<LayoutMask*>(ref);
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auto element = getElementById(id);
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if(element == nullptr || element->id != ElementID::Mask)
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return nullptr;
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auto masker = static_cast<MaskElement*>(element)->getMasker(this);
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return static_cast<LayoutMask*>(addToResourcesCache(id, std::move(masker)));
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}
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LayoutClipPath* LayoutContext::getClipper(const std::string& id)
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{
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if(id.empty())
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return nullptr;
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auto ref = getResourcesById(id);
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if(ref && ref->id == LayoutId::ClipPath)
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return static_cast<LayoutClipPath*>(ref);
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auto element = getElementById(id);
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if(element == nullptr || element->id != ElementID::ClipPath)
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return nullptr;
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auto clipper = static_cast<ClipPathElement*>(element)->getClipper(this);
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return static_cast<LayoutClipPath*>(addToResourcesCache(id, std::move(clipper)));
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}
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LayoutMarker* LayoutContext::getMarker(const std::string& id)
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{
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if(id.empty())
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return nullptr;
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auto ref = getResourcesById(id);
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if(ref && ref->id == LayoutId::Marker)
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return static_cast<LayoutMarker*>(ref);
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auto element = getElementById(id);
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if(element == nullptr || element->id != ElementID::Marker)
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return nullptr;
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auto marker = static_cast<MarkerElement*>(element)->getMarker(this);
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return static_cast<LayoutMarker*>(addToResourcesCache(id, std::move(marker)));
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}
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LayoutObject* LayoutContext::getPainter(const std::string& id)
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{
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if(id.empty())
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return nullptr;
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auto ref = getResourcesById(id);
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if(ref && ref->isPaint())
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return ref;
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|
auto element = getElementById(id);
|
|
if(element == nullptr || !element->isPaint())
|
|
return nullptr;
|
|
|
|
auto painter = static_cast<PaintElement*>(element)->getPainter(this);
|
|
return addToResourcesCache(id, std::move(painter));
|
|
}
|
|
|
|
FillData LayoutContext::fillData(const StyledElement* element)
|
|
{
|
|
auto fill = element->fill();
|
|
if(fill.isNone())
|
|
return FillData{};
|
|
|
|
FillData fillData;
|
|
fillData.painter = getPainter(fill.ref());
|
|
fillData.color = fill.color();
|
|
fillData.opacity = element->fill_opacity();
|
|
fillData.fillRule = element->fill_rule();
|
|
return fillData;
|
|
}
|
|
|
|
DashData LayoutContext::dashData(const StyledElement* element)
|
|
{
|
|
auto dasharray = element->stroke_dasharray();
|
|
if(dasharray.empty())
|
|
return DashData{};
|
|
|
|
LengthContext lengthContex(element);
|
|
DashArray dashes;
|
|
for(auto& dash : dasharray) {
|
|
auto value = lengthContex.valueForLength(dash, LengthMode::Both);
|
|
dashes.push_back(value);
|
|
}
|
|
|
|
auto num_dash = dashes.size();
|
|
if(num_dash % 2)
|
|
num_dash *= 2;
|
|
|
|
DashData dashData;
|
|
dashData.array.resize(num_dash);
|
|
double sum = 0.0;
|
|
for(std::size_t i = 0; i < num_dash; i++) {
|
|
dashData.array[i] = dashes[i % dashes.size()];
|
|
sum += dashData.array[i];
|
|
}
|
|
|
|
if(sum == 0.0)
|
|
return DashData{};
|
|
|
|
auto offset = lengthContex.valueForLength(element->stroke_dashoffset(), LengthMode::Both);
|
|
dashData.offset = std::fmod(offset, sum);
|
|
if(dashData.offset < 0.0)
|
|
dashData.offset += sum;
|
|
return dashData;
|
|
}
|
|
|
|
StrokeData LayoutContext::strokeData(const StyledElement* element)
|
|
{
|
|
auto stroke = element->stroke();
|
|
if(stroke.isNone())
|
|
return StrokeData{};
|
|
|
|
LengthContext lengthContex(element);
|
|
StrokeData strokeData;
|
|
strokeData.painter = getPainter(stroke.ref());
|
|
strokeData.color = stroke.color();
|
|
strokeData.opacity = element->stroke_opacity();
|
|
strokeData.width = lengthContex.valueForLength(element->stroke_width(), LengthMode::Both);
|
|
strokeData.miterlimit = element->stroke_miterlimit();
|
|
strokeData.cap = element->stroke_linecap();
|
|
strokeData.join = element->stroke_linejoin();
|
|
strokeData.dash = dashData(element);
|
|
return strokeData;
|
|
}
|
|
|
|
static const double pi = 3.14159265358979323846;
|
|
|
|
MarkerData LayoutContext::markerData(const GeometryElement* element, const Path& path)
|
|
{
|
|
auto markerStart = getMarker(element->marker_start());
|
|
auto markerMid = getMarker(element->marker_mid());
|
|
auto markerEnd = getMarker(element->marker_end());
|
|
|
|
if(markerStart == nullptr && markerMid == nullptr && markerEnd == nullptr)
|
|
return MarkerData{};
|
|
|
|
LengthContext lengthContex(element);
|
|
MarkerData markerData;
|
|
markerData.strokeWidth = lengthContex.valueForLength(element->stroke_width(), LengthMode::Both);
|
|
|
|
PathIterator it(path);
|
|
Point origin;
|
|
Point startPoint;
|
|
Point inslopePoints[2];
|
|
Point outslopePoints[2];
|
|
|
|
int index = 0;
|
|
std::array<Point, 3> points;
|
|
while(!it.isDone()) {
|
|
switch(it.currentSegment(points)) {
|
|
case PathCommand::MoveTo:
|
|
startPoint = points[0];
|
|
inslopePoints[0] = origin;
|
|
inslopePoints[1] = points[0];
|
|
origin = points[0];
|
|
break;
|
|
case PathCommand::LineTo:
|
|
inslopePoints[0] = origin;
|
|
inslopePoints[1] = points[0];
|
|
origin = points[0];
|
|
break;
|
|
case PathCommand::CubicTo:
|
|
inslopePoints[0] = points[1];
|
|
inslopePoints[1] = points[2];
|
|
origin = points[2];
|
|
break;
|
|
case PathCommand::Close:
|
|
inslopePoints[0] = origin;
|
|
inslopePoints[1] = points[0];
|
|
origin = startPoint;
|
|
startPoint = Point{};
|
|
break;
|
|
}
|
|
|
|
index += 1;
|
|
it.next();
|
|
|
|
if(!it.isDone() && (markerStart || markerMid)) {
|
|
it.currentSegment(points);
|
|
outslopePoints[0] = origin;
|
|
outslopePoints[1] = points[0];
|
|
|
|
if(index == 1 && markerStart) {
|
|
Point slope{outslopePoints[1].x - outslopePoints[0].x, outslopePoints[1].y - outslopePoints[0].y};
|
|
auto angle = 180.0 * std::atan2(slope.y, slope.x) / pi;
|
|
|
|
markerData.add(markerStart, origin, angle);
|
|
}
|
|
|
|
if(index > 1 && markerMid) {
|
|
Point inslope{inslopePoints[1].x - inslopePoints[0].x, inslopePoints[1].y - inslopePoints[0].y};
|
|
Point outslope{outslopePoints[1].x - outslopePoints[0].x, outslopePoints[1].y - outslopePoints[0].y};
|
|
auto inangle = 180.0 * std::atan2(inslope.y, inslope.x) / pi;
|
|
auto outangle = 180.0 * std::atan2(outslope.y, outslope.x) / pi;
|
|
auto angle = (inangle + outangle) * 0.5;
|
|
|
|
markerData.add(markerMid, origin, angle);
|
|
}
|
|
}
|
|
|
|
if(it.isDone() && markerEnd) {
|
|
Point slope{inslopePoints[1].x - inslopePoints[0].x, inslopePoints[1].y - inslopePoints[0].y};
|
|
auto angle = 180.0 * std::atan2(slope.y, slope.x) / pi;
|
|
|
|
markerData.add(markerEnd, origin, angle);
|
|
}
|
|
}
|
|
|
|
return markerData;
|
|
}
|
|
|
|
void LayoutContext::addReference(const Element* element)
|
|
{
|
|
m_references.insert(element);
|
|
}
|
|
|
|
void LayoutContext::removeReference(const Element* element)
|
|
{
|
|
m_references.erase(element);
|
|
}
|
|
|
|
bool LayoutContext::hasReference(const Element* element) const
|
|
{
|
|
return m_references.count(element);
|
|
}
|
|
|
|
LayoutBreaker::LayoutBreaker(LayoutContext* context, const Element* element)
|
|
: m_context(context), m_element(element)
|
|
{
|
|
context->addReference(element);
|
|
}
|
|
|
|
LayoutBreaker::~LayoutBreaker()
|
|
{
|
|
m_context->removeReference(m_element);
|
|
}
|
|
|
|
} // namespace lunasvg
|