mirror of
https://github.com/RetroDECK/ES-DE.git
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250 lines
6.4 KiB
C++
250 lines
6.4 KiB
C++
#ifdef _RPI_
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#include "components/VideoPlayerComponent.h"
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#include "utils/StringUtil.h"
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#include "AudioManager.h"
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#include "Renderer.h"
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#include "Settings.h"
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#include <fcntl.h>
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#include <unistd.h>
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#include <wait.h>
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class VolumeControl
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{
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public:
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static std::shared_ptr<VolumeControl> & getInstance();
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int getVolume() const;
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};
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VideoPlayerComponent::VideoPlayerComponent(Window* window, std::string path) :
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VideoComponent(window),
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mPlayerPid(-1),
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subtitlePath(path)
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{
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}
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VideoPlayerComponent::~VideoPlayerComponent()
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{
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stopVideo();
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}
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void VideoPlayerComponent::render(const Transform4x4f& parentTrans)
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{
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VideoComponent::render(parentTrans);
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if (!mIsPlaying || mPlayerPid == -1)
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VideoComponent::renderSnapshot(parentTrans);
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}
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void VideoPlayerComponent::setResize(float width, float height)
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{
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setSize(width, height);
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = false;
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mStaticImage.setResize(width, height);
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onSizeChanged();
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}
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void VideoPlayerComponent::setMaxSize(float width, float height)
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{
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setSize(width, height);
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = true;
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mStaticImage.setMaxSize(width, height);
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onSizeChanged();
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}
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void VideoPlayerComponent::startVideo()
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{
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if (!mIsPlaying)
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{
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mVideoWidth = 0;
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mVideoHeight = 0;
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std::string path(mVideoPath.c_str());
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// Make sure we have a video path
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if ((path.size() > 0) && (mPlayerPid == -1))
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{
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// Set the video that we are going to be playing so we don't attempt to restart it
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mPlayingVideoPath = mVideoPath;
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// Disable AudioManager so video can play, in case we're requesting ALSA
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if (Utils::String::startsWith(Settings::getInstance()->getString("OMXAudioDev").c_str(), "alsa"))
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{
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AudioManager::getInstance()->deinit();
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}
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// Start the player process
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pid_t pid = fork();
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if (pid == -1)
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{
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// Failed
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mPlayingVideoPath = "";
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}
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else if (pid > 0)
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{
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mPlayerPid = pid;
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// Update the playing state
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signal(SIGCHLD, catch_child);
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mIsPlaying = true;
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mFadeIn = 0.0f;
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}
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else
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{
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// Find out the pixel position of the video view and build a command line for
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// omxplayer to position it in the right place
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char buf1[32];
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char buf2[32];
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float x = mPosition.x() - (mOrigin.x() * mSize.x());
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float y = mPosition.y() - (mOrigin.y() * mSize.y());
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// fix x and y
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switch(Renderer::getScreenRotate())
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{
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case 0:
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{
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const int x1 = (int)(Renderer::getScreenOffsetX() + x);
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const int y1 = (int)(Renderer::getScreenOffsetY() + y);
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const int x2 = (int)(x1 + mSize.x());
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const int y2 = (int)(y1 + mSize.y());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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case 1:
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{
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const int x1 = (int)(Renderer::getScreenOffsetY() + Renderer::getScreenHeight() - y - mSize.y());
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const int y1 = (int)(Renderer::getScreenOffsetX() + x);
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const int x2 = (int)(x1 + mSize.y());
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const int y2 = (int)(y1 + mSize.x());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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case 2:
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{
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const int x1 = (int)(Renderer::getScreenOffsetX() + Renderer::getScreenWidth() - x - mSize.x());
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const int y1 = (int)(Renderer::getScreenOffsetY() + Renderer::getScreenHeight() - y - mSize.y());
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const int x2 = (int)(x1 + mSize.x());
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const int y2 = (int)(y1 + mSize.y());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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case 3:
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{
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const int x1 = (int)(Renderer::getScreenOffsetY() + y);
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const int y1 = (int)(Renderer::getScreenOffsetX() + Renderer::getScreenWidth() - x - mSize.x());
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const int x2 = (int)(x1 + mSize.y());
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const int y2 = (int)(y1 + mSize.x());
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sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
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}
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break;
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}
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// rotate the video
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switch(Renderer::getScreenRotate())
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{
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case 0: { sprintf(buf2, "%d", (int) 0); } break;
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case 1: { sprintf(buf2, "%d", (int) 90); } break;
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case 2: { sprintf(buf2, "%d", (int)180); } break;
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case 3: { sprintf(buf2, "%d", (int)270); } break;
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}
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// We need to specify the layer of 10000 or above to ensure the video is displayed on top
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// of our SDL display
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const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd", "--aspect-mode", "letterbox", "--vol", "0", "-o", "both","--win", buf1, "--orientation", buf2, "", "", "", "", NULL };
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// check if we want to mute the audio
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if (!Settings::getInstance()->getBool("VideoAudio") || (float)VolumeControl::getInstance()->getVolume() == 0)
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{
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argv[8] = "-1000000";
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}
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else
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{
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float percentVolume = (float)VolumeControl::getInstance()->getVolume();
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int OMXVolume = (int)((percentVolume-98)*105);
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argv[8] = std::to_string(OMXVolume).c_str();
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}
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// test if there's a path for possible subtitles, meaning we're a screensaver video
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if (!subtitlePath.empty())
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{
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// if we are rendering a screensaver
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// check if we want to stretch the image
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if (Settings::getInstance()->getBool("StretchVideoOnScreenSaver"))
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{
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argv[6] = "stretch";
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}
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if (Settings::getInstance()->getString("ScreenSaverGameInfo") != "never")
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{
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// if we have chosen to render subtitles
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argv[15] = "--subtitles";
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argv[16] = subtitlePath.c_str();
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argv[17] = mPlayingVideoPath.c_str();
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}
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else
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{
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// if we have chosen NOT to render subtitles in the screensaver
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argv[15] = mPlayingVideoPath.c_str();
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}
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}
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else
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{
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// if we are rendering a video gamelist
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if (!mTargetIsMax)
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{
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argv[6] = "stretch";
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}
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argv[15] = mPlayingVideoPath.c_str();
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}
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argv[10] = Settings::getInstance()->getString("OMXAudioDev").c_str();
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//const char* argv[] = args;
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const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL };
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// Redirect stdout
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int fdin = open("/dev/null", O_RDONLY);
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int fdout = open("/dev/null", O_WRONLY);
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dup2(fdin, 0);
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dup2(fdout, 1);
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// Run the omxplayer binary
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execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env);
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_exit(EXIT_FAILURE);
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}
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}
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}
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}
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void catch_child(int sig_num)
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{
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/* when we get here, we know there's a zombie child waiting */
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int child_status;
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wait(&child_status);
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}
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void VideoPlayerComponent::stopVideo()
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{
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mIsPlaying = false;
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mStartDelayed = false;
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// Stop the player process
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if (mPlayerPid != -1)
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{
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int status;
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kill(mPlayerPid, SIGKILL);
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waitpid(mPlayerPid, &status, WNOHANG);
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mPlayerPid = -1;
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}
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}
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#endif
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