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423 lines
17 KiB
C++
423 lines
17 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiGamelistOptions.cpp
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//
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// Gamelist options menu for the 'Jump to...' quick selector,
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// game sorting, game filters, and metadata edit.
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//
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// The filter interface is covered by GuiGamelistFilter and the
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// metadata edit interface is covered by GuiMetaDataEd.
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//
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#include "GuiGamelistOptions.h"
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#include "guis/GuiGamelistFilter.h"
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#include "scrapers/Scraper.h"
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#include "views/gamelist/IGameListView.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
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#include "FileFilterIndex.h"
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#include "FileSorts.h"
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#include "GuiMetaDataEd.h"
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#include "Sound.h"
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#include "SystemData.h"
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GuiGamelistOptions::GuiGamelistOptions(
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Window* window,
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SystemData* system)
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: GuiComponent(window),
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mSystem(system),
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mMenu(window, "OPTIONS"),
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fromPlaceholder(false),
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mFiltersChanged(false),
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mCancelled(false)
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{
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addChild(&mMenu);
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// Check that it's not a placeholder folder - if it is, only show "Filter Options".
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FileData* file = getGamelist()->getCursor();
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FAVORITE_CHAR = file->FAVORITE_CHAR;
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FOLDER_CHAR = file->FOLDER_CHAR;
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fromPlaceholder = file->isPlaceHolder();
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ComponentListRow row;
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// Read the setting for whether folders are sorted on top of the gamelists.
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// Also check if the gamelist only contains folders, as generated by the FileData sorting.
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mFoldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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if (file->getType() != PLACEHOLDER)
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mOnlyHasFolders = file->getParent()->getOnlyFoldersFlag();
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// Read the applicable favorite sorting setting depending on whether the
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// system is a custom collection or not.
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if (CollectionSystemManager::get()->getIsCustomCollection(file->getSystem()))
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mFavoritesSorting = Settings::getInstance()->getBool("FavFirstCustom");
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else
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mFavoritesSorting = Settings::getInstance()->getBool("FavoritesFirst");
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if (!fromPlaceholder) {
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// Jump to letter quick selector.
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row.elements.clear();
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// The letter index is generated in FileData during gamelist sorting.
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mFirstLetterIndex = file->getParent()->getFirstLetterIndex();
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// Don't include the folder name starting characters if folders are sorted on top
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// unless the list only contains folders.
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if (!mOnlyHasFolders && mFoldersOnTop && file->getType() == FOLDER) {
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mCurrentFirstCharacter = FOLDER_CHAR;
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}
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else {
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// Check if the currently selected game is a favorite.
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bool isFavorite = false;
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if (mFirstLetterIndex.size() == 1 && mFirstLetterIndex.front() == FAVORITE_CHAR)
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isFavorite = true;
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else if (mFirstLetterIndex.size() > 1 && (mFirstLetterIndex.front() == FAVORITE_CHAR ||
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mFirstLetterIndex[1] == FAVORITE_CHAR))
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isFavorite = true;
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if (mFavoritesSorting && file->getFavorite() && isFavorite)
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mCurrentFirstCharacter = FAVORITE_CHAR;
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else
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mCurrentFirstCharacter = toupper(file->getSortName().front());
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}
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mJumpToLetterList = std::make_shared<LetterList>(mWindow, getHelpStyle(),
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"JUMP TO...", false);
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// Populate the quick selector.
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for (unsigned int i = 0; i < mFirstLetterIndex.size(); i++) {
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mJumpToLetterList->add(mFirstLetterIndex[i], mFirstLetterIndex[i], 0);
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if (mFirstLetterIndex[i] == mCurrentFirstCharacter)
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mJumpToLetterList->selectEntry(i);
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}
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if (system->getName() != "recent")
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mMenu.addWithLabel("JUMP TO..", mJumpToLetterList);
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// Sort list by selected sort type (persistent throughout the program session).
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mListSort = std::make_shared<SortList>(mWindow, getHelpStyle(), "SORT GAMES BY", false);
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FileData* root = mSystem->getRootFolder();
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std::string sortType = root->getSortTypeString();
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for (unsigned int i = 0; i <FileSorts::SortTypes.size(); i++) {
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const FileData::SortType& sort = FileSorts::SortTypes.at(i);
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if (sort.description == sortType)
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mListSort->add(sort.description, &sort, 1);
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else
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mListSort->add(sort.description, &sort, 0);
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}
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// Don't show the sort type option if the gamelist type is recent/last played.
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if (system->getName() != "recent")
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mMenu.addWithLabel("SORT GAMES BY", mListSort);
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}
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// Show filtered menu.
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if (system->getName() != "recent" && !Settings::getInstance()->getBool("ForceDisableFilters")) {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>
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(mWindow, "FILTER GAMELIST", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openGamelistFilter, this));
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mMenu.addRow(row);
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}
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std::map<std::string, CollectionSystemData> customCollections =
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CollectionSystemManager::get()->getCustomCollectionSystems();
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if (UIModeController::getInstance()->isUIModeFull() &&
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((customCollections.find(system->getName()) != customCollections.cend() &&
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CollectionSystemManager::get()->getEditingCollection() != system->getName()) ||
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CollectionSystemManager::get()->getCustomCollectionsBundle()->getName() ==
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system->getName())) {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(
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mWindow, "ADD/REMOVE GAMES TO THIS GAME COLLECTION", Font::get(FONT_SIZE_MEDIUM),
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0x777777FF), true);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::startEditMode, this));
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mMenu.addRow(row);
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}
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if (UIModeController::getInstance()->isUIModeFull() &&
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CollectionSystemManager::get()->isEditing()) {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(
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mWindow, "FINISH EDITING '" + Utils::String::toUpper(
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CollectionSystemManager::get()->getEditingCollection()) +
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"' COLLECTION",Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::exitEditMode, this));
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mMenu.addRow(row);
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}
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if (file->getType() == FOLDER) {
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if (UIModeController::getInstance()->isUIModeFull() && !fromPlaceholder &&
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!(mSystem->isCollection() && file->getType() == FOLDER)) {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow,
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"EDIT THIS FOLDER'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
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mMenu.addRow(row);
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}
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}
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else {
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if (UIModeController::getInstance()->isUIModeFull() && !fromPlaceholder &&
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!(mSystem->isCollection() && file->getType() == FOLDER)) {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow,
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"EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
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mMenu.addRow(row);
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}
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}
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// Buttons. Logic to apply or cancel settings are handled by the destructor.
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mMenu.addButton("APPLY", "apply", [&] { delete this; });
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mMenu.addButton("CANCEL", "cancel", [&] { mCancelled = true; delete this; });
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// Center the menu.
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() -
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mMenu.getSize().y()) / 2);
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}
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GuiGamelistOptions::~GuiGamelistOptions()
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{
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// This is required for the situation where scrolling started just before the menu
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// was openened. Without this, the scrolling would run until manually stopped after
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// the menu has been closed.
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ViewController::get()->stopScrolling();
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if (mCancelled)
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return;
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if (!fromPlaceholder) {
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FileData* root = mSystem->getRootFolder();
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// If a new sorting type was selected, then sort and update mSortTypeString for the system.
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if ((*mListSort->getSelected()).description != root->getSortTypeString()) {
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// This will also recursively sort children.
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root->sort(*mListSort->getSelected(), mFavoritesSorting);
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root->setSortTypeString((*mListSort->getSelected()).description);
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// Notify that the root folder was sorted (refresh).
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getGamelist()->onFileChanged(root, FILE_SORTED);
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}
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// Has the user changed the letter using the quick selector?
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if (mCurrentFirstCharacter != mJumpToLetterList->getSelected()) {
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if (mJumpToLetterList->getSelected() == FAVORITE_CHAR ||
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mJumpToLetterList->getSelected() == FOLDER_CHAR)
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jumpToFirstRow();
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else
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jumpToLetter();
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}
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}
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if (mFiltersChanged) {
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// Only reload full view if we came from a placeholder as we need to
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// re-display the remaining elements for whatever new game is selected.
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ViewController::get()->reloadGameListView(mSystem);
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}
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NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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}
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void GuiGamelistOptions::openGamelistFilter()
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{
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mFiltersChanged = true;
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GuiGamelistFilter* ggf = new GuiGamelistFilter(mWindow, mSystem);
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mWindow->pushGui(ggf);
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}
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void GuiGamelistOptions::startEditMode()
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{
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std::string editingSystem = mSystem->getName();
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// Need to check if we're editing the collections bundle,
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// as we will want to edit the selected collection within.
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if (editingSystem == CollectionSystemManager::get()->getCustomCollectionsBundle()->getName()) {
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FileData* file = getGamelist()->getCursor();
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// Do we have the cursor on a specific collection?.
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if (file->getType() == FOLDER)
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editingSystem = file->getName();
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else
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// We are inside a specific collection. We want to edit that one.
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editingSystem = file->getSystem()->getName();
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}
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CollectionSystemManager::get()->setEditMode(editingSystem);
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delete this;
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}
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void GuiGamelistOptions::exitEditMode()
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{
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CollectionSystemManager::get()->exitEditMode();
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delete this;
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}
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void GuiGamelistOptions::openMetaDataEd()
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{
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// Open metadata editor.
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// Get the FileData that holds the original metadata.
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FileData* file = getGamelist()->getCursor()->getSourceFileData();
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ScraperSearchParams p;
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p.game = file;
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p.system = file->getSystem();
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std::function<void()> deleteGameBtnFunc;
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std::function<void()> deleteMediaBtnFunc;
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deleteMediaBtnFunc = [this, file] {
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LOG(LogInfo) << "Deleting all game media files for '" << file->getFullPath() << "'.";
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ViewController::get()->getGameListView(
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file->getSystem()).get()->removeMedia(file);
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};
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if (file->getType() == FOLDER) {
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deleteGameBtnFunc = [this, file] {
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LOG(LogInfo) << "Deleting the media files and gamelist.xml entry for the folder '" <<
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file->getFullPath() << "'";
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ViewController::get()->getGameListView(
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file->getSystem()).get()->removeMedia(file);
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// Manually reset all the metadata values, set the name to the actual folder name.
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const std::vector<MetaDataDecl>& mdd = file->metadata.getMDD();
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for (auto it = mdd.cbegin(); it != mdd.cend(); it++) {
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if (it->key == "name") {
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file->metadata.set(it->key, file->getDisplayName());
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continue;
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}
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file->metadata.set(it->key, it->defaultValue);
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}
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ViewController::get()->reloadGameListView(file->getParent()->getSystem());
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// Remove the folder entry from the gamelist.xml file.
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file->setDeletionFlag();
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file->getParent()->getSystem()->writeMetaData();
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};
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}
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else {
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deleteGameBtnFunc = [this, file] {
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LOG(LogInfo) << "Deleting the game file '" << file->getFullPath() <<
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"', all its media files and its gamelist.xml entry.";
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CollectionSystemManager::get()->deleteCollectionFiles(file);
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ViewController::get()->getGameListView(
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file->getSystem()).get()->removeMedia(file);
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ViewController::get()->getGameListView(
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file->getSystem()).get()->remove(file, true);
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};
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}
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if (file->getType() == FOLDER) {
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mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata,
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file->metadata.getMDD(FOLDER_METADATA), p,
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Utils::FileSystem::getFileName(file->getPath()), std::bind(
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&IGameListView::onFileChanged, ViewController::get()->getGameListView(
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file->getSystem()).get(), file, FILE_METADATA_CHANGED),
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deleteGameBtnFunc, deleteMediaBtnFunc));
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}
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else {
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mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata,
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file->metadata.getMDD(GAME_METADATA), p,
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Utils::FileSystem::getFileName(file->getPath()), std::bind(
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&IGameListView::onFileChanged, ViewController::get()->getGameListView(
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file->getSystem()).get(), file, FILE_METADATA_CHANGED),
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deleteGameBtnFunc, deleteMediaBtnFunc));
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}
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}
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void GuiGamelistOptions::jumpToLetter()
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{
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char letter = mJumpToLetterList->getSelected().front();
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// Get the gamelist.
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const std::vector<FileData*>& files = getGamelist()->getCursor()->
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getParent()->getChildrenListToDisplay();
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for (unsigned int i = 0; i < files.size(); i++) {
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if (mFavoritesSorting && mFirstLetterIndex.front() == FAVORITE_CHAR) {
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if ((char)toupper(files.at(i)->getSortName().front()) ==
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letter && !files.at(i)->getFavorite()) {
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if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) {
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continue;
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}
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else {
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getGamelist()->setCursor(files.at(i));
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break;
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}
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}
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}
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else {
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if ((char)toupper(files.at(i)->getSortName().front()) == letter) {
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if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) {
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continue;
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}
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else {
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getGamelist()->setCursor(files.at(i));
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break;
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}
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}
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}
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}
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}
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void GuiGamelistOptions::jumpToFirstRow()
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{
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if (mFoldersOnTop && mJumpToLetterList->getSelected() == FAVORITE_CHAR) {
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// Get the gamelist.
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const std::vector<FileData*>& files = getGamelist()->getCursor()->
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getParent()->getChildrenListToDisplay();
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// Select the first game that is not a folder, unless it's a folder-only list in
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// which case the first line overall is selected.
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for (auto it = files.cbegin(); it != files.cend(); it++) {
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if (!mOnlyHasFolders && mFoldersOnTop && (*it)->getType() == FOLDER) {
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continue;
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}
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else {
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getGamelist()->setCursor(*it);
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break;
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}
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}
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}
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else {
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// Get first row of the gamelist.
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getGamelist()->setCursor(getGamelist()->getFirstEntry());
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}
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}
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bool GuiGamelistOptions::input(InputConfig* config, Input input)
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{
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if (input.value != 0 && config->isMappedTo("select", input))
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mCancelled = true;
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if (input.value != 0 && (config->isMappedTo("b", input) ||
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config->isMappedTo("select", input))) {
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delete this;
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return true;
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}
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return mMenu.input(config, input);
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}
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HelpStyle GuiGamelistOptions::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(mSystem->getTheme(), "system");
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return style;
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}
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std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
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{
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auto prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("a", "select"));
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prompts.push_back(HelpPrompt("b", "close (apply)"));
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prompts.push_back(HelpPrompt("select", "close (cancel)"));
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return prompts;
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}
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IGameListView* GuiGamelistOptions::getGamelist()
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{
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return ViewController::get()->getGameListView(mSystem).get();
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}
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