mirror of
https://github.com/RetroDECK/ES-DE.git
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160 lines
7.2 KiB
Plaintext
160 lines
7.2 KiB
Plaintext
January 6, 2012
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-Added <basicTheme> tag support.
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December 20, 2012
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-Added --debug command-line option. Useful if you're having input config problems.
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-Changed things so you can finish configuring without a keyboard. You should no longer need a keyboard to set up ES; SSH access should be sufficient.
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December 14, 2012
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-Added %BASENAME% tag for launch commands. Useful for AdvMAME.
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December 8, 2012
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-Fixed a segfault when opening the menu (related to sounds). Woops!
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-Fixed PAGEDOWN/PAGEUP not appearing in the input config GUI.
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-Fixed PAGEDOWN/PAGEUP not properly clearing/updating detail data.
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November 19
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-Added Arch Linux's DejaVuSeriff.ttf path to the list of fonts to check for.
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November 17
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-Fixed default game image resizing if none is defined.
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-Heavily refactored theming. You shouldn't notice any changes, but if something broke, let me know!
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November 14
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-Added Exit command to the menu.
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October 31
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-Added custom font support. Check out THEMES.md.
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-Happy halloween!
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October 26
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-Hopefully fixed the black screen bug with certain programs.
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October 25
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-Added gameImageNotFound tag for an image to display if a game image is not found/defined.
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-Fixed keyboard not skipping joystick input configuration.
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-Fixed a nasty crash bug with sounds. Always initialize your variables, kids!
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October 17
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-Added GuiAnimation class which animates its children.
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-The game image on the game list now slides/fades in and out.
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-You can now define alpha in hex colors (add two characters) - e.g. FFFFFF2F
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October 14
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-Fixed game list continuing to scroll when a menu is opened or a game is started.
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October 13
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-Added sound support through SDL_mixer.
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-Added new theme tags for defining menu sounds. See THEMES.md for details.
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-Added new theme tags for defining game art information. See THEMES.md for details.
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October 10
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-Added a theming tag for the Fast Select box's text.
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-Fixed GuiBox background being positioned wrong.
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-Fixed GuiBox/GuiFastSelect render order.
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-Redid tiling to use only 6 verticies (instead of tilecount-dependent) with wrapped textures. Tiling is also precise now (cuts off when it should).
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October 7
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-Fixed borders for GuiBox. The right and bottom borders are flipped, too.
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-Added corners for GuiBox.
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-Added setFlipX() and setFlipY() to the GuiImage class.
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-Added theming tags for the Fast Select GuiBox! See THEMES.md for more details. Tiling still not perfect though.
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October 5
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-GuiFastSelect is working, but ugly.
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-Began work on GuiBox for theming the fast select dialog.
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-Finally fixed detailed GuiGameList detection after input mapping.
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September 30
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-Began implementing GuiFastSelect, currently invoked by holding F2. Unfortunately, it doesn't do anything yet.
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-Added <listSelectedColor>.
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-Fixed OpenGL mipmap generation not setting a magnification filter. Hopefully this fixes the weird scaling. If not, I can switch from nearest neighbor to linear.
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September 29
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-SDL is now completely shut down on both the RPi and SDL GL renderer. You may see the flicker of a terminal when you launch a game. This was done in preparation for audio.
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September 23
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-Fixed crash when "%ROM%" isn't present in a launch command. Not sure why you'd ever do this on purpose, but hey.
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-Added relative path operator ("./") support for gamelist.xml, for both game paths and image paths.
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September 16
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-Fixed a bug with skipping over unicode characters. [X] will be displayed if the character is not standard ASCII (characters 32 to 127).
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September 15
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-Added <listOffsetX>, <listTextOffsetX>, and <gameImageOffsetY> theme tags. See THEMES.md for details.
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-Fixed a bug causing gamelists to be read incorrectly.
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September 14
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-Joystick names are now saved during input configuration to es_input.cfg.
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-When loading an input config, if JOYNAME is defined, load the first joystick with that name. If it is not present, load the first joystick (old behavior).
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-Joysticks should re-initialize properly with SDL on the desktop configuration.
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September 10
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-Fixed multiple extensions breaking things.
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-Added Makefile.x86 for building on a desktop (acquire OpenGL context through SDL instead of EGL).
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September 8
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-Added support for multiple filetypes for systems - just separate them with a space.
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-Updated example systems config to include example for multiple filetypes and be a little clearer.
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September 7
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-Tiling is now much faster.
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-Added --draw-framerate and --help/-h command-line parameters.
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-Fixed themes not properly re-initializing.
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-Commented most headers. Things should be kind of understandable now.
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-Finally increased scrolling speed.
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September 3
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-Everything is now rendered with OpenGL, leading to a (roughly) 600%+ speedup!
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August 13
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-Tons of new theming features!
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-I've added a THEMES.md file for documentation on theming.
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-A CREDITS.md file.
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-Fixed theme defaults not resetting when theme changes.
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-The game image on the GuiGameList now maintains its alpha channel.
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-Descriptions can now contain newline characters.
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-Changed the size of the game info column to be 50% of the screen (previously 40%).
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-Adjusted description to have a 3% left and right margins.
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-Added $infoWidth variable for playing with the size of the game info column.
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-Added <listLeftAlign /> tag that makes the game list left aligned instead of centered.
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-Made Renderer::LARGE (header) fontsize slightly bigger
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August 12
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-If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
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-Themes can now be used without the detailed GuiGameList.
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-Fixed GuiGameList image data not updating on system change/initial startup (finally!)
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-Made the GuiList code a little bit less likely to crash on empty lists
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August 10
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-Themes now load from system directories (and thus you can set a different theme for each system)
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-Theme paths now expand . (to directory of this theme.xml) and ~ (to $HOME).
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-Added --ignore-gamelist switch. Does as it says, and forces the simple GuiGameList.
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-Folders that do not contain games will not be added.
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-Fixed float percentages in GuiTheme being converted to integers before they were converted to pixels...woops!
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August 9
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-Removed multithreaded image loading
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-Improved GuiImage rendering speed by adding additional processing at load time (SDL_DisplayFormat)
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-Began work on the GuiTheme class, allowing custom theming with an XML file
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August 8
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-Added automatic resizing of images using SDL_gfx
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-Experimenting with multithreaded image loading for the GuiImage class
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-Removed warning if an unknown variable is found in a systems config file (useful for additional utilities)
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August 7
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-gamelist.xml files are now read from each system's individual search directory.
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-The switch --gamelist-only was added. Use it to skip automatic searching and only use files defined in gamelist.xml.
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-A gamelist.xml file can now specify a file that wasn't previously found by the automatic search.
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-Fixed alphabetizing uppercase and lowercase letters differently (woops!)
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-When loading the system config file, if a system doesn't contain any games, it will be automatically deleted.
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August 4
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-Moved configuration files to $HOME/.emulationstation/
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-Renderer::loadFonts() will now fall back to /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf if LinLibertine.ttf is not found.
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-All folders should now be sorted alphabetically
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-Added Menu button
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-Added menu consisting of bash commands for "Restart" and "Shutdown"
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