mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-28 00:55:39 +00:00
e6d0da998b
GuiComponent::applyTheme(theme, view, element, properties). Applying fonts works now.
62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
#ifndef _IMAGECOMPONENT_H_
|
|
#define _IMAGECOMPONENT_H_
|
|
|
|
#include "../platform.h"
|
|
#include GLHEADER
|
|
|
|
#include "../GuiComponent.h"
|
|
#include <string>
|
|
#include <memory>
|
|
#include "../resources/TextureResource.h"
|
|
|
|
class ImageComponent : public GuiComponent
|
|
{
|
|
public:
|
|
//Creates a new GuiImage at the given location. If given an image, it will be loaded. If maxWidth and/or maxHeight are nonzero, the image will be
|
|
//resized to fit. If only one axis is specified, the other will be set in accordance with the image's aspect ratio. If allowUpscale is false,
|
|
//the image will only be downscaled, never upscaled (the image's size must surpass at least one nonzero bound).
|
|
ImageComponent(Window* window, float offsetX = 0.0f, float offsetY = 0.0f, std::string path = "", float maxWidth = 0, float maxHeight = 0, bool allowUpscale = false);
|
|
virtual ~ImageComponent();
|
|
|
|
void copyScreen(); //Copy the entire screen into a texture for us to use.
|
|
void setImage(std::string path); //Loads the image at the given filepath.
|
|
void setImage(const char* image, size_t length); //Loads image from memory.
|
|
void setImage(const std::shared_ptr<TextureResource>& texture); //Use an already existing texture.
|
|
void setOrigin(float originX, float originY); //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
|
|
inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); }
|
|
void setTiling(bool tile); //Enables or disables tiling. Must be called before loading an image or resizing will be weird.
|
|
void setResize(float width, float height, bool allowUpscale);
|
|
inline void setResize(Eigen::Vector2f size, bool allowUpscale) { setResize(size.x(), size.y(), allowUpscale); }
|
|
void setColorShift(unsigned int color);
|
|
|
|
void setFlipX(bool flip);
|
|
void setFlipY(bool flip);
|
|
|
|
//You can get the rendered size of the ImageComponent with getSize().
|
|
Eigen::Vector2i getTextureSize() const;
|
|
|
|
Eigen::Vector2f getCenter() const;
|
|
|
|
bool hasImage();
|
|
|
|
void render(const Eigen::Affine3f& parentTrans) override;
|
|
|
|
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
|
|
|
|
private:
|
|
Eigen::Vector2f mTargetSize;
|
|
Eigen::Vector2f mOrigin;
|
|
|
|
bool mAllowUpscale, mTiled, mFlipX, mFlipY;
|
|
|
|
void resize();
|
|
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position
|
|
void drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6)
|
|
|
|
unsigned int mColorShift;
|
|
|
|
std::shared_ptr<TextureResource> mTexture;
|
|
};
|
|
|
|
#endif
|