ES-DE/src/components/ImageComponent.h
Aloshi e6d0da998b Theme applicators have become the virtual method
GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00

62 lines
2.8 KiB
C++

#ifndef _IMAGECOMPONENT_H_
#define _IMAGECOMPONENT_H_
#include "../platform.h"
#include GLHEADER
#include "../GuiComponent.h"
#include <string>
#include <memory>
#include "../resources/TextureResource.h"
class ImageComponent : public GuiComponent
{
public:
//Creates a new GuiImage at the given location. If given an image, it will be loaded. If maxWidth and/or maxHeight are nonzero, the image will be
//resized to fit. If only one axis is specified, the other will be set in accordance with the image's aspect ratio. If allowUpscale is false,
//the image will only be downscaled, never upscaled (the image's size must surpass at least one nonzero bound).
ImageComponent(Window* window, float offsetX = 0.0f, float offsetY = 0.0f, std::string path = "", float maxWidth = 0, float maxHeight = 0, bool allowUpscale = false);
virtual ~ImageComponent();
void copyScreen(); //Copy the entire screen into a texture for us to use.
void setImage(std::string path); //Loads the image at the given filepath.
void setImage(const char* image, size_t length); //Loads image from memory.
void setImage(const std::shared_ptr<TextureResource>& texture); //Use an already existing texture.
void setOrigin(float originX, float originY); //Sets the origin as a percentage of this image (e.g. (0, 0) is top left, (0.5, 0.5) is the center)
inline void setOrigin(Eigen::Vector2f origin) { setOrigin(origin.x(), origin.y()); }
void setTiling(bool tile); //Enables or disables tiling. Must be called before loading an image or resizing will be weird.
void setResize(float width, float height, bool allowUpscale);
inline void setResize(Eigen::Vector2f size, bool allowUpscale) { setResize(size.x(), size.y(), allowUpscale); }
void setColorShift(unsigned int color);
void setFlipX(bool flip);
void setFlipY(bool flip);
//You can get the rendered size of the ImageComponent with getSize().
Eigen::Vector2i getTextureSize() const;
Eigen::Vector2f getCenter() const;
bool hasImage();
void render(const Eigen::Affine3f& parentTrans) override;
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties) override;
private:
Eigen::Vector2f mTargetSize;
Eigen::Vector2f mOrigin;
bool mAllowUpscale, mTiled, mFlipX, mFlipY;
void resize();
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position
void drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6)
unsigned int mColorShift;
std::shared_ptr<TextureResource> mTexture;
};
#endif